doom3-bfg/neo/d3xp/PlayerIcon.h

67 lines
2.3 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __PLAYERICON_H__
#define __PLAYERICON_H__
typedef enum
{
ICON_LAG,
ICON_CHAT,
ICON_TEAM_RED,
ICON_TEAM_BLUE,
ICON_NONE
} playerIconType_t;
class idPlayerIcon
{
public:
public:
idPlayerIcon();
~idPlayerIcon();
void Draw( idPlayer* player, jointHandle_t joint );
void Draw( idPlayer* player, const idVec3& origin );
public:
playerIconType_t iconType;
renderEntity_t renderEnt;
qhandle_t iconHandle;
public:
void FreeIcon();
bool CreateIcon( idPlayer* player, playerIconType_t type, const char* mtr, const idVec3& origin, const idMat3& axis );
bool CreateIcon( idPlayer* player, playerIconType_t type, const idVec3& origin, const idMat3& axis );
void UpdateIcon( idPlayer* player, const idVec3& origin, const idMat3& axis );
};
#endif /* !_PLAYERICON_H_ */