doom3-bfg/base/renderprogs
numas13 71dc2bc90b Fix white soft shadows glitch
Assigning an integer to a float variable in HLSL causes undefined behaviour in RadeonSI/MESA.
2020-08-17 23:14:20 +03:00
..
_manifest.lua Fixed shader loading problems 2019-10-30 18:08:37 +01:00
ambient_lighting.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
ambient_lighting.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
ambient_lighting_IBL.ps.hlsl Fixed r_ssaoDebug 2020-05-10 12:58:14 +02:00
ambient_lighting_IBL.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
AmbientOcclusion_AO.ps.hlsl Improved filmic post processing 2020-05-12 23:38:32 +02:00
AmbientOcclusion_AO.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
AmbientOcclusion_blur.ps.hlsl Fixed r_ssaoDebug 2020-05-10 12:58:14 +02:00
AmbientOcclusion_blur.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
AmbientOcclusion_minify.ps.hlsl Applied new Astyle settings 2019-11-11 20:27:44 +01:00
AmbientOcclusion_minify.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
bink.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
bink.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
bink_gui.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
bink_gui.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
blendLight.ps.hlsl Fixed all known problems with sRGB -> linear RGB conversions (fog, GUIs, screen effects) 2020-05-15 16:25:36 +02:00
blendLight.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
bloodorb1_capture.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
bloodorb1_capture.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
bloodorb2_capture.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
bloodorb2_capture.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
bloodorb3_capture.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
bloodorb3_capture.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
bloodorb_draw.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
bloodorb_draw.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
BRDF.inc.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
bumpyenvironment.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
bumpyenvironment.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
bumpyenvironment_skinned.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
bumpyenvironment_skinned.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
color.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
color.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
colorProcess.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
colorProcess.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
debug_shadowmap.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
debug_shadowmap.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
DeepGBufferRadiosity_blur.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
DeepGBufferRadiosity_blur.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
DeepGBufferRadiosity_radiosity.ps.hlsl Applied new Astyle settings 2019-11-11 20:27:44 +01:00
DeepGBufferRadiosity_radiosity.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
depth.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
depth.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
depth_skinned.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
depth_skinned.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
environment.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
environment.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
environment_skinned.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
environment_skinned.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
enviroSuit.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
enviroSuit.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
fog.ps.hlsl Fixed all known problems with sRGB -> linear RGB conversions (fog, GUIs, screen effects) 2020-05-15 16:25:36 +02:00
fog.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
fog_skinned.ps.hlsl Fixed all known problems with sRGB -> linear RGB conversions (fog, GUIs, screen effects) 2020-05-15 16:25:36 +02:00
fog_skinned.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
fxaa.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
fxaa.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
gbuffer.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
gbuffer.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
global.inc.hlsl Fixed all known problems with sRGB -> linear RGB conversions (fog, GUIs, screen effects) 2020-05-15 16:25:36 +02:00
gui.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
gui.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
hdr_glare_chromatic.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
hdr_glare_chromatic.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
heathaze.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
heathaze.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
heatHazeWithMask.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
heatHazeWithMask.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
heatHazeWithMaskAndVertex.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
heatHazeWithMaskAndVertex.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
interaction.ps.hlsl Fixed several problems with the HDR light equations 2020-05-01 23:30:16 +02:00
interaction.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
interactionAmbient.ps.hlsl Fixed several problems with the HDR light equations 2020-05-01 23:30:16 +02:00
interactionAmbient.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
interactionAmbient_skinned.ps.hlsl Fixed several problems with the HDR light equations 2020-05-01 23:30:16 +02:00
interactionAmbient_skinned.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
interactionSM.ps.hlsl Fix white soft shadows glitch 2020-08-17 23:14:20 +03:00
interactionSM.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
motionBlur.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
motionBlur.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
postprocess.ps.hlsl First step at generating multiple env probes 2020-05-16 17:40:30 +02:00
postprocess.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
screen.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
screen.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
shadow.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
shadow.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
shadow_skinned.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
shadow_skinned.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
shadowDebug.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
shadowDebug.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
shadowDebug_skinned.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
shadowDebug_skinned.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
simpleshade.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
simpleshade.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
skinning.inc.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
skybox.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
skybox.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
SMAA.inc.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
SMAA_blending_weight_calc.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
SMAA_blending_weight_calc.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
SMAA_edge_detection.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
SMAA_edge_detection.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
SMAA_final.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
SMAA_final.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
stereoDeGhost.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
stereoDeGhost.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
stereoInterlace.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
stereoInterlace.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
stereoWarp.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
stereoWarp.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
texture.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
texture.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
texture_color.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
texture_color.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
texture_color_skinned.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
texture_color_skinned.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
texture_color_texgen.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
texture_color_texgen.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
tonemap.ps.hlsl Added Contrast Adaptive Sharpening (AMD) by Justin Marshal (IcedTech) 2020-05-13 21:13:43 +02:00
tonemap.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
vertex_color.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
vertex_color.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
wobblesky.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
wobblesky.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
zcullReconstruct.ps.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
zcullReconstruct.vs.hlsl Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00