doom3-bfg/neo/shaders/builtin
2022-09-23 18:04:59 +02:00
..
debug Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
fog Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
legacy Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
lighting Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
post Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
SSAO Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
SSGI Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
video Fixed rendering of the main menu with Vulkan 2022-09-23 09:39:48 +02:00
VR Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
blit.ps.hlsl Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
color.ps.hlsl NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
color.vs.hlsl Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00
depth.ps.hlsl WIP non-compiling GPU skinning fixes 2022-06-06 13:21:14 +02:00
depth.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
gbuffer.ps.hlsl Some work on GPU Skinning and Vulkan debugging 2022-03-22 20:46:44 +01:00
gbuffer.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
gui.ps.hlsl Fixed several Vulkan errors 2022-09-22 20:08:07 +02:00
gui.vs.hlsl Fixed rendering of the main menu with Vulkan 2022-09-23 09:39:48 +02:00
mipmapgen.cs.hlsl Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
rect.vs.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
texture.ps.hlsl More shader syncing with SP branch 2022-06-04 11:14:48 +02:00
texture.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
texture_color.ps.hlsl More shader syncing with SP branch 2022-06-04 11:14:48 +02:00
texture_color.vs.hlsl Fixed rendering of the main menu with Vulkan 2022-09-23 09:39:48 +02:00
texture_color_skinned.ps.hlsl NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
texture_color_skinned.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
texture_color_texgen.ps.hlsl More shader syncing with SP branch 2022-06-04 11:14:48 +02:00
texture_color_texgen.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
vertex_color.ps.hlsl Fixed failed graphics state if vertex_color shader is called 2022-05-14 10:18:08 +02:00
vertex_color.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00