doom3-bfg/neo/cm
Daniel Gibson 255d135a6c Fix crash when running dmap on existing map
Loading the collision model from binary can fail, but this wasn't
checked, so idCollisionModelManagerLocal::models[i] could contain NULL
which causes crashes later.
2015-08-01 05:18:12 +02:00
..
CollisionModel.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
CollisionModel_contacts.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
CollisionModel_contents.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
CollisionModel_debug.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
CollisionModel_files.cpp Fix crash when running dmap on existing map 2015-08-01 05:18:12 +02:00
CollisionModel_load.cpp Improved modding support and loading of custom models/anims 2015-02-25 15:45:16 +01:00
CollisionModel_local.h eliminate more longs 2012-12-13 01:28:41 +01:00
CollisionModel_rotate.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
CollisionModel_trace.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
CollisionModel_translate.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00