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debug
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
fog
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
legacy
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
lighting
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
post
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
SSAO
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
SSGI
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
video
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Fixed rendering of the main menu with Vulkan
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2022-09-23 09:39:48 +02:00 |
VR
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
blit.ps.hlsl
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Sync NVRHI branch by SP
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2022-03-14 10:00:30 +01:00 |
color.ps.hlsl
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
color.vs.hlsl
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Merged GPU skinning code by SP and did additional refactoring
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2022-06-27 19:54:20 +02:00 |
depth.ps.hlsl
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WIP non-compiling GPU skinning fixes
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2022-06-06 13:21:14 +02:00 |
depth.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
gbuffer.ps.hlsl
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Some work on GPU Skinning and Vulkan debugging
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2022-03-22 20:46:44 +01:00 |
gbuffer.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
gui.ps.hlsl
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Fixed several Vulkan errors
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2022-09-22 20:08:07 +02:00 |
gui.vs.hlsl
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Fixed rendering of the main menu with Vulkan
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2022-09-23 09:39:48 +02:00 |
mipmapgen.cs.hlsl
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Sync NVRHI branch by SP
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2022-03-14 10:00:30 +01:00 |
rect.vs.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
texture.ps.hlsl
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More shader syncing with SP branch
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2022-06-04 11:14:48 +02:00 |
texture.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
texture_color.ps.hlsl
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More shader syncing with SP branch
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2022-06-04 11:14:48 +02:00 |
texture_color.vs.hlsl
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Fixed rendering of the main menu with Vulkan
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2022-09-23 09:39:48 +02:00 |
texture_color_skinned.ps.hlsl
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
texture_color_skinned.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
texture_color_texgen.ps.hlsl
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More shader syncing with SP branch
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2022-06-04 11:14:48 +02:00 |
texture_color_texgen.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
vertex_color.ps.hlsl
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Fixed failed graphics state if vertex_color shader is called
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2022-05-14 10:18:08 +02:00 |
vertex_color.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |