..
ai
Little TrenchBroom interop fixes
2021-10-09 18:37:53 +02:00
anim
Merge fixes, default models scene remains Scene
2022-12-22 16:46:29 +01:00
gamesys
LightEditor: Draw volume of selected light and move it with arrow keys
2023-03-07 18:26:43 +01:00
menus
Support Borderless Fullscreen and Borderless Window modes for Win32 and SDL platforms
2023-03-31 11:54:44 +02:00
physics
Don't generate collision models for every rendermodel in advance
2022-06-16 12:32:58 +02:00
script
Added sample sound shaders for looping background music
2022-09-10 22:09:24 +02:00
Achievements.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Achievements.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Actor.cpp
Little TrenchBroom interop fixes
2021-10-09 18:37:53 +02:00
Actor.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
AF.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
AF.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
AFEntity.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
AFEntity.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
AimAssist.cpp
idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS
2021-07-26 08:46:39 +02:00
AimAssist.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
BrittleFracture.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
BrittleFracture.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Camera.cpp
- Added possibility to use Focal Length / FOV animation with GLTF Camera animations.
2023-04-29 12:43:54 +02:00
Camera.h
A-Style
2022-12-22 15:27:14 +01:00
EndLevel.cpp
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
EndLevel.h
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
Entity.cpp
Fixed camera clipping with static glTF2 models
2022-08-16 10:41:00 +02:00
Entity.h
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
EnvironmentProbe.cpp
_extra_ents.map files can override entities
2021-10-20 14:49:45 +02:00
EnvironmentProbe.h
Merged stuff from Iced-Hellfire-Dev branch, no specular fix
2021-02-20 12:56:24 +01:00
Fx.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Fx.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Game.def
Initial commit
2012-11-26 12:58:24 -06:00
Game.h
Added small hack to load autogenerated genmodel_ entities
2022-02-27 16:58:25 +01:00
Game_local.cpp
Added PROFILE_EVENT to RunFrame()
2023-03-03 19:52:46 +01:00
Game_local.h
Scan for music/*.ogg files and play a different track for each map
2022-09-10 19:52:35 +02:00
Game_network.cpp
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
GameEdit.cpp
LightEditor: Draw volume of selected light and move it with arrow keys
2023-03-07 18:26:43 +01:00
GameEdit.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Grabber.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Grabber.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
IK.cpp
idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS
2021-07-26 08:46:39 +02:00
IK.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Item.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Item.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Leaderboards.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Leaderboards.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Light.cpp
LightEditor: Draw volume of selected light and move it with arrow keys
2023-03-07 18:26:43 +01:00
Light.h
LightEditor: Draw volume of selected light and move it with arrow keys
2023-03-07 18:26:43 +01:00
Misc.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Misc.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Moveable.cpp
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
Moveable.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Mover.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Mover.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
MultiplayerGame.cpp
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
MultiplayerGame.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Player.cpp
Merge branch 'master' into 635-nvrhi5
2022-12-22 16:49:18 +01:00
Player.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
PlayerIcon.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
PlayerIcon.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
PlayerView.cpp
Disabled FullscreenFXManager::Process() post processing effects #647
2022-03-29 15:25:25 +02:00
PlayerView.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
precompiled.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
PredictedValue.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
PredictedValue_impl.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Projectile.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Projectile.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Pvs.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Pvs.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
SecurityCamera.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
SecurityCamera.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
SmokeParticles.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
SmokeParticles.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Sound.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Sound.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Target.cpp
Don't generate collision models for every rendermodel in advance
2022-06-16 12:32:58 +02:00
Target.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Trigger.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Trigger.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Weapon.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Weapon.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
WorldSpawn.cpp
Make sound files in base/music/* automatically loop
2022-09-25 13:31:56 +02:00
WorldSpawn.h
Also play music after loading a savegame
2022-09-10 21:14:24 +02:00