doom3-bfg/neo/d3xp/ai/AAS_routing.cpp

1558 lines
39 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#include "AAS_local.h"
#include "../Game_local.h" // for print and error
#define CACHETYPE_AREA 1
#define CACHETYPE_PORTAL 2
#define MAX_ROUTING_CACHE_MEMORY (2*1024*1024)
#define LEDGE_TRAVELTIME_PANALTY 250
/*
============
idRoutingCache::idRoutingCache
============
*/
idRoutingCache::idRoutingCache( int size )
{
areaNum = 0;
cluster = 0;
next = prev = NULL;
time_next = time_prev = NULL;
travelFlags = 0;
startTravelTime = 0;
type = 0;
this->size = size;
reachabilities = new( TAG_AAS ) byte[size];
memset( reachabilities, 0, size * sizeof( reachabilities[0] ) );
travelTimes = new( TAG_AAS ) unsigned short[size];
memset( travelTimes, 0, size * sizeof( travelTimes[0] ) );
}
/*
============
idRoutingCache::~idRoutingCache
============
*/
idRoutingCache::~idRoutingCache()
{
delete [] reachabilities;
delete [] travelTimes;
}
/*
============
idRoutingCache::Size
============
*/
int idRoutingCache::Size() const
{
return sizeof( idRoutingCache ) + size * sizeof( reachabilities[0] ) + size * sizeof( travelTimes[0] );
}
/*
============
idAASLocal::AreaTravelTime
============
*/
unsigned short idAASLocal::AreaTravelTime( int areaNum, const idVec3& start, const idVec3& end ) const
{
float dist;
dist = ( end - start ).Length();
if( file->GetArea( areaNum ).travelFlags & TFL_CROUCH )
{
dist *= 100.0f / 100.0f;
}
else if( file->GetArea( areaNum ).travelFlags & TFL_WATER )
{
dist *= 100.0f / 150.0f;
}
else
{
dist *= 100.0f / 300.0f;
}
if( dist < 1.0f )
{
return 1;
}
return ( unsigned short ) idMath::Ftoi( dist );
}
/*
============
idAASLocal::CalculateAreaTravelTimes
============
*/
void idAASLocal::CalculateAreaTravelTimes()
{
int n, i, j, numReach, numRevReach, t, maxt;
byte* bytePtr;
idReachability* reach, *rev_reach;
// get total memory for all area travel times
numAreaTravelTimes = 0;
for( n = 0; n < file->GetNumAreas(); n++ )
{
if( !( file->GetArea( n ).flags & ( AREA_REACHABLE_WALK | AREA_REACHABLE_FLY ) ) )
{
continue;
}
numReach = 0;
for( reach = file->GetArea( n ).reach; reach; reach = reach->next )
{
numReach++;
}
numRevReach = 0;
for( rev_reach = file->GetArea( n ).rev_reach; rev_reach; rev_reach = rev_reach->rev_next )
{
numRevReach++;
}
numAreaTravelTimes += numReach * numRevReach;
}
areaTravelTimes = ( unsigned short* ) Mem_Alloc( numAreaTravelTimes * sizeof( unsigned short ), TAG_AAS );
bytePtr = ( byte* ) areaTravelTimes;
for( n = 0; n < file->GetNumAreas(); n++ )
{
if( !( file->GetArea( n ).flags & ( AREA_REACHABLE_WALK | AREA_REACHABLE_FLY ) ) )
{
continue;
}
// for each reachability that starts in this area calculate the travel time
// towards all the reachabilities that lead towards this area
for( maxt = i = 0, reach = file->GetArea( n ).reach; reach; reach = reach->next, i++ )
{
assert( i < MAX_REACH_PER_AREA );
if( i >= MAX_REACH_PER_AREA )
{
gameLocal.Error( "i >= MAX_REACH_PER_AREA" );
}
reach->number = i;
reach->disableCount = 0;
reach->areaTravelTimes = ( unsigned short* ) bytePtr;
for( j = 0, rev_reach = file->GetArea( n ).rev_reach; rev_reach; rev_reach = rev_reach->rev_next, j++ )
{
t = AreaTravelTime( n, reach->start, rev_reach->end );
reach->areaTravelTimes[j] = t;
if( t > maxt )
{
maxt = t;
}
}
bytePtr += j * sizeof( unsigned short );
}
// if this area is a portal
if( file->GetArea( n ).cluster < 0 )
{
// set the maximum travel time through this portal
file->SetPortalMaxTravelTime( -file->GetArea( n ).cluster, maxt );
}
}
// RB: 64 bit fixes, changed unsigned int to ptrdiff_t
assert( ( ( ptrdiff_t ) bytePtr - ( ptrdiff_t ) areaTravelTimes ) <= numAreaTravelTimes * sizeof( unsigned short ) );
// RB end
}
/*
============
idAASLocal::DeleteAreaTravelTimes
============
*/
void idAASLocal::DeleteAreaTravelTimes()
{
Mem_Free( areaTravelTimes );
areaTravelTimes = NULL;
numAreaTravelTimes = 0;
}
/*
============
idAASLocal::SetupRoutingCache
============
*/
void idAASLocal::SetupRoutingCache()
{
int i;
byte* bytePtr;
areaCacheIndexSize = 0;
for( i = 0; i < file->GetNumClusters(); i++ )
{
areaCacheIndexSize += file->GetCluster( i ).numReachableAreas;
}
areaCacheIndex = ( idRoutingCache*** ) Mem_ClearedAlloc( file->GetNumClusters() * sizeof( idRoutingCache** ) +
areaCacheIndexSize * sizeof( idRoutingCache* ), TAG_AAS );
bytePtr = ( ( byte* )areaCacheIndex ) + file->GetNumClusters() * sizeof( idRoutingCache** );
for( i = 0; i < file->GetNumClusters(); i++ )
{
areaCacheIndex[i] = ( idRoutingCache** ) bytePtr;
bytePtr += file->GetCluster( i ).numReachableAreas * sizeof( idRoutingCache* );
}
portalCacheIndexSize = file->GetNumAreas();
portalCacheIndex = ( idRoutingCache** ) Mem_ClearedAlloc( portalCacheIndexSize * sizeof( idRoutingCache* ), TAG_AAS );
areaUpdate = ( idRoutingUpdate* ) Mem_ClearedAlloc( file->GetNumAreas() * sizeof( idRoutingUpdate ), TAG_AAS );
portalUpdate = ( idRoutingUpdate* ) Mem_ClearedAlloc( ( file->GetNumPortals() + 1 ) * sizeof( idRoutingUpdate ), TAG_AAS );
goalAreaTravelTimes = ( unsigned short* ) Mem_ClearedAlloc( file->GetNumAreas() * sizeof( unsigned short ), TAG_AAS );
cacheListStart = cacheListEnd = NULL;
totalCacheMemory = 0;
}
/*
============
idAASLocal::DeleteClusterCache
============
*/
void idAASLocal::DeleteClusterCache( int clusterNum )
{
int i;
idRoutingCache* cache;
for( i = 0; i < file->GetCluster( clusterNum ).numReachableAreas; i++ )
{
for( cache = areaCacheIndex[clusterNum][i]; cache; cache = areaCacheIndex[clusterNum][i] )
{
areaCacheIndex[clusterNum][i] = cache->next;
UnlinkCache( cache );
delete cache;
}
}
}
/*
============
idAASLocal::DeletePortalCache
============
*/
void idAASLocal::DeletePortalCache()
{
int i;
idRoutingCache* cache;
for( i = 0; i < file->GetNumAreas(); i++ )
{
for( cache = portalCacheIndex[i]; cache; cache = portalCacheIndex[i] )
{
portalCacheIndex[i] = cache->next;
UnlinkCache( cache );
delete cache;
}
}
}
/*
============
idAASLocal::ShutdownRoutingCache
============
*/
void idAASLocal::ShutdownRoutingCache()
{
int i;
for( i = 0; i < file->GetNumClusters(); i++ )
{
DeleteClusterCache( i );
}
DeletePortalCache();
Mem_Free( areaCacheIndex );
areaCacheIndex = NULL;
areaCacheIndexSize = 0;
Mem_Free( portalCacheIndex );
portalCacheIndex = NULL;
portalCacheIndexSize = 0;
Mem_Free( areaUpdate );
areaUpdate = NULL;
Mem_Free( portalUpdate );
portalUpdate = NULL;
Mem_Free( goalAreaTravelTimes );
goalAreaTravelTimes = NULL;
cacheListStart = cacheListEnd = NULL;
totalCacheMemory = 0;
}
/*
============
idAASLocal::SetupRouting
============
*/
bool idAASLocal::SetupRouting()
{
CalculateAreaTravelTimes();
SetupRoutingCache();
return true;
}
/*
============
idAASLocal::ShutdownRouting
============
*/
void idAASLocal::ShutdownRouting()
{
DeleteAreaTravelTimes();
ShutdownRoutingCache();
}
/*
============
idAASLocal::RoutingStats
============
*/
void idAASLocal::RoutingStats() const
{
idRoutingCache* cache;
int numAreaCache, numPortalCache;
int totalAreaCacheMemory, totalPortalCacheMemory;
numAreaCache = numPortalCache = 0;
totalAreaCacheMemory = totalPortalCacheMemory = 0;
for( cache = cacheListStart; cache; cache = cache->time_next )
{
if( cache->type == CACHETYPE_AREA )
{
numAreaCache++;
totalAreaCacheMemory += sizeof( idRoutingCache ) + cache->size * ( sizeof( unsigned short ) + sizeof( byte ) );
}
else
{
numPortalCache++;
totalPortalCacheMemory += sizeof( idRoutingCache ) + cache->size * ( sizeof( unsigned short ) + sizeof( byte ) );
}
}
gameLocal.Printf( "%6d area cache (%d KB)\n", numAreaCache, totalAreaCacheMemory >> 10 );
gameLocal.Printf( "%6d portal cache (%d KB)\n", numPortalCache, totalPortalCacheMemory >> 10 );
gameLocal.Printf( "%6d total cache (%d KB)\n", numAreaCache + numPortalCache, totalCacheMemory >> 10 );
gameLocal.Printf( "%6d area travel times (%d KB)\n", numAreaTravelTimes, ( numAreaTravelTimes * sizeof( unsigned short ) ) >> 10 );
gameLocal.Printf( "%6d area cache entries (%d KB)\n", areaCacheIndexSize, ( areaCacheIndexSize * sizeof( idRoutingCache* ) ) >> 10 );
gameLocal.Printf( "%6d portal cache entries (%d KB)\n", portalCacheIndexSize, ( portalCacheIndexSize * sizeof( idRoutingCache* ) ) >> 10 );
}
/*
============
idAASLocal::RemoveRoutingCacheUsingArea
============
*/
void idAASLocal::RemoveRoutingCacheUsingArea( int areaNum )
{
int clusterNum;
clusterNum = file->GetArea( areaNum ).cluster;
if( clusterNum > 0 )
{
// remove all the cache in the cluster the area is in
DeleteClusterCache( clusterNum );
}
else
{
// if this is a portal remove all cache in both the front and back cluster
DeleteClusterCache( file->GetPortal( -clusterNum ).clusters[0] );
DeleteClusterCache( file->GetPortal( -clusterNum ).clusters[1] );
}
DeletePortalCache();
}
/*
============
idAASLocal::DisableArea
============
*/
void idAASLocal::DisableArea( int areaNum )
{
assert( areaNum > 0 && areaNum < file->GetNumAreas() );
if( file->GetArea( areaNum ).travelFlags & TFL_INVALID )
{
return;
}
file->SetAreaTravelFlag( areaNum, TFL_INVALID );
RemoveRoutingCacheUsingArea( areaNum );
}
/*
============
idAASLocal::EnableArea
============
*/
void idAASLocal::EnableArea( int areaNum )
{
assert( areaNum > 0 && areaNum < file->GetNumAreas() );
if( !( file->GetArea( areaNum ).travelFlags & TFL_INVALID ) )
{
return;
}
file->RemoveAreaTravelFlag( areaNum, TFL_INVALID );
RemoveRoutingCacheUsingArea( areaNum );
}
/*
============
idAASLocal::SetAreaState_r
============
*/
bool idAASLocal::SetAreaState_r( int nodeNum, const idBounds& bounds, const int areaContents, bool disabled )
{
int res;
const aasNode_t* node;
bool foundClusterPortal = false;
while( nodeNum != 0 )
{
if( nodeNum < 0 )
{
// if this area is a cluster portal
if( file->GetArea( -nodeNum ).contents & areaContents )
{
if( disabled )
{
DisableArea( -nodeNum );
}
else
{
EnableArea( -nodeNum );
}
foundClusterPortal |= true;
}
break;
}
node = &file->GetNode( nodeNum );
res = bounds.PlaneSide( file->GetPlane( node->planeNum ) );
if( res == PLANESIDE_BACK )
{
nodeNum = node->children[1];
}
else if( res == PLANESIDE_FRONT )
{
nodeNum = node->children[0];
}
else
{
foundClusterPortal |= SetAreaState_r( node->children[1], bounds, areaContents, disabled );
nodeNum = node->children[0];
}
}
return foundClusterPortal;
}
/*
============
idAASLocal::SetAreaState
============
*/
bool idAASLocal::SetAreaState( const idBounds& bounds, const int areaContents, bool disabled )
{
idBounds expBounds;
if( !file )
{
return false;
}
expBounds[0] = bounds[0] - file->GetSettings().boundingBoxes[0][1];
expBounds[1] = bounds[1] - file->GetSettings().boundingBoxes[0][0];
// find all areas within or touching the bounds with the given contents and disable/enable them for routing
return SetAreaState_r( 1, expBounds, areaContents, disabled );
}
/*
============
idAASLocal::GetBoundsAreas_r
============
*/
void idAASLocal::GetBoundsAreas_r( int nodeNum, const idBounds& bounds, idList<int>& areas ) const
{
int res;
const aasNode_t* node;
while( nodeNum != 0 )
{
if( nodeNum < 0 )
{
areas.Append( -nodeNum );
break;
}
node = &file->GetNode( nodeNum );
res = bounds.PlaneSide( file->GetPlane( node->planeNum ) );
if( res == PLANESIDE_BACK )
{
nodeNum = node->children[1];
}
else if( res == PLANESIDE_FRONT )
{
nodeNum = node->children[0];
}
else
{
GetBoundsAreas_r( node->children[1], bounds, areas );
nodeNum = node->children[0];
}
}
}
/*
============
idAASLocal::SetObstacleState
============
*/
void idAASLocal::SetObstacleState( const idRoutingObstacle* obstacle, bool enable )
{
int i;
const aasArea_t* area;
idReachability* reach, *rev_reach;
bool inside;
for( i = 0; i < obstacle->areas.Num(); i++ )
{
RemoveRoutingCacheUsingArea( obstacle->areas[i] );
area = &file->GetArea( obstacle->areas[i] );
for( rev_reach = area->rev_reach; rev_reach; rev_reach = rev_reach->rev_next )
{
if( rev_reach->travelType & TFL_INVALID )
{
continue;
}
inside = false;
if( obstacle->bounds.ContainsPoint( rev_reach->end ) )
{
inside = true;
}
else
{
for( reach = area->reach; reach; reach = reach->next )
{
if( obstacle->bounds.LineIntersection( rev_reach->end, reach->start ) )
{
inside = true;
break;
}
}
}
if( inside )
{
if( enable )
{
rev_reach->disableCount--;
if( rev_reach->disableCount <= 0 )
{
rev_reach->travelType &= ~TFL_INVALID;
rev_reach->disableCount = 0;
}
}
else
{
rev_reach->travelType |= TFL_INVALID;
rev_reach->disableCount++;
}
}
}
}
}
/*
============
idAASLocal::AddObstacle
============
*/
aasHandle_t idAASLocal::AddObstacle( const idBounds& bounds )
{
idRoutingObstacle* obstacle;
if( !file )
{
return -1;
}
obstacle = new( TAG_AAS ) idRoutingObstacle;
obstacle->bounds[0] = bounds[0] - file->GetSettings().boundingBoxes[0][1];
obstacle->bounds[1] = bounds[1] - file->GetSettings().boundingBoxes[0][0];
GetBoundsAreas_r( 1, obstacle->bounds, obstacle->areas );
SetObstacleState( obstacle, true );
obstacleList.Append( obstacle );
return obstacleList.Num() - 1;
}
/*
============
idAASLocal::RemoveObstacle
============
*/
void idAASLocal::RemoveObstacle( const aasHandle_t handle )
{
if( !file )
{
return;
}
if( ( handle >= 0 ) && ( handle < obstacleList.Num() ) )
{
SetObstacleState( obstacleList[handle], false );
delete obstacleList[handle];
obstacleList.RemoveIndex( handle );
}
}
/*
============
idAASLocal::RemoveAllObstacles
============
*/
void idAASLocal::RemoveAllObstacles()
{
int i;
if( !file )
{
return;
}
for( i = 0; i < obstacleList.Num(); i++ )
{
SetObstacleState( obstacleList[i], false );
delete obstacleList[i];
}
obstacleList.Clear();
}
/*
============
idAASLocal::LinkCache
link the cache in the cache list sorted from oldest to newest cache
============
*/
void idAASLocal::LinkCache( idRoutingCache* cache ) const
{
// if the cache is already linked
if( cache->time_next || cache->time_prev || cacheListStart == cache )
{
UnlinkCache( cache );
}
totalCacheMemory += cache->Size();
// add cache to the end of the list
cache->time_next = NULL;
cache->time_prev = cacheListEnd;
if( cacheListEnd )
{
cacheListEnd->time_next = cache;
}
cacheListEnd = cache;
if( !cacheListStart )
{
cacheListStart = cache;
}
}
/*
============
idAASLocal::UnlinkCache
============
*/
void idAASLocal::UnlinkCache( idRoutingCache* cache ) const
{
totalCacheMemory -= cache->Size();
// unlink the cache
if( cache->time_next )
{
cache->time_next->time_prev = cache->time_prev;
}
else
{
cacheListEnd = cache->time_prev;
}
if( cache->time_prev )
{
cache->time_prev->time_next = cache->time_next;
}
else
{
cacheListStart = cache->time_next;
}
cache->time_next = cache->time_prev = NULL;
}
/*
============
idAASLocal::DeleteOldestCache
============
*/
void idAASLocal::DeleteOldestCache() const
{
idRoutingCache* cache;
assert( cacheListStart );
// unlink the oldest cache
cache = cacheListStart;
UnlinkCache( cache );
// unlink the oldest cache from the area or portal cache index
if( cache->next )
{
cache->next->prev = cache->prev;
}
if( cache->prev )
{
cache->prev->next = cache->next;
}
else if( cache->type == CACHETYPE_AREA )
{
areaCacheIndex[cache->cluster][ClusterAreaNum( cache->cluster, cache->areaNum )] = cache->next;
}
else if( cache->type == CACHETYPE_PORTAL )
{
portalCacheIndex[cache->areaNum] = cache->next;
}
delete cache;
}
/*
============
idAASLocal::GetAreaReachability
============
*/
idReachability* idAASLocal::GetAreaReachability( int areaNum, int reachabilityNum ) const
{
idReachability* reach;
for( reach = file->GetArea( areaNum ).reach; reach; reach = reach->next )
{
if( --reachabilityNum < 0 )
{
return reach;
}
}
return NULL;
}
/*
============
idAASLocal::ClusterAreaNum
============
*/
ID_INLINE int idAASLocal::ClusterAreaNum( int clusterNum, int areaNum ) const
{
int side, areaCluster;
areaCluster = file->GetArea( areaNum ).cluster;
if( areaCluster > 0 )
{
return file->GetArea( areaNum ).clusterAreaNum;
}
else
{
side = file->GetPortal( -areaCluster ).clusters[0] != clusterNum;
return file->GetPortal( -areaCluster ).clusterAreaNum[side];
}
}
/*
============
idAASLocal::UpdateAreaRoutingCache
============
*/
void idAASLocal::UpdateAreaRoutingCache( idRoutingCache* areaCache ) const
{
int i, nextAreaNum, cluster, badTravelFlags, clusterAreaNum, numReachableAreas;
unsigned short t, startAreaTravelTimes[MAX_REACH_PER_AREA];
idRoutingUpdate* updateListStart, *updateListEnd, *curUpdate, *nextUpdate;
idReachability* reach;
const aasArea_t* nextArea;
// number of reachability areas within this cluster
numReachableAreas = file->GetCluster( areaCache->cluster ).numReachableAreas;
// number of the start area within the cluster
clusterAreaNum = ClusterAreaNum( areaCache->cluster, areaCache->areaNum );
if( clusterAreaNum >= numReachableAreas )
{
return;
}
areaCache->travelTimes[clusterAreaNum] = areaCache->startTravelTime;
badTravelFlags = ~areaCache->travelFlags;
memset( startAreaTravelTimes, 0, sizeof( startAreaTravelTimes ) );
// initialize first update
curUpdate = &areaUpdate[clusterAreaNum];
curUpdate->areaNum = areaCache->areaNum;
curUpdate->areaTravelTimes = startAreaTravelTimes;
curUpdate->tmpTravelTime = areaCache->startTravelTime;
curUpdate->next = NULL;
curUpdate->prev = NULL;
updateListStart = curUpdate;
updateListEnd = curUpdate;
// while there are updates in the list
while( updateListStart )
{
curUpdate = updateListStart;
if( curUpdate->next )
{
curUpdate->next->prev = NULL;
}
else
{
updateListEnd = NULL;
}
updateListStart = curUpdate->next;
curUpdate->isInList = false;
for( i = 0, reach = file->GetArea( curUpdate->areaNum ).rev_reach; reach; reach = reach->rev_next, i++ )
{
// if the reachability uses an undesired travel type
if( reach->travelType & badTravelFlags )
{
continue;
}
// next area the reversed reachability leads to
nextAreaNum = reach->fromAreaNum;
nextArea = &file->GetArea( nextAreaNum );
// if traveling through the next area requires an undesired travel flag
if( nextArea->travelFlags & badTravelFlags )
{
continue;
}
// get the cluster number of the area
cluster = nextArea->cluster;
// don't leave the cluster, however do flood into cluster portals
if( cluster > 0 && cluster != areaCache->cluster )
{
continue;
}
// get the number of the area in the cluster
clusterAreaNum = ClusterAreaNum( areaCache->cluster, nextAreaNum );
if( clusterAreaNum >= numReachableAreas )
{
continue; // should never happen
}
assert( clusterAreaNum < areaCache->size );
// time already travelled plus the traveltime through the current area
// plus the travel time of the reachability towards the next area
t = curUpdate->tmpTravelTime + curUpdate->areaTravelTimes[i] + reach->travelTime;
if( !areaCache->travelTimes[clusterAreaNum] || t < areaCache->travelTimes[clusterAreaNum] )
{
areaCache->travelTimes[clusterAreaNum] = t;
areaCache->reachabilities[clusterAreaNum] = reach->number; // reversed reachability used to get into this area
nextUpdate = &areaUpdate[clusterAreaNum];
nextUpdate->areaNum = nextAreaNum;
nextUpdate->tmpTravelTime = t;
nextUpdate->areaTravelTimes = reach->areaTravelTimes;
// if we are not allowed to fly
if( badTravelFlags & TFL_FLY )
{
// avoid areas near ledges
if( file->GetArea( nextAreaNum ).flags & AREA_LEDGE )
{
nextUpdate->tmpTravelTime += LEDGE_TRAVELTIME_PANALTY;
}
}
if( !nextUpdate->isInList )
{
nextUpdate->next = NULL;
nextUpdate->prev = updateListEnd;
if( updateListEnd )
{
updateListEnd->next = nextUpdate;
}
else
{
updateListStart = nextUpdate;
}
updateListEnd = nextUpdate;
nextUpdate->isInList = true;
}
}
}
}
}
/*
============
idAASLocal::GetAreaRoutingCache
============
*/
idRoutingCache* idAASLocal::GetAreaRoutingCache( int clusterNum, int areaNum, int travelFlags ) const
{
int clusterAreaNum;
idRoutingCache* cache, *clusterCache;
// number of the area in the cluster
clusterAreaNum = ClusterAreaNum( clusterNum, areaNum );
// pointer to the cache for the area in the cluster
clusterCache = areaCacheIndex[clusterNum][clusterAreaNum];
// check if cache without undesired travel flags already exists
for( cache = clusterCache; cache; cache = cache->next )
{
if( cache->travelFlags == travelFlags )
{
break;
}
}
// if no cache found
if( !cache )
{
cache = new( TAG_AAS ) idRoutingCache( file->GetCluster( clusterNum ).numReachableAreas );
cache->type = CACHETYPE_AREA;
cache->cluster = clusterNum;
cache->areaNum = areaNum;
cache->startTravelTime = 1;
cache->travelFlags = travelFlags;
cache->prev = NULL;
cache->next = clusterCache;
if( clusterCache )
{
clusterCache->prev = cache;
}
areaCacheIndex[clusterNum][clusterAreaNum] = cache;
UpdateAreaRoutingCache( cache );
}
LinkCache( cache );
return cache;
}
/*
============
idAASLocal::UpdatePortalRoutingCache
============
*/
void idAASLocal::UpdatePortalRoutingCache( idRoutingCache* portalCache ) const
{
int i, portalNum, clusterAreaNum;
unsigned short t;
const aasPortal_t* portal;
const aasCluster_t* cluster;
idRoutingCache* cache;
idRoutingUpdate* updateListStart, *updateListEnd, *curUpdate, *nextUpdate;
curUpdate = &portalUpdate[ file->GetNumPortals() ];
curUpdate->cluster = portalCache->cluster;
curUpdate->areaNum = portalCache->areaNum;
curUpdate->tmpTravelTime = portalCache->startTravelTime;
//put the area to start with in the current read list
curUpdate->next = NULL;
curUpdate->prev = NULL;
updateListStart = curUpdate;
updateListEnd = curUpdate;
// while there are updates in the current list
while( updateListStart )
{
curUpdate = updateListStart;
// remove the current update from the list
if( curUpdate->next )
{
curUpdate->next->prev = NULL;
}
else
{
updateListEnd = NULL;
}
updateListStart = curUpdate->next;
// current update is removed from the list
curUpdate->isInList = false;
cluster = &file->GetCluster( curUpdate->cluster );
cache = GetAreaRoutingCache( curUpdate->cluster, curUpdate->areaNum, portalCache->travelFlags );
// take all portals of the cluster
for( i = 0; i < cluster->numPortals; i++ )
{
portalNum = file->GetPortalIndex( cluster->firstPortal + i );
assert( portalNum < portalCache->size );
portal = &file->GetPortal( portalNum );
clusterAreaNum = ClusterAreaNum( curUpdate->cluster, portal->areaNum );
if( clusterAreaNum >= cluster->numReachableAreas )
{
continue;
}
t = cache->travelTimes[clusterAreaNum];
if( t == 0 )
{
continue;
}
t += curUpdate->tmpTravelTime;
if( !portalCache->travelTimes[portalNum] || t < portalCache->travelTimes[portalNum] )
{
portalCache->travelTimes[portalNum] = t;
portalCache->reachabilities[portalNum] = cache->reachabilities[clusterAreaNum];
nextUpdate = &portalUpdate[portalNum];
if( portal->clusters[0] == curUpdate->cluster )
{
nextUpdate->cluster = portal->clusters[1];
}
else
{
nextUpdate->cluster = portal->clusters[0];
}
nextUpdate->areaNum = portal->areaNum;
// add travel time through the actual portal area for the next update
nextUpdate->tmpTravelTime = t + portal->maxAreaTravelTime;
if( !nextUpdate->isInList )
{
nextUpdate->next = NULL;
nextUpdate->prev = updateListEnd;
if( updateListEnd )
{
updateListEnd->next = nextUpdate;
}
else
{
updateListStart = nextUpdate;
}
updateListEnd = nextUpdate;
nextUpdate->isInList = true;
}
}
}
}
}
/*
============
idAASLocal::GetPortalRoutingCache
============
*/
idRoutingCache* idAASLocal::GetPortalRoutingCache( int clusterNum, int areaNum, int travelFlags ) const
{
idRoutingCache* cache;
// check if cache without undesired travel flags already exists
for( cache = portalCacheIndex[areaNum]; cache; cache = cache->next )
{
if( cache->travelFlags == travelFlags )
{
break;
}
}
// if no cache found
if( !cache )
{
cache = new( TAG_AAS ) idRoutingCache( file->GetNumPortals() );
cache->type = CACHETYPE_PORTAL;
cache->cluster = clusterNum;
cache->areaNum = areaNum;
cache->startTravelTime = 1;
cache->travelFlags = travelFlags;
cache->prev = NULL;
cache->next = portalCacheIndex[areaNum];
if( portalCacheIndex[areaNum] )
{
portalCacheIndex[areaNum]->prev = cache;
}
portalCacheIndex[areaNum] = cache;
UpdatePortalRoutingCache( cache );
}
LinkCache( cache );
return cache;
}
/*
============
idAASLocal::RouteToGoalArea
============
*/
bool idAASLocal::RouteToGoalArea( int areaNum, const idVec3 origin, int goalAreaNum, int travelFlags, int& travelTime, idReachability** reach ) const
{
int clusterNum, goalClusterNum, portalNum, i, clusterAreaNum;
unsigned short int t, bestTime;
const aasPortal_t* portal;
const aasCluster_t* cluster;
idRoutingCache* areaCache, *portalCache, *clusterCache;
idReachability* bestReach, *r, *nextr;
travelTime = 0;
*reach = NULL;
if( !file )
{
return false;
}
if( areaNum == goalAreaNum )
{
return true;
}
if( areaNum <= 0 || areaNum >= file->GetNumAreas() )
{
gameLocal.Printf( "RouteToGoalArea: areaNum %d out of range\n", areaNum );
return false;
}
if( goalAreaNum <= 0 || goalAreaNum >= file->GetNumAreas() )
{
gameLocal.Printf( "RouteToGoalArea: goalAreaNum %d out of range\n", goalAreaNum );
return false;
}
while( totalCacheMemory > MAX_ROUTING_CACHE_MEMORY )
{
DeleteOldestCache();
}
clusterNum = file->GetArea( areaNum ).cluster;
goalClusterNum = file->GetArea( goalAreaNum ).cluster;
// if the source area is a cluster portal, read directly from the portal cache
if( clusterNum < 0 )
{
// if the goal area is a portal
if( goalClusterNum < 0 )
{
// just assume the goal area is part of the front cluster
portal = &file->GetPortal( -goalClusterNum );
goalClusterNum = portal->clusters[0];
}
// get the portal routing cache
portalCache = GetPortalRoutingCache( goalClusterNum, goalAreaNum, travelFlags );
*reach = GetAreaReachability( areaNum, portalCache->reachabilities[-clusterNum] );
travelTime = portalCache->travelTimes[-clusterNum] + AreaTravelTime( areaNum, origin, ( *reach )->start );
return true;
}
bestTime = 0;
bestReach = NULL;
// check if the goal area is a portal of the source area cluster
if( goalClusterNum < 0 )
{
portal = &file->GetPortal( -goalClusterNum );
if( portal->clusters[0] == clusterNum || portal->clusters[1] == clusterNum )
{
goalClusterNum = clusterNum;
}
}
// if both areas are in the same cluster
if( clusterNum > 0 && goalClusterNum > 0 && clusterNum == goalClusterNum )
{
clusterCache = GetAreaRoutingCache( clusterNum, goalAreaNum, travelFlags );
clusterAreaNum = ClusterAreaNum( clusterNum, areaNum );
if( clusterCache->travelTimes[clusterAreaNum] )
{
bestReach = GetAreaReachability( areaNum, clusterCache->reachabilities[clusterAreaNum] );
bestTime = clusterCache->travelTimes[clusterAreaNum] + AreaTravelTime( areaNum, origin, bestReach->start );
}
else
{
clusterCache = NULL;
}
}
else
{
clusterCache = NULL;
}
clusterNum = file->GetArea( areaNum ).cluster;
goalClusterNum = file->GetArea( goalAreaNum ).cluster;
// if the goal area is a portal
if( goalClusterNum < 0 )
{
// just assume the goal area is part of the front cluster
portal = &file->GetPortal( -goalClusterNum );
goalClusterNum = portal->clusters[0];
}
// get the portal routing cache
portalCache = GetPortalRoutingCache( goalClusterNum, goalAreaNum, travelFlags );
// the cluster the area is in
cluster = &file->GetCluster( clusterNum );
// current area inside the current cluster
clusterAreaNum = ClusterAreaNum( clusterNum, areaNum );
// if the area is not a reachable area
if( clusterAreaNum >= cluster->numReachableAreas )
{
return false;
}
// find the portal of the source area cluster leading towards the goal area
for( i = 0; i < cluster->numPortals; i++ )
{
portalNum = file->GetPortalIndex( cluster->firstPortal + i );
// if the goal area isn't reachable from the portal
if( !portalCache->travelTimes[portalNum] )
{
continue;
}
portal = &file->GetPortal( portalNum );
// get the cache of the portal area
areaCache = GetAreaRoutingCache( clusterNum, portal->areaNum, travelFlags );
// if the portal is not reachable from this area
if( !areaCache->travelTimes[clusterAreaNum] )
{
continue;
}
r = GetAreaReachability( areaNum, areaCache->reachabilities[clusterAreaNum] );
if( clusterCache )
{
// if the next reachability from the portal leads back into the cluster
nextr = GetAreaReachability( portal->areaNum, portalCache->reachabilities[portalNum] );
if( file->GetArea( nextr->toAreaNum ).cluster < 0 || file->GetArea( nextr->toAreaNum ).cluster == clusterNum )
{
continue;
}
}
// the total travel time is the travel time from the portal area to the goal area
// plus the travel time from the source area towards the portal area
t = portalCache->travelTimes[portalNum] + areaCache->travelTimes[clusterAreaNum];
// NOTE: Should add the exact travel time through the portal area.
// However we add the largest travel time through the portal area.
// We cannot directly calculate the exact travel time through the portal area
// because the reachability used to travel into the portal area is not known.
t += portal->maxAreaTravelTime;
// if the time is better than the one already found
if( !bestTime || t < bestTime )
{
bestReach = r;
bestTime = t;
}
}
if( !bestReach )
{
return false;
}
*reach = bestReach;
travelTime = bestTime;
return true;
}
/*
============
idAASLocal::TravelTimeToGoalArea
============
*/
int idAASLocal::TravelTimeToGoalArea( int areaNum, const idVec3& origin, int goalAreaNum, int travelFlags ) const
{
int travelTime;
idReachability* reach;
if( !file )
{
return 0;
}
if( !RouteToGoalArea( areaNum, origin, goalAreaNum, travelFlags, travelTime, &reach ) )
{
return 0;
}
return travelTime;
}
/*
============
idAASLocal::FindNearestGoal
============
*/
bool idAASLocal::FindNearestGoal( aasGoal_t& goal, int areaNum, const idVec3 origin, const idVec3& target, int travelFlags, aasObstacle_t* obstacles, int numObstacles, idAASCallback& callback ) const
{
int i, j, k, badTravelFlags, nextAreaNum, bestAreaNum;
unsigned short t, bestTravelTime;
idRoutingUpdate* updateListStart, *updateListEnd, *curUpdate, *nextUpdate;
idReachability* reach;
const aasArea_t* nextArea;
idVec3 v1, v2, p;
float targetDist, dist;
if( file == NULL || areaNum <= 0 )
{
goal.areaNum = areaNum;
goal.origin = origin;
return false;
}
// if the first area is valid goal, just return the origin
if( callback.TestArea( this, areaNum ) )
{
goal.areaNum = areaNum;
goal.origin = origin;
return true;
}
// setup obstacles
for( k = 0; k < numObstacles; k++ )
{
obstacles[k].expAbsBounds[0] = obstacles[k].absBounds[0] - file->GetSettings().boundingBoxes[0][1];
obstacles[k].expAbsBounds[1] = obstacles[k].absBounds[1] - file->GetSettings().boundingBoxes[0][0];
}
badTravelFlags = ~travelFlags;
SIMDProcessor->Memset( goalAreaTravelTimes, 0, file->GetNumAreas() * sizeof( unsigned short ) );
targetDist = ( target - origin ).Length();
// initialize first update
curUpdate = &areaUpdate[areaNum];
curUpdate->areaNum = areaNum;
curUpdate->tmpTravelTime = 0;
curUpdate->start = origin;
curUpdate->next = NULL;
curUpdate->prev = NULL;
updateListStart = curUpdate;
updateListEnd = curUpdate;
bestTravelTime = 0;
bestAreaNum = 0;
// while there are updates in the list
while( updateListStart )
{
curUpdate = updateListStart;
if( curUpdate->next )
{
curUpdate->next->prev = NULL;
}
else
{
updateListEnd = NULL;
}
updateListStart = curUpdate->next;
curUpdate->isInList = false;
// if we already found a closer location
if( bestTravelTime && curUpdate->tmpTravelTime >= bestTravelTime )
{
continue;
}
for( i = 0, reach = file->GetArea( curUpdate->areaNum ).reach; reach; reach = reach->next, i++ )
{
// if the reachability uses an undesired travel type
if( reach->travelType & badTravelFlags )
{
continue;
}
// next area the reversed reachability leads to
nextAreaNum = reach->toAreaNum;
nextArea = &file->GetArea( nextAreaNum );
// if traveling through the next area requires an undesired travel flag
if( nextArea->travelFlags & badTravelFlags )
{
continue;
}
t = curUpdate->tmpTravelTime +
AreaTravelTime( curUpdate->areaNum, curUpdate->start, reach->start ) +
reach->travelTime;
// project target origin onto movement vector through the area
v1 = reach->end - curUpdate->start;
v1.Normalize();
v2 = target - curUpdate->start;
p = curUpdate->start + ( v2 * v1 ) * v1;
// get the point on the path closest to the target
for( j = 0; j < 3; j++ )
{
if( ( p[j] > curUpdate->start[j] + 0.1f && p[j] > reach->end[j] + 0.1f ) ||
( p[j] < curUpdate->start[j] - 0.1f && p[j] < reach->end[j] - 0.1f ) )
{
break;
}
}
if( j >= 3 )
{
dist = ( target - p ).Length();
}
else
{
dist = ( target - reach->end ).Length();
}
// avoid moving closer to the target
if( dist < targetDist )
{
t += ( targetDist - dist ) * 10;
}
// if we already found a closer location
if( bestTravelTime && t >= bestTravelTime )
{
continue;
}
// if this is not the best path towards the next area
if( goalAreaTravelTimes[nextAreaNum] && t >= goalAreaTravelTimes[nextAreaNum] )
{
continue;
}
// path may not go through any obstacles
for( k = 0; k < numObstacles; k++ )
{
// if the movement vector intersects the expanded obstacle bounds
if( obstacles[k].expAbsBounds.LineIntersection( curUpdate->start, reach->end ) )
{
break;
}
}
if( k < numObstacles )
{
continue;
}
goalAreaTravelTimes[nextAreaNum] = t;
nextUpdate = &areaUpdate[nextAreaNum];
nextUpdate->areaNum = nextAreaNum;
nextUpdate->tmpTravelTime = t;
nextUpdate->start = reach->end;
// if we are not allowed to fly
if( badTravelFlags & TFL_FLY )
{
// avoid areas near ledges
if( file->GetArea( nextAreaNum ).flags & AREA_LEDGE )
{
nextUpdate->tmpTravelTime += LEDGE_TRAVELTIME_PANALTY;
}
}
if( !nextUpdate->isInList )
{
nextUpdate->next = NULL;
nextUpdate->prev = updateListEnd;
if( updateListEnd )
{
updateListEnd->next = nextUpdate;
}
else
{
updateListStart = nextUpdate;
}
updateListEnd = nextUpdate;
nextUpdate->isInList = true;
}
// don't put goal near a ledge
if( !( nextArea->flags & AREA_LEDGE ) )
{
// add travel time through the area
t += AreaTravelTime( reach->toAreaNum, reach->end, nextArea->center );
if( !bestTravelTime || t < bestTravelTime )
{
// if the area is not visible to the target
if( callback.TestArea( this, reach->toAreaNum ) )
{
bestTravelTime = t;
bestAreaNum = reach->toAreaNum;
}
}
}
}
}
if( bestAreaNum )
{
goal.areaNum = bestAreaNum;
goal.origin = AreaCenter( bestAreaNum );
return true;
}
return false;
}