doom3-bfg/neo/shaders/builtin
2024-02-07 14:58:09 -05:00
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debug Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
fog Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
legacy Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
lighting Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
post Tweaked dithering with standard deviation 2024-01-11 22:06:55 +01:00
SSAO Restored ternary operator usage for older DXC compilers. Thanks SRSaunders 2023-10-12 10:11:00 +02:00
SSGI Make FAR_PLANE_Z static so initializer works in DeepGBufferRadiosity_blur.ps.hlsl 2024-02-07 14:58:09 -05:00
video Fix Vulkan descriptor set selection within bink and bink_gui shaders 2022-12-12 17:55:08 -05:00
VR Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
blit.ps.hlsl Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
color.ps.hlsl Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
color.vs.hlsl Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00
depth.ps.hlsl WIP non-compiling GPU skinning fixes 2022-06-06 13:21:14 +02:00
depth.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
gbuffer.ps.hlsl Donut SSAO is kind of working 2023-02-11 14:24:59 +01:00
gbuffer.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
gui.ps.hlsl Fixed several Vulkan errors 2022-09-22 20:08:07 +02:00
gui.vs.hlsl Fixed rendering of the main menu with Vulkan 2022-09-23 09:39:48 +02:00
mipmapgen.cs.hlsl Restore bounded array in mipmapgen.cs.hlsl for DXIL UAV binding 2023-01-25 21:08:25 -05:00
rect.vs.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
texture.ps.hlsl More shader syncing with SP branch 2022-06-04 11:14:48 +02:00
texture.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
texture_color.ps.hlsl More shader syncing with SP branch 2022-06-04 11:14:48 +02:00
texture_color.vs.hlsl Fixed rendering of the main menu with Vulkan 2022-09-23 09:39:48 +02:00
texture_color_texgen.ps.hlsl More shader syncing with SP branch 2022-06-04 11:14:48 +02:00
texture_color_texgen.vs.hlsl Fixed PSO creation error in Erebus 3 map. #770 2023-05-22 18:27:32 +02:00
vertex_color.ps.hlsl Fixed failed graphics state if vertex_color shader is called 2022-05-14 10:18:08 +02:00
vertex_color.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00