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https://github.com/id-Software/DOOM-3-BFG.git
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1d56411f56
A lot of keys (especially keys not available on US keyboards) just weren't supported for console input with SDL1.2 (SDL2 uses a different mechanism for that). This is fixed now by reordering a few lines in sdl_events.cpp Please note that still only ASCII characters are supported and those keys still can not be used in bindings - only for text input! |
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.. | ||
sdl_cpu.cpp | ||
sdl_events.cpp | ||
sdl_glimp.cpp | ||
sdl_local.h | ||
sdl_qgl.cpp |