mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-15 06:51:22 +00:00
144 lines
4 KiB
C++
144 lines
4 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#ifndef __ARRAY_H__
|
|
#define __ARRAY_H__
|
|
|
|
/*
|
|
================================================
|
|
idArray is a replacement for a normal C array.
|
|
|
|
int myArray[ARRAY_SIZE];
|
|
|
|
becomes:
|
|
|
|
idArray<int,ARRAY_SIZE> myArray;
|
|
|
|
Has no performance overhead in release builds, but
|
|
does index range checking in debug builds.
|
|
|
|
Unlike idTempArray, the memory is allocated inline with the
|
|
object, rather than on the heap.
|
|
|
|
Unlike idStaticList, there are no fields other than the
|
|
actual raw data, and the size is fixed.
|
|
================================================
|
|
*/
|
|
template<class T_, int numElements > class idArray
|
|
{
|
|
public:
|
|
// returns number of elements in list
|
|
int Num() const
|
|
{
|
|
return numElements;
|
|
}
|
|
|
|
// returns the number of bytes the array takes up
|
|
int ByteSize() const
|
|
{
|
|
return sizeof( ptr );
|
|
}
|
|
|
|
// memset the entire array to zero
|
|
void Zero()
|
|
{
|
|
memset( ptr, 0, sizeof( ptr ) );
|
|
}
|
|
|
|
// memset the entire array to a specific value
|
|
void Memset( const char fill )
|
|
{
|
|
memset( ptr, fill, numElements * sizeof( *ptr ) );
|
|
}
|
|
|
|
// array operators
|
|
const T_& operator[]( int index ) const
|
|
{
|
|
assert( ( unsigned )index < ( unsigned )numElements );
|
|
return ptr[index];
|
|
}
|
|
T_& operator[]( int index )
|
|
{
|
|
assert( ( unsigned )index < ( unsigned )numElements );
|
|
return ptr[index];
|
|
}
|
|
|
|
// returns a pointer to the list
|
|
const T_* Ptr() const
|
|
{
|
|
return ptr;
|
|
}
|
|
T_* Ptr()
|
|
{
|
|
return ptr;
|
|
}
|
|
|
|
private:
|
|
T_ ptr[numElements];
|
|
};
|
|
|
|
#define ARRAY_COUNT( arrayName ) ( sizeof( arrayName )/sizeof( arrayName[0] ) )
|
|
#define ARRAY_DEF( arrayName ) arrayName, ARRAY_COUNT( arrayName )
|
|
|
|
|
|
/*
|
|
================================================
|
|
id2DArray is essentially a typedef (as close as we can
|
|
get for templates before C++11 anyway) to make
|
|
declaring two-dimensional idArrays easier.
|
|
|
|
Usage:
|
|
id2DArray< int, 5, 10 >::type someArray;
|
|
|
|
================================================
|
|
*/
|
|
template<class _type_, int _dim1_, int _dim2_ >
|
|
struct id2DArray
|
|
{
|
|
typedef idArray< idArray< _type_, _dim2_ >, _dim1_ > type;
|
|
};
|
|
|
|
|
|
/*
|
|
================================================
|
|
idTupleSize
|
|
Generic way to get the size of a tuple-like type.
|
|
Add specializations as needed.
|
|
This is modeled after std::tuple_size from C++11,
|
|
which works for std::arrays also.
|
|
================================================
|
|
*/
|
|
template< class _type_ >
|
|
struct idTupleSize;
|
|
|
|
template< class _type_, int _num_ >
|
|
struct idTupleSize< idArray< _type_, _num_ > >
|
|
{
|
|
enum { value = _num_ };
|
|
};
|
|
|
|
#endif // !__ARRAY_H__
|