mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 17:02:17 +00:00
ddaa0c8f70
it was because in Window.cpp/h a lot of pointers were castet to ints.. if such abomination is done at least use intptr_t...
494 lines
14 KiB
C++
494 lines
14 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __WINDOW_H__
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#define __WINDOW_H__
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#include "Rectangle.h"
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#include "DeviceContext.h"
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#include "RegExp.h"
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#include "Winvar.h"
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#include "GuiScript.h"
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#include "SimpleWindow.h"
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const int WIN_CHILD = 0x00000001;
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const int WIN_CAPTION = 0x00000002;
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const int WIN_BORDER = 0x00000004;
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const int WIN_SIZABLE = 0x00000008;
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const int WIN_MOVABLE = 0x00000010;
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const int WIN_FOCUS = 0x00000020;
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const int WIN_CAPTURE = 0x00000040;
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const int WIN_HCENTER = 0x00000080;
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const int WIN_VCENTER = 0x00000100;
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const int WIN_MODAL = 0x00000200;
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const int WIN_INTRANSITION = 0x00000400;
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const int WIN_CANFOCUS = 0x00000800;
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const int WIN_SELECTED = 0x00001000;
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const int WIN_TRANSFORM = 0x00002000;
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const int WIN_HOLDCAPTURE = 0x00004000;
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const int WIN_NOWRAP = 0x00008000;
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const int WIN_NOCLIP = 0x00010000;
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const int WIN_INVERTRECT = 0x00020000;
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const int WIN_NATURALMAT = 0x00040000;
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const int WIN_NOCURSOR = 0x00080000;
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const int WIN_MENUGUI = 0x00100000;
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const int WIN_ACTIVE = 0x00200000;
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const int WIN_SHOWCOORDS = 0x00400000;
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const int WIN_SHOWTIME = 0x00800000;
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const int WIN_WANTENTER = 0x01000000;
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const int WIN_DESKTOP = 0x10000000;
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const char CAPTION_HEIGHT[] = "16.0";
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const char SCROLLER_SIZE[] = "16.0";
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const int SCROLLBAR_SIZE = 16;
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const int MAX_WINDOW_NAME = 32;
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const int MAX_LIST_ITEMS = 1024;
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const char DEFAULT_BACKCOLOR[] = "1 1 1 1";
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const char DEFAULT_FORECOLOR[] = "0 0 0 1";
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const char DEFAULT_BORDERCOLOR[] = "0 0 0 1";
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const char DEFAULT_TEXTSCALE[] = "0.4";
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typedef enum
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{
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WOP_TYPE_ADD,
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WOP_TYPE_SUBTRACT,
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WOP_TYPE_MULTIPLY,
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WOP_TYPE_DIVIDE,
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WOP_TYPE_MOD,
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WOP_TYPE_TABLE,
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WOP_TYPE_GT,
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WOP_TYPE_GE,
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WOP_TYPE_LT,
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WOP_TYPE_LE,
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WOP_TYPE_EQ,
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WOP_TYPE_NE,
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WOP_TYPE_AND,
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WOP_TYPE_OR,
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WOP_TYPE_VAR,
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WOP_TYPE_VARS,
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WOP_TYPE_VARF,
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WOP_TYPE_VARI,
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WOP_TYPE_VARB,
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WOP_TYPE_COND
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} wexpOpType_t;
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typedef enum
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{
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WEXP_REG_TIME,
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WEXP_REG_NUM_PREDEFINED
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} wexpRegister_t;
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typedef struct
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{
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wexpOpType_t opType;
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// RB: 64 bit fixes, changed int to intptr_t
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intptr_t a, b, c, d;
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// RB end
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} wexpOp_t;
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struct idRegEntry
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{
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const char* name;
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idRegister::REGTYPE type;
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int index;
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};
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class rvGEWindowWrapper;
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class idWindow;
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struct idTimeLineEvent
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{
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idTimeLineEvent()
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{
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event = new( TAG_OLD_UI ) idGuiScriptList;
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}
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~idTimeLineEvent()
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{
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delete event;
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}
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int time;
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idGuiScriptList* event;
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bool pending;
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size_t Size()
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{
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return sizeof( *this ) + event->Size();
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}
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};
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class rvNamedEvent
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{
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public:
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rvNamedEvent( const char* name )
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{
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mEvent = new( TAG_OLD_UI ) idGuiScriptList;
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mName = name;
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}
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~rvNamedEvent()
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{
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delete mEvent;
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}
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size_t Size()
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{
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return sizeof( *this ) + mEvent->Size();
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}
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idStr mName;
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idGuiScriptList* mEvent;
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};
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struct idTransitionData
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{
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idWinVar* data;
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int offset;
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idInterpolateAccelDecelLinear<idVec4> interp;
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};
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class idUserInterfaceLocal;
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class idWindow
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{
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public:
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idWindow( idUserInterfaceLocal* gui );
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virtual ~idWindow();
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enum
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{
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ON_MOUSEENTER = 0,
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ON_MOUSEEXIT,
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ON_ACTION,
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ON_ACTIVATE,
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ON_DEACTIVATE,
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ON_ESC,
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ON_FRAME,
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ON_TRIGGER,
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ON_ACTIONRELEASE,
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ON_ENTER,
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ON_ENTERRELEASE,
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SCRIPT_COUNT
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};
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enum
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{
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ADJUST_MOVE = 0,
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ADJUST_TOP,
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ADJUST_RIGHT,
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ADJUST_BOTTOM,
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ADJUST_LEFT,
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ADJUST_TOPLEFT,
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ADJUST_BOTTOMRIGHT,
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ADJUST_TOPRIGHT,
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ADJUST_BOTTOMLEFT
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};
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static const char* ScriptNames[SCRIPT_COUNT];
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static const idRegEntry RegisterVars[];
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static const int NumRegisterVars;
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idWindow* SetFocus( idWindow* w, bool scripts = true );
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idWindow* SetCapture( idWindow* w );
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void SetParent( idWindow* w );
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void SetFlag( unsigned int f );
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void ClearFlag( unsigned int f );
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unsigned GetFlags()
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{
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return flags;
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};
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void Move( float x, float y );
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void BringToTop( idWindow* w );
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void Adjust( float xd, float yd );
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void SetAdjustMode( idWindow* child );
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void Size( float x, float y, float w, float h );
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void SetupFromState();
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void SetupBackground();
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drawWin_t* FindChildByName( const char* name );
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idSimpleWindow* FindSimpleWinByName( const char* _name );
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idWindow* GetParent()
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{
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return parent;
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}
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idUserInterfaceLocal* GetGui()
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{
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return gui;
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};
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bool Contains( float x, float y );
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size_t Size();
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virtual size_t Allocated();
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idStr* GetStrPtrByName( const char* _name );
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virtual idWinVar* GetWinVarByName( const char* _name, bool winLookup = false, drawWin_t** owner = NULL );
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// DG: the return value is a pointer, so use intptr_t
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intptr_t GetWinVarOffset( idWinVar* wv, drawWin_t* dw );
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// DG end
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float GetMaxCharHeight();
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float GetMaxCharWidth();
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void SetFont();
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void SetInitialState( const char* _name );
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void AddChild( idWindow* win );
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void DebugDraw( int time, float x, float y );
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void CalcClientRect( float xofs, float yofs );
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void CommonInit();
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void CleanUp();
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void DrawBorderAndCaption( const idRectangle& drawRect );
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void DrawCaption( int time, float x, float y );
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void SetupTransforms( float x, float y );
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bool Contains( const idRectangle& sr, float x, float y );
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const char* GetName()
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{
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return name;
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};
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virtual bool Parse( idTokenParser* src, bool rebuild = true );
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virtual const char* HandleEvent( const sysEvent_t* event, bool* updateVisuals );
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void CalcRects( float x, float y );
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virtual void Redraw( float x, float y, bool hud );
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virtual void ArchiveToDictionary( idDict* dict, bool useNames = true );
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virtual void InitFromDictionary( idDict* dict, bool byName = true );
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virtual void PostParse();
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virtual void Activate( bool activate, idStr& act );
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virtual void Trigger();
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virtual void GainFocus();
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virtual void LoseFocus();
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virtual void GainCapture();
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virtual void LoseCapture();
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virtual void Sized();
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virtual void Moved();
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virtual void Draw( int time, float x, float y );
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virtual void MouseExit();
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virtual void MouseEnter();
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virtual void DrawBackground( const idRectangle& drawRect );
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virtual idWindow* GetChildWithOnAction( float xd, float yd );
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virtual const char* RouteMouseCoords( float xd, float yd );
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virtual void SetBuddy( idWindow* buddy ) {};
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virtual void HandleBuddyUpdate( idWindow* buddy ) {};
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virtual void StateChanged( bool redraw );
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virtual void ReadFromDemoFile( class idDemoFile* f, bool rebuild = true );
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virtual void WriteToDemoFile( class idDemoFile* f );
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// SaveGame support
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void WriteSaveGameString( const char* string, idFile* savefile );
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void WriteSaveGameTransition( idTransitionData& trans, idFile* savefile );
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virtual void WriteToSaveGame( idFile* savefile );
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void ReadSaveGameString( idStr& string, idFile* savefile );
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void ReadSaveGameTransition( idTransitionData& trans, idFile* savefile );
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virtual void ReadFromSaveGame( idFile* savefile );
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void FixupTransitions();
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virtual void HasAction() {};
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virtual void HasScripts() {};
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void FixupParms();
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void GetScriptString( const char* name, idStr& out );
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void SetScriptParams();
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bool HasOps()
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{
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return ( ops.Num() > 0 );
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};
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float EvalRegs( int test = -1, bool force = false );
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void StartTransition();
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void AddTransition( idWinVar* dest, idVec4 from, idVec4 to, int time, float accelTime, float decelTime );
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void ResetTime( int time );
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void ResetCinematics();
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int NumTransitions();
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bool ParseScript( idTokenParser* src, idGuiScriptList& list, int* timeParm = NULL, bool allowIf = false );
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bool RunScript( int n );
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bool RunScriptList( idGuiScriptList* src );
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void SetRegs( const char* key, const char* val );
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// DG: component and the return value are really pointers, so use intptr_t
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intptr_t ParseExpression( idTokenParser* src, idWinVar* var = NULL, intptr_t component = 0 );
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// DG end
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int ExpressionConstant( float f );
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idRegisterList* RegList()
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{
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return ®List;
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}
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void AddCommand( const char* cmd );
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void AddUpdateVar( idWinVar* var );
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bool Interactive();
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bool ContainsStateVars();
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void SetChildWinVarVal( const char* name, const char* var, const char* val );
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idWindow* GetFocusedChild();
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idWindow* GetCaptureChild();
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const char* GetComment()
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{
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return comment;
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}
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void SetComment( const char* p )
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{
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comment = p;
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}
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idStr cmd;
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virtual void RunNamedEvent( const char* eventName );
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void AddDefinedVar( idWinVar* var );
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idWindow* FindChildByPoint( float x, float y, idWindow* below = NULL );
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int GetChildIndex( idWindow* window );
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int GetChildCount();
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idWindow* GetChild( int index );
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void RemoveChild( idWindow* win );
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bool InsertChild( idWindow* win, idWindow* before );
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void ScreenToClient( idRectangle* rect );
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void ClientToScreen( idRectangle* rect );
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bool UpdateFromDictionary( idDict& dict );
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protected:
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friend class rvGEWindowWrapper;
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idWindow* FindChildByPoint( float x, float y, idWindow** below );
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void SetDefaults();
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friend class idSimpleWindow;
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friend class idUserInterfaceLocal;
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bool IsSimple();
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void UpdateWinVars();
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void DisableRegister( const char* _name );
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void Transition();
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void Time();
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bool RunTimeEvents( int time );
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void Dump();
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int ExpressionTemporary();
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wexpOp_t* ExpressionOp();
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// DG: a, b, component and the return values are really pointers, so use intptr_t
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intptr_t EmitOp( intptr_t a, intptr_t b, wexpOpType_t opType, wexpOp_t** opp = NULL );
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intptr_t ParseEmitOp( idTokenParser* src, intptr_t a, wexpOpType_t opType, int priority, wexpOp_t** opp = NULL );
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intptr_t ParseTerm( idTokenParser* src, idWinVar* var = NULL, intptr_t component = 0 );
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intptr_t ParseExpressionPriority( idTokenParser* src, int priority, idWinVar* var = NULL, intptr_t component = 0 );
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// DG end
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void EvaluateRegisters( float* registers );
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void SaveExpressionParseState();
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void RestoreExpressionParseState();
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void ParseBracedExpression( idTokenParser* src );
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bool ParseScriptEntry( const char* name, idTokenParser* src );
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bool ParseRegEntry( const char* name, idTokenParser* src );
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virtual bool ParseInternalVar( const char* name, idTokenParser* src );
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void ParseString( idTokenParser* src, idStr& out );
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void ParseVec4( idTokenParser* src, idVec4& out );
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void ConvertRegEntry( const char* name, idTokenParser* src, idStr& out, int tabs );
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float actualX; // physical coords
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float actualY; // ''
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int childID; // this childs id
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unsigned int flags; // visible, focus, mouseover, cursor, border, etc..
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int lastTimeRun; //
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idRectangle drawRect; // overall rect
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idRectangle clientRect; // client area
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idVec2 origin;
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int timeLine; // time stamp used for various fx
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float xOffset;
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float yOffset;
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float forceAspectWidth;
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float forceAspectHeight;
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float matScalex;
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float matScaley;
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float borderSize;
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float textAlignx;
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float textAligny;
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idStr name;
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idStr comment;
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idVec2 shear;
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class idFont* font;
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signed char textShadow;
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unsigned char cursor; //
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signed char textAlign;
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idWinBool noTime; //
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idWinBool visible; //
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idWinBool noEvents;
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idWinRectangle rect; // overall rect
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idWinVec4 backColor;
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idWinVec4 matColor;
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idWinVec4 foreColor;
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idWinVec4 hoverColor;
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idWinVec4 borderColor;
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idWinFloat textScale;
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idWinFloat rotate;
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idWinStr text;
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idWinBackground backGroundName; //
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idList<idWinVar*, TAG_OLD_UI> definedVars;
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idList<idWinVar*, TAG_OLD_UI> updateVars;
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idRectangle textRect; // text extented rect
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const idMaterial* background; // background asset
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idWindow* parent; // parent window
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idList<idWindow*, TAG_OLD_UI> children; // child windows
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idList<drawWin_t, TAG_OLD_UI> drawWindows;
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idWindow* focusedChild; // if a child window has the focus
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idWindow* captureChild; // if a child window has mouse capture
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idWindow* overChild; // if a child window has mouse capture
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bool hover;
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idUserInterfaceLocal* gui;
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static idCVar gui_debug;
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static idCVar gui_edit;
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idGuiScriptList* scripts[SCRIPT_COUNT];
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bool* saveTemps;
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idList<idTimeLineEvent*, TAG_OLD_UI> timeLineEvents;
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idList<idTransitionData, TAG_OLD_UI> transitions;
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static bool registerIsTemporary[MAX_EXPRESSION_REGISTERS]; // statics to assist during parsing
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idList<wexpOp_t, TAG_OLD_UI> ops; // evaluate to make expressionRegisters
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idList<float, TAG_OLD_UI> expressionRegisters;
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idList<wexpOp_t, TAG_OLD_UI>* saveOps; // evaluate to make expressionRegisters
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idList<rvNamedEvent*, TAG_OLD_UI> namedEvents; // added named events
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idList<float, TAG_OLD_UI>* saveRegs;
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idRegisterList regList;
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idWinBool hideCursor;
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};
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ID_INLINE void idWindow::AddDefinedVar( idWinVar* var )
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{
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definedVars.AddUnique( var );
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}
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#endif /* !__WINDOW_H__ */
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