mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 17:02:17 +00:00
221 lines
5.4 KiB
C++
221 lines
5.4 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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/*
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================================================================================================
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idPreloadManifest
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================================================================================================
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*/
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/*
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========================
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idPreloadManifest::LoadManifest
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========================
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*/
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bool idPreloadManifest::LoadManifest( const char* fileName )
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{
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idFile* inFile = fileSystem->OpenFileReadMemory( fileName );
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if( inFile != NULL )
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{
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int numEntries;
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inFile->ReadBig( numEntries );
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inFile->ReadString( filename );
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entries.SetNum( numEntries );
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for( int i = 0; i < numEntries; i++ )
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{
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entries[ i ].Read( inFile );
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}
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delete inFile;
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return true;
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}
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return false;
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}
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/*
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================================================================================================
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idFileManifest
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================================================================================================
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*/
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/*
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========================
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idFileManifest::LoadManifest
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========================
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*/
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bool idFileManifest::LoadManifest( const char* _fileName )
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{
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idFile* file = fileSystem->OpenFileRead( _fileName , false );
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if( file != NULL )
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{
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return LoadManifestFromFile( file );
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}
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return false;
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}
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/*
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========================
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idFileManifest::LoadManifestFromFile
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// this will delete the file when finished
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========================
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*/
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bool idFileManifest::LoadManifestFromFile( idFile* file )
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{
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if( file == NULL )
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{
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return false;
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}
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filename = file->GetName();
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idStr str;
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int num;
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file->ReadBig( num );
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cacheTable.SetNum( num );
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for( int i = 0; i < num; i++ )
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{
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file->ReadString( cacheTable[ i ] );
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//if ( FindFile( cacheTable[ i ].filename ) == NULL ) {
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// we only care about the first usage
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const int key = cacheHash.GenerateKey( cacheTable[ i ], false );
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cacheHash.Add( key, i );
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//}
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}
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delete file;
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return true;
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}
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/*
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========================
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idFileManifest::WriteManifestFile
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========================
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*/
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void idFileManifest::WriteManifestFile( const char* fileName )
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{
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idFile* file = fileSystem->OpenFileWrite( fileName );
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if( file == NULL )
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{
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return;
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}
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idStr str;
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int num = cacheTable.Num();
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file->WriteBig( num );
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for( int i = 0; i < num; i++ )
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{
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file->WriteString( cacheTable[ i ] );
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}
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delete file;
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}
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/*
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========================
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idPreloadManifest::WriteManifestFile
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========================
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*/
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void idPreloadManifest::WriteManifest( const char* fileName )
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{
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idFile* file = fileSystem->OpenFileWrite( fileName, "fs_savepath" );
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if( file != NULL )
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{
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WriteManifestToFile( file );
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delete file;
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}
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}
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/*
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========================
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idFileManifest::FindFile
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========================
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*/
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int idFileManifest::FindFile( const char* fileName )
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{
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const int key = cacheHash.GenerateKey( fileName, false );
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for( int index = cacheHash.GetFirst( key ); index != idHashIndex::NULL_INDEX; index = cacheHash.GetNext( index ) )
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{
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if( idStr::Icmp( cacheTable[ index ], fileName ) == 0 )
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{
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return index;
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}
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}
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return -1;
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}
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/*
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========================
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idFileManifest::RemoveAll
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========================
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*/
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void idFileManifest::RemoveAll( const char* _fileName )
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{
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for( int i = 0; i < cacheTable.Num(); i++ )
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{
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if( cacheTable[ i ].Icmp( _fileName ) == 0 )
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{
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const int key = cacheHash.GenerateKey( cacheTable[ i ], false );
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cacheTable.RemoveIndex( i );
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cacheHash.RemoveIndex( key, i );
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i--;
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}
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}
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}
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/*
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========================
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idFileManifest::GetFileNameByIndex
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========================
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*/
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const idStr& idFileManifest::GetFileNameByIndex( int idx ) const
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{
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return cacheTable[ idx ];
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}
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/*
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=========================
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idFileManifest::AddFile
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=========================
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*/
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void idFileManifest::AddFile( const char* fileName )
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{
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//if ( FindFile( fileName ) == NULL ) {
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// we only care about the first usage
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const int key = cacheHash.GenerateKey( fileName, false );
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int idx = cacheTable.Append( fileName );
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cacheHash.Add( key, idx );
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//}
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}
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