mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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106 lines
3.6 KiB
C++
106 lines
3.6 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "Precompiled.h"
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#include "globaldata.h"
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#include "globaldata.h"
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#include "Main.h"
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//
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// PROTOTYPES
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//
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void M_NewGame(int choice);
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void M_Episode(int choice);
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void M_Expansion(int choice);
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void M_ChooseSkill(int choice);
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void M_LoadGame(int choice);
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void M_LoadExpansion(int choice);
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void M_SaveGame(int choice);
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void M_Options(int choice);
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void M_EndGame(int choice);
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void M_ReadThis(int choice);
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void M_ReadThis2(int choice);
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void M_QuitDOOM(int choice);
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void M_ExitGame(int choice);
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void M_GameSelection(int choice);
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void M_CancelExit(int choice);
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void M_ChangeMessages(int choice);
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void M_ChangeGPad(int choice);
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void M_FullScreen(int choice);
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void M_ChangeSensitivity(int choice);
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void M_SfxVol(int choice);
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void M_MusicVol(int choice);
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void M_ChangeDetail(int choice);
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void M_SizeDisplay(int choice);
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void M_StartGame(int choice);
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void M_Sound(int choice);
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void M_FinishReadThis(int choice);
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void M_LoadSelect(int choice);
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void M_SaveSelect(int choice);
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void M_ReadSaveStrings(void);
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void M_QuickSave(void);
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void M_QuickLoad(void);
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void M_DrawMainMenu(void);
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void M_DrawQuit(void);
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void M_DrawReadThis1(void);
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void M_DrawReadThis2(void);
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void M_DrawNewGame(void);
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void M_DrawEpisode(void);
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void M_DrawOptions(void);
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void M_DrawSound(void);
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void M_DrawLoad(void);
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void M_DrawSave(void);
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void M_DrawSaveLoadBorder(int x,int y);
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void M_SetupNextMenu(menu_t *menudef);
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void M_DrawThermo(int x,int y,int thermWidth,int thermDot);
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void M_DrawEmptyCell(menu_t *menu,int item);
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void M_DrawSelCell(menu_t *menu,int item);
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void M_WriteText(int x, int y, char *string);
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int M_StringWidth(char *string);
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int M_StringHeight(char *string);
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void M_StartControlPanel(void);
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void M_StartMessage(char *string,messageRoutine_t routine,qboolean input);
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void M_StopMessage(void);
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void M_ClearMenus (void);
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extern const anim_t temp_epsd0animinfo[10];
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extern const anim_t temp_epsd1animinfo[9];
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extern const anim_t temp_epsd2animinfo[6];
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extern const char* const temp_chat_macros[];
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void Globals::InitGlobals()
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{
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#include "constructs.h"
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}
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Globals *g;
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