mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 17:02:17 +00:00
264 lines
8 KiB
C++
264 lines
8 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __WAVEFILE_H
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#define __WAVEFILE_H
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/*
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================================================================================================
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Contains the WaveFile declaration.
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================================================================================================
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*/
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/*
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================================================
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idWaveFile is used for reading generic RIFF WAVE files.
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================================================
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*/
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class idWaveFile
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{
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public:
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ID_INLINE idWaveFile();
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ID_INLINE ~idWaveFile();
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bool Open( const char* filename );
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void Close();
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uint32 SeekToChunk( uint32 id );
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size_t Read( void* buffer, size_t len )
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{
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return file->Read( buffer, len );
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}
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uint32 GetChunkOffset( uint32 id );
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ID_TIME_T Timestamp()
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{
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return file->Timestamp();
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}
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const char* Name()
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{
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return ( file == NULL ? "" : file->GetName() );
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}
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// This maps to the channel mask in waveFmtExtensible_t
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enum
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{
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CHANNEL_INDEX_FRONT_LEFT,
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CHANNEL_INDEX_FRONT_RIGHT,
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CHANNEL_INDEX_FRONT_CENTER,
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CHANNEL_INDEX_LOW_FREQUENCY,
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CHANNEL_INDEX_BACK_LEFT,
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CHANNEL_INDEX_BACK_RIGHT,
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CHANNEL_INDEX_FRONT_LEFT_CENTER,
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CHANNEL_INDEX_FRONT_RIGHT_CENTER,
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CHANNEL_INDEX_BACK_CENTER,
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CHANNEL_INDEX_SIDE_LEFT,
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CHANNEL_INDEX_SIDE_RIGHT,
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CHANNEL_INDEX_MAX
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};
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enum
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{
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CHANNEL_MASK_FRONT_LEFT = BIT( CHANNEL_INDEX_FRONT_LEFT ),
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CHANNEL_MASK_FRONT_RIGHT = BIT( CHANNEL_INDEX_FRONT_RIGHT ),
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CHANNEL_MASK_FRONT_CENTER = BIT( CHANNEL_INDEX_FRONT_CENTER ),
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CHANNEL_MASK_LOW_FREQUENCY = BIT( CHANNEL_INDEX_LOW_FREQUENCY ),
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CHANNEL_MASK_BACK_LEFT = BIT( CHANNEL_INDEX_BACK_LEFT ),
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CHANNEL_MASK_BACK_RIGHT = BIT( CHANNEL_INDEX_BACK_RIGHT ),
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CHANNEL_MASK_FRONT_LEFT_CENTER = BIT( CHANNEL_INDEX_FRONT_LEFT_CENTER ),
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CHANNEL_MASK_FRONT_RIGHT_CENTER = BIT( CHANNEL_INDEX_FRONT_RIGHT_CENTER ),
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CHANNEL_MASK_BACK_CENTER = BIT( CHANNEL_INDEX_BACK_CENTER ),
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CHANNEL_MASK_SIDE_LEFT = BIT( CHANNEL_INDEX_SIDE_LEFT ),
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CHANNEL_MASK_SIDE_RIGHT = BIT( CHANNEL_INDEX_SIDE_RIGHT ),
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CHANNEL_MASK_ALL = BIT( CHANNEL_INDEX_MAX ) - 1,
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};
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// This matches waveFmt_t::formatTag
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// These are the only wave formats that we understand
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enum
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{
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FORMAT_UNKNOWN = 0x0000,
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FORMAT_PCM = 0x0001,
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FORMAT_ADPCM = 0x0002,
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FORMAT_XMA2 = 0x0166,
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FORMAT_EXTENSIBLE = 0xFFFF,
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};
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#pragma pack( push, 1 )
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struct waveFmt_t
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{
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static const uint32 id = 'fmt ';
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// This is the basic data we'd expect to see in any valid wave file
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struct basic_t
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{
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uint16 formatTag;
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uint16 numChannels;
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uint32 samplesPerSec;
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uint32 avgBytesPerSec;
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uint16 blockSize;
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uint16 bitsPerSample;
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} basic;
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// Some wav file formats have extra data after the basic header
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uint16 extraSize;
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// We have a few known formats that we handle:
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union extra_t
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{
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// Valid if basic.formatTag == FORMAT_EXTENSIBLE
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struct extensible_t
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{
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uint16 validBitsPerSample; // Valid bits in each sample container
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uint32 channelMask; // Positions of the audio channels
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struct guid_t
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{
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uint32 data1;
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uint16 data2;
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uint16 data3;
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uint16 data4;
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byte data5[ 6 ];
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} subFormat; // Format identifier GUID
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} extensible;
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// Valid if basic.formatTag == FORMAT_ADPCM
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// The microsoft ADPCM struct has a zero-sized array at the end
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// but the array is always 7 entries, so we set it to that size
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// so we can embed it in our format union. Otherwise, the struct
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// is exactly the same as the one in audiodefs.h
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struct adpcm_t
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{
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uint16 samplesPerBlock;
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uint16 numCoef;
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struct adpcmcoef_t
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{
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short coef1;
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short coef2;
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} aCoef[7]; // Always 7 coefficient pairs for MS ADPCM
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} adpcm;
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// Valid if basic.formatTag == FORMAT_XMA2
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struct xma2_t
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{
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uint16 numStreams; // Number of audio streams (1 or 2 channels each)
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uint32 channelMask; // matches the CHANNEL_MASK enum above
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uint32 samplesEncoded; // Total number of PCM samples the file decodes to
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uint32 bytesPerBlock; // XMA block size (but the last one may be shorter)
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uint32 playBegin; // First valid sample in the decoded audio
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uint32 playLength; // Length of the valid part of the decoded audio
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uint32 loopBegin; // Beginning of the loop region in decoded sample terms
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uint32 loopLength; // Length of the loop region in decoded sample terms
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byte loopCount; // Number of loop repetitions; 255 = infinite
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byte encoderVersion; // Version of XMA encoder that generated the file
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uint16 blockCount; // XMA blocks in file (and entries in its seek table)
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} xma2;
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} extra;
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};
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#pragma pack( pop )
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struct dataChunk_t
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{
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static const uint32 id = 'data';
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uint32 size;
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void* data;
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};
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struct formatChunk_t
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{
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static const uint32 id = 'fmt ';
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uint32 size;
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uint16 compressionCode;
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uint16 numChannels;
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uint32 sampleRate;
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uint32 averageBytesPerSecond;
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uint16 blockAlign;
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uint16 bitsPerSample;
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uint16 numExtraFormatByte;
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};
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struct samplerChunk_t
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{
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static const uint32 id = 'smpl';
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uint32 manufacturer; // ignored
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uint32 product; // ignored
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uint32 samplePeriod; // ignored (normally 1000000000/samplesPerSec)
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uint32 MIDIUnityNote; // ignored
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uint32 MIDIPitchFraction; // ignored
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uint32 SMPTEFormat; // ignored
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uint32 SMPTEOffset; // ignored
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uint32 numSampleLoops; // number of samples in wave file
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uint32 extraSamplerData; // ignored, should always be 0
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};
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struct sampleData_t
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{
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uint32 identifier; // ignored
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uint32 type; // 0 for loop 33 multi-sample sample type
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uint32 start; // start of the loop point
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uint32 end; // end of the loop point
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uint32 fraction; // ignored
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uint32 playCount; // ignored
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};
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const char* ReadWaveFormat( waveFmt_t& waveFmt );
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static bool ReadWaveFormatDirect( waveFmt_t& format, idFile* file );
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static bool WriteWaveFormatDirect( waveFmt_t& format, idFile* file );
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static bool WriteSampleDataDirect( idList< sampleData_t >& sampleData, idFile* file );
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static bool WriteDataDirect( char* _data, uint32 size, idFile* file );
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static bool WriteHeaderDirect( uint32 fileSize, idFile* file );
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bool ReadLoopData( int& start, int& end );
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private:
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idFile* file;
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struct chunk_t
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{
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uint32 id;
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uint32 size;
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uint32 offset;
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};
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idStaticList< chunk_t, 32 > chunks;
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};
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/*
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========================
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idWaveFile::idWaveFile
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========================
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*/
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ID_INLINE idWaveFile::idWaveFile() : file( NULL )
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{
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}
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/*
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========================
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idWaveFile::~idWaveFile
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========================
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*/
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ID_INLINE idWaveFile::~idWaveFile()
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{
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Close();
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}
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#endif // !__WAVEFILE_H__
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