mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 17:02:17 +00:00
683 lines
17 KiB
C++
683 lines
17 KiB
C++
/*
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TiMidity -- Experimental MIDI to WAVE converter
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Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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instrum.c
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Code to load and unload GUS-compatible instrument patches.
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*/
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#include "../../idlib/precompiled.h"
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include "config.h"
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#include "common.h"
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#include "instrum.h"
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#include "playmidi.h"
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#include "output.h"
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#include "controls.h"
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#include "resample.h"
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#include "tables.h"
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#include "filter.h"
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//void Real_Tim_Free( void *pt );
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/* Some functions get aggravated if not even the standard banks are
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available. */
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static ToneBank standard_tonebank, standard_drumset;
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ToneBank
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*tonebank[128]={&standard_tonebank},
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*drumset[128]={&standard_drumset};
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/* This is a special instrument, used for all melodic programs */
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Instrument *default_instrument=0;
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/* This is only used for tracks that don't specify a program */
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int default_program=DEFAULT_PROGRAM;
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int antialiasing_allowed=0;
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#ifdef FAST_DECAY
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int fast_decay=1;
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#else
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int fast_decay=0;
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#endif
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static void free_instrument(Instrument *ip)
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{
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Sample *sp;
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int i;
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if (!ip) return;
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for (i=0; i<ip->samples; i++)
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{
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sp=&(ip->sample[i]);
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Real_Tim_Free(sp->data);
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}
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Real_Tim_Free(ip->sample);
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Real_Tim_Free(ip);
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}
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static void free_bank(int dr, int b)
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{
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int i;
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ToneBank *bank=((dr) ? drumset[b] : tonebank[b]);
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for (i=0; i<128; i++) {
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if (bank->tone[i].instrument)
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{
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/* Not that this could ever happen, of course */
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if (bank->tone[i].instrument != MAGIC_LOAD_INSTRUMENT)
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free_instrument(bank->tone[i].instrument);
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bank->tone[i].instrument=0;
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}
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if (bank->tone[i].name)
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{
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Real_Tim_Free( bank->tone[i].name );
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bank->tone[i].name = NULL;
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}
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}
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}
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static int32_t convert_envelope_rate(uint8_t rate)
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{
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int32_t r;
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r=3-((rate>>6) & 0x3);
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r*=3;
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r = (int32_t)(rate & 0x3f) << r; /* 6.9 fixed point */
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/* 15.15 fixed point. */
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return (((r * 44100) / play_mode->rate) * control_ratio)
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<< ((fast_decay) ? 10 : 9);
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}
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static int32_t convert_envelope_offset(uint8_t offset)
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{
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/* This is not too good... Can anyone tell me what these values mean?
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Are they GUS-style "exponential" volumes? And what does that mean? */
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/* 15.15 fixed point */
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return offset << (7+15);
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}
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static int32_t convert_tremolo_sweep(uint8_t sweep)
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{
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if (!sweep)
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return 0;
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return
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((control_ratio * SWEEP_TUNING) << SWEEP_SHIFT) /
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(play_mode->rate * sweep);
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}
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static int32_t convert_vibrato_sweep(uint8_t sweep, int32_t vib_control_ratio)
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{
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if (!sweep)
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return 0;
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return
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(int32_t) (FSCALE((double) (vib_control_ratio) * SWEEP_TUNING, SWEEP_SHIFT)
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/ (double)(play_mode->rate * sweep));
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/* this was overflowing with seashore.pat
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((vib_control_ratio * SWEEP_TUNING) << SWEEP_SHIFT) /
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(play_mode->rate * sweep); */
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}
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static int32_t convert_tremolo_rate(uint8_t rate)
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{
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return
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((SINE_CYCLE_LENGTH * control_ratio * rate) << RATE_SHIFT) /
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(TREMOLO_RATE_TUNING * play_mode->rate);
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}
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static int32_t convert_vibrato_rate(uint8_t rate)
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{
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/* Return a suitable vibrato_control_ratio value */
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return
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(VIBRATO_RATE_TUNING * play_mode->rate) /
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(rate * 2 * VIBRATO_SAMPLE_INCREMENTS);
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}
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static void reverse_data(int16_t *sp, int32_t ls, int32_t le)
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{
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int16_t s, *ep=sp+le;
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sp+=ls;
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le-=ls;
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le/=2;
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while (le--)
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{
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s=*sp;
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*sp++=*ep;
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*ep--=s;
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}
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}
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/*
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If panning or note_to_use != -1, it will be used for all samples,
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instead of the sample-specific values in the instrument file.
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For note_to_use, any value <0 or >127 will be forced to 0.
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For other parameters, 1 means yes, 0 means no, other values are
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undefined.
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TODO: do reverse loops right */
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static Instrument *load_instrument(char *name, int percussion,
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int panning, int amp, int note_to_use,
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int strip_loop, int strip_envelope,
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int strip_tail)
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{
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Instrument *ip;
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Sample *sp;
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idFile * fp;
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uint8_t tmp[1024];
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int i,j,noluck=0;
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char *path;
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char filename[1024];
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#ifdef PATCH_EXT_LIST
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static char *patch_ext[] = PATCH_EXT_LIST;
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#endif
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if (!name) return 0;
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path = "classicmusic/instruments/";
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idStr instName = name;
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instName.ToUpper();
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strcpy( filename, path );
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strcat( filename, instName.c_str() );
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strcat( filename, ".PAT" );
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/* Open patch file */
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if ((fp=open_file(filename, 1, OF_VERBOSE)) == NULL)
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{
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noluck=1;
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#ifdef PATCH_EXT_LIST
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/* Try with various extensions */
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for (i=0; patch_ext[i]; i++)
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{
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if (strlen(name)+strlen(patch_ext[i])<1024)
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{
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strcpy(filename, path);
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strcat(filename, name);
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strcat(filename, patch_ext[i]);
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if ((fp=open_file(filename, 1, OF_VERBOSE)) != NULL)
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{
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noluck=0;
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break;
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}
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}
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}
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#endif
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}
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if (noluck)
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{
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ctl->cmsg(CMSG_ERROR, VERB_NORMAL,
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"Instrument `%s' can't be found.", name);
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return 0;
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}
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ctl->cmsg(CMSG_INFO, VERB_NOISY, "Loading instrument %s", current_filename);
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/* Read some headers and do cursory sanity checks. There are loads
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of magic offsets. This could be rewritten... */
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if ((239 != fp->Read(tmp, 239)) ||
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(memcmp(tmp, "GF1PATCH110\0ID#000002", 22) &&
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memcmp(tmp, "GF1PATCH100\0ID#000002", 22))) /* don't know what the
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differences are */
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{
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ctl->cmsg(CMSG_ERROR, VERB_NORMAL, "%s: not an instrument", name);
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return 0;
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}
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if (tmp[82] != 1 && tmp[82] != 0) /* instruments. To some patch makers,
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0 means 1 */
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{
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ctl->cmsg(CMSG_ERROR, VERB_NORMAL,
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"Can't handle patches with %d instruments", tmp[82]);
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return 0;
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}
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if (tmp[151] != 1 && tmp[151] != 0) /* layers. What's a layer? */
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{
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ctl->cmsg(CMSG_ERROR, VERB_NORMAL,
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"Can't handle instruments with %d layers", tmp[151]);
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return 0;
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}
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ip=(Instrument *)safe_malloc(sizeof(Instrument));
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ip->samples = tmp[198];
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ip->sample = (Sample *)safe_malloc(sizeof(Sample) * ip->samples);
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for (i=0; i<ip->samples; i++)
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{
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uint8_t fractions;
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int32_t tmplong;
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uint16_t tmpshort;
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uint8_t tmpchar;
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#define READ_CHAR(thing) \
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if (1 != fp->Read(&tmpchar, 1)) goto fail; \
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thing = tmpchar;
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#define READ_SHORT(thing) \
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if (2 != fp->Read(&tmpshort, 2 )) goto fail; \
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thing = LE_SHORT(tmpshort);
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#define READ_LONG(thing) \
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if (4 != fp->Read(&tmplong, 4 )) goto fail; \
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thing = LE_LONG(tmplong);
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skip(fp, 7); /* Skip the wave name */
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if (1 != fp->Read(&fractions, 1 ))
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{
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fail:
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ctl->cmsg(CMSG_ERROR, VERB_NORMAL, "Error reading sample %d", i);
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for (j=0; j<i; j++)
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Real_Tim_Free(ip->sample[j].data);
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Real_Tim_Free(ip->sample);
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Real_Tim_Free(ip);
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return 0;
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}
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sp=&(ip->sample[i]);
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READ_LONG(sp->data_length);
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READ_LONG(sp->loop_start);
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READ_LONG(sp->loop_end);
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READ_SHORT(sp->sample_rate);
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READ_LONG(sp->low_freq);
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READ_LONG(sp->high_freq);
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READ_LONG(sp->root_freq);
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skip(fp, 2); /* Why have a "root frequency" and then "tuning"?? */
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READ_CHAR(tmp[0]);
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if (panning==-1)
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sp->panning = (tmp[0] * 8 + 4) & 0x7f;
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else
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sp->panning=(uint8)(panning & 0x7F);
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/* envelope, tremolo, and vibrato */
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if (18 != fp->Read(tmp, 18)) goto fail;
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if (!tmp[13] || !tmp[14])
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{
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sp->tremolo_sweep_increment=
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sp->tremolo_phase_increment=sp->tremolo_depth=0;
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ctl->cmsg(CMSG_INFO, VERB_DEBUG, " * no tremolo");
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}
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else
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{
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sp->tremolo_sweep_increment=convert_tremolo_sweep(tmp[12]);
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sp->tremolo_phase_increment=convert_tremolo_rate(tmp[13]);
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sp->tremolo_depth=tmp[14];
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ctl->cmsg(CMSG_INFO, VERB_DEBUG,
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" * tremolo: sweep %d, phase %d, depth %d",
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sp->tremolo_sweep_increment, sp->tremolo_phase_increment,
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sp->tremolo_depth);
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}
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if (!tmp[16] || !tmp[17])
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{
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sp->vibrato_sweep_increment=
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sp->vibrato_control_ratio=sp->vibrato_depth=0;
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ctl->cmsg(CMSG_INFO, VERB_DEBUG, " * no vibrato");
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}
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else
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{
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sp->vibrato_control_ratio=convert_vibrato_rate(tmp[16]);
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sp->vibrato_sweep_increment=
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convert_vibrato_sweep(tmp[15], sp->vibrato_control_ratio);
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sp->vibrato_depth=tmp[17];
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ctl->cmsg(CMSG_INFO, VERB_DEBUG,
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" * vibrato: sweep %d, ctl %d, depth %d",
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sp->vibrato_sweep_increment, sp->vibrato_control_ratio,
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sp->vibrato_depth);
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}
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READ_CHAR(sp->modes);
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skip(fp, 40); /* skip the useless scale frequency, scale factor
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(what's it mean?), and reserved space */
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/* Mark this as a fixed-pitch instrument if such a deed is desired. */
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if (note_to_use!=-1)
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sp->note_to_use=(uint8)(note_to_use);
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else
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sp->note_to_use=0;
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/* seashore.pat in the Midia patch set has no Sustain. I don't
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understand why, and fixing it by adding the Sustain flag to
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all looped patches probably breaks something else. We do it
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anyway. */
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if (sp->modes & MODES_LOOPING)
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sp->modes |= MODES_SUSTAIN;
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/* Strip any loops and envelopes we're permitted to */
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if ((strip_loop==1) &&
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(sp->modes & (MODES_SUSTAIN | MODES_LOOPING |
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MODES_PINGPONG | MODES_REVERSE)))
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{
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ctl->cmsg(CMSG_INFO, VERB_DEBUG, " - Removing loop and/or sustain");
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sp->modes &=~(MODES_SUSTAIN | MODES_LOOPING |
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MODES_PINGPONG | MODES_REVERSE);
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}
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if (strip_envelope==1)
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{
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if (sp->modes & MODES_ENVELOPE)
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ctl->cmsg(CMSG_INFO, VERB_DEBUG, " - Removing envelope");
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sp->modes &= ~MODES_ENVELOPE;
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}
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else if (strip_envelope != 0)
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{
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/* Have to make a guess. */
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if (!(sp->modes & (MODES_LOOPING | MODES_PINGPONG | MODES_REVERSE)))
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{
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/* No loop? Then what's there to sustain? No envelope needed
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either... */
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sp->modes &= ~(MODES_SUSTAIN|MODES_ENVELOPE);
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ctl->cmsg(CMSG_INFO, VERB_DEBUG,
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" - No loop, removing sustain and envelope");
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}
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else if (!memcmp(tmp, "??????", 6) || tmp[11] >= 100)
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{
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/* Envelope rates all maxed out? Envelope end at a high "offset"?
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That's a weird envelope. Take it out. */
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sp->modes &= ~MODES_ENVELOPE;
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ctl->cmsg(CMSG_INFO, VERB_DEBUG,
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" - Weirdness, removing envelope");
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}
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else if (!(sp->modes & MODES_SUSTAIN))
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{
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/* No sustain? Then no envelope. I don't know if this is
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justified, but patches without sustain usually don't need the
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envelope either... at least the Gravis ones. They're mostly
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drums. I think. */
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sp->modes &= ~MODES_ENVELOPE;
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ctl->cmsg(CMSG_INFO, VERB_DEBUG,
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" - No sustain, removing envelope");
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}
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}
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for (j=0; j<6; j++)
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{
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sp->envelope_rate[j]=
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convert_envelope_rate(tmp[j]);
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sp->envelope_offset[j]=
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convert_envelope_offset(tmp[6+j]);
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}
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/* Then read the sample data */
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sp->data = (sample_t*)safe_malloc(sp->data_length);
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if ( static_cast< size_t >( sp->data_length ) != fp->Read(sp->data, sp->data_length ))
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goto fail;
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if (!(sp->modes & MODES_16BIT)) /* convert to 16-bit data */
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{
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int32_t i=sp->data_length;
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uint8_t *cp=(uint8_t *)(sp->data);
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uint16_t *tmp,*anew;
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tmp=anew=(uint16*)safe_malloc(sp->data_length*2);
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while (i--)
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*tmp++ = (uint16)(*cp++) << 8;
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cp=(uint8_t *)(sp->data);
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sp->data = (sample_t *)anew;
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Real_Tim_Free(cp);
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sp->data_length *= 2;
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sp->loop_start *= 2;
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sp->loop_end *= 2;
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}
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#ifndef LITTLE_ENDIAN
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else
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/* convert to machine byte order */
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{
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int32_t i=sp->data_length/2;
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int16_t *tmp=(int16_t *)sp->data,s;
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while (i--)
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{
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s=LE_SHORT(*tmp);
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*tmp++=s;
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}
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}
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#endif
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if (sp->modes & MODES_UNSIGNED) /* convert to signed data */
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{
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int32_t i=sp->data_length/2;
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int16_t *tmp=(int16_t *)sp->data;
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while (i--)
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*tmp++ ^= 0x8000;
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}
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/* Reverse reverse loops and pass them off as normal loops */
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if (sp->modes & MODES_REVERSE)
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{
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int32_t t;
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/* The GUS apparently plays reverse loops by reversing the
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whole sample. We do the same because the GUS does not SUCK. */
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ctl->cmsg(CMSG_WARNING, VERB_NORMAL, "Reverse loop in %s", name);
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reverse_data((int16_t *)sp->data, 0, sp->data_length/2);
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t=sp->loop_start;
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sp->loop_start=sp->data_length - sp->loop_end;
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sp->loop_end=sp->data_length - t;
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sp->modes &= ~MODES_REVERSE;
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sp->modes |= MODES_LOOPING; /* just in case */
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}
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/* If necessary do some anti-aliasing filtering */
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if (antialiasing_allowed)
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antialiasing(sp,play_mode->rate);
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#ifdef ADJUST_SAMPLE_VOLUMES
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if (amp!=-1)
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sp->volume=(float)((amp) / 100.0);
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else
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{
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/* Try to determine a volume scaling factor for the sample.
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This is a very crude adjustment, but things sound more
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balanced with it. Still, this should be a runtime option. */
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int32_t i=sp->data_length/2;
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int16_t maxamp=0,a;
|
|
int16_t *tmp=(int16_t *)sp->data;
|
|
while (i--)
|
|
{
|
|
a=*tmp++;
|
|
if (a<0) a=-a;
|
|
if (a>maxamp)
|
|
maxamp=a;
|
|
}
|
|
sp->volume=(float)(32768.0 / maxamp);
|
|
ctl->cmsg(CMSG_INFO, VERB_DEBUG, " * volume comp: %f", sp->volume);
|
|
}
|
|
#else
|
|
if (amp!=-1)
|
|
sp->volume=(double)(amp) / 100.0;
|
|
else
|
|
sp->volume=1.0;
|
|
#endif
|
|
|
|
sp->data_length /= 2; /* These are in bytes. Convert into samples. */
|
|
sp->loop_start /= 2;
|
|
sp->loop_end /= 2;
|
|
|
|
/* Then fractional samples */
|
|
sp->data_length <<= FRACTION_BITS;
|
|
sp->loop_start <<= FRACTION_BITS;
|
|
sp->loop_end <<= FRACTION_BITS;
|
|
|
|
/* Adjust for fractional loop points. This is a guess. Does anyone
|
|
know what "fractions" really stands for? */
|
|
sp->loop_start |=
|
|
(fractions & 0x0F) << (FRACTION_BITS-4);
|
|
sp->loop_end |=
|
|
((fractions>>4) & 0x0F) << (FRACTION_BITS-4);
|
|
|
|
/* If this instrument will always be played on the same note,
|
|
and it's not looped, we can resample it now. */
|
|
if (sp->note_to_use && !(sp->modes & MODES_LOOPING))
|
|
pre_resample(sp);
|
|
|
|
#ifdef LOOKUP_HACK
|
|
/* Squash the 16-bit data into 8 bits. */
|
|
{
|
|
uint8_t *gulp,*ulp;
|
|
int16_t *swp;
|
|
int l=sp->data_length >> FRACTION_BITS;
|
|
gulp=ulp=safe_malloc(l+1);
|
|
swp=(int16_t *)sp->data;
|
|
while(l--)
|
|
*ulp++ = (*swp++ >> 8) & 0xFF;
|
|
Real_Tim_Free(sp->data);
|
|
sp->data=(sample_t *)gulp;
|
|
}
|
|
#endif
|
|
|
|
if (strip_tail==1)
|
|
{
|
|
/* Let's not really, just say we did. */
|
|
ctl->cmsg(CMSG_INFO, VERB_DEBUG, " - Stripping tail");
|
|
sp->data_length = sp->loop_end;
|
|
}
|
|
}
|
|
|
|
delete fp;
|
|
|
|
return ip;
|
|
}
|
|
|
|
static int fill_bank(int dr, int b)
|
|
{
|
|
int i, errors=0;
|
|
ToneBank *bank=((dr) ? drumset[b] : tonebank[b]);
|
|
if (!bank)
|
|
{
|
|
ctl->cmsg(CMSG_ERROR, VERB_NORMAL,
|
|
"Huh. Tried to load instruments in non-existent %s %d",
|
|
(dr) ? "drumset" : "tone bank", b);
|
|
return 0;
|
|
}
|
|
for (i=0; i<128; i++)
|
|
{
|
|
if (bank->tone[i].instrument==MAGIC_LOAD_INSTRUMENT)
|
|
{
|
|
if (!(bank->tone[i].name))
|
|
{
|
|
ctl->cmsg(CMSG_WARNING, (b!=0) ? VERB_VERBOSE : VERB_NORMAL,
|
|
"No instrument mapped to %s %d, program %d%s",
|
|
(dr)? "drum set" : "tone bank", b, i,
|
|
(b!=0) ? "" : " - this instrument will not be heard");
|
|
if (b!=0)
|
|
{
|
|
/* Mark the corresponding instrument in the default
|
|
bank / drumset for loading (if it isn't already) */
|
|
if (!dr)
|
|
{
|
|
if (!(standard_tonebank.tone[i].instrument))
|
|
standard_tonebank.tone[i].instrument=
|
|
MAGIC_LOAD_INSTRUMENT;
|
|
}
|
|
else
|
|
{
|
|
if (!(standard_drumset.tone[i].instrument))
|
|
standard_drumset.tone[i].instrument=
|
|
MAGIC_LOAD_INSTRUMENT;
|
|
}
|
|
}
|
|
bank->tone[i].instrument=0;
|
|
errors++;
|
|
}
|
|
else if (!(bank->tone[i].instrument=
|
|
load_instrument(bank->tone[i].name,
|
|
(dr) ? 1 : 0,
|
|
bank->tone[i].pan,
|
|
bank->tone[i].amp,
|
|
(bank->tone[i].note!=-1) ?
|
|
bank->tone[i].note :
|
|
((dr) ? i : -1),
|
|
(bank->tone[i].strip_loop!=-1) ?
|
|
bank->tone[i].strip_loop :
|
|
((dr) ? 1 : -1),
|
|
(bank->tone[i].strip_envelope != -1) ?
|
|
bank->tone[i].strip_envelope :
|
|
((dr) ? 1 : -1),
|
|
bank->tone[i].strip_tail )))
|
|
{
|
|
ctl->cmsg(CMSG_ERROR, VERB_NORMAL,
|
|
"Couldn't load instrument %s (%s %d, program %d)",
|
|
bank->tone[i].name,
|
|
(dr)? "drum set" : "tone bank", b, i);
|
|
errors++;
|
|
}
|
|
}
|
|
}
|
|
return errors;
|
|
}
|
|
|
|
int load_missing_instruments(void)
|
|
{
|
|
int i=128,errors=0;
|
|
while (i--)
|
|
{
|
|
if (tonebank[i])
|
|
errors+=fill_bank(0,i);
|
|
if (drumset[i])
|
|
errors+=fill_bank(1,i);
|
|
}
|
|
return errors;
|
|
}
|
|
|
|
void free_instruments(void)
|
|
{
|
|
int i=128;
|
|
while(i--)
|
|
{
|
|
if (tonebank[i])
|
|
free_bank(0,i);
|
|
if (drumset[i])
|
|
free_bank(1,i);
|
|
}
|
|
}
|
|
|
|
int set_default_instrument(char *name)
|
|
{
|
|
Instrument *ip;
|
|
if (!(ip=load_instrument(name, 0, -1, -1, -1, 0, 0, 0)))
|
|
return -1;
|
|
if (default_instrument)
|
|
free_instrument(default_instrument);
|
|
default_instrument=ip;
|
|
default_program=SPECIAL_PROGRAM;
|
|
return 0;
|
|
}
|