mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-16 15:41:16 +00:00
597 lines
19 KiB
Modula-2
597 lines
19 KiB
Modula-2
//CINEMATICS
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export fred {
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//camera maps/fred/admin/swann_campbell_overhear.mb -dest models/md5/cinematics/admin/overhear_cam
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camera maps/fred/admin/campbell_overhear_1_n_2_n_3.mb -range 1 313 -dest models/md5/cinematics/admin/overhear_cam1
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camera maps/fred/admin/campbell_overhear_4.mb -range 432 736 -dest models/md5/cinematics/admin/overhear_cam2
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camera maps/fred/admin/swann_campbell_overhear.mb -range 737 1033 -dest models/md5/cinematics/admin/overhear_cam3
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options -prefix ZOMBIE_CASE_ -keep ATTACHER -rename ATTACHER origin -clearorigin
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anim maps/fred/admin/campbell_overhear_1_n_2_n_3.mb -range 1 313 -dest models/md5/cinematics/admin/overhearcampbellcase1
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anim maps/fred/admin/campbell_overhear_4.mb -range 432 736 -dest models/md5/cinematics/admin/overhearcampbellcase2
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options -prefix CAMPBELL_CASE_
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mesh maps/fred/admin/swann_campbell_overhear.mb -range 737 737 -dest models/md5/cinematics/admin/overhearcaseontable
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anim maps/fred/admin/swann_campbell_overhear.mb -range 737 1033 -dest models/md5/cinematics/admin/overhearcampbellcase3
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}
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model admin_bfgcase {
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mesh models/md5/cinematics/admin/overhearcaseontable.md5mesh
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anim overhear3 models/md5/cinematics/admin/overhearcampbellcase3.md5anim
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}
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entityDef admin_bfgcase {
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"inherit" "cin_base"
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"model" "admin_bfgcase"
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"anim" "overhear3"
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"cinematic" "1"
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}
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entityDef admin_overhear_cam {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"cinematic" "1"
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"spawnclass" "idCameraAnim"
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"anim overhear1" "models/md5/cinematics/admin/overhear_cam1.md5camera"
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"anim overhear2" "models/md5/cinematics/admin/overhear_cam2.md5camera"
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"anim overhear3" "models/md5/cinematics/admin/overhear_cam3.md5camera"
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}
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model admin_overhear_camphead {
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inherit head_campbell
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anim overhear3 models/md5/heads/campbell/admin/camphead_overhear_end.md5anim
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}
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model admin_overhear_campbell {
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inherit char_campbell_bfgcase
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anim overhear models/md5/chars/campbell/admin/overhearcampbell1.md5anim
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anim overhear1 models/md5/chars/campbell/admin/overhearcampbell1.md5anim {
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frame 1 skin skins/characters/npcs/marine_campbell.skin
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}
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anim overhear2 models/md5/chars/campbell/admin/overhearcampbell2.md5anim {
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frame 1 skin skins/characters/npcs/marine_campbell.skin
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}
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}
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entityDef admin_overhear_campbell {
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"inherit" "char_campbell_bfgcase"
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"model" "admin_overhear_campbell"
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"cinematic" "1"
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"sound_bone" "Chest"
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}
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model admin_overhear_campbell2 {
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inherit char_campbell_bfg
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anim overhear3 models/md5/chars/campbell/admin/overhearcampbell3.md5anim {
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frame 1 event disableEyeFocus
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frame 1 skin skins/characters/npcs/marine_campbell.skin
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frame 104 sound_voice2 bfgcase_unlock
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frame 121 trigger caselight
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frame 163 sound_voice admin_campbell_planb
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frame 203 sound_weapon player_bfg_raise
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frame 218 sound_body player_bfg_idle
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frame 235 trigger caselight
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}
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}
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entityDef admin_overhear_campbell2 {
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"inherit" "char_campbell_bfg"
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"model" "admin_overhear_campbell2"
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"sound_bone" "Chest"
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"def_head" "admin_overhear_camphead"
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"head_joint" "Shoulders"
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"cinematic" "1"
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}
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model admin_overhear_campbell_bfg {
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inherit char_campbell_bfg
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anim typing_loop models/md5/chars/campbell/admin/typingcampbell_loop.md5anim
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anim typing models/md5/chars/campbell/admin/typingcampbell.md5anim {
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frame 270 sound_voice admin_campbell_then_i_suggest
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}
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}
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entityDef admin_overhear_campbell_bfg {
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"inherit" "char_campbell_bfg"
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"model" "admin_overhear_campbell_bfg"
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"sound_bone" "Chest"
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"cinematic" "1"
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}
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model admin_overhear_swannhead {
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inherit head_swann
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anim overhear_a models/md5/heads/swann/admin/swannhead_overhear_1_2_3.md5anim
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anim overhear_b models/md5/heads/swann/admin/swannhead_overhear_4.md5anim
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anim overhear_c models/md5/heads/swann/admin/swannhead_overhear_end.md5anim
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}
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model admin_vent_swann {
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mesh models/md5/chars/suit.md5mesh
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channel torso ( *Waist )
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channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
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anim af_pose models/md5/chars/af_pose.md5anim
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anim overhear_a models/md5/cinematics/admin/overhearswann1.md5anim {
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frame 1 event disableEyeFocus
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frame 132 sound_voice admin_swann_im_telling_you
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frame 232 trigger tim_func_static_2222
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frame 237 sound_voice admin_betruger_operation_is_that
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}
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anim overhear_b models/md5/cinematics/admin/overhearswann2.md5anim {
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frame 1 event disableEyeFocus
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frame 9 sound_voice admin_swann_the_situation
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frame 73 sound_voice admin_betruger_its_not_out_of_control
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}
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anim overhear_c models/md5/cinematics/admin/overhearswann3.md5anim {
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frame 1 event disableEyeFocus
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frame 4 sound_voice admin_swann_yes_bertruger
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frame 43 trigger fredmonlight
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frame 43 sound_voice2 swann_screen_off
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frame 59 sound_voice admin_swann_i_understand
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}
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}
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entityDef admin_vent_swann {
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"inherit" "npc_base"
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"model" "admin_vent_swann"
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"anim" "overhear_a"
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"sound_bone" "Chest"
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"def_head" "admin_overhear_swannhead"
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"head_joint" "Shoulders"
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"eye_verticle_offset" "10"
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"eye_horizontal_offset" "5"
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"ik_numlegs" "0"
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"num_cinematics" "3"
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"anim1" "overhear_a"
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"anim2" "overhear_b"
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"anim3" "overhear_c"
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"cinematic" "1"
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}
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model admin_overhear_swann {
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inherit npc_suit
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anim typing_loop models/md5/cinematics/admin/typingswann_loop.md5anim
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anim typing models/md5/cinematics/admin/typingswann.md5anim {
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frame 1 sound admin_swann_it_isnt_working
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}
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}
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entityDef admin_overhear_swann {
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"inherit" "npc_base"
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"model" "admin_overhear_swann"
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"anim" "overhear"
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"sound_bone" "Chest"
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"def_head" "admin_overhear_swannhead"
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"head_joint" "Shoulders"
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"cinematic" "1"
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"eye_verticle_offset" "10"
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"eye_horizontal_offset" "5"
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}
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model admin_overhear_player {
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mesh models/md5/characters/player/mocap/player.md5mesh
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skin skins/player/noweapon.skin
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anim overhear1 models/md5/cinematics/admin/overhearplayer1.md5anim
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anim overhear2 models/md5/cinematics/admin/overhearplayer2.md5anim
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anim railing models/md5/cinematics/admin/railingplayer.md5anim
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}
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entityDef admin_overhear_player {
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"inherit" "cin_base"
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"anim" "overhear"
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"model" "admin_overhear_player"
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"cinematic" "1"
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}
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//Imps break door...
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export fred {
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options -prefix DOOR_
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mesh maps/fred/impdoorbreak/impdoorbreak.mb -dest models/md5/environments/impdoorbreak
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anim maps/fred/impdoorbreak/impdoorbreak.mb -range 1 1 -dest models/md5/environments/impdoorbreakidle
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anim maps/fred/impdoorbreak/impdoorbreak.mb -dest models/md5/environments/impdoorbreak
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}
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model admin_impdoors {
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mesh models/md5/environments/impdoorbreak.md5mesh
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anim doorsidle models/md5/environments/impdoorbreakidle.md5anim
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anim doors models/md5/environments/impdoorbreak.md5anim {
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frame 2 sound admin_impdoor_impact
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frame 8 sound admin_impdoor_impact
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frame 17 sound admin_impdoor_impact2
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frame 22 sound admin_impdoor_creak
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frame 42 sound admin_impdoor_doorfallimpact
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frame 53 sound admin_impdoor_doorfallimpact
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}
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}
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entityDef admin_impdoors {
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"inherit" "cin_base"
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"anim" "doors"
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"model" "admin_impdoors"
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}
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/***********************************************************************
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admin_imps
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***********************************************************************/
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model admin_imp1 {
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inherit monster_demon_imp
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anim impdoors models/md5/monsters/imp/imp1doorbreak.md5anim {
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ai_no_turn
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frame 1 call overrideLegs
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frame 1 disableWalkIK
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frame 1 disableGravity
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frame 64 enableGravity
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frame 64 enableWalkIK
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}
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anim impcrawl models/md5/monsters/imp/imp1wallcrawl.md5anim {
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ai_no_turn
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frame 1 call overrideLegs
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frame 1 disableGravity
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frame 1 disableWalkIK
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frame 2 sound_body snd_sight
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frame 40 enableGravity
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frame 40 enableWalkIK
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}
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}
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entityDef admin_imp1 {
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"inherit" "monster_demon_imp"
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"model" "admin_imp1"
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"anim" "impdoorsidle"
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"on_activate" "impdoors"
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}
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model admin_imp2 {
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inherit monster_demon_imp
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anim impdoors models/md5/monsters/imp/imp2doorbreak.md5anim {
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ai_no_turn
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frame 1 call overrideLegs
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frame 1 disableGravity
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frame 1 disableWalkIK
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frame 89 enableGravity
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frame 89 enableWalkIK
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}
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anim impcrawl models/md5/monsters/imp/imp2wallcrawl.md5anim {
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ai_no_turn
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frame 1 call overrideLegs
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frame 1 disableGravity
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frame 1 disableWalkIK
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frame 2 sound_body snd_sight
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frame 15 enableGravity
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frame 15 enableWalkIK
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}
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}
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entityDef admin_imp2 {
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"inherit" "monster_demon_imp"
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"model" "admin_imp2"
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"anim" "impdoorsidle"
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"on_activate" "impdoors"
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}
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//Pinky Attack...
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export fred {
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camera maps/fred/admin/railing.mb -dest models/md5/cinematics/admin/cin_pinkyattack_cam
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}
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export fred {
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options -prefix PINKY_ -align ALL -rename Waist Waist1 -rename LoNeck Waist -parent drool Mouth_Piece
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anim maps/fred/admin/railing.mb -range 70 70 -dest models/md5/cinematics/admin/pinkyrailing_idle
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anim maps/fred/admin/railing.mb -dest models/md5/cinematics/admin/pinkyrailing
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//anim models/monsters/pinky/animation/cinematics/glassbreak.mb -range 1 67 -dest models/md5/cinematics/admin/pinkyuptoglass
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}
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entityDef admin_pinkyattack_cam {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idCameraAnim"
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"cinematic" "1"
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"anim pinkyattack" "models/md5/cinematics/admin/cin_pinkyattack_cam.md5camera"
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}
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model admin_pinkyattack_pinky {
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mesh models/md5/monsters/pinky/pinky.md5mesh
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anim railing models/md5/cinematics/admin/pinkyrailing.md5anim
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// anim uptoglass models/md5/cinematics/admin/pinkyuptoglass.md5anim
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}
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entityDef admin_pinkyattack_pinky {
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"inherit" "cin_base"
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"anim" "railing"
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"model" "admin_pinkyattack_pinky"
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"cinematic" "1"
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}
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model admin_pinkyattack_shards {
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mesh models/md5/environments/glass_shards.md5mesh
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anim shatter models/md5/environments/shatter.md5anim
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}
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entityDef admin_pinkyattack_shards {
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"inherit" "cin_base"
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"anim" "shatter"
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"model" "admin_pinkyattack_shards"
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"cinematic" "1"
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}
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model admin_pinky_glassbreak {
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inherit monster_demon_pinky
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anim glassbreak models/md5/monsters/pinky/glassbreak.md5anim {
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frame 1 disableGravity
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frame 7 sound_body snd_admin_footstep
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frame 10 sound_body snd_admin_handstep
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frame 13 sound_voice snd_admin_sight2
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frame 14 sound_body snd_admin_footstep
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frame 22 sound_body2 snd_admin_footstep
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frame 22 sound_body snd_admin_handstep
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frame 29 sound_body snd_admin_footstep
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frame 31 sound_body2 snd_admin_handstep
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frame 34 sound_body snd_admin_footstep
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frame 41 sound_body snd_admin_footstep
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frame 41 sound_body2 snd_admin_handstep
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frame 47 sound_body snd_admin_handstep
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frame 52 sound_voice snd_admin_sight2
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frame 53 sound_body snd_admin_footstep
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frame 53 sound_body2 snd_admin_handstep
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frame 70 sound_body snd_admin_handstep
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frame 71 sound_body2 snd_admin_handstep
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frame 72 sound_voice snd_sight1
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frame 74 sound_body snd_admin_footstep
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frame 76 sound_body2 snd_admin_footstep
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frame 79 sound_body snd_admin_handstep
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frame 84 enableGravity
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}
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}
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entityDef admin_pinky_glassbreak {
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"inherit" "monster_demon_pinky"
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"model" "admin_pinky_glassbreak"
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"anim" "glassbreak"
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"snd_admin_footstep" "admin_monster_demon_pinky_foot"
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"snd_admin_sight2" "admin_monster_demon_pinky_sight2"
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}
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/***************************************************
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railing_for_pinky
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***************************************************/
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export fred {
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options -prefix ENV_
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mesh maps/fred/admin/railing.mb -dest models/md5/environments/railing
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anim maps/fred/admin/railing.mb -dest models/md5/environments/railing
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}
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model admin_railing_pinkyattack {
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mesh models/md5/environments/railing.md5mesh
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anim railing models/md5/environments/railing.md5anim {
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frame 29 sound admin_monster_demon_pinky_foot
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frame 30 sound_global admin_monster_demon_pinky_sight2
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frame 35 sound admin_monster_demon_pinky_hand
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frame 79 sound admin_monster_demon_pinky_foot
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frame 79.1 sound admin_monster_demon_pinky_hand
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frame 92 sound admin_monster_demon_pinky_foot
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frame 101 sound admin_monster_demon_pinky_hand
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frame 106 sound admin_monster_demon_pinky_foot
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frame 120 sound_global admin_monster_demon_pinky_sight2
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frame 124 sound admin_monster_demon_pinky_foot
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frame 133 sound admin_monster_demon_pinky_foot
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frame 139 sound admin_monster_demon_pinky_creak_small
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frame 156 sound admin_monster_demon_pinky_creak_big
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frame 190 sound admin_monster_demon_pinky_foot
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frame 197 sound admin_monster_demon_pinky_hand
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frame 206 sound admin_monster_demon_pinky_hand
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frame 210 sound_global admin_monster_demon_pinky_sight2
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frame 248 sound admin_light_break
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frame 256 sound admin_monster_demon_pinky_thud
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frame 257 sound admin_monster_demon_pinky_hand
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frame 260 sound admin_monster_demon_pinky_hand
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frame 261 sound admin_monster_demon_pinky_foot
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frame 262 sound admin_monster_demon_pinky_foot
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frame 272 sound admin_monster_demon_pinky_foot
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frame 274 sound admin_monster_demon_pinky_foot
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frame 275 sound admin_monster_demon_pinky_hand
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frame 285 sound admin_monster_demon_pinky_foot
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frame 289 sound admin_monster_demon_pinky_hand
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frame 298 sound admin_monster_demon_pinky_foot
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frame 300 sound admin_monster_demon_pinky_hand
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frame 301 sound admin_monster_demon_pinky_foot
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frame 307 sound admin_monster_demon_pinky_hand
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frame 318 sound_global admin_monster_demon_pinky_sight1
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frame 322 sound admin_monster_demon_pinky_foot
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frame 334 sound admin_monster_demon_pinky_hand
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frame 352 sound admin_monster_demon_pinky_foot
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frame 360 sound_global admin_monster_demon_pinky_sight2
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frame 394 sound admin_monster_demon_pinky_hand
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frame 397 sound admin_monster_demon_pinky_foot
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}
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}
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entityDef admin_railing_pinkyattack {
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"inherit" "cin_base"
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"model" "admin_railing_pinkyattack"
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"anim" "railing"
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"cinematic" "1"
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}
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/***************************************************
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doorframe_for_pinky
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***************************************************/
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export fred {
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options -prefix ENV_
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mesh maps/fred/admin/doorframe.mb -dest models/md5/environments/doorframe
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anim maps/fred/admin/doorframe.mb -dest models/md5/environments/doorframe
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}
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model admin_doorframe_pinkyattack {
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mesh models/md5/environments/doorframe.md5mesh
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anim doorframe models/md5/environments/doorframe.md5anim {
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frame 42 trigger trigger_relay_4
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frame 42 sound admin_impdoor_impact0
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frame 79 sound admin_monster_demon_pinky_sight2
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frame 123 trigger trigger_relay_7
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frame 123 sound admin_impdoor_impact0
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frame 142 sound admin_monster_demon_pinky_sight1
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frame 175 trigger trigger_relay_6
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frame 175 sound admin_impdoor_impact0
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frame 232 trigger trigger_relay_8
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frame 232 sound admin_impdoor_impact0
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frame 242 sound admin_monster_demon_pinky_sight2
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}
|
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}
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entityDef admin_doorframe_pinkyattack {
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"inherit" "cin_base"
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"model" "admin_doorframe_pinkyattack"
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"anim" "doorframe"
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"cinematic" "1"
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|
}
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|
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/***********************************************************************
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Wounded_Marine
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***********************************************************************/
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model admin_wounded_marine_head {
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skin skins/characters/npcs/head_bald_bloody.skin
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mesh models/md5/characters/npcs/heads/h3.md5mesh
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anim idle models/md5/characters/npcs/heads/h3idle.md5anim
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anim talk_trigger models/md5/characters/npcs/heads/h3trigger.md5anim
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anim talk_secondary1 models/md5/characters/npcs/heads/h3secondary.md5anim
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anim talk_primary models/md5/characters/npcs/heads/h3primary.md5anim
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anim dead models/md5/characters/npcs/heads/h3dead.md5anim
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anim pain models/md5/characters/npcs/heads/h3secondary.md5anim
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}
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|
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model admin_wounded_marine {
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mesh models/md5/chars/marine.md5mesh
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channel torso ( *origin )
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skin skins/characters/npcs/body_marine_bloody.skin
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anim af_pose models/md5/chars/af_pose.md5anim
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anim stand models/md5/chars/wounded_marine_idle.md5anim
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|
anim idle models/md5/chars/wounded_marine_idle.md5anim
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|
anim talk_trigger models/md5/chars/wounded_marine_trigger.md5anim {
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|
frame 1 sound_voice admin_marine_dont_stop
|
|
}
|
|
anim talk_primary models/md5/chars/wounded_marine_primary.md5anim {
|
|
frame 1 sound_voice admin_marine_there_are
|
|
}
|
|
anim talk_secondary1 models/md5/chars/wounded_marine_secondary.md5anim {
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|
frame 1 sound_voice admin_marine_death
|
|
frame 1 call headlook_off
|
|
}
|
|
anim pain models/md5/chars/wounded_marine_secondary.md5anim {
|
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frame 1 sound_voice admin_marine_death
|
|
}
|
|
}
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|
|
|
entityDef admin_wounded_marine {
|
|
"inherit" "character_default"
|
|
"scriptobject" "ai_character_prone"
|
|
"model" "admin_wounded_marine"
|
|
"anim" "idle"
|
|
"size" "64 20 32"
|
|
"use_aas" ""
|
|
"turn_rate" "0"
|
|
"eye_height" "28"
|
|
"die_after_speaking" "1"
|
|
"copy_joint_world eyecontrol" ""
|
|
"gib" "1"
|
|
"model_gib" "models/md5/chars/skeleton.md5mesh"
|
|
"snd_gibbed" "sound_giblets"
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|
|
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"def_dropGibItem1" "moveable_item_head_pork"
|
|
"dropGibItem1Joint" "headcontrol"
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|
|
|
"def_dropGibItem2" "moveable_item_torso_pork"
|
|
"dropGibItem2Joint" "Chest"
|
|
|
|
"def_dropGibItem3" "moveable_item_rup_arm_pork"
|
|
"dropGibItem3Joint" "Ruparm"
|
|
|
|
"def_dropGibItem4" "moveable_item_left_waist_pork"
|
|
"dropGibItem4Joint" "Waist"
|
|
|
|
"def_dropGibItem5" "moveable_item_lup_leg_pork"
|
|
"dropGibItem5Joint" "Lupleg"
|
|
|
|
"def_dropGibItem6" "moveable_item_rup_leg_pork"
|
|
"dropGibItem6Joint" "Rupleg"
|
|
|
|
"def_dropGibItem7" "moveable_item_rup2_leg_pork"
|
|
"dropGibItem7Joint" "Rloleg"
|
|
|
|
"def_dropGibItem8" "moveable_item_pelvis_pork"
|
|
"dropGibItem8Joint" "Hips"
|
|
|
|
|
|
"bone_focus" "headcontrol"
|
|
"bone_leftEye" "Leyeaim"
|
|
"bone_rightEye" "Reyeaim"
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|
|
|
"eye_turn_min" "0 0 0"
|
|
"eye_turn_max" "0 0 0"
|
|
|
|
"eye_focus_rate" "0"
|
|
|
|
"talk0_blendin" "20"
|
|
"talk0_blendout" "20"
|
|
"talk1_blendin" "20"
|
|
"talk1_blendout" "20"
|
|
"talk2_blendin" "20"
|
|
"talk2_blendout" "20"
|
|
|
|
"look_joint Waist" "0 0 0"
|
|
"look_joint Chest" "0 0 0"
|
|
"look_joint Shoulders" "0 0 0"
|
|
"look_joint headcontrol" ".5 .5 0"
|
|
"look_joint Ruparm" "0 0 0"
|
|
"look_joint Luparm" "0 0 0"
|
|
|
|
"head_focus_rate" "0.5"
|
|
|
|
"def_head" "admin_wounded_marine_head"
|
|
"head_joint" "Shoulders"
|
|
|
|
"ragdoll" "char_wounded_marine"
|
|
|
|
// no damage zones needed
|
|
"damage_zone chest" ""
|
|
"damage_zone left_arm" ""
|
|
"damage_zone right_arm" ""
|
|
"damage_zone legs" ""
|
|
}
|