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https://github.com/id-Software/DOOM-3-BFG.git
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73 lines
2.8 KiB
C++
73 lines
2.8 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __BOUNDSTRACK_H__
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#define __BOUNDSTRACK_H__
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struct shortBounds_t;
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class idBoundsTrack
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{
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public:
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idBoundsTrack();
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~idBoundsTrack();
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void ClearAll();
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// more than this will thrash a 32k L1 data cache
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static const int MAX_BOUNDS_TRACK_INDEXES = 2048;
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// the bounds will be clamped and rounded to short integers
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void SetIndex( const int index, const idBounds& bounds );
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// an index that has been cleared will never be returned by FindIntersections()
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void ClearIndex( const int index );
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// returns the number of indexes filled in intersectedIndexes[]
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//
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// The intersections may include some bounds that are not truly overlapping
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// due to the rounding from float to short integers.
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int FindIntersections( const idBounds& testBounds, int intersectedIndexes[ MAX_BOUNDS_TRACK_INDEXES ] ) const;
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// validate implementation
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void Test();
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private:
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// All elements that haven't had SetIndex() called since ClearAll() will be
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// in the cleared state, so they can safely be compared against by an
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// unwound loop.
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shortBounds_t* boundsList; // [MAX_BOUNDS_TRACK_INDEXES]
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// set to 0 at ClearAll(), maintained greater than the highest index passed
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// to SetIndex() since ClearAll().
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int maxIndex;
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};
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#endif // __BOUNDSTRACK_H__
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