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doom3-bfg/neo/shaders/builtin/lighting
2024-07-30 22:01:27 +02:00
..
ambient_lightgrid_IBL.ps.hlsl Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
ambient_lightgrid_IBL.vs.hlsl Implemented typical PSX style vertex jittering 2024-07-26 14:26:27 +02:00
ambient_lighting_IBL.ps.hlsl Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
ambient_lighting_IBL.vs.hlsl Implemented typical PSX style vertex jittering 2024-07-26 14:26:27 +02:00
interaction.ps.hlsl Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
interaction.vs.hlsl Some experiments similar to Obra Dinn and fixed old SSAO 2024-07-30 22:01:27 +02:00
interactionAmbient.ps.hlsl Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
interactionAmbient.vs.hlsl Implemented typical PSX style vertex jittering 2024-07-26 14:26:27 +02:00
interactionSM.ps.hlsl Blend shadowmaps smoothly in for small distant lights 2023-02-24 15:21:19 +01:00
interactionSM.vs.hlsl Implemented typical PSX style vertex jittering 2024-07-26 14:26:27 +02:00