mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-12 21:41:48 +00:00
264ffcb6f7
Just fix some typos.
89 lines
3.2 KiB
C++
89 lines
3.2 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __CMDARGS_H__
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#define __CMDARGS_H__
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/*
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===============================================================================
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Command arguments.
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===============================================================================
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*/
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class idCmdArgs
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{
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public:
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idCmdArgs()
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{
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argc = 0;
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}
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idCmdArgs( const char* text, bool keepAsStrings )
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{
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TokenizeString( text, keepAsStrings );
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}
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void operator=( const idCmdArgs& args );
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// The functions that execute commands get their parameters with these functions.
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int Argc() const
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{
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return argc;
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}
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// Argv() will return an empty string, not NULL if arg >= argc.
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const char* Argv( int arg ) const
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{
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return ( arg >= 0 && arg < argc ) ? argv[arg] : "";
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}
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// Returns a single string containing argv(start) to argv(end)
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// escapeArgs is a fugly way to put the string back into a state ready to tokenize again
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const char* Args( int start = 1, int end = -1, bool escapeArgs = false ) const;
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// Takes a null terminated string and breaks the string up into arg tokens.
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// Does not need to be /n terminated.
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// Set keepAsStrings to true to only separate tokens from whitespace and comments, ignoring punctuation
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void TokenizeString( const char* text, bool keepAsStrings );
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void AppendArg( const char* text );
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void Clear()
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{
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argc = 0;
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}
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const char* const* GetArgs( int* argc );
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private:
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static const int MAX_COMMAND_ARGS = 64;
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static const int MAX_COMMAND_STRING = 2 * MAX_STRING_CHARS;
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int argc; // number of arguments
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char* argv[MAX_COMMAND_ARGS]; // points into tokenized
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char tokenized[MAX_COMMAND_STRING]; // will have 0 bytes inserted
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};
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#endif /* !__CMDARGS_H__ */
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