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https://github.com/id-Software/DOOM-3-BFG.git
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145 lines
2.9 KiB
C++
145 lines
2.9 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "Precompiled.h"
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#include "globaldata.h"
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// We are referring to sprite numbers.
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#include "info.h"
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#ifdef __GNUG__
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#pragma implementation "d_items.h"
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#endif
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#include "d_items.h"
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//
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// PSPRITE ACTIONS for waepons.
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// This struct controls the weapon animations.
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//
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// Each entry is:
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// ammo/amunition type
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// upstate
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// downstate
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// readystate
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// atkstate, i.e. attack/fire/hit frame
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// flashstate, muzzle flash
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//
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const weaponinfo_t weaponinfo[NUMWEAPONS] =
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{
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{
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// fist
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am_noammo,
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S_PUNCHUP,
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S_PUNCHDOWN,
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S_PUNCH,
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S_PUNCH1,
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S_NULL
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},
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{
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// pistol
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am_clip,
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S_PISTOLUP,
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S_PISTOLDOWN,
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S_PISTOL,
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S_PISTOL1,
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S_PISTOLFLASH
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},
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{
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// shotgun
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am_shell,
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S_SGUNUP,
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S_SGUNDOWN,
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S_SGUN,
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S_SGUN1,
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S_SGUNFLASH1
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},
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{
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// chaingun
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am_clip,
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S_CHAINUP,
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S_CHAINDOWN,
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S_CHAIN,
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S_CHAIN1,
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S_CHAINFLASH1
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},
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{
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// missile launcher
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am_misl,
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S_MISSILEUP,
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S_MISSILEDOWN,
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S_MISSILE,
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S_MISSILE1,
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S_MISSILEFLASH1
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},
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{
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// plasma rifle
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am_cell,
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S_PLASMAUP,
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S_PLASMADOWN,
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S_PLASMA,
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S_PLASMA1,
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S_PLASMAFLASH1
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},
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{
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// bfg 9000
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am_cell,
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S_BFGUP,
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S_BFGDOWN,
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S_BFG,
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S_BFG1,
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S_BFGFLASH1
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},
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{
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// chainsaw
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am_noammo,
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S_SAWUP,
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S_SAWDOWN,
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S_SAW,
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S_SAW1,
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S_NULL
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},
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{
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// super shotgun
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am_shell,
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S_DSGUNUP,
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S_DSGUNDOWN,
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S_DSGUN,
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S_DSGUN1,
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S_DSGUNFLASH1
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},
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};
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