doom3-bfg/neo/sys/win32/win_qgl.cpp

2016 lines
102 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*
** QGL_WIN.C
**
** This file implements the operating system binding of GL to QGL function
** pointers. When doing a port of Doom you must implement the following
** two functions:
**
** QGL_Init() - loads libraries, assigns function pointers, etc.
** QGL_Shutdown() - unloads libraries, NULLs function pointers
*/
#pragma hdrstop
#include "../../idlib/precompiled.h"
#include <float.h>
#include "win_local.h"
#include "../../renderer/tr_local.h"
int ( WINAPI* qwglChoosePixelFormat )( HDC, CONST PIXELFORMATDESCRIPTOR* );
int ( WINAPI* qwglDescribePixelFormat )( HDC, int, UINT, LPPIXELFORMATDESCRIPTOR );
int ( WINAPI* qwglGetPixelFormat )( HDC );
BOOL ( WINAPI* qwglSetPixelFormat )( HDC, int, CONST PIXELFORMATDESCRIPTOR* );
BOOL ( WINAPI* qwglSwapBuffers )( HDC );
BOOL ( WINAPI* qwglCopyContext )( HGLRC, HGLRC, UINT );
HGLRC( WINAPI* qwglCreateContext )( HDC );
HGLRC( WINAPI* qwglCreateLayerContext )( HDC, int );
BOOL ( WINAPI* qwglDeleteContext )( HGLRC );
HGLRC( WINAPI* qwglGetCurrentContext )( VOID );
HDC( WINAPI* qwglGetCurrentDC )( VOID );
PROC( WINAPI* qwglGetProcAddress )( LPCSTR );
BOOL ( WINAPI* qwglMakeCurrent )( HDC, HGLRC );
BOOL ( WINAPI* qwglShareLists )( HGLRC, HGLRC );
BOOL ( WINAPI* qwglUseFontBitmaps )( HDC, DWORD, DWORD, DWORD );
BOOL ( WINAPI* qwglUseFontOutlines )( HDC, DWORD, DWORD, DWORD, FLOAT,
FLOAT, int, LPGLYPHMETRICSFLOAT );
BOOL ( WINAPI* qwglDescribeLayerPlane )( HDC, int, int, UINT,
LPLAYERPLANEDESCRIPTOR );
int ( WINAPI* qwglSetLayerPaletteEntries )( HDC, int, int, int,
CONST COLORREF* );
int ( WINAPI* qwglGetLayerPaletteEntries )( HDC, int, int, int,
COLORREF* );
BOOL ( WINAPI* qwglRealizeLayerPalette )( HDC, int, BOOL );
BOOL ( WINAPI* qwglSwapLayerBuffers )( HDC, UINT );
void ( APIENTRY* qglAccum )( GLenum op, GLfloat value );
void ( APIENTRY* qglAlphaFunc )( GLenum func, GLclampf ref );
GLboolean( APIENTRY* qglAreTexturesResident )( GLsizei n, const GLuint* textures, GLboolean* residences );
void ( APIENTRY* qglArrayElement )( GLint i );
void ( APIENTRY* qglBegin )( GLenum mode );
void ( APIENTRY* qglBindTexture )( GLenum target, GLuint texture );
void ( APIENTRY* qglBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap );
void ( APIENTRY* qglBlendFunc )( GLenum sfactor, GLenum dfactor );
void ( APIENTRY* qglCallList )( GLuint list );
void ( APIENTRY* qglCallLists )( GLsizei n, GLenum type, const GLvoid* lists );
void ( APIENTRY* qglClear )( GLbitfield mask );
void ( APIENTRY* qglClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
void ( APIENTRY* qglClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
void ( APIENTRY* qglClearDepth )( GLclampd depth );
void ( APIENTRY* qglClearIndex )( GLfloat c );
void ( APIENTRY* qglClearStencil )( GLint s );
void ( APIENTRY* qglClipPlane )( GLenum plane, const GLdouble* equation );
void ( APIENTRY* qglColor3b )( GLbyte red, GLbyte green, GLbyte blue );
void ( APIENTRY* qglColor3bv )( const GLbyte* v );
void ( APIENTRY* qglColor3d )( GLdouble red, GLdouble green, GLdouble blue );
void ( APIENTRY* qglColor3dv )( const GLdouble* v );
void ( APIENTRY* qglColor3f )( GLfloat red, GLfloat green, GLfloat blue );
void ( APIENTRY* qglColor3fv )( const GLfloat* v );
void ( APIENTRY* qglColor3i )( GLint red, GLint green, GLint blue );
void ( APIENTRY* qglColor3iv )( const GLint* v );
void ( APIENTRY* qglColor3s )( GLshort red, GLshort green, GLshort blue );
void ( APIENTRY* qglColor3sv )( const GLshort* v );
void ( APIENTRY* qglColor3ub )( GLubyte red, GLubyte green, GLubyte blue );
void ( APIENTRY* qglColor3ubv )( const GLubyte* v );
void ( APIENTRY* qglColor3ui )( GLuint red, GLuint green, GLuint blue );
void ( APIENTRY* qglColor3uiv )( const GLuint* v );
void ( APIENTRY* qglColor3us )( GLushort red, GLushort green, GLushort blue );
void ( APIENTRY* qglColor3usv )( const GLushort* v );
void ( APIENTRY* qglColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
void ( APIENTRY* qglColor4bv )( const GLbyte* v );
void ( APIENTRY* qglColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
void ( APIENTRY* qglColor4dv )( const GLdouble* v );
void ( APIENTRY* qglColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
void ( APIENTRY* qglColor4fv )( const GLfloat* v );
void ( APIENTRY* qglColor4i )( GLint red, GLint green, GLint blue, GLint alpha );
void ( APIENTRY* qglColor4iv )( const GLint* v );
void ( APIENTRY* qglColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha );
void ( APIENTRY* qglColor4sv )( const GLshort* v );
void ( APIENTRY* qglColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
void ( APIENTRY* qglColor4ubv )( const GLubyte* v );
void ( APIENTRY* qglColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha );
void ( APIENTRY* qglColor4uiv )( const GLuint* v );
void ( APIENTRY* qglColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha );
void ( APIENTRY* qglColor4usv )( const GLushort* v );
void ( APIENTRY* qglColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
void ( APIENTRY* qglColorMaterial )( GLenum face, GLenum mode );
void ( APIENTRY* qglColorPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer );
void ( APIENTRY* qglCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
void ( APIENTRY* qglCopyTexImage1D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border );
void ( APIENTRY* qglCopyTexImage2D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
void ( APIENTRY* qglCopyTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
void ( APIENTRY* qglCopyTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
void ( APIENTRY* qglCullFace )( GLenum mode );
void ( APIENTRY* qglDeleteLists )( GLuint list, GLsizei range );
void ( APIENTRY* qglDeleteTextures )( GLsizei n, const GLuint* textures );
void ( APIENTRY* qglDepthFunc )( GLenum func );
void ( APIENTRY* qglDepthMask )( GLboolean flag );
void ( APIENTRY* qglDepthRange )( GLclampd zNear, GLclampd zFar );
void ( APIENTRY* qglDisable )( GLenum cap );
void ( APIENTRY* qglDisableClientState )( GLenum array );
void ( APIENTRY* qglDrawArrays )( GLenum mode, GLint first, GLsizei count );
void ( APIENTRY* qglDrawBuffer )( GLenum mode );
void ( APIENTRY* qglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid* indices );
void ( APIENTRY* qglDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels );
void ( APIENTRY* qglEdgeFlag )( GLboolean flag );
void ( APIENTRY* qglEdgeFlagPointer )( GLsizei stride, const GLvoid* pointer );
void ( APIENTRY* qglEdgeFlagv )( const GLboolean* flag );
void ( APIENTRY* qglEnable )( GLenum cap );
void ( APIENTRY* qglEnableClientState )( GLenum array );
void ( APIENTRY* qglEnd )( void );
void ( APIENTRY* qglEndList )( void );
void ( APIENTRY* qglEvalCoord1d )( GLdouble u );
void ( APIENTRY* qglEvalCoord1dv )( const GLdouble* u );
void ( APIENTRY* qglEvalCoord1f )( GLfloat u );
void ( APIENTRY* qglEvalCoord1fv )( const GLfloat* u );
void ( APIENTRY* qglEvalCoord2d )( GLdouble u, GLdouble v );
void ( APIENTRY* qglEvalCoord2dv )( const GLdouble* u );
void ( APIENTRY* qglEvalCoord2f )( GLfloat u, GLfloat v );
void ( APIENTRY* qglEvalCoord2fv )( const GLfloat* u );
void ( APIENTRY* qglEvalMesh1 )( GLenum mode, GLint i1, GLint i2 );
void ( APIENTRY* qglEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
void ( APIENTRY* qglEvalPoint1 )( GLint i );
void ( APIENTRY* qglEvalPoint2 )( GLint i, GLint j );
void ( APIENTRY* qglFeedbackBuffer )( GLsizei size, GLenum type, GLfloat* buffer );
void ( APIENTRY* qglFinish )( void );
void ( APIENTRY* qglFlush )( void );
void ( APIENTRY* qglFogf )( GLenum pname, GLfloat param );
void ( APIENTRY* qglFogfv )( GLenum pname, const GLfloat* params );
void ( APIENTRY* qglFogi )( GLenum pname, GLint param );
void ( APIENTRY* qglFogiv )( GLenum pname, const GLint* params );
void ( APIENTRY* qglFrontFace )( GLenum mode );
void ( APIENTRY* qglFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
GLuint( APIENTRY* qglGenLists )( GLsizei range );
void ( APIENTRY* qglGenTextures )( GLsizei n, GLuint* textures );
void ( APIENTRY* qglGetBooleanv )( GLenum pname, GLboolean* params );
void ( APIENTRY* qglGetClipPlane )( GLenum plane, GLdouble* equation );
void ( APIENTRY* qglGetDoublev )( GLenum pname, GLdouble* params );
GLenum( APIENTRY* qglGetError )( void );
void ( APIENTRY* qglGetFloatv )( GLenum pname, GLfloat* params );
void ( APIENTRY* qglGetIntegerv )( GLenum pname, GLint* params );
void ( APIENTRY* qglGetLightfv )( GLenum light, GLenum pname, GLfloat* params );
void ( APIENTRY* qglGetLightiv )( GLenum light, GLenum pname, GLint* params );
void ( APIENTRY* qglGetMapdv )( GLenum target, GLenum query, GLdouble* v );
void ( APIENTRY* qglGetMapfv )( GLenum target, GLenum query, GLfloat* v );
void ( APIENTRY* qglGetMapiv )( GLenum target, GLenum query, GLint* v );
void ( APIENTRY* qglGetMaterialfv )( GLenum face, GLenum pname, GLfloat* params );
void ( APIENTRY* qglGetMaterialiv )( GLenum face, GLenum pname, GLint* params );
void ( APIENTRY* qglGetPixelMapfv )( GLenum map, GLfloat* values );
void ( APIENTRY* qglGetPixelMapuiv )( GLenum map, GLuint* values );
void ( APIENTRY* qglGetPixelMapusv )( GLenum map, GLushort* values );
void ( APIENTRY* qglGetPointerv )( GLenum pname, GLvoid* *params );
void ( APIENTRY* qglGetPolygonStipple )( GLubyte* mask );
const GLubyte* ( APIENTRY* qglGetString )( GLenum name );
void ( APIENTRY* qglGetTexEnvfv )( GLenum target, GLenum pname, GLfloat* params );
void ( APIENTRY* qglGetTexEnviv )( GLenum target, GLenum pname, GLint* params );
void ( APIENTRY* qglGetTexGendv )( GLenum coord, GLenum pname, GLdouble* params );
void ( APIENTRY* qglGetTexGenfv )( GLenum coord, GLenum pname, GLfloat* params );
void ( APIENTRY* qglGetTexGeniv )( GLenum coord, GLenum pname, GLint* params );
void ( APIENTRY* qglGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels );
void ( APIENTRY* qglGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat* params );
void ( APIENTRY* qglGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint* params );
void ( APIENTRY* qglGetTexParameterfv )( GLenum target, GLenum pname, GLfloat* params );
void ( APIENTRY* qglGetTexParameteriv )( GLenum target, GLenum pname, GLint* params );
void ( APIENTRY* qglHint )( GLenum target, GLenum mode );
void ( APIENTRY* qglIndexMask )( GLuint mask );
void ( APIENTRY* qglIndexPointer )( GLenum type, GLsizei stride, const GLvoid* pointer );
void ( APIENTRY* qglIndexd )( GLdouble c );
void ( APIENTRY* qglIndexdv )( const GLdouble* c );
void ( APIENTRY* qglIndexf )( GLfloat c );
void ( APIENTRY* qglIndexfv )( const GLfloat* c );
void ( APIENTRY* qglIndexi )( GLint c );
void ( APIENTRY* qglIndexiv )( const GLint* c );
void ( APIENTRY* qglIndexs )( GLshort c );
void ( APIENTRY* qglIndexsv )( const GLshort* c );
void ( APIENTRY* qglIndexub )( GLubyte c );
void ( APIENTRY* qglIndexubv )( const GLubyte* c );
void ( APIENTRY* qglInitNames )( void );
void ( APIENTRY* qglInterleavedArrays )( GLenum format, GLsizei stride, const GLvoid* pointer );
GLboolean( APIENTRY* qglIsEnabled )( GLenum cap );
GLboolean( APIENTRY* qglIsList )( GLuint list );
GLboolean( APIENTRY* qglIsTexture )( GLuint texture );
void ( APIENTRY* qglLightModelf )( GLenum pname, GLfloat param );
void ( APIENTRY* qglLightModelfv )( GLenum pname, const GLfloat* params );
void ( APIENTRY* qglLightModeli )( GLenum pname, GLint param );
void ( APIENTRY* qglLightModeliv )( GLenum pname, const GLint* params );
void ( APIENTRY* qglLightf )( GLenum light, GLenum pname, GLfloat param );
void ( APIENTRY* qglLightfv )( GLenum light, GLenum pname, const GLfloat* params );
void ( APIENTRY* qglLighti )( GLenum light, GLenum pname, GLint param );
void ( APIENTRY* qglLightiv )( GLenum light, GLenum pname, const GLint* params );
void ( APIENTRY* qglLineStipple )( GLint factor, GLushort pattern );
void ( APIENTRY* qglLineWidth )( GLfloat width );
void ( APIENTRY* qglListBase )( GLuint base );
void ( APIENTRY* qglLoadIdentity )( void );
void ( APIENTRY* qglLoadMatrixd )( const GLdouble* m );
void ( APIENTRY* qglLoadMatrixf )( const GLfloat* m );
void ( APIENTRY* qglLoadName )( GLuint name );
void ( APIENTRY* qglLogicOp )( GLenum opcode );
void ( APIENTRY* qglMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points );
void ( APIENTRY* qglMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points );
void ( APIENTRY* qglMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points );
void ( APIENTRY* qglMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points );
void ( APIENTRY* qglMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 );
void ( APIENTRY* qglMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 );
void ( APIENTRY* qglMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
void ( APIENTRY* qglMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
void ( APIENTRY* qglMaterialf )( GLenum face, GLenum pname, GLfloat param );
void ( APIENTRY* qglMaterialfv )( GLenum face, GLenum pname, const GLfloat* params );
void ( APIENTRY* qglMateriali )( GLenum face, GLenum pname, GLint param );
void ( APIENTRY* qglMaterialiv )( GLenum face, GLenum pname, const GLint* params );
void ( APIENTRY* qglMatrixMode )( GLenum mode );
void ( APIENTRY* qglMultMatrixd )( const GLdouble* m );
void ( APIENTRY* qglMultMatrixf )( const GLfloat* m );
void ( APIENTRY* qglNewList )( GLuint list, GLenum mode );
void ( APIENTRY* qglNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz );
void ( APIENTRY* qglNormal3bv )( const GLbyte* v );
void ( APIENTRY* qglNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz );
void ( APIENTRY* qglNormal3dv )( const GLdouble* v );
void ( APIENTRY* qglNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz );
void ( APIENTRY* qglNormal3fv )( const GLfloat* v );
void ( APIENTRY* qglNormal3i )( GLint nx, GLint ny, GLint nz );
void ( APIENTRY* qglNormal3iv )( const GLint* v );
void ( APIENTRY* qglNormal3s )( GLshort nx, GLshort ny, GLshort nz );
void ( APIENTRY* qglNormal3sv )( const GLshort* v );
void ( APIENTRY* qglNormalPointer )( GLenum type, GLsizei stride, const GLvoid* pointer );
void ( APIENTRY* qglOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
void ( APIENTRY* qglPassThrough )( GLfloat token );
void ( APIENTRY* qglPixelMapfv )( GLenum map, GLsizei mapsize, const GLfloat* values );
void ( APIENTRY* qglPixelMapuiv )( GLenum map, GLsizei mapsize, const GLuint* values );
void ( APIENTRY* qglPixelMapusv )( GLenum map, GLsizei mapsize, const GLushort* values );
void ( APIENTRY* qglPixelStoref )( GLenum pname, GLfloat param );
void ( APIENTRY* qglPixelStorei )( GLenum pname, GLint param );
void ( APIENTRY* qglPixelTransferf )( GLenum pname, GLfloat param );
void ( APIENTRY* qglPixelTransferi )( GLenum pname, GLint param );
void ( APIENTRY* qglPixelZoom )( GLfloat xfactor, GLfloat yfactor );
void ( APIENTRY* qglPointSize )( GLfloat size );
void ( APIENTRY* qglPolygonMode )( GLenum face, GLenum mode );
void ( APIENTRY* qglPolygonOffset )( GLfloat factor, GLfloat units );
void ( APIENTRY* qglPolygonStipple )( const GLubyte* mask );
void ( APIENTRY* qglPopAttrib )( void );
void ( APIENTRY* qglPopClientAttrib )( void );
void ( APIENTRY* qglPopMatrix )( void );
void ( APIENTRY* qglPopName )( void );
void ( APIENTRY* qglPrioritizeTextures )( GLsizei n, const GLuint* textures, const GLclampf* priorities );
void ( APIENTRY* qglPushAttrib )( GLbitfield mask );
void ( APIENTRY* qglPushClientAttrib )( GLbitfield mask );
void ( APIENTRY* qglPushMatrix )( void );
void ( APIENTRY* qglPushName )( GLuint name );
void ( APIENTRY* qglRasterPos2d )( GLdouble x, GLdouble y );
void ( APIENTRY* qglRasterPos2dv )( const GLdouble* v );
void ( APIENTRY* qglRasterPos2f )( GLfloat x, GLfloat y );
void ( APIENTRY* qglRasterPos2fv )( const GLfloat* v );
void ( APIENTRY* qglRasterPos2i )( GLint x, GLint y );
void ( APIENTRY* qglRasterPos2iv )( const GLint* v );
void ( APIENTRY* qglRasterPos2s )( GLshort x, GLshort y );
void ( APIENTRY* qglRasterPos2sv )( const GLshort* v );
void ( APIENTRY* qglRasterPos3d )( GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY* qglRasterPos3dv )( const GLdouble* v );
void ( APIENTRY* qglRasterPos3f )( GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY* qglRasterPos3fv )( const GLfloat* v );
void ( APIENTRY* qglRasterPos3i )( GLint x, GLint y, GLint z );
void ( APIENTRY* qglRasterPos3iv )( const GLint* v );
void ( APIENTRY* qglRasterPos3s )( GLshort x, GLshort y, GLshort z );
void ( APIENTRY* qglRasterPos3sv )( const GLshort* v );
void ( APIENTRY* qglRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
void ( APIENTRY* qglRasterPos4dv )( const GLdouble* v );
void ( APIENTRY* qglRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
void ( APIENTRY* qglRasterPos4fv )( const GLfloat* v );
void ( APIENTRY* qglRasterPos4i )( GLint x, GLint y, GLint z, GLint w );
void ( APIENTRY* qglRasterPos4iv )( const GLint* v );
void ( APIENTRY* qglRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w );
void ( APIENTRY* qglRasterPos4sv )( const GLshort* v );
void ( APIENTRY* qglReadBuffer )( GLenum mode );
void ( APIENTRY* qglReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels );
void ( APIENTRY* qglRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
void ( APIENTRY* qglRectdv )( const GLdouble* v1, const GLdouble* v2 );
void ( APIENTRY* qglRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
void ( APIENTRY* qglRectfv )( const GLfloat* v1, const GLfloat* v2 );
void ( APIENTRY* qglRecti )( GLint x1, GLint y1, GLint x2, GLint y2 );
void ( APIENTRY* qglRectiv )( const GLint* v1, const GLint* v2 );
void ( APIENTRY* qglRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
void ( APIENTRY* qglRectsv )( const GLshort* v1, const GLshort* v2 );
GLint( APIENTRY* qglRenderMode )( GLenum mode );
void ( APIENTRY* qglRotated )( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY* qglRotatef )( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY* qglScaled )( GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY* qglScalef )( GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY* qglScissor )( GLint x, GLint y, GLsizei width, GLsizei height );
void ( APIENTRY* qglSelectBuffer )( GLsizei size, GLuint* buffer );
void ( APIENTRY* qglShadeModel )( GLenum mode );
void ( APIENTRY* qglStencilFunc )( GLenum func, GLint ref, GLuint mask );
void ( APIENTRY* qglStencilMask )( GLuint mask );
void ( APIENTRY* qglStencilOp )( GLenum fail, GLenum zfail, GLenum zpass );
void ( APIENTRY* qglTexCoord1d )( GLdouble s );
void ( APIENTRY* qglTexCoord1dv )( const GLdouble* v );
void ( APIENTRY* qglTexCoord1f )( GLfloat s );
void ( APIENTRY* qglTexCoord1fv )( const GLfloat* v );
void ( APIENTRY* qglTexCoord1i )( GLint s );
void ( APIENTRY* qglTexCoord1iv )( const GLint* v );
void ( APIENTRY* qglTexCoord1s )( GLshort s );
void ( APIENTRY* qglTexCoord1sv )( const GLshort* v );
void ( APIENTRY* qglTexCoord2d )( GLdouble s, GLdouble t );
void ( APIENTRY* qglTexCoord2dv )( const GLdouble* v );
void ( APIENTRY* qglTexCoord2f )( GLfloat s, GLfloat t );
void ( APIENTRY* qglTexCoord2fv )( const GLfloat* v );
void ( APIENTRY* qglTexCoord2i )( GLint s, GLint t );
void ( APIENTRY* qglTexCoord2iv )( const GLint* v );
void ( APIENTRY* qglTexCoord2s )( GLshort s, GLshort t );
void ( APIENTRY* qglTexCoord2sv )( const GLshort* v );
void ( APIENTRY* qglTexCoord3d )( GLdouble s, GLdouble t, GLdouble r );
void ( APIENTRY* qglTexCoord3dv )( const GLdouble* v );
void ( APIENTRY* qglTexCoord3f )( GLfloat s, GLfloat t, GLfloat r );
void ( APIENTRY* qglTexCoord3fv )( const GLfloat* v );
void ( APIENTRY* qglTexCoord3i )( GLint s, GLint t, GLint r );
void ( APIENTRY* qglTexCoord3iv )( const GLint* v );
void ( APIENTRY* qglTexCoord3s )( GLshort s, GLshort t, GLshort r );
void ( APIENTRY* qglTexCoord3sv )( const GLshort* v );
void ( APIENTRY* qglTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
void ( APIENTRY* qglTexCoord4dv )( const GLdouble* v );
void ( APIENTRY* qglTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
void ( APIENTRY* qglTexCoord4fv )( const GLfloat* v );
void ( APIENTRY* qglTexCoord4i )( GLint s, GLint t, GLint r, GLint q );
void ( APIENTRY* qglTexCoord4iv )( const GLint* v );
void ( APIENTRY* qglTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q );
void ( APIENTRY* qglTexCoord4sv )( const GLshort* v );
void ( APIENTRY* qglTexCoordPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer );
void ( APIENTRY* qglTexEnvf )( GLenum target, GLenum pname, GLfloat param );
void ( APIENTRY* qglTexEnvfv )( GLenum target, GLenum pname, const GLfloat* params );
void ( APIENTRY* qglTexEnvi )( GLenum target, GLenum pname, GLint param );
void ( APIENTRY* qglTexEnviv )( GLenum target, GLenum pname, const GLint* params );
void ( APIENTRY* qglTexGend )( GLenum coord, GLenum pname, GLdouble param );
void ( APIENTRY* qglTexGendv )( GLenum coord, GLenum pname, const GLdouble* params );
void ( APIENTRY* qglTexGenf )( GLenum coord, GLenum pname, GLfloat param );
void ( APIENTRY* qglTexGenfv )( GLenum coord, GLenum pname, const GLfloat* params );
void ( APIENTRY* qglTexGeni )( GLenum coord, GLenum pname, GLint param );
void ( APIENTRY* qglTexGeniv )( GLenum coord, GLenum pname, const GLint* params );
void ( APIENTRY* qglTexImage1D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels );
void ( APIENTRY* qglTexImage2D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels );
void ( APIENTRY* qglTexParameterf )( GLenum target, GLenum pname, GLfloat param );
void ( APIENTRY* qglTexParameterfv )( GLenum target, GLenum pname, const GLfloat* params );
void ( APIENTRY* qglTexParameteri )( GLenum target, GLenum pname, GLint param );
void ( APIENTRY* qglTexParameteriv )( GLenum target, GLenum pname, const GLint* params );
void ( APIENTRY* qglTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels );
void ( APIENTRY* qglTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels );
void ( APIENTRY* qglTranslated )( GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY* qglTranslatef )( GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY* qglVertex2d )( GLdouble x, GLdouble y );
void ( APIENTRY* qglVertex2dv )( const GLdouble* v );
void ( APIENTRY* qglVertex2f )( GLfloat x, GLfloat y );
void ( APIENTRY* qglVertex2fv )( const GLfloat* v );
void ( APIENTRY* qglVertex2i )( GLint x, GLint y );
void ( APIENTRY* qglVertex2iv )( const GLint* v );
void ( APIENTRY* qglVertex2s )( GLshort x, GLshort y );
void ( APIENTRY* qglVertex2sv )( const GLshort* v );
void ( APIENTRY* qglVertex3d )( GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY* qglVertex3dv )( const GLdouble* v );
void ( APIENTRY* qglVertex3f )( GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY* qglVertex3fv )( const GLfloat* v );
void ( APIENTRY* qglVertex3i )( GLint x, GLint y, GLint z );
void ( APIENTRY* qglVertex3iv )( const GLint* v );
void ( APIENTRY* qglVertex3s )( GLshort x, GLshort y, GLshort z );
void ( APIENTRY* qglVertex3sv )( const GLshort* v );
void ( APIENTRY* qglVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
void ( APIENTRY* qglVertex4dv )( const GLdouble* v );
void ( APIENTRY* qglVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
void ( APIENTRY* qglVertex4fv )( const GLfloat* v );
void ( APIENTRY* qglVertex4i )( GLint x, GLint y, GLint z, GLint w );
void ( APIENTRY* qglVertex4iv )( const GLint* v );
void ( APIENTRY* qglVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w );
void ( APIENTRY* qglVertex4sv )( const GLshort* v );
void ( APIENTRY* qglVertexPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer );
void ( APIENTRY* qglViewport )( GLint x, GLint y, GLsizei width, GLsizei height );
static void ( APIENTRY* dllAccum )( GLenum op, GLfloat value );
static void ( APIENTRY* dllAlphaFunc )( GLenum func, GLclampf ref );
GLboolean( APIENTRY* dllAreTexturesResident )( GLsizei n, const GLuint* textures, GLboolean* residences );
static void ( APIENTRY* dllArrayElement )( GLint i );
static void ( APIENTRY* dllBegin )( GLenum mode );
static void ( APIENTRY* dllBindTexture )( GLenum target, GLuint texture );
static void ( APIENTRY* dllBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap );
static void ( APIENTRY* dllBlendFunc )( GLenum sfactor, GLenum dfactor );
static void ( APIENTRY* dllCallList )( GLuint list );
static void ( APIENTRY* dllCallLists )( GLsizei n, GLenum type, const GLvoid* lists );
static void ( APIENTRY* dllClear )( GLbitfield mask );
static void ( APIENTRY* dllClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
static void ( APIENTRY* dllClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
static void ( APIENTRY* dllClearDepth )( GLclampd depth );
static void ( APIENTRY* dllClearIndex )( GLfloat c );
static void ( APIENTRY* dllClearStencil )( GLint s );
static void ( APIENTRY* dllClipPlane )( GLenum plane, const GLdouble* equation );
static void ( APIENTRY* dllColor3b )( GLbyte red, GLbyte green, GLbyte blue );
static void ( APIENTRY* dllColor3bv )( const GLbyte* v );
static void ( APIENTRY* dllColor3d )( GLdouble red, GLdouble green, GLdouble blue );
static void ( APIENTRY* dllColor3dv )( const GLdouble* v );
static void ( APIENTRY* dllColor3f )( GLfloat red, GLfloat green, GLfloat blue );
static void ( APIENTRY* dllColor3fv )( const GLfloat* v );
static void ( APIENTRY* dllColor3i )( GLint red, GLint green, GLint blue );
static void ( APIENTRY* dllColor3iv )( const GLint* v );
static void ( APIENTRY* dllColor3s )( GLshort red, GLshort green, GLshort blue );
static void ( APIENTRY* dllColor3sv )( const GLshort* v );
static void ( APIENTRY* dllColor3ub )( GLubyte red, GLubyte green, GLubyte blue );
static void ( APIENTRY* dllColor3ubv )( const GLubyte* v );
static void ( APIENTRY* dllColor3ui )( GLuint red, GLuint green, GLuint blue );
static void ( APIENTRY* dllColor3uiv )( const GLuint* v );
static void ( APIENTRY* dllColor3us )( GLushort red, GLushort green, GLushort blue );
static void ( APIENTRY* dllColor3usv )( const GLushort* v );
static void ( APIENTRY* dllColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
static void ( APIENTRY* dllColor4bv )( const GLbyte* v );
static void ( APIENTRY* dllColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
static void ( APIENTRY* dllColor4dv )( const GLdouble* v );
static void ( APIENTRY* dllColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
static void ( APIENTRY* dllColor4fv )( const GLfloat* v );
static void ( APIENTRY* dllColor4i )( GLint red, GLint green, GLint blue, GLint alpha );
static void ( APIENTRY* dllColor4iv )( const GLint* v );
static void ( APIENTRY* dllColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha );
static void ( APIENTRY* dllColor4sv )( const GLshort* v );
static void ( APIENTRY* dllColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
static void ( APIENTRY* dllColor4ubv )( const GLubyte* v );
static void ( APIENTRY* dllColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha );
static void ( APIENTRY* dllColor4uiv )( const GLuint* v );
static void ( APIENTRY* dllColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha );
static void ( APIENTRY* dllColor4usv )( const GLushort* v );
static void ( APIENTRY* dllColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
static void ( APIENTRY* dllColorMaterial )( GLenum face, GLenum mode );
static void ( APIENTRY* dllColorPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer );
static void ( APIENTRY* dllCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
static void ( APIENTRY* dllCopyTexImage1D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border );
static void ( APIENTRY* dllCopyTexImage2D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
static void ( APIENTRY* dllCopyTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
static void ( APIENTRY* dllCopyTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
static void ( APIENTRY* dllCullFace )( GLenum mode );
static void ( APIENTRY* dllDeleteLists )( GLuint list, GLsizei range );
static void ( APIENTRY* dllDeleteTextures )( GLsizei n, const GLuint* textures );
static void ( APIENTRY* dllDepthFunc )( GLenum func );
static void ( APIENTRY* dllDepthMask )( GLboolean flag );
static void ( APIENTRY* dllDepthRange )( GLclampd zNear, GLclampd zFar );
static void ( APIENTRY* dllDisable )( GLenum cap );
static void ( APIENTRY* dllDisableClientState )( GLenum array );
static void ( APIENTRY* dllDrawArrays )( GLenum mode, GLint first, GLsizei count );
static void ( APIENTRY* dllDrawBuffer )( GLenum mode );
static void ( APIENTRY* dllDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid* indices );
static void ( APIENTRY* dllDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels );
static void ( APIENTRY* dllEdgeFlag )( GLboolean flag );
static void ( APIENTRY* dllEdgeFlagPointer )( GLsizei stride, const GLvoid* pointer );
static void ( APIENTRY* dllEdgeFlagv )( const GLboolean* flag );
static void ( APIENTRY* dllEnable )( GLenum cap );
static void ( APIENTRY* dllEnableClientState )( GLenum array );
static void ( APIENTRY* dllEnd )( void );
static void ( APIENTRY* dllEndList )( void );
static void ( APIENTRY* dllEvalCoord1d )( GLdouble u );
static void ( APIENTRY* dllEvalCoord1dv )( const GLdouble* u );
static void ( APIENTRY* dllEvalCoord1f )( GLfloat u );
static void ( APIENTRY* dllEvalCoord1fv )( const GLfloat* u );
static void ( APIENTRY* dllEvalCoord2d )( GLdouble u, GLdouble v );
static void ( APIENTRY* dllEvalCoord2dv )( const GLdouble* u );
static void ( APIENTRY* dllEvalCoord2f )( GLfloat u, GLfloat v );
static void ( APIENTRY* dllEvalCoord2fv )( const GLfloat* u );
static void ( APIENTRY* dllEvalMesh1 )( GLenum mode, GLint i1, GLint i2 );
static void ( APIENTRY* dllEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
static void ( APIENTRY* dllEvalPoint1 )( GLint i );
static void ( APIENTRY* dllEvalPoint2 )( GLint i, GLint j );
static void ( APIENTRY* dllFeedbackBuffer )( GLsizei size, GLenum type, GLfloat* buffer );
static void ( APIENTRY* dllFinish )( void );
static void ( APIENTRY* dllFlush )( void );
static void ( APIENTRY* dllFogf )( GLenum pname, GLfloat param );
static void ( APIENTRY* dllFogfv )( GLenum pname, const GLfloat* params );
static void ( APIENTRY* dllFogi )( GLenum pname, GLint param );
static void ( APIENTRY* dllFogiv )( GLenum pname, const GLint* params );
static void ( APIENTRY* dllFrontFace )( GLenum mode );
static void ( APIENTRY* dllFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
GLuint( APIENTRY* dllGenLists )( GLsizei range );
static void ( APIENTRY* dllGenTextures )( GLsizei n, GLuint* textures );
static void ( APIENTRY* dllGetBooleanv )( GLenum pname, GLboolean* params );
static void ( APIENTRY* dllGetClipPlane )( GLenum plane, GLdouble* equation );
static void ( APIENTRY* dllGetDoublev )( GLenum pname, GLdouble* params );
GLenum( APIENTRY* dllGetError )( void );
static void ( APIENTRY* dllGetFloatv )( GLenum pname, GLfloat* params );
static void ( APIENTRY* dllGetIntegerv )( GLenum pname, GLint* params );
static void ( APIENTRY* dllGetLightfv )( GLenum light, GLenum pname, GLfloat* params );
static void ( APIENTRY* dllGetLightiv )( GLenum light, GLenum pname, GLint* params );
static void ( APIENTRY* dllGetMapdv )( GLenum target, GLenum query, GLdouble* v );
static void ( APIENTRY* dllGetMapfv )( GLenum target, GLenum query, GLfloat* v );
static void ( APIENTRY* dllGetMapiv )( GLenum target, GLenum query, GLint* v );
static void ( APIENTRY* dllGetMaterialfv )( GLenum face, GLenum pname, GLfloat* params );
static void ( APIENTRY* dllGetMaterialiv )( GLenum face, GLenum pname, GLint* params );
static void ( APIENTRY* dllGetPixelMapfv )( GLenum map, GLfloat* values );
static void ( APIENTRY* dllGetPixelMapuiv )( GLenum map, GLuint* values );
static void ( APIENTRY* dllGetPixelMapusv )( GLenum map, GLushort* values );
static void ( APIENTRY* dllGetPointerv )( GLenum pname, GLvoid* *params );
static void ( APIENTRY* dllGetPolygonStipple )( GLubyte* mask );
const GLubyte* ( APIENTRY* dllGetString )( GLenum name );
static void ( APIENTRY* dllGetTexEnvfv )( GLenum target, GLenum pname, GLfloat* params );
static void ( APIENTRY* dllGetTexEnviv )( GLenum target, GLenum pname, GLint* params );
static void ( APIENTRY* dllGetTexGendv )( GLenum coord, GLenum pname, GLdouble* params );
static void ( APIENTRY* dllGetTexGenfv )( GLenum coord, GLenum pname, GLfloat* params );
static void ( APIENTRY* dllGetTexGeniv )( GLenum coord, GLenum pname, GLint* params );
static void ( APIENTRY* dllGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels );
static void ( APIENTRY* dllGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat* params );
static void ( APIENTRY* dllGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint* params );
static void ( APIENTRY* dllGetTexParameterfv )( GLenum target, GLenum pname, GLfloat* params );
static void ( APIENTRY* dllGetTexParameteriv )( GLenum target, GLenum pname, GLint* params );
static void ( APIENTRY* dllHint )( GLenum target, GLenum mode );
static void ( APIENTRY* dllIndexMask )( GLuint mask );
static void ( APIENTRY* dllIndexPointer )( GLenum type, GLsizei stride, const GLvoid* pointer );
static void ( APIENTRY* dllIndexd )( GLdouble c );
static void ( APIENTRY* dllIndexdv )( const GLdouble* c );
static void ( APIENTRY* dllIndexf )( GLfloat c );
static void ( APIENTRY* dllIndexfv )( const GLfloat* c );
static void ( APIENTRY* dllIndexi )( GLint c );
static void ( APIENTRY* dllIndexiv )( const GLint* c );
static void ( APIENTRY* dllIndexs )( GLshort c );
static void ( APIENTRY* dllIndexsv )( const GLshort* c );
static void ( APIENTRY* dllIndexub )( GLubyte c );
static void ( APIENTRY* dllIndexubv )( const GLubyte* c );
static void ( APIENTRY* dllInitNames )( void );
static void ( APIENTRY* dllInterleavedArrays )( GLenum format, GLsizei stride, const GLvoid* pointer );
GLboolean( APIENTRY* dllIsEnabled )( GLenum cap );
GLboolean( APIENTRY* dllIsList )( GLuint list );
GLboolean( APIENTRY* dllIsTexture )( GLuint texture );
static void ( APIENTRY* dllLightModelf )( GLenum pname, GLfloat param );
static void ( APIENTRY* dllLightModelfv )( GLenum pname, const GLfloat* params );
static void ( APIENTRY* dllLightModeli )( GLenum pname, GLint param );
static void ( APIENTRY* dllLightModeliv )( GLenum pname, const GLint* params );
static void ( APIENTRY* dllLightf )( GLenum light, GLenum pname, GLfloat param );
static void ( APIENTRY* dllLightfv )( GLenum light, GLenum pname, const GLfloat* params );
static void ( APIENTRY* dllLighti )( GLenum light, GLenum pname, GLint param );
static void ( APIENTRY* dllLightiv )( GLenum light, GLenum pname, const GLint* params );
static void ( APIENTRY* dllLineStipple )( GLint factor, GLushort pattern );
static void ( APIENTRY* dllLineWidth )( GLfloat width );
static void ( APIENTRY* dllListBase )( GLuint base );
static void ( APIENTRY* dllLoadIdentity )( void );
static void ( APIENTRY* dllLoadMatrixd )( const GLdouble* m );
static void ( APIENTRY* dllLoadMatrixf )( const GLfloat* m );
static void ( APIENTRY* dllLoadName )( GLuint name );
static void ( APIENTRY* dllLogicOp )( GLenum opcode );
static void ( APIENTRY* dllMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points );
static void ( APIENTRY* dllMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points );
static void ( APIENTRY* dllMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points );
static void ( APIENTRY* dllMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points );
static void ( APIENTRY* dllMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 );
static void ( APIENTRY* dllMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 );
static void ( APIENTRY* dllMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
static void ( APIENTRY* dllMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
static void ( APIENTRY* dllMaterialf )( GLenum face, GLenum pname, GLfloat param );
static void ( APIENTRY* dllMaterialfv )( GLenum face, GLenum pname, const GLfloat* params );
static void ( APIENTRY* dllMateriali )( GLenum face, GLenum pname, GLint param );
static void ( APIENTRY* dllMaterialiv )( GLenum face, GLenum pname, const GLint* params );
static void ( APIENTRY* dllMatrixMode )( GLenum mode );
static void ( APIENTRY* dllMultMatrixd )( const GLdouble* m );
static void ( APIENTRY* dllMultMatrixf )( const GLfloat* m );
static void ( APIENTRY* dllNewList )( GLuint list, GLenum mode );
static void ( APIENTRY* dllNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz );
static void ( APIENTRY* dllNormal3bv )( const GLbyte* v );
static void ( APIENTRY* dllNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz );
static void ( APIENTRY* dllNormal3dv )( const GLdouble* v );
static void ( APIENTRY* dllNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz );
static void ( APIENTRY* dllNormal3fv )( const GLfloat* v );
static void ( APIENTRY* dllNormal3i )( GLint nx, GLint ny, GLint nz );
static void ( APIENTRY* dllNormal3iv )( const GLint* v );
static void ( APIENTRY* dllNormal3s )( GLshort nx, GLshort ny, GLshort nz );
static void ( APIENTRY* dllNormal3sv )( const GLshort* v );
static void ( APIENTRY* dllNormalPointer )( GLenum type, GLsizei stride, const GLvoid* pointer );
static void ( APIENTRY* dllOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
static void ( APIENTRY* dllPassThrough )( GLfloat token );
static void ( APIENTRY* dllPixelMapfv )( GLenum map, GLsizei mapsize, const GLfloat* values );
static void ( APIENTRY* dllPixelMapuiv )( GLenum map, GLsizei mapsize, const GLuint* values );
static void ( APIENTRY* dllPixelMapusv )( GLenum map, GLsizei mapsize, const GLushort* values );
static void ( APIENTRY* dllPixelStoref )( GLenum pname, GLfloat param );
static void ( APIENTRY* dllPixelStorei )( GLenum pname, GLint param );
static void ( APIENTRY* dllPixelTransferf )( GLenum pname, GLfloat param );
static void ( APIENTRY* dllPixelTransferi )( GLenum pname, GLint param );
static void ( APIENTRY* dllPixelZoom )( GLfloat xfactor, GLfloat yfactor );
static void ( APIENTRY* dllPointSize )( GLfloat size );
static void ( APIENTRY* dllPolygonMode )( GLenum face, GLenum mode );
static void ( APIENTRY* dllPolygonOffset )( GLfloat factor, GLfloat units );
static void ( APIENTRY* dllPolygonStipple )( const GLubyte* mask );
static void ( APIENTRY* dllPopAttrib )( void );
static void ( APIENTRY* dllPopClientAttrib )( void );
static void ( APIENTRY* dllPopMatrix )( void );
static void ( APIENTRY* dllPopName )( void );
static void ( APIENTRY* dllPrioritizeTextures )( GLsizei n, const GLuint* textures, const GLclampf* priorities );
static void ( APIENTRY* dllPushAttrib )( GLbitfield mask );
static void ( APIENTRY* dllPushClientAttrib )( GLbitfield mask );
static void ( APIENTRY* dllPushMatrix )( void );
static void ( APIENTRY* dllPushName )( GLuint name );
static void ( APIENTRY* dllRasterPos2d )( GLdouble x, GLdouble y );
static void ( APIENTRY* dllRasterPos2dv )( const GLdouble* v );
static void ( APIENTRY* dllRasterPos2f )( GLfloat x, GLfloat y );
static void ( APIENTRY* dllRasterPos2fv )( const GLfloat* v );
static void ( APIENTRY* dllRasterPos2i )( GLint x, GLint y );
static void ( APIENTRY* dllRasterPos2iv )( const GLint* v );
static void ( APIENTRY* dllRasterPos2s )( GLshort x, GLshort y );
static void ( APIENTRY* dllRasterPos2sv )( const GLshort* v );
static void ( APIENTRY* dllRasterPos3d )( GLdouble x, GLdouble y, GLdouble z );
static void ( APIENTRY* dllRasterPos3dv )( const GLdouble* v );
static void ( APIENTRY* dllRasterPos3f )( GLfloat x, GLfloat y, GLfloat z );
static void ( APIENTRY* dllRasterPos3fv )( const GLfloat* v );
static void ( APIENTRY* dllRasterPos3i )( GLint x, GLint y, GLint z );
static void ( APIENTRY* dllRasterPos3iv )( const GLint* v );
static void ( APIENTRY* dllRasterPos3s )( GLshort x, GLshort y, GLshort z );
static void ( APIENTRY* dllRasterPos3sv )( const GLshort* v );
static void ( APIENTRY* dllRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
static void ( APIENTRY* dllRasterPos4dv )( const GLdouble* v );
static void ( APIENTRY* dllRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
static void ( APIENTRY* dllRasterPos4fv )( const GLfloat* v );
static void ( APIENTRY* dllRasterPos4i )( GLint x, GLint y, GLint z, GLint w );
static void ( APIENTRY* dllRasterPos4iv )( const GLint* v );
static void ( APIENTRY* dllRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w );
static void ( APIENTRY* dllRasterPos4sv )( const GLshort* v );
static void ( APIENTRY* dllReadBuffer )( GLenum mode );
static void ( APIENTRY* dllReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels );
static void ( APIENTRY* dllRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
static void ( APIENTRY* dllRectdv )( const GLdouble* v1, const GLdouble* v2 );
static void ( APIENTRY* dllRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
static void ( APIENTRY* dllRectfv )( const GLfloat* v1, const GLfloat* v2 );
static void ( APIENTRY* dllRecti )( GLint x1, GLint y1, GLint x2, GLint y2 );
static void ( APIENTRY* dllRectiv )( const GLint* v1, const GLint* v2 );
static void ( APIENTRY* dllRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
static void ( APIENTRY* dllRectsv )( const GLshort* v1, const GLshort* v2 );
GLint( APIENTRY* dllRenderMode )( GLenum mode );
static void ( APIENTRY* dllRotated )( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
static void ( APIENTRY* dllRotatef )( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
static void ( APIENTRY* dllScaled )( GLdouble x, GLdouble y, GLdouble z );
static void ( APIENTRY* dllScalef )( GLfloat x, GLfloat y, GLfloat z );
static void ( APIENTRY* dllScissor )( GLint x, GLint y, GLsizei width, GLsizei height );
static void ( APIENTRY* dllSelectBuffer )( GLsizei size, GLuint* buffer );
static void ( APIENTRY* dllShadeModel )( GLenum mode );
static void ( APIENTRY* dllStencilFunc )( GLenum func, GLint ref, GLuint mask );
static void ( APIENTRY* dllStencilMask )( GLuint mask );
static void ( APIENTRY* dllStencilOp )( GLenum fail, GLenum zfail, GLenum zpass );
static void ( APIENTRY* dllTexCoord1d )( GLdouble s );
static void ( APIENTRY* dllTexCoord1dv )( const GLdouble* v );
static void ( APIENTRY* dllTexCoord1f )( GLfloat s );
static void ( APIENTRY* dllTexCoord1fv )( const GLfloat* v );
static void ( APIENTRY* dllTexCoord1i )( GLint s );
static void ( APIENTRY* dllTexCoord1iv )( const GLint* v );
static void ( APIENTRY* dllTexCoord1s )( GLshort s );
static void ( APIENTRY* dllTexCoord1sv )( const GLshort* v );
static void ( APIENTRY* dllTexCoord2d )( GLdouble s, GLdouble t );
static void ( APIENTRY* dllTexCoord2dv )( const GLdouble* v );
static void ( APIENTRY* dllTexCoord2f )( GLfloat s, GLfloat t );
static void ( APIENTRY* dllTexCoord2fv )( const GLfloat* v );
static void ( APIENTRY* dllTexCoord2i )( GLint s, GLint t );
static void ( APIENTRY* dllTexCoord2iv )( const GLint* v );
static void ( APIENTRY* dllTexCoord2s )( GLshort s, GLshort t );
static void ( APIENTRY* dllTexCoord2sv )( const GLshort* v );
static void ( APIENTRY* dllTexCoord3d )( GLdouble s, GLdouble t, GLdouble r );
static void ( APIENTRY* dllTexCoord3dv )( const GLdouble* v );
static void ( APIENTRY* dllTexCoord3f )( GLfloat s, GLfloat t, GLfloat r );
static void ( APIENTRY* dllTexCoord3fv )( const GLfloat* v );
static void ( APIENTRY* dllTexCoord3i )( GLint s, GLint t, GLint r );
static void ( APIENTRY* dllTexCoord3iv )( const GLint* v );
static void ( APIENTRY* dllTexCoord3s )( GLshort s, GLshort t, GLshort r );
static void ( APIENTRY* dllTexCoord3sv )( const GLshort* v );
static void ( APIENTRY* dllTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
static void ( APIENTRY* dllTexCoord4dv )( const GLdouble* v );
static void ( APIENTRY* dllTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
static void ( APIENTRY* dllTexCoord4fv )( const GLfloat* v );
static void ( APIENTRY* dllTexCoord4i )( GLint s, GLint t, GLint r, GLint q );
static void ( APIENTRY* dllTexCoord4iv )( const GLint* v );
static void ( APIENTRY* dllTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q );
static void ( APIENTRY* dllTexCoord4sv )( const GLshort* v );
static void ( APIENTRY* dllTexCoordPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer );
static void ( APIENTRY* dllTexEnvf )( GLenum target, GLenum pname, GLfloat param );
static void ( APIENTRY* dllTexEnvfv )( GLenum target, GLenum pname, const GLfloat* params );
static void ( APIENTRY* dllTexEnvi )( GLenum target, GLenum pname, GLint param );
static void ( APIENTRY* dllTexEnviv )( GLenum target, GLenum pname, const GLint* params );
static void ( APIENTRY* dllTexGend )( GLenum coord, GLenum pname, GLdouble param );
static void ( APIENTRY* dllTexGendv )( GLenum coord, GLenum pname, const GLdouble* params );
static void ( APIENTRY* dllTexGenf )( GLenum coord, GLenum pname, GLfloat param );
static void ( APIENTRY* dllTexGenfv )( GLenum coord, GLenum pname, const GLfloat* params );
static void ( APIENTRY* dllTexGeni )( GLenum coord, GLenum pname, GLint param );
static void ( APIENTRY* dllTexGeniv )( GLenum coord, GLenum pname, const GLint* params );
static void ( APIENTRY* dllTexImage1D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels );
static void ( APIENTRY* dllTexImage2D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels );
static void ( APIENTRY* dllTexParameterf )( GLenum target, GLenum pname, GLfloat param );
static void ( APIENTRY* dllTexParameterfv )( GLenum target, GLenum pname, const GLfloat* params );
static void ( APIENTRY* dllTexParameteri )( GLenum target, GLenum pname, GLint param );
static void ( APIENTRY* dllTexParameteriv )( GLenum target, GLenum pname, const GLint* params );
static void ( APIENTRY* dllTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels );
static void ( APIENTRY* dllTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels );
static void ( APIENTRY* dllTranslated )( GLdouble x, GLdouble y, GLdouble z );
static void ( APIENTRY* dllTranslatef )( GLfloat x, GLfloat y, GLfloat z );
static void ( APIENTRY* dllVertex2d )( GLdouble x, GLdouble y );
static void ( APIENTRY* dllVertex2dv )( const GLdouble* v );
static void ( APIENTRY* dllVertex2f )( GLfloat x, GLfloat y );
static void ( APIENTRY* dllVertex2fv )( const GLfloat* v );
static void ( APIENTRY* dllVertex2i )( GLint x, GLint y );
static void ( APIENTRY* dllVertex2iv )( const GLint* v );
static void ( APIENTRY* dllVertex2s )( GLshort x, GLshort y );
static void ( APIENTRY* dllVertex2sv )( const GLshort* v );
static void ( APIENTRY* dllVertex3d )( GLdouble x, GLdouble y, GLdouble z );
static void ( APIENTRY* dllVertex3dv )( const GLdouble* v );
static void ( APIENTRY* dllVertex3f )( GLfloat x, GLfloat y, GLfloat z );
static void ( APIENTRY* dllVertex3fv )( const GLfloat* v );
static void ( APIENTRY* dllVertex3i )( GLint x, GLint y, GLint z );
static void ( APIENTRY* dllVertex3iv )( const GLint* v );
static void ( APIENTRY* dllVertex3s )( GLshort x, GLshort y, GLshort z );
static void ( APIENTRY* dllVertex3sv )( const GLshort* v );
static void ( APIENTRY* dllVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
static void ( APIENTRY* dllVertex4dv )( const GLdouble* v );
static void ( APIENTRY* dllVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
static void ( APIENTRY* dllVertex4fv )( const GLfloat* v );
static void ( APIENTRY* dllVertex4i )( GLint x, GLint y, GLint z, GLint w );
static void ( APIENTRY* dllVertex4iv )( const GLint* v );
static void ( APIENTRY* dllVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w );
static void ( APIENTRY* dllVertex4sv )( const GLshort* v );
static void ( APIENTRY* dllVertexPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer );
static void ( APIENTRY* dllViewport )( GLint x, GLint y, GLsizei width, GLsizei height );
typedef struct
{
GLenum e;
const char* name;
} glEnumName_t;
#define DEF(x) { x, #x },
glEnumName_t glEnumNames[] =
{
DEF( GL_FALSE )
DEF( GL_TRUE )
{ GL_BYTE, "GL_BYTE" },
{ GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE" },
{ GL_SHORT, "GL_SHORT" },
{ GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT" },
{ GL_INT, "GL_INT" },
{ GL_UNSIGNED_INT, "GL_UNSIGNED_INT" },
{ GL_FLOAT, "GL_FLOAT" },
{ GL_DOUBLE, "GL_DOUBLE" },
{ GL_TEXTURE_CUBE_MAP_EXT, "GL_TEXTURE_CUBE_MAP_EXT" },
{ GL_TEXTURE_3D, "GL_TEXTURE_3D" },
{ GL_TEXTURE_2D, "GL_TEXTURE_2D" },
{ GL_BLEND, "GL_BLEND" },
{ GL_DEPTH_TEST, "GL_DEPTH_TEST" },
{ GL_CULL_FACE, "GL_CULL_FACE" },
{ GL_CLIP_PLANE0, "GL_CLIP_PLANE0" },
{ GL_COLOR_ARRAY, "GL_COLOR_ARRAY" },
{ GL_TEXTURE_COORD_ARRAY, "GL_TEXTURE_COORD_ARRAY" },
{ GL_VERTEX_ARRAY, "GL_VERTEX_ARRAY" },
{ GL_ALPHA_TEST, "GL_ALPHA_TEST" },
{ GL_TEXTURE_GEN_S, "GL_TEXTURE_GEN_S" },
{ GL_TEXTURE_GEN_T, "GL_TEXTURE_GEN_T" },
{ GL_TEXTURE_GEN_R, "GL_TEXTURE_GEN_R" },
{ GL_TEXTURE_GEN_Q, "GL_TEXTURE_GEN_Q" },
{ GL_STENCIL_TEST, "GL_STENCIL_TEST" },
{ GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL" },
{ GL_TRIANGLES, "GL_TRIANGLES" },
{ GL_TRIANGLE_STRIP, "GL_TRIANGLE_STRIP" },
{ GL_TRIANGLE_FAN, "GL_TRIANGLE_FAN" },
{ GL_QUADS, "GL_QUADS" },
{ GL_QUAD_STRIP, "GL_QUAD_STRIP" },
{ GL_POLYGON, "GL_POLYGON" },
{ GL_POINTS, "GL_POINTS" },
{ GL_LINES, "GL_LINES" },
{ GL_LINE_STRIP, "GL_LINE_STRIP" },
{ GL_LINE_LOOP, "GL_LINE_LOOP" },
{ GL_ALWAYS, "GL_ALWAYS" },
{ GL_NEVER, "GL_NEVER" },
{ GL_LEQUAL, "GL_LEQUAL" },
{ GL_LESS, "GL_LESS" },
{ GL_EQUAL, "GL_EQUAL" },
{ GL_GREATER, "GL_GREATER" },
{ GL_GEQUAL, "GL_GEQUAL" },
{ GL_NOTEQUAL, "GL_NOTEQUAL" },
{ GL_ONE, "GL_ONE" },
{ GL_ZERO, "GL_ZERO" },
{ GL_SRC_ALPHA, "GL_SRC_ALPHA" },
{ GL_ONE_MINUS_SRC_ALPHA, "GL_ONE_MINUS_SRC_ALPHA" },
{ GL_DST_COLOR, "GL_DST_COLOR" },
{ GL_ONE_MINUS_DST_COLOR, "GL_ONE_MINUS_DST_COLOR" },
{ GL_DST_ALPHA, "GL_DST_ALPHA" },
{ GL_MODELVIEW, "GL_MODELVIEW" },
{ GL_PROJECTION, "GL_PROJECTION" },
{ GL_TEXTURE, "GL_TEXTURE" },
/* DrawBufferMode */
DEF( GL_NONE )
DEF( GL_FRONT_LEFT )
DEF( GL_FRONT_RIGHT )
DEF( GL_BACK_LEFT )
DEF( GL_BACK_RIGHT )
DEF( GL_FRONT )
DEF( GL_BACK )
DEF( GL_LEFT )
DEF( GL_RIGHT )
DEF( GL_FRONT_AND_BACK )
DEF( GL_AUX0 )
DEF( GL_AUX1 )
DEF( GL_AUX2 )
DEF( GL_AUX3 )
/* GetTarget */
DEF( GL_CURRENT_COLOR )
DEF( GL_CURRENT_INDEX )
DEF( GL_CURRENT_NORMAL )
DEF( GL_CURRENT_TEXTURE_COORDS )
DEF( GL_CURRENT_RASTER_COLOR )
DEF( GL_CURRENT_RASTER_INDEX )
DEF( GL_CURRENT_RASTER_TEXTURE_COORDS )
DEF( GL_CURRENT_RASTER_POSITION )
DEF( GL_CURRENT_RASTER_POSITION_VALID )
DEF( GL_CURRENT_RASTER_DISTANCE )
DEF( GL_POINT_SMOOTH )
DEF( GL_POINT_SIZE )
DEF( GL_POINT_SIZE_RANGE )
DEF( GL_POINT_SIZE_GRANULARITY )
DEF( GL_LINE_SMOOTH )
DEF( GL_LINE_WIDTH )
DEF( GL_LINE_WIDTH_RANGE )
DEF( GL_LINE_WIDTH_GRANULARITY )
DEF( GL_LINE_STIPPLE )
DEF( GL_LINE_STIPPLE_PATTERN )
DEF( GL_LINE_STIPPLE_REPEAT )
DEF( GL_LIST_MODE )
DEF( GL_MAX_LIST_NESTING )
DEF( GL_LIST_BASE )
DEF( GL_LIST_INDEX )
DEF( GL_POLYGON_MODE )
DEF( GL_POLYGON_SMOOTH )
DEF( GL_POLYGON_STIPPLE )
DEF( GL_EDGE_FLAG )
DEF( GL_CULL_FACE )
DEF( GL_CULL_FACE_MODE )
DEF( GL_FRONT_FACE )
DEF( GL_LIGHTING )
DEF( GL_LIGHT_MODEL_LOCAL_VIEWER )
DEF( GL_LIGHT_MODEL_TWO_SIDE )
DEF( GL_LIGHT_MODEL_AMBIENT )
DEF( GL_SHADE_MODEL )
DEF( GL_COLOR_MATERIAL_FACE )
DEF( GL_COLOR_MATERIAL_PARAMETER )
DEF( GL_COLOR_MATERIAL )
DEF( GL_FOG )
DEF( GL_FOG_INDEX )
DEF( GL_FOG_DENSITY )
DEF( GL_FOG_START )
DEF( GL_FOG_END )
DEF( GL_FOG_MODE )
DEF( GL_FOG_COLOR )
DEF( GL_DEPTH_RANGE )
DEF( GL_DEPTH_TEST )
DEF( GL_DEPTH_WRITEMASK )
DEF( GL_DEPTH_CLEAR_VALUE )
DEF( GL_DEPTH_FUNC )
DEF( GL_ACCUM_CLEAR_VALUE )
DEF( GL_STENCIL_TEST )
DEF( GL_STENCIL_CLEAR_VALUE )
DEF( GL_STENCIL_FUNC )
DEF( GL_STENCIL_VALUE_MASK )
DEF( GL_STENCIL_FAIL )
DEF( GL_STENCIL_PASS_DEPTH_FAIL )
DEF( GL_STENCIL_PASS_DEPTH_PASS )
DEF( GL_STENCIL_REF )
DEF( GL_STENCIL_WRITEMASK )
DEF( GL_MATRIX_MODE )
DEF( GL_NORMALIZE )
DEF( GL_VIEWPORT )
DEF( GL_MODELVIEW_STACK_DEPTH )
DEF( GL_PROJECTION_STACK_DEPTH )
DEF( GL_TEXTURE_STACK_DEPTH )
DEF( GL_MODELVIEW_MATRIX )
DEF( GL_PROJECTION_MATRIX )
DEF( GL_TEXTURE_MATRIX )
DEF( GL_ATTRIB_STACK_DEPTH )
DEF( GL_CLIENT_ATTRIB_STACK_DEPTH )
DEF( GL_ALPHA_TEST )
DEF( GL_ALPHA_TEST_FUNC )
DEF( GL_ALPHA_TEST_REF )
DEF( GL_DITHER )
DEF( GL_BLEND_DST )
DEF( GL_BLEND_SRC )
DEF( GL_BLEND )
DEF( GL_LOGIC_OP_MODE )
DEF( GL_INDEX_LOGIC_OP )
DEF( GL_COLOR_LOGIC_OP )
DEF( GL_AUX_BUFFERS )
DEF( GL_DRAW_BUFFER )
DEF( GL_READ_BUFFER )
DEF( GL_SCISSOR_BOX )
DEF( GL_SCISSOR_TEST )
DEF( GL_INDEX_CLEAR_VALUE )
DEF( GL_INDEX_WRITEMASK )
DEF( GL_COLOR_CLEAR_VALUE )
DEF( GL_COLOR_WRITEMASK )
DEF( GL_INDEX_MODE )
DEF( GL_RGBA_MODE )
DEF( GL_DOUBLEBUFFER )
DEF( GL_STEREO )
DEF( GL_RENDER_MODE )
DEF( GL_PERSPECTIVE_CORRECTION_HINT )
DEF( GL_POINT_SMOOTH_HINT )
DEF( GL_LINE_SMOOTH_HINT )
DEF( GL_POLYGON_SMOOTH_HINT )
DEF( GL_FOG_HINT )
DEF( GL_TEXTURE_GEN_S )
DEF( GL_TEXTURE_GEN_T )
DEF( GL_TEXTURE_GEN_R )
DEF( GL_TEXTURE_GEN_Q )
DEF( GL_PIXEL_MAP_I_TO_I )
DEF( GL_PIXEL_MAP_S_TO_S )
DEF( GL_PIXEL_MAP_I_TO_R )
DEF( GL_PIXEL_MAP_I_TO_G )
DEF( GL_PIXEL_MAP_I_TO_B )
DEF( GL_PIXEL_MAP_I_TO_A )
DEF( GL_PIXEL_MAP_R_TO_R )
DEF( GL_PIXEL_MAP_G_TO_G )
DEF( GL_PIXEL_MAP_B_TO_B )
DEF( GL_PIXEL_MAP_A_TO_A )
DEF( GL_PIXEL_MAP_I_TO_I_SIZE )
DEF( GL_PIXEL_MAP_S_TO_S_SIZE )
DEF( GL_PIXEL_MAP_I_TO_R_SIZE )
DEF( GL_PIXEL_MAP_I_TO_G_SIZE )
DEF( GL_PIXEL_MAP_I_TO_B_SIZE )
DEF( GL_PIXEL_MAP_I_TO_A_SIZE )
DEF( GL_PIXEL_MAP_R_TO_R_SIZE )
DEF( GL_PIXEL_MAP_G_TO_G_SIZE )
DEF( GL_PIXEL_MAP_B_TO_B_SIZE )
DEF( GL_PIXEL_MAP_A_TO_A_SIZE )
DEF( GL_UNPACK_SWAP_BYTES )
DEF( GL_UNPACK_LSB_FIRST )
DEF( GL_UNPACK_ROW_LENGTH )
DEF( GL_UNPACK_SKIP_ROWS )
DEF( GL_UNPACK_SKIP_PIXELS )
DEF( GL_UNPACK_ALIGNMENT )
DEF( GL_PACK_SWAP_BYTES )
DEF( GL_PACK_LSB_FIRST )
DEF( GL_PACK_ROW_LENGTH )
DEF( GL_PACK_SKIP_ROWS )
DEF( GL_PACK_SKIP_PIXELS )
DEF( GL_PACK_ALIGNMENT )
DEF( GL_MAP_COLOR )
DEF( GL_MAP_STENCIL )
DEF( GL_INDEX_SHIFT )
DEF( GL_INDEX_OFFSET )
DEF( GL_RED_SCALE )
DEF( GL_RED_BIAS )
DEF( GL_ZOOM_X )
DEF( GL_ZOOM_Y )
DEF( GL_GREEN_SCALE )
DEF( GL_GREEN_BIAS )
DEF( GL_BLUE_SCALE )
DEF( GL_BLUE_BIAS )
DEF( GL_ALPHA_SCALE )
DEF( GL_ALPHA_BIAS )
DEF( GL_DEPTH_SCALE )
DEF( GL_DEPTH_BIAS )
DEF( GL_MAX_EVAL_ORDER )
DEF( GL_MAX_LIGHTS )
DEF( GL_MAX_CLIP_PLANES )
DEF( GL_MAX_TEXTURE_SIZE )
DEF( GL_MAX_PIXEL_MAP_TABLE )
DEF( GL_MAX_ATTRIB_STACK_DEPTH )
DEF( GL_MAX_MODELVIEW_STACK_DEPTH )
DEF( GL_MAX_NAME_STACK_DEPTH )
DEF( GL_MAX_PROJECTION_STACK_DEPTH )
DEF( GL_MAX_TEXTURE_STACK_DEPTH )
DEF( GL_MAX_VIEWPORT_DIMS )
DEF( GL_MAX_CLIENT_ATTRIB_STACK_DEPTH )
DEF( GL_SUBPIXEL_BITS )
DEF( GL_INDEX_BITS )
DEF( GL_RED_BITS )
DEF( GL_GREEN_BITS )
DEF( GL_BLUE_BITS )
DEF( GL_ALPHA_BITS )
DEF( GL_DEPTH_BITS )
DEF( GL_STENCIL_BITS )
DEF( GL_ACCUM_RED_BITS )
DEF( GL_ACCUM_GREEN_BITS )
DEF( GL_ACCUM_BLUE_BITS )
DEF( GL_ACCUM_ALPHA_BITS )
DEF( GL_NAME_STACK_DEPTH )
DEF( GL_AUTO_NORMAL )
DEF( GL_MAP1_COLOR_4 )
DEF( GL_MAP1_INDEX )
DEF( GL_MAP1_NORMAL )
DEF( GL_MAP1_TEXTURE_COORD_1 )
DEF( GL_MAP1_TEXTURE_COORD_2 )
DEF( GL_MAP1_TEXTURE_COORD_3 )
DEF( GL_MAP1_TEXTURE_COORD_4 )
DEF( GL_MAP1_VERTEX_3 )
DEF( GL_MAP1_VERTEX_4 )
DEF( GL_MAP2_COLOR_4 )
DEF( GL_MAP2_INDEX )
DEF( GL_MAP2_NORMAL )
DEF( GL_MAP2_TEXTURE_COORD_1 )
DEF( GL_MAP2_TEXTURE_COORD_2 )
DEF( GL_MAP2_TEXTURE_COORD_3 )
DEF( GL_MAP2_TEXTURE_COORD_4 )
DEF( GL_MAP2_VERTEX_3 )
DEF( GL_MAP2_VERTEX_4 )
DEF( GL_MAP1_GRID_DOMAIN )
DEF( GL_MAP1_GRID_SEGMENTS )
DEF( GL_MAP2_GRID_DOMAIN )
DEF( GL_MAP2_GRID_SEGMENTS )
DEF( GL_TEXTURE_1D )
DEF( GL_TEXTURE_2D )
DEF( GL_FEEDBACK_BUFFER_POINTER )
DEF( GL_FEEDBACK_BUFFER_SIZE )
DEF( GL_FEEDBACK_BUFFER_TYPE )
DEF( GL_SELECTION_BUFFER_POINTER )
DEF( GL_SELECTION_BUFFER_SIZE )
/* PixelCopyType */
DEF( GL_COLOR )
DEF( GL_DEPTH )
DEF( GL_STENCIL )
/* PixelFormat */
DEF( GL_COLOR_INDEX )
DEF( GL_STENCIL_INDEX )
DEF( GL_DEPTH_COMPONENT )
DEF( GL_RED )
DEF( GL_GREEN )
DEF( GL_BLUE )
DEF( GL_ALPHA )
DEF( GL_RGB )
DEF( GL_RGBA )
DEF( GL_LUMINANCE )
DEF( GL_LUMINANCE_ALPHA )
/* PixelMap */
/* GL_PIXEL_MAP_I_TO_I */
/* GL_PIXEL_MAP_S_TO_S */
/* GL_PIXEL_MAP_I_TO_R */
/* GL_PIXEL_MAP_I_TO_G */
/* GL_PIXEL_MAP_I_TO_B */
/* GL_PIXEL_MAP_I_TO_A */
/* GL_PIXEL_MAP_R_TO_R */
/* GL_PIXEL_MAP_G_TO_G */
/* GL_PIXEL_MAP_B_TO_B */
/* GL_PIXEL_MAP_A_TO_A */
/* PixelStore */
/* GL_UNPACK_SWAP_BYTES */
/* GL_UNPACK_LSB_FIRST */
/* GL_UNPACK_ROW_LENGTH */
/* GL_UNPACK_SKIP_ROWS */
/* GL_UNPACK_SKIP_PIXELS */
/* GL_UNPACK_ALIGNMENT */
/* GL_PACK_SWAP_BYTES */
/* GL_PACK_LSB_FIRST */
/* GL_PACK_ROW_LENGTH */
/* GL_PACK_SKIP_ROWS */
/* GL_PACK_SKIP_PIXELS */
/* GL_PACK_ALIGNMENT */
/* PixelTransfer */
/* GL_MAP_COLOR */
/* GL_MAP_STENCIL */
/* GL_INDEX_SHIFT */
/* GL_INDEX_OFFSET */
/* GL_RED_SCALE */
/* GL_RED_BIAS */
/* GL_GREEN_SCALE */
/* GL_GREEN_BIAS */
/* GL_BLUE_SCALE */
/* GL_BLUE_BIAS */
/* GL_ALPHA_SCALE */
/* GL_ALPHA_BIAS */
/* GL_DEPTH_SCALE */
/* GL_DEPTH_BIAS */
/* PixelType */
DEF( GL_BITMAP )
/* GL_BYTE */
/* GL_UNSIGNED_BYTE */
/* GL_SHORT */
/* GL_UNSIGNED_SHORT */
/* GL_INT */
/* GL_UNSIGNED_INT */
/* GL_FLOAT */
/* PolygonMode */
DEF( GL_POINT )
DEF( GL_LINE )
DEF( GL_FILL )
/* RenderingMode */
DEF( GL_RENDER )
DEF( GL_FEEDBACK )
DEF( GL_SELECT )
/* ShadingModel */
DEF( GL_FLAT )
DEF( GL_SMOOTH )
/* StencilOp */
/* GL_ZERO */
DEF( GL_KEEP )
DEF( GL_REPLACE )
DEF( GL_INCR )
DEF( GL_DECR )
/* GL_INVERT */
/* StringName */
DEF( GL_VENDOR )
DEF( GL_RENDERER )
DEF( GL_VERSION )
DEF( GL_EXTENSIONS )
/* TextureCoordName */
DEF( GL_S )
DEF( GL_T )
DEF( GL_R )
DEF( GL_Q )
/* TexCoordPointerType */
/* GL_SHORT */
/* GL_INT */
/* GL_FLOAT */
/* GL_DOUBLE */
/* TextureEnvMode */
DEF( GL_MODULATE )
DEF( GL_DECAL )
/* GL_BLEND */
/* GL_REPLACE */
/* TextureEnvParameter */
DEF( GL_TEXTURE_ENV_MODE )
DEF( GL_TEXTURE_ENV_COLOR )
/* TextureEnvTarget */
DEF( GL_TEXTURE_ENV )
/* TextureGenMode */
DEF( GL_EYE_LINEAR )
DEF( GL_OBJECT_LINEAR )
DEF( GL_SPHERE_MAP )
/* TextureGenParameter */
DEF( GL_TEXTURE_GEN_MODE )
DEF( GL_OBJECT_PLANE )
DEF( GL_EYE_PLANE )
/* TextureMagFilter */
DEF( GL_NEAREST )
DEF( GL_LINEAR )
/* TextureMinFilter */
/* GL_NEAREST */
/* GL_LINEAR */
DEF( GL_NEAREST_MIPMAP_NEAREST )
DEF( GL_LINEAR_MIPMAP_NEAREST )
DEF( GL_NEAREST_MIPMAP_LINEAR )
DEF( GL_LINEAR_MIPMAP_LINEAR )
/* TextureParameterName */
DEF( GL_TEXTURE_MAG_FILTER )
DEF( GL_TEXTURE_MIN_FILTER )
DEF( GL_TEXTURE_WRAP_S )
DEF( GL_TEXTURE_WRAP_T )
/* GL_TEXTURE_BORDER_COLOR */
/* GL_TEXTURE_PRIORITY */
/* TextureTarget */
/* GL_TEXTURE_1D */
/* GL_TEXTURE_2D */
/* GL_PROXY_TEXTURE_1D */
/* GL_PROXY_TEXTURE_2D */
/* TextureWrapMode */
DEF( GL_CLAMP )
DEF( GL_REPEAT )
/* VertexPointerType */
/* GL_SHORT */
/* GL_INT */
/* GL_FLOAT */
/* GL_DOUBLE */
/* ClientAttribMask */
DEF( GL_CLIENT_PIXEL_STORE_BIT )
DEF( GL_CLIENT_VERTEX_ARRAY_BIT )
DEF( GL_CLIENT_ALL_ATTRIB_BITS )
/* polygon_offset */
DEF( GL_POLYGON_OFFSET_FACTOR )
DEF( GL_POLYGON_OFFSET_UNITS )
DEF( GL_POLYGON_OFFSET_POINT )
DEF( GL_POLYGON_OFFSET_LINE )
DEF( GL_POLYGON_OFFSET_FILL )
{
0, NULL
}
};
/*
** QGL_Shutdown
**
** Unloads the specified DLL then nulls out all the proc pointers. This
** is only called during a hard shutdown of the OGL subsystem (e.g. vid_restart).
*/
void QGL_Shutdown( void )
{
common->Printf( "...shutting down QGL\n" );
if( win32.hinstOpenGL )
{
common->Printf( "...unloading OpenGL DLL\n" );
FreeLibrary( win32.hinstOpenGL );
}
win32.hinstOpenGL = NULL;
qglAccum = NULL;
qglAlphaFunc = NULL;
qglAreTexturesResident = NULL;
qglArrayElement = NULL;
qglBegin = NULL;
qglBindTexture = NULL;
qglBitmap = NULL;
qglBlendFunc = NULL;
qglCallList = NULL;
qglCallLists = NULL;
qglClear = NULL;
qglClearAccum = NULL;
qglClearColor = NULL;
qglClearDepth = NULL;
qglClearIndex = NULL;
qglClearStencil = NULL;
qglClipPlane = NULL;
qglColor3b = NULL;
qglColor3bv = NULL;
qglColor3d = NULL;
qglColor3dv = NULL;
qglColor3f = NULL;
qglColor3fv = NULL;
qglColor3i = NULL;
qglColor3iv = NULL;
qglColor3s = NULL;
qglColor3sv = NULL;
qglColor3ub = NULL;
qglColor3ubv = NULL;
qglColor3ui = NULL;
qglColor3uiv = NULL;
qglColor3us = NULL;
qglColor3usv = NULL;
qglColor4b = NULL;
qglColor4bv = NULL;
qglColor4d = NULL;
qglColor4dv = NULL;
qglColor4f = NULL;
qglColor4fv = NULL;
qglColor4i = NULL;
qglColor4iv = NULL;
qglColor4s = NULL;
qglColor4sv = NULL;
qglColor4ub = NULL;
qglColor4ubv = NULL;
qglColor4ui = NULL;
qglColor4uiv = NULL;
qglColor4us = NULL;
qglColor4usv = NULL;
qglColorMask = NULL;
qglColorMaterial = NULL;
qglColorPointer = NULL;
qglCopyPixels = NULL;
qglCopyTexImage1D = NULL;
qglCopyTexImage2D = NULL;
qglCopyTexSubImage1D = NULL;
qglCopyTexSubImage2D = NULL;
qglCullFace = NULL;
qglDeleteLists = NULL;
qglDeleteTextures = NULL;
qglDepthFunc = NULL;
qglDepthMask = NULL;
qglDepthRange = NULL;
qglDisable = NULL;
qglDisableClientState = NULL;
qglDrawArrays = NULL;
qglDrawBuffer = NULL;
qglDrawElements = NULL;
qglDrawPixels = NULL;
qglEdgeFlag = NULL;
qglEdgeFlagPointer = NULL;
qglEdgeFlagv = NULL;
qglEnable = NULL;
qglEnableClientState = NULL;
qglEnd = NULL;
qglEndList = NULL;
qglEvalCoord1d = NULL;
qglEvalCoord1dv = NULL;
qglEvalCoord1f = NULL;
qglEvalCoord1fv = NULL;
qglEvalCoord2d = NULL;
qglEvalCoord2dv = NULL;
qglEvalCoord2f = NULL;
qglEvalCoord2fv = NULL;
qglEvalMesh1 = NULL;
qglEvalMesh2 = NULL;
qglEvalPoint1 = NULL;
qglEvalPoint2 = NULL;
qglFeedbackBuffer = NULL;
qglFinish = NULL;
qglFlush = NULL;
qglFogf = NULL;
qglFogfv = NULL;
qglFogi = NULL;
qglFogiv = NULL;
qglFrontFace = NULL;
qglFrustum = NULL;
qglGenLists = NULL;
qglGenTextures = NULL;
qglGetBooleanv = NULL;
qglGetClipPlane = NULL;
qglGetDoublev = NULL;
qglGetError = NULL;
qglGetFloatv = NULL;
qglGetIntegerv = NULL;
qglGetLightfv = NULL;
qglGetLightiv = NULL;
qglGetMapdv = NULL;
qglGetMapfv = NULL;
qglGetMapiv = NULL;
qglGetMaterialfv = NULL;
qglGetMaterialiv = NULL;
qglGetPixelMapfv = NULL;
qglGetPixelMapuiv = NULL;
qglGetPixelMapusv = NULL;
qglGetPointerv = NULL;
qglGetPolygonStipple = NULL;
qglGetString = NULL;
qglGetTexEnvfv = NULL;
qglGetTexEnviv = NULL;
qglGetTexGendv = NULL;
qglGetTexGenfv = NULL;
qglGetTexGeniv = NULL;
qglGetTexImage = NULL;
qglGetTexLevelParameterfv = NULL;
qglGetTexLevelParameteriv = NULL;
qglGetTexParameterfv = NULL;
qglGetTexParameteriv = NULL;
qglHint = NULL;
qglIndexMask = NULL;
qglIndexPointer = NULL;
qglIndexd = NULL;
qglIndexdv = NULL;
qglIndexf = NULL;
qglIndexfv = NULL;
qglIndexi = NULL;
qglIndexiv = NULL;
qglIndexs = NULL;
qglIndexsv = NULL;
qglIndexub = NULL;
qglIndexubv = NULL;
qglInitNames = NULL;
qglInterleavedArrays = NULL;
qglIsEnabled = NULL;
qglIsList = NULL;
qglIsTexture = NULL;
qglLightModelf = NULL;
qglLightModelfv = NULL;
qglLightModeli = NULL;
qglLightModeliv = NULL;
qglLightf = NULL;
qglLightfv = NULL;
qglLighti = NULL;
qglLightiv = NULL;
qglLineStipple = NULL;
qglLineWidth = NULL;
qglListBase = NULL;
qglLoadIdentity = NULL;
qglLoadMatrixd = NULL;
qglLoadMatrixf = NULL;
qglLoadName = NULL;
qglLogicOp = NULL;
qglMap1d = NULL;
qglMap1f = NULL;
qglMap2d = NULL;
qglMap2f = NULL;
qglMapGrid1d = NULL;
qglMapGrid1f = NULL;
qglMapGrid2d = NULL;
qglMapGrid2f = NULL;
qglMaterialf = NULL;
qglMaterialfv = NULL;
qglMateriali = NULL;
qglMaterialiv = NULL;
qglMatrixMode = NULL;
qglMultMatrixd = NULL;
qglMultMatrixf = NULL;
qglNewList = NULL;
qglNormal3b = NULL;
qglNormal3bv = NULL;
qglNormal3d = NULL;
qglNormal3dv = NULL;
qglNormal3f = NULL;
qglNormal3fv = NULL;
qglNormal3i = NULL;
qglNormal3iv = NULL;
qglNormal3s = NULL;
qglNormal3sv = NULL;
qglNormalPointer = NULL;
qglOrtho = NULL;
qglPassThrough = NULL;
qglPixelMapfv = NULL;
qglPixelMapuiv = NULL;
qglPixelMapusv = NULL;
qglPixelStoref = NULL;
qglPixelStorei = NULL;
qglPixelTransferf = NULL;
qglPixelTransferi = NULL;
qglPixelZoom = NULL;
qglPointSize = NULL;
qglPolygonMode = NULL;
qglPolygonOffset = NULL;
qglPolygonStipple = NULL;
qglPopAttrib = NULL;
qglPopClientAttrib = NULL;
qglPopMatrix = NULL;
qglPopName = NULL;
qglPrioritizeTextures = NULL;
qglPushAttrib = NULL;
qglPushClientAttrib = NULL;
qglPushMatrix = NULL;
qglPushName = NULL;
qglRasterPos2d = NULL;
qglRasterPos2dv = NULL;
qglRasterPos2f = NULL;
qglRasterPos2fv = NULL;
qglRasterPos2i = NULL;
qglRasterPos2iv = NULL;
qglRasterPos2s = NULL;
qglRasterPos2sv = NULL;
qglRasterPos3d = NULL;
qglRasterPos3dv = NULL;
qglRasterPos3f = NULL;
qglRasterPos3fv = NULL;
qglRasterPos3i = NULL;
qglRasterPos3iv = NULL;
qglRasterPos3s = NULL;
qglRasterPos3sv = NULL;
qglRasterPos4d = NULL;
qglRasterPos4dv = NULL;
qglRasterPos4f = NULL;
qglRasterPos4fv = NULL;
qglRasterPos4i = NULL;
qglRasterPos4iv = NULL;
qglRasterPos4s = NULL;
qglRasterPos4sv = NULL;
qglReadBuffer = NULL;
qglReadPixels = NULL;
qglRectd = NULL;
qglRectdv = NULL;
qglRectf = NULL;
qglRectfv = NULL;
qglRecti = NULL;
qglRectiv = NULL;
qglRects = NULL;
qglRectsv = NULL;
qglRenderMode = NULL;
qglRotated = NULL;
qglRotatef = NULL;
qglScaled = NULL;
qglScalef = NULL;
qglScissor = NULL;
qglSelectBuffer = NULL;
qglShadeModel = NULL;
qglStencilFunc = NULL;
qglStencilMask = NULL;
qglStencilOp = NULL;
qglTexCoord1d = NULL;
qglTexCoord1dv = NULL;
qglTexCoord1f = NULL;
qglTexCoord1fv = NULL;
qglTexCoord1i = NULL;
qglTexCoord1iv = NULL;
qglTexCoord1s = NULL;
qglTexCoord1sv = NULL;
qglTexCoord2d = NULL;
qglTexCoord2dv = NULL;
qglTexCoord2f = NULL;
qglTexCoord2fv = NULL;
qglTexCoord2i = NULL;
qglTexCoord2iv = NULL;
qglTexCoord2s = NULL;
qglTexCoord2sv = NULL;
qglTexCoord3d = NULL;
qglTexCoord3dv = NULL;
qglTexCoord3f = NULL;
qglTexCoord3fv = NULL;
qglTexCoord3i = NULL;
qglTexCoord3iv = NULL;
qglTexCoord3s = NULL;
qglTexCoord3sv = NULL;
qglTexCoord4d = NULL;
qglTexCoord4dv = NULL;
qglTexCoord4f = NULL;
qglTexCoord4fv = NULL;
qglTexCoord4i = NULL;
qglTexCoord4iv = NULL;
qglTexCoord4s = NULL;
qglTexCoord4sv = NULL;
qglTexCoordPointer = NULL;
qglTexEnvf = NULL;
qglTexEnvfv = NULL;
qglTexEnvi = NULL;
qglTexEnviv = NULL;
qglTexGend = NULL;
qglTexGendv = NULL;
qglTexGenf = NULL;
qglTexGenfv = NULL;
qglTexGeni = NULL;
qglTexGeniv = NULL;
qglTexImage1D = NULL;
qglTexImage2D = NULL;
qglTexParameterf = NULL;
qglTexParameterfv = NULL;
qglTexParameteri = NULL;
qglTexParameteriv = NULL;
qglTexSubImage1D = NULL;
qglTexSubImage2D = NULL;
qglTranslated = NULL;
qglTranslatef = NULL;
qglVertex2d = NULL;
qglVertex2dv = NULL;
qglVertex2f = NULL;
qglVertex2fv = NULL;
qglVertex2i = NULL;
qglVertex2iv = NULL;
qglVertex2s = NULL;
qglVertex2sv = NULL;
qglVertex3d = NULL;
qglVertex3dv = NULL;
qglVertex3f = NULL;
qglVertex3fv = NULL;
qglVertex3i = NULL;
qglVertex3iv = NULL;
qglVertex3s = NULL;
qglVertex3sv = NULL;
qglVertex4d = NULL;
qglVertex4dv = NULL;
qglVertex4f = NULL;
qglVertex4fv = NULL;
qglVertex4i = NULL;
qglVertex4iv = NULL;
qglVertex4s = NULL;
qglVertex4sv = NULL;
qglVertexPointer = NULL;
qglViewport = NULL;
qwglCopyContext = NULL;
qwglCreateContext = NULL;
qwglCreateLayerContext = NULL;
qwglDeleteContext = NULL;
qwglDescribeLayerPlane = NULL;
qwglGetCurrentContext = NULL;
qwglGetCurrentDC = NULL;
qwglGetLayerPaletteEntries = NULL;
qwglGetProcAddress = NULL;
qwglMakeCurrent = NULL;
qwglRealizeLayerPalette = NULL;
qwglSetLayerPaletteEntries = NULL;
qwglShareLists = NULL;
qwglSwapLayerBuffers = NULL;
qwglUseFontBitmaps = NULL;
qwglUseFontOutlines = NULL;
qwglChoosePixelFormat = NULL;
qwglDescribePixelFormat = NULL;
qwglGetPixelFormat = NULL;
qwglSetPixelFormat = NULL;
qwglSwapBuffers = NULL;
}
#define GR_NUM_BOARDS 0x0f
#pragma warning (disable : 4113 4133 4047 )
#define GPA( a ) GetProcAddress( win32.hinstOpenGL, a )
/*
** QGL_Init
**
** This is responsible for binding our qgl function pointers to
** the appropriate GL stuff. In Windows this means doing a
** LoadLibrary and a bunch of calls to GetProcAddress. On other
** operating systems we need to do the right thing, whatever that
** might be.
*/
bool QGL_Init( const char* dllname )
{
assert( win32.hinstOpenGL == 0 );
common->Printf( "...initializing QGL\n" );
common->Printf( "...calling LoadLibrary( '%s' ): ", dllname );
if( ( win32.hinstOpenGL = LoadLibrary( dllname ) ) == 0 )
{
common->Printf( "failed\n" );
return false;
}
common->Printf( "succeeded\n" );
qglAccum = dllAccum = glAccum;
qglAlphaFunc = dllAlphaFunc = glAlphaFunc;
qglAreTexturesResident = dllAreTexturesResident = glAreTexturesResident;
qglArrayElement = dllArrayElement = glArrayElement;
qglBegin = dllBegin = glBegin;
qglBindTexture = dllBindTexture = glBindTexture;
qglBitmap = dllBitmap = glBitmap;
qglBlendFunc = dllBlendFunc = glBlendFunc;
qglCallList = dllCallList = glCallList;
qglCallLists = dllCallLists = glCallLists;
qglClear = dllClear = glClear;
qglClearAccum = dllClearAccum = glClearAccum;
qglClearColor = dllClearColor = glClearColor;
qglClearDepth = dllClearDepth = glClearDepth;
qglClearIndex = dllClearIndex = glClearIndex;
qglClearStencil = dllClearStencil = glClearStencil;
qglClipPlane = dllClipPlane = glClipPlane;
qglColor3b = dllColor3b = glColor3b;
qglColor3bv = dllColor3bv = glColor3bv;
qglColor3d = dllColor3d = glColor3d;
qglColor3dv = dllColor3dv = glColor3dv;
qglColor3f = dllColor3f = glColor3f;
qglColor3fv = dllColor3fv = glColor3fv;
qglColor3i = dllColor3i = glColor3i;
qglColor3iv = dllColor3iv = glColor3iv;
qglColor3s = dllColor3s = glColor3s;
qglColor3sv = dllColor3sv = glColor3sv;
qglColor3ub = dllColor3ub = glColor3ub;
qglColor3ubv = dllColor3ubv = glColor3ubv;
qglColor3ui = dllColor3ui = glColor3ui;
qglColor3uiv = dllColor3uiv = glColor3uiv;
qglColor3us = dllColor3us = glColor3us;
qglColor3usv = dllColor3usv = glColor3usv;
qglColor4b = dllColor4b = glColor4b;
qglColor4bv = dllColor4bv = glColor4bv;
qglColor4d = dllColor4d = glColor4d;
qglColor4dv = dllColor4dv = glColor4dv;
qglColor4f = dllColor4f = glColor4f;
qglColor4fv = dllColor4fv = glColor4fv;
qglColor4i = dllColor4i = glColor4i;
qglColor4iv = dllColor4iv = glColor4iv;
qglColor4s = dllColor4s = glColor4s;
qglColor4sv = dllColor4sv = glColor4sv;
qglColor4ub = dllColor4ub = glColor4ub;
qglColor4ubv = dllColor4ubv = glColor4ubv;
qglColor4ui = dllColor4ui = glColor4ui;
qglColor4uiv = dllColor4uiv = glColor4uiv;
qglColor4us = dllColor4us = glColor4us;
qglColor4usv = dllColor4usv = glColor4usv;
qglColorMask = dllColorMask = glColorMask;
qglColorMaterial = dllColorMaterial = glColorMaterial;
qglColorPointer = dllColorPointer = glColorPointer;
qglCopyPixels = dllCopyPixels = glCopyPixels;
qglCopyTexImage1D = dllCopyTexImage1D = glCopyTexImage1D;
qglCopyTexImage2D = dllCopyTexImage2D = glCopyTexImage2D;
qglCopyTexSubImage1D = dllCopyTexSubImage1D = glCopyTexSubImage1D;
qglCopyTexSubImage2D = dllCopyTexSubImage2D = glCopyTexSubImage2D;
qglCullFace = dllCullFace = glCullFace;
qglDeleteLists = dllDeleteLists = glDeleteLists;
qglDeleteTextures = dllDeleteTextures = glDeleteTextures;
qglDepthFunc = dllDepthFunc = glDepthFunc;
qglDepthMask = dllDepthMask = glDepthMask;
qglDepthRange = dllDepthRange = glDepthRange;
qglDisable = dllDisable = glDisable;
qglDisableClientState = dllDisableClientState = glDisableClientState;
qglDrawArrays = dllDrawArrays = glDrawArrays;
qglDrawBuffer = dllDrawBuffer = glDrawBuffer;
qglDrawElements = dllDrawElements = glDrawElements;
qglDrawPixels = dllDrawPixels = glDrawPixels;
qglEdgeFlag = dllEdgeFlag = glEdgeFlag;
qglEdgeFlagPointer = dllEdgeFlagPointer = glEdgeFlagPointer;
qglEdgeFlagv = dllEdgeFlagv = glEdgeFlagv;
qglEnable = dllEnable = glEnable;
qglEnableClientState = dllEnableClientState = glEnableClientState;
qglEnd = dllEnd = glEnd;
qglEndList = dllEndList = glEndList;
qglEvalCoord1d = dllEvalCoord1d = glEvalCoord1d;
qglEvalCoord1dv = dllEvalCoord1dv = glEvalCoord1dv;
qglEvalCoord1f = dllEvalCoord1f = glEvalCoord1f;
qglEvalCoord1fv = dllEvalCoord1fv = glEvalCoord1fv;
qglEvalCoord2d = dllEvalCoord2d = glEvalCoord2d;
qglEvalCoord2dv = dllEvalCoord2dv = glEvalCoord2dv;
qglEvalCoord2f = dllEvalCoord2f = glEvalCoord2f;
qglEvalCoord2fv = dllEvalCoord2fv = glEvalCoord2fv;
qglEvalMesh1 = dllEvalMesh1 = glEvalMesh1;
qglEvalMesh2 = dllEvalMesh2 = glEvalMesh2;
qglEvalPoint1 = dllEvalPoint1 = glEvalPoint1;
qglEvalPoint2 = dllEvalPoint2 = glEvalPoint2;
qglFeedbackBuffer = dllFeedbackBuffer = glFeedbackBuffer;
qglFinish = dllFinish = glFinish;
qglFlush = dllFlush = glFlush;
qglFogf = dllFogf = glFogf;
qglFogfv = dllFogfv = glFogfv;
qglFogi = dllFogi = glFogi;
qglFogiv = dllFogiv = glFogiv;
qglFrontFace = dllFrontFace = glFrontFace;
qglFrustum = dllFrustum = glFrustum;
qglGenLists = dllGenLists = ( GLuint( __stdcall* )( int ) ) glGenLists;
qglGenTextures = dllGenTextures = glGenTextures;
qglGetBooleanv = dllGetBooleanv = glGetBooleanv;
qglGetClipPlane = dllGetClipPlane = glGetClipPlane;
qglGetDoublev = dllGetDoublev = glGetDoublev;
qglGetError = dllGetError = ( GLenum( __stdcall* )( void ) ) glGetError;
qglGetFloatv = dllGetFloatv = glGetFloatv;
qglGetIntegerv = dllGetIntegerv = glGetIntegerv;
qglGetLightfv = dllGetLightfv = glGetLightfv;
qglGetLightiv = dllGetLightiv = glGetLightiv;
qglGetMapdv = dllGetMapdv = glGetMapdv;
qglGetMapfv = dllGetMapfv = glGetMapfv;
qglGetMapiv = dllGetMapiv = glGetMapiv;
qglGetMaterialfv = dllGetMaterialfv = glGetMaterialfv;
qglGetMaterialiv = dllGetMaterialiv = glGetMaterialiv;
qglGetPixelMapfv = dllGetPixelMapfv = glGetPixelMapfv;
qglGetPixelMapuiv = dllGetPixelMapuiv = glGetPixelMapuiv;
qglGetPixelMapusv = dllGetPixelMapusv = glGetPixelMapusv;
qglGetPointerv = dllGetPointerv = glGetPointerv;
qglGetPolygonStipple = dllGetPolygonStipple = glGetPolygonStipple;
qglGetString = dllGetString = glGetString;
qglGetTexEnvfv = dllGetTexEnvfv = glGetTexEnvfv;
qglGetTexEnviv = dllGetTexEnviv = glGetTexEnviv;
qglGetTexGendv = dllGetTexGendv = glGetTexGendv;
qglGetTexGenfv = dllGetTexGenfv = glGetTexGenfv;
qglGetTexGeniv = dllGetTexGeniv = glGetTexGeniv;
qglGetTexImage = dllGetTexImage = glGetTexImage;
qglGetTexLevelParameterfv = dllGetTexLevelParameterfv = glGetTexLevelParameterfv;
qglGetTexLevelParameteriv = dllGetTexLevelParameteriv = glGetTexLevelParameteriv;
qglGetTexParameterfv = dllGetTexParameterfv = glGetTexParameterfv;
qglGetTexParameteriv = dllGetTexParameteriv = glGetTexParameteriv;
qglHint = dllHint = glHint;
qglIndexMask = dllIndexMask = glIndexMask;
qglIndexPointer = dllIndexPointer = glIndexPointer;
qglIndexd = dllIndexd = glIndexd;
qglIndexdv = dllIndexdv = glIndexdv;
qglIndexf = dllIndexf = glIndexf;
qglIndexfv = dllIndexfv = glIndexfv;
qglIndexi = dllIndexi = glIndexi;
qglIndexiv = dllIndexiv = glIndexiv;
qglIndexs = dllIndexs = glIndexs;
qglIndexsv = dllIndexsv = glIndexsv;
qglIndexub = dllIndexub = glIndexub;
qglIndexubv = dllIndexubv = glIndexubv;
qglInitNames = dllInitNames = glInitNames;
qglInterleavedArrays = dllInterleavedArrays = glInterleavedArrays;
qglIsEnabled = dllIsEnabled = glIsEnabled;
qglIsList = dllIsList = glIsList;
qglIsTexture = dllIsTexture = glIsTexture;
qglLightModelf = dllLightModelf = glLightModelf;
qglLightModelfv = dllLightModelfv = glLightModelfv;
qglLightModeli = dllLightModeli = glLightModeli;
qglLightModeliv = dllLightModeliv = glLightModeliv;
qglLightf = dllLightf = glLightf;
qglLightfv = dllLightfv = glLightfv;
qglLighti = dllLighti = glLighti;
qglLightiv = dllLightiv = glLightiv;
qglLineStipple = dllLineStipple = glLineStipple;
qglLineWidth = dllLineWidth = glLineWidth;
qglListBase = dllListBase = glListBase;
qglLoadIdentity = dllLoadIdentity = glLoadIdentity;
qglLoadMatrixd = dllLoadMatrixd = glLoadMatrixd;
qglLoadMatrixf = dllLoadMatrixf = glLoadMatrixf;
qglLoadName = dllLoadName = glLoadName;
qglLogicOp = dllLogicOp = glLogicOp;
qglMap1d = dllMap1d = glMap1d;
qglMap1f = dllMap1f = glMap1f;
qglMap2d = dllMap2d = glMap2d;
qglMap2f = dllMap2f = glMap2f;
qglMapGrid1d = dllMapGrid1d = glMapGrid1d;
qglMapGrid1f = dllMapGrid1f = glMapGrid1f;
qglMapGrid2d = dllMapGrid2d = glMapGrid2d;
qglMapGrid2f = dllMapGrid2f = glMapGrid2f;
qglMaterialf = dllMaterialf = glMaterialf;
qglMaterialfv = dllMaterialfv = glMaterialfv;
qglMateriali = dllMateriali = glMateriali;
qglMaterialiv = dllMaterialiv = glMaterialiv;
qglMatrixMode = dllMatrixMode = glMatrixMode;
qglMultMatrixd = dllMultMatrixd = glMultMatrixd;
qglMultMatrixf = dllMultMatrixf = glMultMatrixf;
qglNewList = dllNewList = glNewList;
qglNormal3b = dllNormal3b = glNormal3b;
qglNormal3bv = dllNormal3bv = glNormal3bv;
qglNormal3d = dllNormal3d = glNormal3d;
qglNormal3dv = dllNormal3dv = glNormal3dv;
qglNormal3f = dllNormal3f = glNormal3f;
qglNormal3fv = dllNormal3fv = glNormal3fv;
qglNormal3i = dllNormal3i = glNormal3i;
qglNormal3iv = dllNormal3iv = glNormal3iv;
qglNormal3s = dllNormal3s = glNormal3s;
qglNormal3sv = dllNormal3sv = glNormal3sv;
qglNormalPointer = dllNormalPointer = glNormalPointer;
qglOrtho = dllOrtho = glOrtho;
qglPassThrough = dllPassThrough = glPassThrough;
qglPixelMapfv = dllPixelMapfv = glPixelMapfv;
qglPixelMapuiv = dllPixelMapuiv = glPixelMapuiv;
qglPixelMapusv = dllPixelMapusv = glPixelMapusv;
qglPixelStoref = dllPixelStoref = glPixelStoref;
qglPixelStorei = dllPixelStorei = glPixelStorei;
qglPixelTransferf = dllPixelTransferf = glPixelTransferf;
qglPixelTransferi = dllPixelTransferi = glPixelTransferi;
qglPixelZoom = dllPixelZoom = glPixelZoom;
qglPointSize = dllPointSize = glPointSize;
qglPolygonMode = dllPolygonMode = glPolygonMode;
qglPolygonOffset = dllPolygonOffset = glPolygonOffset;
qglPolygonStipple = dllPolygonStipple = glPolygonStipple;
qglPopAttrib = dllPopAttrib = glPopAttrib;
qglPopClientAttrib = dllPopClientAttrib = glPopClientAttrib;
qglPopMatrix = dllPopMatrix = glPopMatrix;
qglPopName = dllPopName = glPopName;
qglPrioritizeTextures = dllPrioritizeTextures = glPrioritizeTextures;
qglPushAttrib = dllPushAttrib = glPushAttrib;
qglPushClientAttrib = dllPushClientAttrib = glPushClientAttrib;
qglPushMatrix = dllPushMatrix = glPushMatrix;
qglPushName = dllPushName = glPushName;
qglRasterPos2d = dllRasterPos2d = glRasterPos2d;
qglRasterPos2dv = dllRasterPos2dv = glRasterPos2dv;
qglRasterPos2f = dllRasterPos2f = glRasterPos2f;
qglRasterPos2fv = dllRasterPos2fv = glRasterPos2fv;
qglRasterPos2i = dllRasterPos2i = glRasterPos2i;
qglRasterPos2iv = dllRasterPos2iv = glRasterPos2iv;
qglRasterPos2s = dllRasterPos2s = glRasterPos2s;
qglRasterPos2sv = dllRasterPos2sv = glRasterPos2sv;
qglRasterPos3d = dllRasterPos3d = glRasterPos3d;
qglRasterPos3dv = dllRasterPos3dv = glRasterPos3dv;
qglRasterPos3f = dllRasterPos3f = glRasterPos3f;
qglRasterPos3fv = dllRasterPos3fv = glRasterPos3fv;
qglRasterPos3i = dllRasterPos3i = glRasterPos3i;
qglRasterPos3iv = dllRasterPos3iv = glRasterPos3iv;
qglRasterPos3s = dllRasterPos3s = glRasterPos3s;
qglRasterPos3sv = dllRasterPos3sv = glRasterPos3sv;
qglRasterPos4d = dllRasterPos4d = glRasterPos4d;
qglRasterPos4dv = dllRasterPos4dv = glRasterPos4dv;
qglRasterPos4f = dllRasterPos4f = glRasterPos4f;
qglRasterPos4fv = dllRasterPos4fv = glRasterPos4fv;
qglRasterPos4i = dllRasterPos4i = glRasterPos4i;
qglRasterPos4iv = dllRasterPos4iv = glRasterPos4iv;
qglRasterPos4s = dllRasterPos4s = glRasterPos4s;
qglRasterPos4sv = dllRasterPos4sv = glRasterPos4sv;
qglReadBuffer = dllReadBuffer = glReadBuffer;
qglReadPixels = dllReadPixels = glReadPixels;
qglRectd = dllRectd = glRectd;
qglRectdv = dllRectdv = glRectdv;
qglRectf = dllRectf = glRectf;
qglRectfv = dllRectfv = glRectfv;
qglRecti = dllRecti = glRecti;
qglRectiv = dllRectiv = glRectiv;
qglRects = dllRects = glRects;
qglRectsv = dllRectsv = glRectsv;
qglRenderMode = dllRenderMode = glRenderMode;
qglRotated = dllRotated = glRotated;
qglRotatef = dllRotatef = glRotatef;
qglScaled = dllScaled = glScaled;
qglScalef = dllScalef = glScalef;
qglScissor = dllScissor = glScissor;
qglSelectBuffer = dllSelectBuffer = glSelectBuffer;
qglShadeModel = dllShadeModel = glShadeModel;
qglStencilFunc = dllStencilFunc = glStencilFunc;
qglStencilMask = dllStencilMask = glStencilMask;
qglStencilOp = dllStencilOp = glStencilOp;
qglTexCoord1d = dllTexCoord1d = glTexCoord1d;
qglTexCoord1dv = dllTexCoord1dv = glTexCoord1dv;
qglTexCoord1f = dllTexCoord1f = glTexCoord1f;
qglTexCoord1fv = dllTexCoord1fv = glTexCoord1fv;
qglTexCoord1i = dllTexCoord1i = glTexCoord1i;
qglTexCoord1iv = dllTexCoord1iv = glTexCoord1iv;
qglTexCoord1s = dllTexCoord1s = glTexCoord1s;
qglTexCoord1sv = dllTexCoord1sv = glTexCoord1sv;
qglTexCoord2d = dllTexCoord2d = glTexCoord2d;
qglTexCoord2dv = dllTexCoord2dv = glTexCoord2dv;
qglTexCoord2f = dllTexCoord2f = glTexCoord2f;
qglTexCoord2fv = dllTexCoord2fv = glTexCoord2fv;
qglTexCoord2i = dllTexCoord2i = glTexCoord2i;
qglTexCoord2iv = dllTexCoord2iv = glTexCoord2iv;
qglTexCoord2s = dllTexCoord2s = glTexCoord2s;
qglTexCoord2sv = dllTexCoord2sv = glTexCoord2sv;
qglTexCoord3d = dllTexCoord3d = glTexCoord3d;
qglTexCoord3dv = dllTexCoord3dv = glTexCoord3dv;
qglTexCoord3f = dllTexCoord3f = glTexCoord3f;
qglTexCoord3fv = dllTexCoord3fv = glTexCoord3fv;
qglTexCoord3i = dllTexCoord3i = glTexCoord3i;
qglTexCoord3iv = dllTexCoord3iv = glTexCoord3iv;
qglTexCoord3s = dllTexCoord3s = glTexCoord3s;
qglTexCoord3sv = dllTexCoord3sv = glTexCoord3sv;
qglTexCoord4d = dllTexCoord4d = glTexCoord4d;
qglTexCoord4dv = dllTexCoord4dv = glTexCoord4dv;
qglTexCoord4f = dllTexCoord4f = glTexCoord4f;
qglTexCoord4fv = dllTexCoord4fv = glTexCoord4fv;
qglTexCoord4i = dllTexCoord4i = glTexCoord4i;
qglTexCoord4iv = dllTexCoord4iv = glTexCoord4iv;
qglTexCoord4s = dllTexCoord4s = glTexCoord4s;
qglTexCoord4sv = dllTexCoord4sv = glTexCoord4sv;
qglTexCoordPointer = dllTexCoordPointer = glTexCoordPointer;
qglTexEnvf = dllTexEnvf = glTexEnvf;
qglTexEnvfv = dllTexEnvfv = glTexEnvfv;
qglTexEnvi = dllTexEnvi = glTexEnvi;
qglTexEnviv = dllTexEnviv = glTexEnviv;
qglTexGend = dllTexGend = glTexGend;
qglTexGendv = dllTexGendv = glTexGendv;
qglTexGenf = dllTexGenf = glTexGenf;
qglTexGenfv = dllTexGenfv = glTexGenfv;
qglTexGeni = dllTexGeni = glTexGeni;
qglTexGeniv = dllTexGeniv = glTexGeniv;
qglTexImage1D = dllTexImage1D = glTexImage1D;
qglTexImage2D = dllTexImage2D = glTexImage2D;
qglTexParameterf = dllTexParameterf = glTexParameterf;
qglTexParameterfv = dllTexParameterfv = glTexParameterfv;
qglTexParameteri = dllTexParameteri = glTexParameteri;
qglTexParameteriv = dllTexParameteriv = glTexParameteriv;
qglTexSubImage1D = dllTexSubImage1D = glTexSubImage1D;
qglTexSubImage2D = dllTexSubImage2D = glTexSubImage2D;
qglTranslated = dllTranslated = glTranslated;
qglTranslatef = dllTranslatef = glTranslatef;
qglVertex2d = dllVertex2d = glVertex2d;
qglVertex2dv = dllVertex2dv = glVertex2dv;
qglVertex2f = dllVertex2f = glVertex2f;
qglVertex2fv = dllVertex2fv = glVertex2fv;
qglVertex2i = dllVertex2i = glVertex2i;
qglVertex2iv = dllVertex2iv = glVertex2iv;
qglVertex2s = dllVertex2s = glVertex2s;
qglVertex2sv = dllVertex2sv = glVertex2sv;
qglVertex3d = dllVertex3d = glVertex3d;
qglVertex3dv = dllVertex3dv = glVertex3dv;
qglVertex3f = dllVertex3f = glVertex3f;
qglVertex3fv = dllVertex3fv = glVertex3fv;
qglVertex3i = dllVertex3i = glVertex3i;
qglVertex3iv = dllVertex3iv = glVertex3iv;
qglVertex3s = dllVertex3s = glVertex3s;
qglVertex3sv = dllVertex3sv = glVertex3sv;
qglVertex4d = dllVertex4d = glVertex4d;
qglVertex4dv = dllVertex4dv = glVertex4dv;
qglVertex4f = dllVertex4f = glVertex4f;
qglVertex4fv = dllVertex4fv = glVertex4fv;
qglVertex4i = dllVertex4i = glVertex4i;
qglVertex4iv = dllVertex4iv = glVertex4iv;
qglVertex4s = dllVertex4s = glVertex4s;
qglVertex4sv = dllVertex4sv = glVertex4sv;
qglVertexPointer = dllVertexPointer = glVertexPointer;
qglViewport = dllViewport = glViewport;
qwglCopyContext = wglCopyContext;
qwglCreateContext = wglCreateContext;
qwglCreateLayerContext = wglCreateLayerContext;
qwglDeleteContext = wglDeleteContext;
qwglDescribeLayerPlane = wglDescribeLayerPlane;
qwglGetCurrentContext = wglGetCurrentContext;
qwglGetCurrentDC = wglGetCurrentDC;
qwglGetLayerPaletteEntries = wglGetLayerPaletteEntries;
qwglGetProcAddress = wglGetProcAddress;
qwglMakeCurrent = wglMakeCurrent;
qwglRealizeLayerPalette = wglRealizeLayerPalette;
qwglSetLayerPaletteEntries = wglSetLayerPaletteEntries;
qwglShareLists = wglShareLists;
qwglSwapLayerBuffers = wglSwapLayerBuffers;
qwglUseFontBitmaps = wglUseFontBitmapsA;
qwglUseFontOutlines = wglUseFontOutlinesA;
qwglChoosePixelFormat = ChoosePixelFormat;
qwglDescribePixelFormat = DescribePixelFormat;
qwglGetPixelFormat = GetPixelFormat;
qwglSetPixelFormat = SetPixelFormat;
qwglSwapBuffers = SwapBuffers;
return true;
}
/*
==================
GLimp_EnableLogging
==================
*/
void GLimp_EnableLogging( bool enable )
{
}