mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 00:41:51 +00:00
625 lines
11 KiB
C++
625 lines
11 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "Precompiled.h"
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#include "globaldata.h"
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#include <ctype.h>
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#include "doomdef.h"
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#include "z_zone.h"
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#include "m_swap.h"
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#include "hu_stuff.h"
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#include "hu_lib.h"
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#include "w_wad.h"
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#include "s_sound.h"
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#include "doomstat.h"
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// Data.
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#include "dstrings.h"
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#include "sounds.h"
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#include "Main.h"
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//
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// Locally used constants, shortcuts.
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//
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extern const char* const temp_chat_macros[];
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const char* const temp_chat_macros[] =
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{
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HUSTR_CHATMACRO0,
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HUSTR_CHATMACRO1,
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HUSTR_CHATMACRO2,
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HUSTR_CHATMACRO3,
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HUSTR_CHATMACRO4,
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HUSTR_CHATMACRO5,
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HUSTR_CHATMACRO6,
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HUSTR_CHATMACRO7,
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HUSTR_CHATMACRO8,
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HUSTR_CHATMACRO9
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};
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extern const char* const player_names[];
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const char* const player_names[] =
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{
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HUSTR_PLRGREEN,
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HUSTR_PLRINDIGO,
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HUSTR_PLRBROWN,
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HUSTR_PLRRED
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};
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//
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// Builtin map names.
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// The actual names can be found in DStrings.h.
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//
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const char* mapnames[] =
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{
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HUSTR_E1M1,
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HUSTR_E1M2,
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HUSTR_E1M3,
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HUSTR_E1M4,
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HUSTR_E1M5,
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HUSTR_E1M6,
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HUSTR_E1M7,
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HUSTR_E1M8,
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HUSTR_E1M9,
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HUSTR_E2M1,
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HUSTR_E2M2,
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HUSTR_E2M3,
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HUSTR_E2M4,
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HUSTR_E2M5,
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HUSTR_E2M6,
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HUSTR_E2M7,
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HUSTR_E2M8,
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HUSTR_E2M9,
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HUSTR_E3M1,
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HUSTR_E3M2,
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HUSTR_E3M3,
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HUSTR_E3M4,
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HUSTR_E3M5,
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HUSTR_E3M6,
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HUSTR_E3M7,
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HUSTR_E3M8,
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HUSTR_E3M9,
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HUSTR_E4M1,
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HUSTR_E4M2,
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HUSTR_E4M3,
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HUSTR_E4M4,
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HUSTR_E4M5,
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HUSTR_E4M6,
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HUSTR_E4M7,
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HUSTR_E4M8,
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HUSTR_E4M9,
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"NEWLEVEL",
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"NEWLEVEL",
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"NEWLEVEL",
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"NEWLEVEL",
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"NEWLEVEL",
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"NEWLEVEL",
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"NEWLEVEL",
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"NEWLEVEL",
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"NEWLEVEL"
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};
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const char* mapnames2[] =
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{
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HUSTR_1,
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HUSTR_2,
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HUSTR_3,
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HUSTR_4,
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HUSTR_5,
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HUSTR_6,
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HUSTR_7,
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HUSTR_8,
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HUSTR_9,
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HUSTR_10,
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HUSTR_11,
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HUSTR_12,
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HUSTR_13,
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HUSTR_14,
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HUSTR_15,
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HUSTR_16,
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HUSTR_17,
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HUSTR_18,
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HUSTR_19,
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HUSTR_20,
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HUSTR_21,
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HUSTR_22,
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HUSTR_23,
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HUSTR_24,
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HUSTR_25,
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HUSTR_26,
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HUSTR_27,
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HUSTR_28,
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HUSTR_29,
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HUSTR_30,
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HUSTR_31,
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HUSTR_32,
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HUSTR_33
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};
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const char* mapnamesp[] =
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{
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PHUSTR_1,
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PHUSTR_2,
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PHUSTR_3,
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PHUSTR_4,
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PHUSTR_5,
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PHUSTR_6,
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PHUSTR_7,
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PHUSTR_8,
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PHUSTR_9,
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PHUSTR_10,
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PHUSTR_11,
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PHUSTR_12,
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PHUSTR_13,
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PHUSTR_14,
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PHUSTR_15,
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PHUSTR_16,
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PHUSTR_17,
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PHUSTR_18,
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PHUSTR_19,
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PHUSTR_20,
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PHUSTR_21,
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PHUSTR_22,
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PHUSTR_23,
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PHUSTR_24,
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PHUSTR_25,
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PHUSTR_26,
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PHUSTR_27,
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PHUSTR_28,
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PHUSTR_29,
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PHUSTR_30,
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PHUSTR_31,
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PHUSTR_32
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};
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// TNT WAD map names.
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const char *mapnamest[] =
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{
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THUSTR_1,
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THUSTR_2,
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THUSTR_3,
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THUSTR_4,
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THUSTR_5,
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THUSTR_6,
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THUSTR_7,
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THUSTR_8,
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THUSTR_9,
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THUSTR_10,
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THUSTR_11,
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THUSTR_12,
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THUSTR_13,
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THUSTR_14,
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THUSTR_15,
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THUSTR_16,
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THUSTR_17,
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THUSTR_18,
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THUSTR_19,
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THUSTR_20,
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THUSTR_21,
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THUSTR_22,
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THUSTR_23,
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THUSTR_24,
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THUSTR_25,
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THUSTR_26,
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THUSTR_27,
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THUSTR_28,
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THUSTR_29,
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THUSTR_30,
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THUSTR_31,
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THUSTR_32
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};
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const char* shiftxform;
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const char english_shiftxform[] =
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{
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0,
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
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11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
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21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
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31,
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' ', '!', '"', '#', '$', '%', '&',
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'"', // shift-'
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'(', ')', '*', '+',
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'<', // shift-,
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'_', // shift--
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'>', // shift-.
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'?', // shift-/
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')', // shift-0
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'!', // shift-1
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'@', // shift-2
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'#', // shift-3
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'$', // shift-4
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'%', // shift-5
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'^', // shift-6
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'&', // shift-7
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'*', // shift-8
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'(', // shift-9
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':',
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':', // shift-;
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'<',
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'+', // shift-=
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'>', '?', '@',
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
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'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
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'[', // shift-[
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'!', // shift-backslash - OH MY GOD DOES WATCOM SUCK
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']', // shift-]
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'"', '_',
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'\'', // shift-`
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
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'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
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'{', '|', '}', '~', 127
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};
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char ForeignTranslation(unsigned char ch)
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{
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return ch;
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}
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void HU_Init(void)
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{
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int i;
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int j;
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char buffer[9];
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shiftxform = english_shiftxform;
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// load the heads-up font
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j = HU_FONTSTART;
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for (i=0;i<HU_FONTSIZE;i++)
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{
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sprintf(buffer, "STCFN%.3d", j++);
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::g->hu_font[i] = (patch_t *) W_CacheLumpName(buffer, PU_STATIC_SHARED);
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}
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}
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void HU_Stop(void)
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{
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::g->headsupactive = false;
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}
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void HU_Start(void)
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{
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int i;
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const char* s;
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if (::g->headsupactive)
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HU_Stop();
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::g->plr = &::g->players[::g->consoleplayer];
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::g->message_on = false;
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::g->message_dontfuckwithme = false;
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::g->message_nottobefuckedwith = false;
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::g->chat_on = false;
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// create the message widget
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HUlib_initSText(&::g->w_message,
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HU_MSGX, HU_MSGY, HU_MSGHEIGHT,
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::g->hu_font,
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HU_FONTSTART, &::g->message_on);
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// create the map title widget
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HUlib_initTextLine(&::g->w_title,
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HU_TITLEX, HU_TITLEY,
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::g->hu_font,
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HU_FONTSTART);
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switch ( ::g->gamemode )
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{
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case shareware:
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case registered:
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case retail:
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s = HU_TITLE;
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break;
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case commercial:
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default:
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if( DoomLib::expansionSelected == 5 ) {
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int map = ::g->gamemap;
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if( ::g->gamemap > 9 ) {
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map = 0;
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}
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s = DoomLib::GetCurrentExpansion()->mapNames[ map - 1 ];
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} else {
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s = DoomLib::GetCurrentExpansion()->mapNames[ ::g->gamemap - 1 ];
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}
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break;
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}
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while (*s)
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HUlib_addCharToTextLine(&::g->w_title, *(s++));
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// create the chat widget
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HUlib_initIText(&::g->w_chat,
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HU_INPUTX, HU_INPUTY,
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::g->hu_font,
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HU_FONTSTART, &::g->chat_on);
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// create the inputbuffer widgets
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for (i=0 ; i<MAXPLAYERS ; i++)
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HUlib_initIText(&::g->w_inputbuffer[i], 0, 0, 0, 0, &::g->always_off);
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::g->headsupactive = true;
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}
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void HU_Drawer(void)
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{
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HUlib_drawSText(&::g->w_message);
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HUlib_drawIText(&::g->w_chat);
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if (::g->automapactive)
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HUlib_drawTextLine(&::g->w_title, false);
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}
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void HU_Erase(void)
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{
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HUlib_eraseSText(&::g->w_message);
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HUlib_eraseIText(&::g->w_chat);
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HUlib_eraseTextLine(&::g->w_title);
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}
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void HU_Ticker(void)
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{
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// tick down message counter if message is up
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if (::g->message_counter && !--::g->message_counter)
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{
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::g->message_on = false;
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::g->message_nottobefuckedwith = false;
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}
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if ( ( m_inDemoMode.GetBool() == false && m_show_messages.GetBool() ) || ::g->message_dontfuckwithme)
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{
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// display message if necessary
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if ((::g->plr->message && !::g->message_nottobefuckedwith)
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|| (::g->plr->message && ::g->message_dontfuckwithme))
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{
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HUlib_addMessageToSText(&::g->w_message, 0, ::g->plr->message);
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::g->plr->message = 0;
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::g->message_on = true;
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::g->message_counter = HU_MSGTIMEOUT;
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::g->message_nottobefuckedwith = ::g->message_dontfuckwithme;
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::g->message_dontfuckwithme = 0;
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}
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} // else ::g->message_on = false;
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}
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void HU_queueChatChar(char c)
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{
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if (((::g->head + 1) & (QUEUESIZE-1)) == ::g->tail)
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{
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::g->plr->message = HUSTR_MSGU;
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}
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else
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{
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::g->chatchars[::g->head] = c;
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::g->head = (::g->head + 1) & (QUEUESIZE-1);
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}
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}
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char HU_dequeueChatChar(void)
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{
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char c;
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if (::g->head != ::g->tail)
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{
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c = ::g->chatchars[::g->tail];
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::g->tail = (::g->tail + 1) & (QUEUESIZE-1);
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}
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else
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{
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c = 0;
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}
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return c;
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}
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qboolean HU_Responder(event_t *ev)
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{
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const char* macromessage;
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qboolean eatkey = false;
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unsigned char c;
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int i;
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int numplayers;
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const static char destination_keys[MAXPLAYERS] =
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{
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HUSTR_KEYGREEN,
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HUSTR_KEYINDIGO,
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HUSTR_KEYBROWN,
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HUSTR_KEYRED
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};
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numplayers = 0;
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for (i=0 ; i<MAXPLAYERS ; i++)
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numplayers += ::g->playeringame[i];
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if (ev->data1 == KEY_RSHIFT)
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{
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::g->shiftdown = ev->type == ev_keydown;
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return false;
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}
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else if (ev->data1 == KEY_RALT || ev->data1 == KEY_LALT)
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{
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::g->altdown = ev->type == ev_keydown;
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return false;
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}
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if (ev->type != ev_keydown)
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return false;
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if (!::g->chat_on)
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{
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if (ev->data1 == HU_MSGREFRESH)
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{
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::g->message_on = true;
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::g->message_counter = HU_MSGTIMEOUT;
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eatkey = true;
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}
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else if (::g->netgame && ev->data1 == HU_INPUTTOGGLE)
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{
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eatkey = ::g->chat_on = true;
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HUlib_resetIText(&::g->w_chat);
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HU_queueChatChar(HU_BROADCAST);
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}
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else if (::g->netgame && numplayers > 2)
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{
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for (i=0; i<MAXPLAYERS ; i++)
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{
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if (ev->data1 == destination_keys[i])
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{
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if (::g->playeringame[i] && i!=::g->consoleplayer)
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{
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eatkey = ::g->chat_on = true;
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HUlib_resetIText(&::g->w_chat);
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HU_queueChatChar(i+1);
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break;
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}
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else if (i == ::g->consoleplayer)
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{
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::g->num_nobrainers++;
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if (::g->num_nobrainers < 3)
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::g->plr->message = HUSTR_TALKTOSELF1;
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else if (::g->num_nobrainers < 6)
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::g->plr->message = HUSTR_TALKTOSELF2;
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else if (::g->num_nobrainers < 9)
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::g->plr->message = HUSTR_TALKTOSELF3;
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else if (::g->num_nobrainers < 32)
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::g->plr->message = HUSTR_TALKTOSELF4;
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else
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::g->plr->message = HUSTR_TALKTOSELF5;
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}
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}
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}
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}
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}
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else
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{
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c = ev->data1;
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// send a macro
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if (::g->altdown)
|
|
{
|
|
c = c - '0';
|
|
if (c > 9)
|
|
return false;
|
|
// I_PrintfE( "got here\n");
|
|
macromessage = temp_chat_macros[c];
|
|
|
|
// kill last message with a '\n'
|
|
HU_queueChatChar(KEY_ENTER); // DEBUG!!!
|
|
|
|
// send the macro message
|
|
while (*macromessage)
|
|
HU_queueChatChar(*macromessage++);
|
|
HU_queueChatChar(KEY_ENTER);
|
|
|
|
// leave chat mode and notify that it was sent
|
|
::g->chat_on = false;
|
|
strcpy(::g->lastmessage, temp_chat_macros[c]);
|
|
::g->plr->message = ::g->lastmessage;
|
|
eatkey = true;
|
|
}
|
|
else
|
|
{
|
|
if (::g->shiftdown || (c >= 'a' && c <= 'z'))
|
|
c = shiftxform[c];
|
|
eatkey = HUlib_keyInIText(&::g->w_chat, c);
|
|
if (eatkey)
|
|
{
|
|
// static unsigned char buf[20]; // DEBUG
|
|
HU_queueChatChar(c);
|
|
|
|
// sprintf(buf, "KEY: %d => %d", ev->data1, c);
|
|
// ::g->plr->message = buf;
|
|
}
|
|
if (c == KEY_ENTER)
|
|
{
|
|
::g->chat_on = false;
|
|
if (::g->w_chat.l.len)
|
|
{
|
|
strcpy(::g->lastmessage, ::g->w_chat.l.l);
|
|
::g->plr->message = ::g->lastmessage;
|
|
}
|
|
}
|
|
else if (c == KEY_ESCAPE)
|
|
::g->chat_on = false;
|
|
}
|
|
}
|
|
|
|
return eatkey;
|
|
|
|
}
|
|
|