doom3-bfg/neo/shaders/builtin
2023-02-24 15:21:19 +01:00
..
debug Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
fog Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
legacy Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
lighting Blend shadowmaps smoothly in for small distant lights #746 2023-02-24 15:21:19 +01:00
post Fix VK descriptor set slot for motionBlur shader 2022-11-20 12:52:06 +01:00
SSAO Added missing TAA pixeloffset to SSAO pass 2023-02-11 18:08:00 +01:00
SSGI Added code for debugging Donut's SSAO pass 2023-02-07 15:06:40 +01:00
video Fix Vulkan descriptor set selection within bink and bink_gui shaders 2022-12-12 17:55:08 -05:00
VR Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
blit.ps.hlsl Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
color.ps.hlsl Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
color.vs.hlsl Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00
depth.ps.hlsl WIP non-compiling GPU skinning fixes 2022-06-06 13:21:14 +02:00
depth.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
gbuffer.ps.hlsl Donut SSAO is kind of working 2023-02-11 14:24:59 +01:00
gbuffer.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
gui.ps.hlsl Fixed several Vulkan errors 2022-09-22 20:08:07 +02:00
gui.vs.hlsl Fixed rendering of the main menu with Vulkan 2022-09-23 09:39:48 +02:00
mipmapgen.cs.hlsl Restore bounded array in mipmapgen.cs.hlsl for DXIL UAV binding 2023-01-25 21:08:25 -05:00
rect.vs.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
texture.ps.hlsl More shader syncing with SP branch 2022-06-04 11:14:48 +02:00
texture.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
texture_color.ps.hlsl More shader syncing with SP branch 2022-06-04 11:14:48 +02:00
texture_color.vs.hlsl Fixed rendering of the main menu with Vulkan 2022-09-23 09:39:48 +02:00
texture_color_texgen.ps.hlsl More shader syncing with SP branch 2022-06-04 11:14:48 +02:00
texture_color_texgen.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
vertex_color.ps.hlsl Fixed failed graphics state if vertex_color shader is called 2022-05-14 10:18:08 +02:00
vertex_color.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00