mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-14 22:41:49 +00:00
8018378c3c
Conflicts: neo/renderer/OpenGL/glext.h neo/renderer/OpenGL/qgl.h neo/renderer/OpenGL/wglext.h neo/renderer/RenderProgs.cpp neo/renderer/RenderProgs_GLSL.cpp neo/renderer/RenderSystem_init.cpp neo/renderer/tr_backend_draw.cpp neo/sys/win32/win_qgl.cpp
386 lines
10 KiB
C++
386 lines
10 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#include "tr_local.h"
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idVertexCache vertexCache;
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idCVar r_showVertexCache( "r_showVertexCache", "0", CVAR_RENDERER | CVAR_BOOL, "Print stats about the vertex cache every frame" );
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idCVar r_showVertexCacheTimings( "r_showVertexCache", "0", CVAR_RENDERER | CVAR_BOOL, "Print stats about the vertex cache every frame" );
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/*
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==============
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ClearGeoBufferSet
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==============
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*/
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static void ClearGeoBufferSet( geoBufferSet_t& gbs )
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{
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gbs.indexMemUsed.SetValue( 0 );
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gbs.vertexMemUsed.SetValue( 0 );
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gbs.jointMemUsed.SetValue( 0 );
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gbs.allocations = 0;
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}
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/*
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==============
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MapGeoBufferSet
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==============
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*/
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static void MapGeoBufferSet( geoBufferSet_t& gbs )
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{
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if( gbs.mappedVertexBase == NULL )
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{
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gbs.mappedVertexBase = ( byte* )gbs.vertexBuffer.MapBuffer( BM_WRITE );
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}
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if( gbs.mappedIndexBase == NULL )
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{
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gbs.mappedIndexBase = ( byte* )gbs.indexBuffer.MapBuffer( BM_WRITE );
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}
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if( gbs.mappedJointBase == NULL && gbs.jointBuffer.GetAllocedSize() != 0 )
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{
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gbs.mappedJointBase = ( byte* )gbs.jointBuffer.MapBuffer( BM_WRITE );
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}
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}
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/*
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==============
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UnmapGeoBufferSet
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==============
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*/
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static void UnmapGeoBufferSet( geoBufferSet_t& gbs )
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{
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if( gbs.mappedVertexBase != NULL )
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{
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gbs.vertexBuffer.UnmapBuffer();
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gbs.mappedVertexBase = NULL;
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}
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if( gbs.mappedIndexBase != NULL )
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{
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gbs.indexBuffer.UnmapBuffer();
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gbs.mappedIndexBase = NULL;
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}
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if( gbs.mappedJointBase != NULL )
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{
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gbs.jointBuffer.UnmapBuffer();
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gbs.mappedJointBase = NULL;
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}
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}
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/*
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==============
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AllocGeoBufferSet
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==============
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*/
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static void AllocGeoBufferSet( geoBufferSet_t& gbs, const int vertexBytes, const int indexBytes, const int jointBytes )
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{
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gbs.vertexBuffer.AllocBufferObject( NULL, vertexBytes );
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gbs.indexBuffer.AllocBufferObject( NULL, indexBytes );
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if( jointBytes != 0 )
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{
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gbs.jointBuffer.AllocBufferObject( NULL, jointBytes / sizeof( idJointMat ) );
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}
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ClearGeoBufferSet( gbs );
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}
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/*
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==============
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idVertexCache::Init
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==============
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*/
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void idVertexCache::Init( bool restart )
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{
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currentFrame = 0;
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listNum = 0;
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mostUsedVertex = 0;
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mostUsedIndex = 0;
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mostUsedJoint = 0;
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for( int i = 0; i < VERTCACHE_NUM_FRAMES; i++ )
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{
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AllocGeoBufferSet( frameData[i], VERTCACHE_VERTEX_MEMORY_PER_FRAME, VERTCACHE_INDEX_MEMORY_PER_FRAME, VERTCACHE_JOINT_MEMORY_PER_FRAME );
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}
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AllocGeoBufferSet( staticData, STATIC_VERTEX_MEMORY, STATIC_INDEX_MEMORY, 0 );
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MapGeoBufferSet( frameData[listNum] );
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}
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/*
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==============
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idVertexCache::Shutdown
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==============
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*/
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void idVertexCache::Shutdown()
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{
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for( int i = 0; i < VERTCACHE_NUM_FRAMES; i++ )
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{
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frameData[i].vertexBuffer.FreeBufferObject();
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frameData[i].indexBuffer.FreeBufferObject();
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frameData[i].jointBuffer.FreeBufferObject();
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}
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}
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/*
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==============
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idVertexCache::PurgeAll
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==============
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*/
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void idVertexCache::PurgeAll()
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{
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Shutdown();
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Init( true );
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}
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/*
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==============
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idVertexCache::FreeStaticData
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call on loading a new map
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==============
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*/
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void idVertexCache::FreeStaticData()
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{
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ClearGeoBufferSet( staticData );
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mostUsedVertex = 0;
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mostUsedIndex = 0;
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mostUsedJoint = 0;
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}
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/*
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==============
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idVertexCache::ActuallyAlloc
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==============
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*/
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vertCacheHandle_t idVertexCache::ActuallyAlloc( geoBufferSet_t& vcs, const void* data, int bytes, cacheType_t type )
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{
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if( bytes == 0 )
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{
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return ( vertCacheHandle_t )0;
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}
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// RB: changed UINT_PTR to uintptr_t
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assert( ( ( ( uintptr_t )( data ) ) & 15 ) == 0 );
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// RB end
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assert( ( bytes & 15 ) == 0 );
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// thread safe interlocked adds
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byte** base = NULL;
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int endPos = 0;
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if( type == CACHE_INDEX )
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{
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base = &vcs.mappedIndexBase;
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endPos = vcs.indexMemUsed.Add( bytes );
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if( endPos > vcs.indexBuffer.GetAllocedSize() )
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{
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idLib::Error( "Out of index cache" );
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}
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}
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else if( type == CACHE_VERTEX )
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{
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base = &vcs.mappedVertexBase;
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endPos = vcs.vertexMemUsed.Add( bytes );
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if( endPos > vcs.vertexBuffer.GetAllocedSize() )
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{
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idLib::Error( "Out of vertex cache" );
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}
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}
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else if( type == CACHE_JOINT )
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{
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base = &vcs.mappedJointBase;
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endPos = vcs.jointMemUsed.Add( bytes );
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if( endPos > vcs.jointBuffer.GetAllocedSize() )
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{
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idLib::Error( "Out of joint buffer cache" );
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}
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}
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else
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{
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assert( false );
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}
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vcs.allocations++;
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int offset = endPos - bytes;
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// Actually perform the data transfer
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if( data != NULL )
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{
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MapGeoBufferSet( vcs );
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CopyBuffer( *base + offset, ( const byte* )data, bytes );
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}
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vertCacheHandle_t handle = ( ( uint64 )( currentFrame & VERTCACHE_FRAME_MASK ) << VERTCACHE_FRAME_SHIFT ) |
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( ( uint64 )( offset & VERTCACHE_OFFSET_MASK ) << VERTCACHE_OFFSET_SHIFT ) |
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( ( uint64 )( bytes & VERTCACHE_SIZE_MASK ) << VERTCACHE_SIZE_SHIFT );
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if( &vcs == &staticData )
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{
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handle |= VERTCACHE_STATIC;
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}
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return handle;
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}
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/*
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==============
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idVertexCache::GetVertexBuffer
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==============
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*/
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bool idVertexCache::GetVertexBuffer( vertCacheHandle_t handle, idVertexBuffer* vb )
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{
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const int isStatic = handle & VERTCACHE_STATIC;
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const uint64 size = ( int )( handle >> VERTCACHE_SIZE_SHIFT ) & VERTCACHE_SIZE_MASK;
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const uint64 offset = ( int )( handle >> VERTCACHE_OFFSET_SHIFT ) & VERTCACHE_OFFSET_MASK;
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const uint64 frameNum = ( int )( handle >> VERTCACHE_FRAME_SHIFT ) & VERTCACHE_FRAME_MASK;
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if( isStatic )
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{
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vb->Reference( staticData.vertexBuffer, offset, size );
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return true;
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}
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if( frameNum != ( ( currentFrame - 1 ) & VERTCACHE_FRAME_MASK ) )
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{
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return false;
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}
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vb->Reference( frameData[drawListNum].vertexBuffer, offset, size );
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return true;
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}
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/*
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==============
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idVertexCache::GetIndexBuffer
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==============
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*/
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bool idVertexCache::GetIndexBuffer( vertCacheHandle_t handle, idIndexBuffer* ib )
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{
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const int isStatic = handle & VERTCACHE_STATIC;
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const uint64 size = ( int )( handle >> VERTCACHE_SIZE_SHIFT ) & VERTCACHE_SIZE_MASK;
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const uint64 offset = ( int )( handle >> VERTCACHE_OFFSET_SHIFT ) & VERTCACHE_OFFSET_MASK;
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const uint64 frameNum = ( int )( handle >> VERTCACHE_FRAME_SHIFT ) & VERTCACHE_FRAME_MASK;
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if( isStatic )
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{
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ib->Reference( staticData.indexBuffer, offset, size );
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return true;
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}
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if( frameNum != ( ( currentFrame - 1 ) & VERTCACHE_FRAME_MASK ) )
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{
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return false;
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}
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ib->Reference( frameData[drawListNum].indexBuffer, offset, size );
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return true;
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}
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/*
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==============
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idVertexCache::GetJointBuffer
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==============
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*/
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bool idVertexCache::GetJointBuffer( vertCacheHandle_t handle, idJointBuffer* jb )
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{
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const int isStatic = handle & VERTCACHE_STATIC;
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const uint64 numBytes = ( int )( handle >> VERTCACHE_SIZE_SHIFT ) & VERTCACHE_SIZE_MASK;
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const uint64 jointOffset = ( int )( handle >> VERTCACHE_OFFSET_SHIFT ) & VERTCACHE_OFFSET_MASK;
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const uint64 frameNum = ( int )( handle >> VERTCACHE_FRAME_SHIFT ) & VERTCACHE_FRAME_MASK;
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const uint64 numJoints = numBytes / sizeof( idJointMat );
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if( isStatic )
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{
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jb->Reference( staticData.jointBuffer, jointOffset, numJoints );
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return true;
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}
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if( frameNum != ( ( currentFrame - 1 ) & VERTCACHE_FRAME_MASK ) )
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{
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return false;
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}
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jb->Reference( frameData[drawListNum].jointBuffer, jointOffset, numJoints );
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return true;
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}
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/*
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==============
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idVertexCache::BeginBackEnd
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==============
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*/
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void idVertexCache::BeginBackEnd()
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{
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mostUsedVertex = Max( mostUsedVertex, frameData[listNum].vertexMemUsed.GetValue() );
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mostUsedIndex = Max( mostUsedIndex, frameData[listNum].indexMemUsed.GetValue() );
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mostUsedJoint = Max( mostUsedJoint, frameData[listNum].jointMemUsed.GetValue() );
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if( r_showVertexCache.GetBool() )
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{
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idLib::Printf( "%08d: %d allocations, %dkB vertex, %dkB index, %ikB joint : %dkB vertex, %dkB index, %ikB joint\n",
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currentFrame, frameData[listNum].allocations,
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frameData[listNum].vertexMemUsed.GetValue() / 1024,
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frameData[listNum].indexMemUsed.GetValue() / 1024,
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frameData[listNum].jointMemUsed.GetValue() / 1024,
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mostUsedVertex / 1024,
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mostUsedIndex / 1024,
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mostUsedJoint / 1024 );
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}
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// unmap the current frame so the GPU can read it
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const int startUnmap = Sys_Milliseconds();
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UnmapGeoBufferSet( frameData[listNum] );
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UnmapGeoBufferSet( staticData );
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const int endUnmap = Sys_Milliseconds();
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if( endUnmap - startUnmap > 1 )
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{
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idLib::PrintfIf( r_showVertexCacheTimings.GetBool(), "idVertexCache::unmap took %i msec\n", endUnmap - startUnmap );
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}
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drawListNum = listNum;
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// prepare the next frame for writing to by the CPU
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currentFrame++;
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listNum = currentFrame % VERTCACHE_NUM_FRAMES;
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const int startMap = Sys_Milliseconds();
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MapGeoBufferSet( frameData[listNum] );
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const int endMap = Sys_Milliseconds();
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if( endMap - startMap > 1 )
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{
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idLib::PrintfIf( r_showVertexCacheTimings.GetBool(), "idVertexCache::map took %i msec\n", endMap - startMap );
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}
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ClearGeoBufferSet( frameData[listNum] );
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#if 0
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const int startBind = Sys_Milliseconds();
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glBindBufferARB( GL_ARRAY_BUFFER_ARB, ( GLuint )frameData[drawListNum].vertexBuffer.GetAPIObject() );
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glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, ( GLuint )frameData[drawListNum].indexBuffer.GetAPIObject() );
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const int endBind = Sys_Milliseconds();
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if( endBind - startBind > 1 )
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{
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idLib::Printf( "idVertexCache::bind took %i msec\n", endBind - startBind );
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}
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#endif
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}
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