doom3-bfg/neo/sys/sdl
Daniel Gibson 1d56411f56 Fix console-input in SDL1.2 for lots of unmapped keys
A lot of keys (especially keys not available on US keyboards) just weren't
supported for console input with SDL1.2 (SDL2 uses a different mechanism for
that).

This is fixed now by reordering a few lines in sdl_events.cpp

Please note that still only ASCII characters are supported and those keys
still can not be used in bindings - only for text input!
2013-01-20 04:16:19 +01:00
..
sdl_cpu.cpp Fix tons of compiler warnings 2012-12-11 23:57:05 +01:00
sdl_events.cpp Fix console-input in SDL1.2 for lots of unmapped keys 2013-01-20 04:16:19 +01:00
sdl_glimp.cpp Support resizing windows for SDL1.2 2013-01-04 14:40:35 +01:00
sdl_local.h Added missing neo/sys/sdl/sdl_local.h 2012-12-11 23:23:17 +01:00
sdl_qgl.cpp remove deprecated glShadeModel stuff 2012-12-17 01:02:53 +01:00