mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-15 06:51:22 +00:00
331 lines
8.2 KiB
C++
331 lines
8.2 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __SWF_TEXTINSTANCE_H__
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#define __SWF_TEXTINSTANCE_H__
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struct subTimingWordData_t
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{
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subTimingWordData_t()
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{
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startTime = 0;
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forceBreak = false;
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}
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idStr phrase;
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int startTime;
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bool forceBreak;
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};
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class idSWFTextInstance
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{
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public:
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idSWFTextInstance();
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~idSWFTextInstance();
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void Init( idSWFEditText* editText, idSWF* _swf );
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idSWFScriptObject* GetScriptObject()
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{
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return &scriptObject;
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}
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bool GetHasDropShadow()
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{
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return useDropShadow;
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}
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bool HasStroke()
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{
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return useStroke;
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}
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float GetStrokeStrength()
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{
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return strokeStrength;
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}
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float GetStrokeWeight()
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{
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return strokeWeight;
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}
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// used for when text has random render mode set
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bool IsGeneratingRandomText()
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{
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return generatingText;
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}
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void StartRandomText( int time );
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idStr GetRandomText( int time );
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void StartParagraphText( int time );
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idStr GetParagraphText( int time );
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bool NeedsGenerateRandomText()
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{
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return triggerGenerate;
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}
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bool NeedsSoundPlayed();
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void ClearPlaySound()
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{
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needsSoundUpdate = false;
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}
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idStr GetSoundClip()
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{
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return soundClip;
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}
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void SetIgnoreColor( bool ignore )
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{
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ignoreColor = ignore;
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}
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void SetStrokeInfo( bool use, float strength = 0.75f, float weight = 1.75f );
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int CalcMaxScroll( int numLines = -1 );
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int CalcNumLines();
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// subtitle functions
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void SwitchSubtitleText( int time );
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bool UpdateSubtitle( int time );
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bool IsSubtitle()
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{
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return isSubtitle;
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}
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bool IsUpdatingSubtitle()
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{
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return subUpdating;
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}
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void SetSubEndIndex( int endChar, int time );
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int GetLastWordIndex()
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{
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return subLastWordIndex;
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}
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int GetPrevLastWordIndex()
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{
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return subPrevLastWordIndex;
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}
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void LastWordChanged( int wordCount, int time );
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void SetSubStartIndex( int value )
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{
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subCharStartIndex = value;
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}
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int GetSubEndIndex()
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{
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return subCharEndIndex;
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}
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int GetSubStartIndex()
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{
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return subCharStartIndex;
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}
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void SetSubNextStartIndex( int value );
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int GetApporoximateSubtitleBreak( int time );
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bool SubNeedsSwitch()
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{
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return subNeedsSwitch;
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}
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idStr GetPreviousText()
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{
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return subtitleText.c_str();
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}
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void SubtitleComplete();
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int GetSubAlignment()
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{
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return subAlign;
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}
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idStr GetSpeaker()
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{
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return subSpeaker.c_str();
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}
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void SubtitleCleanup();
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float GetTextLength();
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int GetInputStartChar( )
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{
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return inputTextStartChar;
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}
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void SetInputStartCharacter( int c )
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{
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inputTextStartChar = c;
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}
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const idSWFEditText* GetEditText() const
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{
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return editText;
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}
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void SetText( idStr val )
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{
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text = val;
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lengthCalculated = false;
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}
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// Removing the private access control statement due to cl 214702
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// Apparently MS's C++ compiler supports the newer C++ standard, and GCC supports C++03
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// In the new C++ standard, nested members of a friend class have access to private/protected members of the class granting friendship
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// In C++03, nested members defined in a friend class do NOT have access to private/protected members of the class granting friendship
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idSWFEditText* editText;
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idSWF* swf;
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// this text instance's script object
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idSWFScriptObject scriptObject;
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idStr text;
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idStr randomtext;
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idStr variable;
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swfColorRGBA_t color;
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bool visible;
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bool tooltip;
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int selectionStart;
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int selectionEnd;
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bool ignoreColor;
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int scroll;
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int scrollTime;
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int maxscroll;
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int maxLines;
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float glyphScale;
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swfRect_t bounds;
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float linespacing;
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bool shiftHeld;
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int lastInputTime;
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bool useDropShadow;
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bool useStroke;
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float strokeStrength;
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float strokeWeight;
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int textLength;
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bool lengthCalculated;
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swfTextRenderMode_t renderMode;
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bool generatingText;
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int rndSpotsVisible;
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int rndSpacesVisible;
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int charMultiplier;
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int textSpotsVisible;
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int rndTime;
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int startRndTime;
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int prevReplaceIndex;
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bool triggerGenerate;
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int renderDelay;
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bool scrollUpdate;
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idStr soundClip;
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bool needsSoundUpdate;
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idList<int, TAG_SWF> indexArray;
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idRandom2 rnd;
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// used for subtitles
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bool isSubtitle;
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int subLength;
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int subCharDisplayTime;
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int subAlign;
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bool subUpdating;
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int subCharStartIndex;
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int subNextStartIndex;
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int subCharEndIndex;
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int subDisplayTime;
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int subStartTime;
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int subSourceID;
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idStr subtitleText;
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bool subNeedsSwitch;
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bool subForceKillQueued;
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bool subForceKill;
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int subKillTimeDelay;
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int subSwitchTime;
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int subLastWordIndex;
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int subPrevLastWordIndex;
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idStr subSpeaker;
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bool subWaitClear;
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bool subInitialLine;
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// input text
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int inputTextStartChar;
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idList< subTimingWordData_t, TAG_SWF > subtitleTimingInfo;
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};
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/*
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================================================
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This is the prototype object that all the text instance script objects reference
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================================================
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*/
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class idSWFScriptObject_TextInstancePrototype : public idSWFScriptObject
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{
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public:
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idSWFScriptObject_TextInstancePrototype();
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//----------------------------------
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// Native Script Functions
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//----------------------------------
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#define SWF_TEXT_FUNCTION_DECLARE( x ) \
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class idSWFScriptFunction_##x : public idSWFScriptFunction_RefCounted { \
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public: \
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void AddRef() {} \
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void Release() {} \
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idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ); \
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} scriptFunction_##x;
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SWF_TEXT_FUNCTION_DECLARE( onKey );
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SWF_TEXT_FUNCTION_DECLARE( onChar );
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SWF_TEXT_FUNCTION_DECLARE( generateRnd );
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SWF_TEXT_FUNCTION_DECLARE( calcNumLines );
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SWF_NATIVE_VAR_DECLARE( text );
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SWF_NATIVE_VAR_DECLARE( autoSize );
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SWF_NATIVE_VAR_DECLARE( dropShadow );
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SWF_NATIVE_VAR_DECLARE( _stroke );
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SWF_NATIVE_VAR_DECLARE( _strokeStrength );
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SWF_NATIVE_VAR_DECLARE( _strokeWeight );
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SWF_NATIVE_VAR_DECLARE( variable );
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SWF_NATIVE_VAR_DECLARE( _alpha );
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SWF_NATIVE_VAR_DECLARE( textColor );
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SWF_NATIVE_VAR_DECLARE( _visible );
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SWF_NATIVE_VAR_DECLARE( scroll );
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SWF_NATIVE_VAR_DECLARE( maxscroll );
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SWF_NATIVE_VAR_DECLARE( selectionStart );
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SWF_NATIVE_VAR_DECLARE( selectionEnd );
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SWF_NATIVE_VAR_DECLARE( isTooltip );
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SWF_NATIVE_VAR_DECLARE( mode );
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SWF_NATIVE_VAR_DECLARE( delay );
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SWF_NATIVE_VAR_DECLARE( renderSound );
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SWF_NATIVE_VAR_DECLARE( updateScroll );
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SWF_NATIVE_VAR_DECLARE( subtitle );
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SWF_NATIVE_VAR_DECLARE( subtitleAlign );
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SWF_NATIVE_VAR_DECLARE( subtitleSourceID );
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SWF_NATIVE_VAR_DECLARE( subtitleSpeaker );
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SWF_NATIVE_VAR_DECLARE_READONLY( _textLength );
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SWF_TEXT_FUNCTION_DECLARE( subtitleSourceCheck );
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SWF_TEXT_FUNCTION_DECLARE( subtitleStart );
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SWF_TEXT_FUNCTION_DECLARE( subtitleLength );
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SWF_TEXT_FUNCTION_DECLARE( killSubtitle );
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SWF_TEXT_FUNCTION_DECLARE( forceKillSubtitle );
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SWF_TEXT_FUNCTION_DECLARE( subLastLine );
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SWF_TEXT_FUNCTION_DECLARE( addSubtitleInfo );
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SWF_TEXT_FUNCTION_DECLARE( terminateSubtitle );
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SWF_TEXT_FUNCTION_DECLARE( clearTimingInfo );
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};
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#endif // !__SWF_TEXTINSTANCE_H__
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