doom3-bfg/neo/renderer/OpenGL
2020-11-30 18:27:06 +01:00
..
BufferObject_GL.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Framebuffer_GL.cpp Fixed all known problems with sRGB -> linear RGB conversions (fog, GUIs, screen effects) 2020-05-15 16:25:36 +02:00
Image_GL.cpp First time that multiple environment probes work 2020-05-17 17:37:06 +02:00
RenderBackend_GL.cpp Merge branch 'master' into PBR2 2020-07-14 18:40:48 +02:00
RenderDebug_GL.cpp Autospawn env probes in the center of BSP areas 2020-11-30 18:27:06 +01:00
RenderProgs_GL.cpp Fixed OpenGL backend, Added r_usePBR to toggle Image Based Lighting 2019-11-22 18:25:33 +01:00