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debug
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
fog
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
legacy
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
lighting
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Blend shadowmaps smoothly in for small distant lights #746
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2023-02-24 15:21:19 +01:00 |
post
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Fix VK descriptor set slot for motionBlur shader
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2022-11-20 12:52:06 +01:00 |
SSAO
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Added missing TAA pixeloffset to SSAO pass
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2023-02-11 18:08:00 +01:00 |
SSGI
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Added code for debugging Donut's SSAO pass
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2023-02-07 15:06:40 +01:00 |
video
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Fix Vulkan descriptor set selection within bink and bink_gui shaders
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2022-12-12 17:55:08 -05:00 |
VR
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
blit.ps.hlsl
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Sync NVRHI branch by SP
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2022-03-14 10:00:30 +01:00 |
color.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
color.vs.hlsl
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Merged GPU skinning code by SP and did additional refactoring
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2022-06-27 19:54:20 +02:00 |
depth.ps.hlsl
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WIP non-compiling GPU skinning fixes
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2022-06-06 13:21:14 +02:00 |
depth.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
gbuffer.ps.hlsl
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Donut SSAO is kind of working
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2023-02-11 14:24:59 +01:00 |
gbuffer.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
gui.ps.hlsl
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Fixed several Vulkan errors
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2022-09-22 20:08:07 +02:00 |
gui.vs.hlsl
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Fixed rendering of the main menu with Vulkan
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2022-09-23 09:39:48 +02:00 |
mipmapgen.cs.hlsl
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Restore bounded array in mipmapgen.cs.hlsl for DXIL UAV binding
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2023-01-25 21:08:25 -05:00 |
rect.vs.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
texture.ps.hlsl
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More shader syncing with SP branch
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2022-06-04 11:14:48 +02:00 |
texture.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
texture_color.ps.hlsl
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More shader syncing with SP branch
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2022-06-04 11:14:48 +02:00 |
texture_color.vs.hlsl
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Fixed rendering of the main menu with Vulkan
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2022-09-23 09:39:48 +02:00 |
texture_color_texgen.ps.hlsl
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More shader syncing with SP branch
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2022-06-04 11:14:48 +02:00 |
texture_color_texgen.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
vertex_color.ps.hlsl
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Fixed failed graphics state if vertex_color shader is called
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2022-05-14 10:18:08 +02:00 |
vertex_color.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |