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doom3-bfg/base/def/cinematic_test.def
2022-08-27 13:19:29 +02:00

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Modula-2

export david {
options -prefix SCI_
mesh models/david/work/cinematics/npcgroup4.mb -dest models/md5/cinematics/david/scientist1
anim models/david/work/cinematics/npcgroup4.mb -dest models/md5/cinematics/david/scientist1anim
options -prefix SCI2_
mesh models/david/work/cinematics/npcgroup4.mb -dest models/md5/cinematics/david/scientist2
anim models/david/work/cinematics/npcgroup4.mb -dest models/md5/cinematics/david/scientist2anim
}
export david {
camera models/david/work/cinematics/npcgroup4.mb -dest models/md5/cinematics/david/npcgroup
}
entityDef npcgroup_cinematic_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"anim npcgroup_cinematic_cam_1" "models/md5/cinematics/david/npcgroup.md5camera"
}
model npcgroup_cinematic_scientist1 {
mesh models/md5/cinematics/david/scientist1.md5mesh
anim cinematic models/md5/cinematics/david/scientist1anim.md5anim
}
entityDef npcgroup_cinematic_scientist1 {
"inherit" "cin_base"
"anim" "cinematic"
"model" "npcgroup_cinematic_scientist1"
}
model npcgroup_cinematic_scientist2 {
mesh models/md5/cinematics/david/scientist2.md5mesh
anim cinematic models/md5/cinematics/david/scientist2anim.md5anim
}
entityDef npcgroup_cinematic_scientist2 {
"inherit" "cin_base"
"anim" "cinematic"
"model" "npcgroup_cinematic_scientist2"
}