doom3-bfg/neo/sys/win32
Daniel Gibson b044526ddb Implement Sys_ReLaunch() for Linux, refactor it
It now works on Linux so executing it doesn't freeze the game
like described in
https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/33

Furthermore, this function doesn't have any parameters anymore
(on any platform) because the only thing supplied was the original
program arguments +"+set com_skipIntroVideos 1" anyway - this is now
done in Sys_ReLaunch() (also on Windows).
Having the program arguments as one string is bad on Linux/POSIX
because there it's expected that the program arguments are one
C-string per argument.
2013-01-20 04:32:11 +01:00
..
rc Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
win_achievements.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_achievements.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
win_cpu.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_glimp.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_input.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_input.h Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_local.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
win_localuser.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_localuser.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
win_main.cpp Implement Sys_ReLaunch() for Linux, refactor it 2013-01-20 04:32:11 +01:00
win_nanoafx.h Fixed compile and linker problems on Windows 7 with Visual C++ 2010 Express Edition 2012-11-28 11:27:27 +01:00
win_net.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_qgl.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_savegame.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_session_local.cpp Pause when window loses focus, introduce com_pause 2013-01-04 14:40:35 +01:00
win_shared.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_signin.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_signin.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
win_snd.cpp Changed project to use the DirectX10 SDK on Windows 8 2013-01-04 22:51:30 +01:00
win_syscon.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_taskkeyhook.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_wndproc.cpp Pause when window loses focus, introduce com_pause 2013-01-04 14:40:35 +01:00