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https://github.com/id-Software/DOOM-3-BFG.git
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80 lines
876 B
C++
80 lines
876 B
C++
#ifndef __WIN_NANOAFX_HPP__
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#define __WIN_NANOAFX_HPP__
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#define _T(n) L##n
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class CComBSTR : public _bstr_t
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{
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public:
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inline CComBSTR( const wchar_t* str ) : _bstr_t( str )
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{
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}
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inline CComBSTR( const char* str ) : _bstr_t( str )
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{
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}
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};
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class CComVariant : public tagVARIANT
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{
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};
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template<class T>
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class CComPtr
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{
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private:
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T* _ptr;
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public:
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inline CComPtr()
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{
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_ptr = NULL;
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}
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inline CComPtr( T* ptr )
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{
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if( ptr )
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{
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ptr->AddRef();
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_ptr = ptr;
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}
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}
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inline ~CComPtr()
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{
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if( _ptr )
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_ptr->Release();
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_ptr = NULL;
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}
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inline CComPtr& operator = ( T* ptr )
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{
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if( ptr )
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{
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ptr->AddRef();
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_ptr = ptr;
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}
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}
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inline bool operator == ( T* ptr )
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{
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return _ptr == ptr;
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}
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inline T* operator -> ()
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{
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return _ptr;
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}
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inline T** operator & ()
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{
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return &_ptr;
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}
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inline operator T* ()
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{
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return _ptr;
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}
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};
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#endif
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