doom3-bfg/neo/d3xp/menus/MenuWidget_DynamicList.cpp

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6.8 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#include "../Game_local.h"
/*
========================
idMenuWidget_DynamicList::Initialize
========================
*/
void idMenuWidget_DynamicList::Initialize( idMenuHandler* data )
{
idMenuWidget::Initialize( data );
}
/*
========================
idMenuWidget_DynamicList::Update
========================
*/
void idMenuWidget_DynamicList::Update()
{
if( GetSWFObject() == NULL )
{
return;
}
idSWFScriptObject& root = GetSWFObject()->GetRootObject();
if( !BindSprite( root ) )
{
return;
}
for( int optionIndex = 0; optionIndex < GetNumVisibleOptions(); ++optionIndex )
{
if( optionIndex >= children.Num() )
{
idSWFSpriteInstance* item = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", optionIndex ) );
if( item != NULL )
{
item->SetVisible( false );
continue;
}
}
idMenuWidget& child = GetChildByIndex( optionIndex );
const int childIndex = GetViewOffset() + optionIndex;
bool shown = false;
child.SetSpritePath( GetSpritePath(), va( "item%d", optionIndex ) );
if( child.BindSprite( root ) )
{
if( optionIndex >= GetTotalNumberOfOptions() )
{
child.ClearSprite();
continue;
}
else
{
//const int controlIndex = GetNumVisibleOptions() - Min( GetNumVisibleOptions(), GetTotalNumberOfOptions() ) + optionIndex;
shown = PrepareListElement( child, childIndex );
child.Update();
}
if( !shown )
{
child.SetState( WIDGET_STATE_HIDDEN );
}
else
{
if( optionIndex == focusIndex )
{
child.SetState( WIDGET_STATE_SELECTING );
}
else
{
child.SetState( WIDGET_STATE_NORMAL );
}
}
}
}
idSWFSpriteInstance* const upSprite = GetSprite()->GetScriptObject()->GetSprite( "upIndicator" );
if( upSprite != NULL )
{
upSprite->SetVisible( GetViewOffset() > 0 );
}
idSWFSpriteInstance* const downSprite = GetSprite()->GetScriptObject()->GetSprite( "downIndicator" );
if( downSprite != NULL )
{
downSprite->SetVisible( GetViewOffset() + GetNumVisibleOptions() < GetTotalNumberOfOptions() );
}
}
/*
========================
idMenuWidget_DynamicList::GetTotalNumberOfOptions
========================
*/
int idMenuWidget_DynamicList::GetTotalNumberOfOptions() const
{
if( controlList )
{
return GetChildren().Num();
}
return listItemInfo.Num();
}
/*
========================
idMenuWidget_DynamicList::PrepareListElement
========================
*/
bool idMenuWidget_DynamicList::PrepareListElement( idMenuWidget& widget, const int childIndex )
{
idMenuWidget_ScoreboardButton* const sbButton = dynamic_cast< idMenuWidget_ScoreboardButton* >( &widget );
if( sbButton != NULL )
{
return true;
}
if( listItemInfo.Num() == 0 )
{
return true;
}
if( childIndex > listItemInfo.Num() )
{
return false;
}
idMenuWidget_Button* const button = dynamic_cast< idMenuWidget_Button* >( &widget );
if( button != NULL )
{
button->SetIgnoreColor( ignoreColor );
button->SetValues( listItemInfo[ childIndex ] );
if( listItemInfo[ childIndex ].Num() > 0 )
{
return true;
}
}
return false;
}
/*
========================
idMenuWidget_DynamicList::SetListData
========================
*/
void idMenuWidget_DynamicList::SetListData( idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU >& list )
{
listItemInfo.Clear();
for( int i = 0; i < list.Num(); ++i )
{
idList< idStr > values;
for( int j = 0; j < list[i].Num(); ++j )
{
values.Append( list[i][j] );
}
listItemInfo.Append( values );
}
}
/*
========================
idMenuWidget_DynamicList::Recalculate
========================
*/
void idMenuWidget_DynamicList::Recalculate()
{
idSWF* swf = GetSWFObject();
if( swf == NULL )
{
return;
}
idSWFScriptObject& root = swf->GetRootObject();
for( int i = 0; i < GetChildren().Num(); ++i )
{
idMenuWidget& child = GetChildByIndex( i );
child.SetSpritePath( GetSpritePath(), "info", "list", va( "item%d", i ) );
if( child.BindSprite( root ) )
{
child.SetState( WIDGET_STATE_NORMAL );
child.GetSprite()->StopFrame( 1 );
}
}
}
/*
========================
idMenuWidget_ScoreboardList::Update
========================
*/
void idMenuWidget_ScoreboardList::Update()
{
if( GetSWFObject() == NULL )
{
return;
}
idSWFScriptObject& root = GetSWFObject()->GetRootObject();
if( !BindSprite( root ) )
{
return;
}
for( int optionIndex = 0; optionIndex < GetNumVisibleOptions(); ++optionIndex )
{
idMenuWidget& child = GetChildByIndex( optionIndex );
const int childIndex = GetViewOffset() + optionIndex;
bool shown = false;
child.SetSpritePath( GetSpritePath(), va( "item%d", optionIndex ) );
if( child.BindSprite( root ) )
{
shown = PrepareListElement( child, childIndex );
if( optionIndex == focusIndex && child.GetState() != WIDGET_STATE_SELECTED && child.GetState() != WIDGET_STATE_SELECTING )
{
child.SetState( WIDGET_STATE_SELECTING );
}
else if( optionIndex != focusIndex && child.GetState() != WIDGET_STATE_NORMAL )
{
child.SetState( WIDGET_STATE_NORMAL );
}
child.Update();
}
}
}
/*
========================
idMenuWidget_ScoreboardList::GetTotalNumberOfOptions
========================
*/
int idMenuWidget_ScoreboardList::GetTotalNumberOfOptions() const
{
return GetChildren().Num();
}