mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 17:02:17 +00:00
138 lines
3.9 KiB
C++
138 lines
3.9 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __STRSTATIC_H__
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#define __STRSTATIC_H__
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/*
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================================================
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idStrStatic
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================================================
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*/
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template< int _size_ >
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class idStrStatic : public idStr
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{
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public:
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ID_INLINE void operator=( const idStrStatic& text )
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{
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// we should only get here when the types, including the size, are identical
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len = text.Length();
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memcpy( data, text.data, len + 1 );
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}
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// all idStr operators are overloaded and the idStr default constructor is called so that the
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// static buffer can be initialized in the body of the constructor before the data is ever
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// copied.
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ID_INLINE idStrStatic()
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{
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buffer[ 0 ] = '\0';
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SetStaticBuffer( buffer, _size_ );
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}
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ID_INLINE idStrStatic( const idStrStatic& text ) :
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idStr()
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{
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buffer[ 0 ] = '\0';
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SetStaticBuffer( buffer, _size_ );
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idStr::operator=( text );
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}
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ID_INLINE idStrStatic( const idStr& text ) :
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idStr()
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{
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buffer[ 0 ] = '\0';
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SetStaticBuffer( buffer, _size_ );
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idStr::operator=( text );
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}
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ID_INLINE idStrStatic( const idStrStatic& text, int start, int end ) :
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idStr()
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{
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buffer[ 0 ] = '\0';
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SetStaticBuffer( buffer, _size_ );
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CopyRange( text.c_str(), start, end );
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}
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ID_INLINE idStrStatic( const char* text ) :
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idStr()
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{
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buffer[ 0 ] = '\0';
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SetStaticBuffer( buffer, _size_ );
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idStr::operator=( text );
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}
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ID_INLINE idStrStatic( const char* text, int start, int end ) :
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idStr()
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{
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buffer[ 0 ] = '\0';
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SetStaticBuffer( buffer, _size_ );
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CopyRange( text, start, end );
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}
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ID_INLINE explicit idStrStatic( const bool b ) :
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idStr()
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{
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buffer[ 0 ] = '\0';
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SetStaticBuffer( buffer, _size_ );
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idStr::operator=( b );
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}
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ID_INLINE explicit idStrStatic( const char c ) :
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idStr()
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{
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buffer[ 0 ] = '\0';
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SetStaticBuffer( buffer, _size_ );
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idStr::operator=( c );
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}
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ID_INLINE explicit idStrStatic( const int i ) :
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idStr()
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{
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buffer[ 0 ] = '\0';
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SetStaticBuffer( buffer, _size_ );
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idStr::operator=( i );
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}
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ID_INLINE explicit idStrStatic( const unsigned u ) :
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idStr()
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{
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buffer[ 0 ] = '\0';
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SetStaticBuffer( buffer, _size_ );
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idStr::operator=( u );
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}
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ID_INLINE explicit idStrStatic( const float f ) :
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idStr()
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{
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buffer[ 0 ] = '\0';
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SetStaticBuffer( buffer, _size_ );
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idStr::operator=( f );
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}
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private:
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char buffer[ _size_ ];
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};
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#endif // __STRSTATIC_H__
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