mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-02-28 22:51:25 +00:00
320 lines
6.6 KiB
C++
320 lines
6.6 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
#pragma hdrstop
|
|
|
|
#include "dmap.h"
|
|
|
|
#if 0
|
|
#include <windows.h>
|
|
#include <GL/gl.h>
|
|
#include <GL/glu.h>
|
|
//#include <GL/glaux.h>
|
|
|
|
#define WIN_SIZE 1024
|
|
|
|
void Draw_ClearWindow()
|
|
{
|
|
|
|
if( !dmapGlobals.drawflag )
|
|
{
|
|
return;
|
|
}
|
|
|
|
glDrawBuffer( GL_FRONT );
|
|
|
|
GL_Set2D();
|
|
|
|
glClearColor( 0.5, 0.5, 0.5, 0 );
|
|
glClear( GL_COLOR_BUFFER_BIT );
|
|
|
|
#if 0
|
|
int w, h, g;
|
|
float mx, my;
|
|
|
|
w = ( dmapGlobals.drawBounds.b[1][0] - dmapGlobals.drawBounds.b[0][0] );
|
|
h = ( dmapGlobals.drawBounds.b[1][1] - dmapGlobals.drawBounds.b[0][1] );
|
|
|
|
mx = dmapGlobals.drawBounds.b[0][0] + w / 2;
|
|
my = dmapGlobals.drawBounds.b[1][1] + h / 2;
|
|
|
|
g = w > h ? w : h;
|
|
|
|
glLoadIdentity();
|
|
gluPerspective( 90, 1, 2, 16384 );
|
|
gluLookAt( mx, my, draw_maxs[2] + g / 2, mx , my, draw_maxs[2], 0, 1, 0 );
|
|
#else
|
|
glMatrixMode( GL_PROJECTION );
|
|
glLoadIdentity();
|
|
glOrtho( dmapGlobals.drawBounds[0][0], dmapGlobals.drawBounds[1][0],
|
|
dmapGlobals.drawBounds[0][1], dmapGlobals.drawBounds[1][1],
|
|
-1, 1 );
|
|
glMatrixMode( GL_MODELVIEW );
|
|
glLoadIdentity();
|
|
#endif
|
|
glColor3f( 0, 0, 0 );
|
|
// glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
|
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
|
glDisable( GL_DEPTH_TEST );
|
|
// glEnable (GL_BLEND);
|
|
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
|
|
|
#if 0
|
|
//glColor4f (1,0,0,0.5);
|
|
// glBegin( GL_LINE_LOOP );
|
|
glBegin( GL_QUADS );
|
|
|
|
glVertex2f( dmapGlobals.drawBounds.b[0][0] + 20, dmapGlobals.drawBounds.b[0][1] + 20 );
|
|
glVertex2f( dmapGlobals.drawBounds.b[1][0] - 20, dmapGlobals.drawBounds.b[0][1] + 20 );
|
|
glVertex2f( dmapGlobals.drawBounds.b[1][0] - 20, dmapGlobals.drawBounds.b[1][1] - 20 );
|
|
glVertex2f( dmapGlobals.drawBounds.b[0][0] + 20, dmapGlobals.drawBounds.b[1][1] - 20 );
|
|
|
|
glEnd();
|
|
#endif
|
|
|
|
glFlush();
|
|
|
|
}
|
|
|
|
void Draw_SetRed()
|
|
{
|
|
if( !dmapGlobals.drawflag )
|
|
return;
|
|
|
|
glColor3f( 1, 0, 0 );
|
|
}
|
|
|
|
void Draw_SetGrey()
|
|
{
|
|
if( !dmapGlobals.drawflag )
|
|
return;
|
|
|
|
glColor3f( 0.5f, 0.5f, 0.5f );
|
|
}
|
|
|
|
void Draw_SetBlack()
|
|
{
|
|
if( !dmapGlobals.drawflag )
|
|
return;
|
|
|
|
glColor3f( 0.0f, 0.0f, 0.0f );
|
|
}
|
|
|
|
void DrawWinding( const idWinding* w )
|
|
{
|
|
int i;
|
|
|
|
if( !dmapGlobals.drawflag )
|
|
return;
|
|
|
|
glColor3f( 0.3f, 0.0f, 0.0f );
|
|
glBegin( GL_POLYGON );
|
|
for( i = 0; i < w->GetNumPoints(); i++ )
|
|
glVertex3f( ( *w )[i][0], ( *w )[i][1], ( *w )[i][2] );
|
|
glEnd();
|
|
|
|
glColor3f( 1, 0, 0 );
|
|
glBegin( GL_LINE_LOOP );
|
|
for( i = 0; i < w->GetNumPoints(); i++ )
|
|
glVertex3f( ( *w )[i][0], ( *w )[i][1], ( *w )[i][2] );
|
|
glEnd();
|
|
|
|
glFlush();
|
|
}
|
|
|
|
void DrawAuxWinding( const idWinding* w )
|
|
{
|
|
int i;
|
|
|
|
if( !dmapGlobals.drawflag )
|
|
return;
|
|
|
|
glColor3f( 0.0f, 0.3f, 0.0f );
|
|
glBegin( GL_POLYGON );
|
|
for( i = 0; i < w->GetNumPoints(); i++ )
|
|
glVertex3f( ( *w )[i][0], ( *w )[i][1], ( *w )[i][2] );
|
|
glEnd();
|
|
|
|
glColor3f( 0.0f, 1.0f, 0.0f );
|
|
glBegin( GL_LINE_LOOP );
|
|
for( i = 0; i < w->GetNumPoints(); i++ )
|
|
glVertex3f( ( *w )[i][0], ( *w )[i][1], ( *w )[i][2] );
|
|
glEnd();
|
|
|
|
glFlush();
|
|
}
|
|
|
|
void DrawLine( idVec3 v1, idVec3 v2, int color )
|
|
{
|
|
if( !dmapGlobals.drawflag )
|
|
return;
|
|
|
|
switch( color )
|
|
{
|
|
case 0:
|
|
glColor3f( 0, 0, 0 );
|
|
break;
|
|
case 1:
|
|
glColor3f( 0, 0, 1 );
|
|
break;
|
|
case 2:
|
|
glColor3f( 0, 1, 0 );
|
|
break;
|
|
case 3:
|
|
glColor3f( 0, 1, 1 );
|
|
break;
|
|
case 4:
|
|
glColor3f( 1, 0, 0 );
|
|
break;
|
|
case 5:
|
|
glColor3f( 1, 0, 1 );
|
|
break;
|
|
case 6:
|
|
glColor3f( 1, 1, 0 );
|
|
break;
|
|
case 7:
|
|
glColor3f( 1, 1, 1 );
|
|
break;
|
|
}
|
|
|
|
|
|
glBegin( GL_LINES );
|
|
|
|
glVertex3fv( v1.ToFloatPtr() );
|
|
glVertex3fv( v2.ToFloatPtr() );
|
|
|
|
glEnd();
|
|
glFlush();
|
|
}
|
|
|
|
//============================================================
|
|
|
|
#define GLSERV_PORT 25001
|
|
|
|
bool wins_init;
|
|
int draw_socket;
|
|
|
|
void GLS_BeginScene()
|
|
{
|
|
WSADATA winsockdata;
|
|
WORD wVersionRequested;
|
|
struct sockaddr_in address;
|
|
int r;
|
|
|
|
if( !wins_init )
|
|
{
|
|
wins_init = true;
|
|
|
|
wVersionRequested = MAKEWORD( 1, 1 );
|
|
|
|
r = WSAStartup( MAKEWORD( 1, 1 ), &winsockdata );
|
|
|
|
if( r )
|
|
common->Error( "Winsock initialization failed." );
|
|
|
|
}
|
|
|
|
// connect a socket to the server
|
|
|
|
draw_socket = socket( PF_INET, SOCK_STREAM, IPPROTO_TCP );
|
|
if( draw_socket == -1 )
|
|
common->Error( "draw_socket failed" );
|
|
|
|
address.sin_family = AF_INET;
|
|
address.sin_addr.s_addr = htonl( INADDR_LOOPBACK );
|
|
address.sin_port = GLSERV_PORT;
|
|
r = connect( draw_socket, ( struct sockaddr* )&address, sizeof( address ) );
|
|
if( r == -1 )
|
|
{
|
|
closesocket( draw_socket );
|
|
draw_socket = 0;
|
|
}
|
|
}
|
|
|
|
void GLS_Winding( const idWinding* w, int code )
|
|
{
|
|
byte buf[1024];
|
|
int i, j;
|
|
|
|
if( !draw_socket )
|
|
return;
|
|
|
|
( ( int* )buf )[0] = w->GetNumPoints();
|
|
( ( int* )buf )[1] = code;
|
|
for( i = 0; i < w->GetNumPoints(); i++ )
|
|
for( j = 0 ; j < 3 ; j++ )
|
|
( ( float* )buf )[2 + i * 3 + j] = ( *w )[i][j];
|
|
|
|
send( draw_socket, ( const char* )buf, w->GetNumPoints() * 12 + 8, 0 );
|
|
}
|
|
|
|
void GLS_Triangle( const mapTri_t* tri, int code )
|
|
{
|
|
idWinding w;
|
|
|
|
w.SetNumPoints( 3 );
|
|
w[0] = tri->v[0].xyz;
|
|
w[1] = tri->v[1].xyz;
|
|
w[2] = tri->v[2].xyz;
|
|
GLS_Winding( &w, code );
|
|
}
|
|
|
|
void GLS_EndScene()
|
|
{
|
|
closesocket( draw_socket );
|
|
draw_socket = 0;
|
|
}
|
|
|
|
#else
|
|
|
|
void Draw_ClearWindow()
|
|
{
|
|
}
|
|
|
|
void DrawWinding( const idWinding* w )
|
|
{
|
|
}
|
|
|
|
void DrawAuxWinding( const idWinding* w )
|
|
{
|
|
}
|
|
|
|
void GLS_Winding( const idWinding* w, int code )
|
|
{
|
|
}
|
|
|
|
void GLS_BeginScene()
|
|
{
|
|
}
|
|
|
|
void GLS_EndScene()
|
|
{
|
|
}
|
|
|
|
#endif
|