mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 17:02:17 +00:00
1341 lines
40 KiB
C++
1341 lines
40 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __MENU_WIDGET_H__
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#define __MENU_WIDGET_H__
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class idMenuHandler;
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class idMenuWidget;
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enum menuOption_t {
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OPTION_INVALID = -1,
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OPTION_BUTTON_TEXT,
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OPTION_SLIDER_BAR,
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OPTION_SLIDER_TEXT,
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OPTION_SLIDER_TOGGLE,
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OPTION_BUTTON_INFO,
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OPTION_BUTTON_FULL_TEXT_SLIDER,
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MAX_MENU_OPTION_TYPES
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};
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enum widgetEvent_t {
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WIDGET_EVENT_PRESS,
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WIDGET_EVENT_RELEASE,
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WIDGET_EVENT_ROLL_OVER,
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WIDGET_EVENT_ROLL_OUT,
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WIDGET_EVENT_FOCUS_ON,
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WIDGET_EVENT_FOCUS_OFF,
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WIDGET_EVENT_SCROLL_UP_LSTICK,
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WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE,
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WIDGET_EVENT_SCROLL_DOWN_LSTICK,
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WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE,
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WIDGET_EVENT_SCROLL_LEFT_LSTICK,
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WIDGET_EVENT_SCROLL_LEFT_LSTICK_RELEASE,
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WIDGET_EVENT_SCROLL_RIGHT_LSTICK,
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WIDGET_EVENT_SCROLL_RIGHT_LSTICK_RELEASE,
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WIDGET_EVENT_SCROLL_UP_RSTICK,
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WIDGET_EVENT_SCROLL_UP_RSTICK_RELEASE,
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WIDGET_EVENT_SCROLL_DOWN_RSTICK,
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WIDGET_EVENT_SCROLL_DOWN_RSTICK_RELEASE,
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WIDGET_EVENT_SCROLL_LEFT_RSTICK,
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WIDGET_EVENT_SCROLL_LEFT_RSTICK_RELEASE,
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WIDGET_EVENT_SCROLL_RIGHT_RSTICK,
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WIDGET_EVENT_SCROLL_RIGHT_RSTICK_RELEASE,
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WIDGET_EVENT_SCROLL_UP,
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WIDGET_EVENT_SCROLL_UP_RELEASE,
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WIDGET_EVENT_SCROLL_DOWN,
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WIDGET_EVENT_SCROLL_DOWN_RELEASE,
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WIDGET_EVENT_SCROLL_LEFT,
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WIDGET_EVENT_SCROLL_LEFT_RELEASE,
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WIDGET_EVENT_SCROLL_RIGHT,
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WIDGET_EVENT_SCROLL_RIGHT_RELEASE,
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WIDGET_EVENT_DRAG_START,
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WIDGET_EVENT_DRAG_STOP,
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WIDGET_EVENT_SCROLL_PAGEDWN,
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WIDGET_EVENT_SCROLL_PAGEDWN_RELEASE,
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WIDGET_EVENT_SCROLL_PAGEUP,
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WIDGET_EVENT_SCROLL_PAGEUP_RELEASE,
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WIDGET_EVENT_SCROLL,
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WIDGET_EVENT_SCROLL_RELEASE,
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WIDGET_EVENT_BACK,
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WIDGET_EVENT_COMMAND,
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WIDGET_EVENT_TAB_NEXT,
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WIDGET_EVENT_TAB_PREV,
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MAX_WIDGET_EVENT
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};
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enum scrollType_t {
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SCROLL_SINGLE, // scroll a single unit
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SCROLL_PAGE, // scroll a page
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SCROLL_FULL, // scroll all the way to the end
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SCROLL_TOP, // scroll to the first selection
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SCROLL_END, // scroll to the last selection
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};
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enum widgetAction_t {
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WIDGET_ACTION_NONE,
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WIDGET_ACTION_COMMAND,
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WIDGET_ACTION_FUNCTION, // call the SWF function
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WIDGET_ACTION_SCROLL_VERTICAL, // scroll something. takes one param = amount to scroll (can be negative)
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WIDGET_ACTION_SCROLL_VERTICAL_VARIABLE,
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WIDGET_ACTION_SCROLL_PAGE,
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WIDGET_ACTION_SCROLL_HORIZONTAL, // scroll something. takes one param = amount to scroll (can be negative)
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WIDGET_ACTION_SCROLL_TAB,
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WIDGET_ACTION_START_REPEATER,
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WIDGET_ACTION_STOP_REPEATER,
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WIDGET_ACTION_ADJUST_FIELD,
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WIDGET_ACTION_PRESS_FOCUSED,
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WIDGET_ACTION_JOY3_ON_PRESS,
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WIDGET_ACTION_JOY4_ON_PRESS,
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//
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WIDGET_ACTION_GOTO_MENU,
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WIDGET_ACTION_GO_BACK,
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WIDGET_ACTION_EXIT_GAME,
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WIDGET_ACTION_LAUNCH_MULTIPLAYER,
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WIDGET_ACTION_MENU_BAR_SELECT,
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WIDGET_ACTION_EMAIL_HOVER,
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// PDA USER DATA ACTIONS
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WIDGET_ACTION_PDA_SELECT_USER,
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WIDGET_ACTION_SELECT_GAMERTAG,
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WIDGET_ACTION_PDA_SELECT_NAV,
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WIDGET_ACTION_SELECT_PDA_AUDIO,
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WIDGET_ACTION_SELECT_PDA_VIDEO,
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WIDGET_ACTION_SELECT_PDA_ITEM,
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WIDGET_ACTION_SCROLL_DRAG,
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// PDA EMAIL ACTIONS
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WIDGET_ACTION_PDA_SELECT_EMAIL,
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WIDGET_ACTION_PDA_CLOSE,
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WIDGET_ACTION_REFRESH,
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WIDGET_ACTION_MUTE_PLAYER,
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MAX_WIDGET_ACTION
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};
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enum actionHandler_t {
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WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER,
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WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER_VARIABLE,
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WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER,
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WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER_VARIABLE,
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WIDGET_ACTION_EVENT_SCROLL_LEFT_START_REPEATER,
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WIDGET_ACTION_EVENT_SCROLL_RIGHT_START_REPEATER,
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WIDGET_ACTION_EVENT_SCROLL_PAGE_DOWN_START_REPEATER,
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WIDGET_ACTION_EVENT_SCROLL_PAGE_UP_START_REPEATER,
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WIDGET_ACTION_EVENT_STOP_REPEATER,
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WIDGET_ACTION_EVENT_TAB_NEXT,
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WIDGET_ACTION_EVENT_TAB_PREV,
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WIDGET_ACTION_EVENT_DRAG_START,
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WIDGET_ACTION_EVENT_DRAG_STOP,
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WIDGET_ACTION_EVENT_JOY3_ON_PRESS,
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};
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struct widgetTransition_t {
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widgetTransition_t() :
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animationName( NULL ) {
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}
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const char * animationName; // name of the animation to run
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idStaticList< const char *, 4 > prefixes; // prefixes to try to use for animation
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};
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/*
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================================================
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scoreboardInfo_t
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================================================
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*/
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struct scoreboardInfo_t {
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scoreboardInfo_t() :
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index( -1 ),
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voiceState( VOICECHAT_DISPLAY_NONE ) {
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}
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idList< idStr, TAG_IDLIB_LIST_MENU> values;
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int index;
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voiceStateDisplay_t voiceState;
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};
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/*
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================================================
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idSort_SavesByDate
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================================================
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*/
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class idSort_SavesByDate : public idSort_Quick< idSaveGameDetails, idSort_SavesByDate > {
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public:
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int Compare( const idSaveGameDetails & a, const idSaveGameDetails & b ) const {
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return b.date - a.date;
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}
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};
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/*
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================================================
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idMenuDataSource
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================================================
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*/
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class idMenuDataSource {
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public:
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virtual ~idMenuDataSource() { }
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virtual void LoadData() = 0;
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virtual void CommitData() = 0;
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virtual bool IsDataChanged() const = 0;
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virtual idSWFScriptVar GetField( const int fieldIndex ) const = 0;
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virtual void AdjustField( const int fieldIndex, const int adjustAmount ) = 0;
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};
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/*
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================================================
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idWidgetEvent
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================================================
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*/
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class idWidgetEvent {
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public:
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idWidgetEvent() :
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type( WIDGET_EVENT_PRESS ),
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arg( 0 ),
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thisObject( NULL ) {
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}
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idWidgetEvent( const widgetEvent_t type_, const int arg_, idSWFScriptObject * thisObject_, const idSWFParmList & parms_ ) :
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type( type_ ),
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arg( arg_ ),
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thisObject( thisObject_ ),
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parms( parms_ ) {
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}
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widgetEvent_t type;
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int arg;
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idSWFScriptObject * thisObject;
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idSWFParmList parms;
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};
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/*
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================================================
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idWidgetAction
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================================================
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*/
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class idWidgetAction {
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public:
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idWidgetAction() :
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action( WIDGET_ACTION_NONE ),
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scriptFunction( NULL ) {
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}
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idWidgetAction( const idWidgetAction & src ) {
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action = src.action;
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parms = src.parms;
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scriptFunction = src.scriptFunction;
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if ( scriptFunction != NULL ) {
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scriptFunction->AddRef();
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}
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}
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~idWidgetAction() {
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if ( scriptFunction != NULL ) {
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scriptFunction->Release();
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}
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}
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void operator=( const idWidgetAction & src ) {
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action = src.action;
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parms = src.parms;
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scriptFunction = src.scriptFunction;
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if ( scriptFunction != NULL ) {
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scriptFunction->AddRef();
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}
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}
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bool operator==( const idWidgetAction & otherAction ) const {
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if ( GetType() != otherAction.GetType()
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|| GetParms().Num() != otherAction.GetParms().Num() ) {
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return false;
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}
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// everything else is equal, so check all parms. NOTE: this assumes we are only sending
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// integral types.
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for ( int i = 0; i < GetParms().Num(); ++i ) {
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if ( GetParms()[ i ].GetType() != otherAction.GetParms()[ i ].GetType()
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|| GetParms()[ i ].ToInteger() != otherAction.GetParms()[ i ].ToInteger() ) {
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return false;
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}
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}
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return true;
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}
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void Set( idSWFScriptFunction * function ) {
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action = WIDGET_ACTION_FUNCTION;
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if ( scriptFunction != NULL ) {
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scriptFunction->Release();
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}
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scriptFunction = function;
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scriptFunction->AddRef();
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}
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void Set( widgetAction_t action_ ) {
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action = action_;
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parms.Clear();
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}
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void Set( widgetAction_t action_, const idSWFScriptVar & var1 ) {
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action = action_;
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parms.Clear();
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parms.Append( var1 );
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}
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void Set( widgetAction_t action_, const idSWFScriptVar & var1, const idSWFScriptVar & var2 ) {
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action = action_;
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parms.Clear();
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parms.Append( var1 );
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parms.Append( var2 );
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}
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void Set( widgetAction_t action_, const idSWFScriptVar & var1, const idSWFScriptVar & var2, const idSWFScriptVar & var3 ) {
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action = action_;
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parms.Clear();
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parms.Append( var1 );
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parms.Append( var2 );
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parms.Append( var3 );
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}
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void Set( widgetAction_t action_, const idSWFScriptVar & var1, const idSWFScriptVar & var2, const idSWFScriptVar & var3, const idSWFScriptVar & var4 ) {
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action = action_;
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parms.Clear();
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parms.Append( var1 );
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parms.Append( var2 );
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parms.Append( var3 );
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parms.Append( var4 );
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}
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idSWFScriptFunction * GetScriptFunction() { return scriptFunction; }
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const widgetAction_t GetType() const { return action; }
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const idSWFParmList & GetParms() const { return parms; }
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private:
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widgetAction_t action;
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idSWFParmList parms;
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idSWFScriptFunction * scriptFunction;
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};
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typedef idList< idMenuWidget *, TAG_IDLIB_LIST_MENU > idMenuWidgetList;
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/*
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================================================
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idMenuWidget
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We're using a model/view architecture, so this is the combination of both model and view. The
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other part of the view is the SWF itself.
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================================================
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*/
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class idMenuWidget {
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public:
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/*
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================================================
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WrapWidgetSWFEvent
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================================================
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*/
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class WrapWidgetSWFEvent : public idSWFScriptFunction_RefCounted {
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public:
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WrapWidgetSWFEvent( idMenuWidget * widget, const widgetEvent_t event, const int eventArg ) :
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targetWidget( widget ),
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targetEvent( event ),
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targetEventArg( eventArg ) {
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}
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idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
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targetWidget->ReceiveEvent( idWidgetEvent( targetEvent, targetEventArg, thisObject, parms ) );
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return idSWFScriptVar();
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}
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private:
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idMenuWidget * targetWidget;
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widgetEvent_t targetEvent;
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int targetEventArg;
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};
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enum widgetState_t {
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WIDGET_STATE_HIDDEN, // hidden
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WIDGET_STATE_NORMAL, // normal
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WIDGET_STATE_SELECTING, // going into the selected state
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WIDGET_STATE_SELECTED, // fully selected
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WIDGET_STATE_DISABLED, // disabled
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WIDGET_STATE_MAX
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};
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idMenuWidget();
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virtual ~idMenuWidget();
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void Cleanup();
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// typically this is where the allocations for a widget will occur: sub widgets, etc.
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// Note that SWF sprite objects may not be accessible at this point.
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virtual void Initialize( idMenuHandler * data ) { menuData = data; }
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// takes the information described in this widget and applies it to a given script object.
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// the script object should point to the root that you want to run from. Running this will
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// also create the sprite binding, if any.
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virtual void Update() {}
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virtual void Show();
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virtual void Hide();
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widgetState_t GetState() const { return widgetState; }
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void SetState( const widgetState_t state );
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// actually binds the sprite. this must be called after setting sprite path!
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idSWFSpriteInstance * GetSprite() { return boundSprite; }
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idSWF * GetSWFObject();
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idMenuHandler * GetMenuData();
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bool BindSprite( idSWFScriptObject & root );
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void ClearSprite();
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void SetSpritePath( const char * arg1, const char * arg2 = NULL, const char * arg3 = NULL, const char * arg4 = NULL, const char * arg5 = NULL );
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void SetSpritePath( const idList< idStr > & spritePath_, const char * arg1 = NULL, const char * arg2 = NULL, const char * arg3 = NULL, const char * arg4 = NULL, const char * arg5 = NULL );
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idList< idStr, TAG_IDLIB_LIST_MENU > & GetSpritePath() { return spritePath; }
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int GetRefCount() const { return refCount; }
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void AddRef() { refCount++; }
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void Release() { assert( refCount > 0 ); if ( --refCount == 0 && !noAutoFree ) { delete this; } }
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//------------------------
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// Event Handling
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//------------------------
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virtual bool HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled = false );
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virtual void ObserveEvent( const idMenuWidget & widget, const idWidgetEvent & event ) { }
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void SendEventToObservers( const idWidgetEvent & event );
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void RegisterEventObserver( idMenuWidget * observer );
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void ReceiveEvent( const idWidgetEvent & event );
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// Executes an event in the context of this widget. Only rarely should this be called
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// directly. Instead calls should go through ReceiveEvent which will propagate the event
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// through the standard focus order.
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virtual bool ExecuteEvent( const idWidgetEvent & event );
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// returns the list of actions for a given event, or NULL if no actions are registered for
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// that event. Events should not be directly added to the returned list. Instead use
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// AddEventAction for adding new events.
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idList< idWidgetAction, TAG_IDLIB_LIST_MENU > * GetEventActions( const widgetEvent_t eventType );
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// allocates an action for the given event
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idWidgetAction & AddEventAction( const widgetEvent_t eventType );
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void ClearEventActions();
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//------------------------
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// Data modeling
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//------------------------
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void SetDataSource( idMenuDataSource * dataSource, const int fieldIndex );
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idMenuDataSource * GetDataSource() { return dataSource; }
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void SetDataSourceFieldIndex( const int dataSourceFieldIndex_ ) { dataSourceFieldIndex = dataSourceFieldIndex_; }
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int GetDataSourceFieldIndex() const { return dataSourceFieldIndex; }
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idMenuWidget * GetFocus() { return ( focusIndex >= 0 && focusIndex < children.Num() ) ? children[ focusIndex ] : NULL; }
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int GetFocusIndex() const { return focusIndex; }
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void SetFocusIndex( const int index, bool skipSound = false );
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//------------------------
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// Hierarchy
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//------------------------
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idMenuWidgetList & GetChildren() { return children; }
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const idMenuWidgetList & GetChildren() const { return children; }
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idMenuWidget & GetChildByIndex( const int index ) const { return *children[ index ]; }
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void AddChild( idMenuWidget * widget );
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void RemoveChild( idMenuWidget * widget );
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bool HasChild( idMenuWidget * widget );
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void RemoveAllChildren();
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idMenuWidget * GetParent() { return parent; }
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const idMenuWidget * GetParent() const { return parent; }
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void SetParent( idMenuWidget * parent_ ) { parent = parent_; }
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void SetSWFObj( idSWF * obj ) { swfObj = obj; }
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bool GetHandlerIsParent() { return handlerIsParent; }
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void SetHandlerIsParent( bool val ) { handlerIsParent = val; }
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void SetNoAutoFree( bool b ) { noAutoFree = b; }
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protected:
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void ForceFocusIndex( const int index ) { focusIndex = index; }
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protected:
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bool handlerIsParent;
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idMenuHandler * menuData;
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idSWF * swfObj;
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idSWFSpriteInstance * boundSprite;
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|
idMenuWidget * parent;
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idList< idStr, TAG_IDLIB_LIST_MENU > spritePath;
|
|
idMenuWidgetList children;
|
|
idMenuWidgetList observers;
|
|
|
|
static const int INVALID_ACTION_INDEX = -1;
|
|
idList< idList< idWidgetAction, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > eventActions;
|
|
idStaticList< int, MAX_WIDGET_EVENT > eventActionLookup;
|
|
|
|
idMenuDataSource * dataSource;
|
|
int dataSourceFieldIndex;
|
|
|
|
int focusIndex;
|
|
|
|
widgetState_t widgetState;
|
|
int refCount;
|
|
bool noAutoFree;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_Button
|
|
|
|
This might be better named "ComboButton", as it contains behavior for several controls along
|
|
with standard button behavior.
|
|
================================================
|
|
*/
|
|
class idMenuWidget_Button : public idMenuWidget {
|
|
public:
|
|
|
|
enum animState_t {
|
|
ANIM_STATE_UP, // standard
|
|
ANIM_STATE_DOWN, // pressed down
|
|
ANIM_STATE_OVER, // hovered over this
|
|
ANIM_STATE_MAX
|
|
};
|
|
|
|
idMenuWidget_Button() :
|
|
animState( ANIM_STATE_UP ),
|
|
img( NULL ),
|
|
ignoreColor( false ) {
|
|
}
|
|
|
|
virtual ~idMenuWidget_Button() {}
|
|
|
|
virtual bool ExecuteEvent( const idWidgetEvent & event );
|
|
virtual void Update();
|
|
|
|
//---------------
|
|
// Model
|
|
//---------------
|
|
void SetLabel( const idStr & label ) { btnLabel = label; }
|
|
const idStr & GetLabel() const { return btnLabel; }
|
|
void SetValues( idList< idStr > & list );
|
|
const idStr & GetValue( int index ) const;
|
|
void SetImg( const idMaterial * val ) { img = val; }
|
|
const idMaterial * GetImg() { return img; }
|
|
void SetDescription( const char * desc_ ) { description = desc_; }
|
|
const idStr & GetDescription() const { return description; }
|
|
|
|
void SetIgnoreColor( const bool b ) { ignoreColor = b; }
|
|
|
|
animState_t GetAnimState() const { return animState; }
|
|
void SetAnimState( const animState_t state ) { animState = state; }
|
|
void SetOnPressFunction( idSWFScriptFunction * func ) { scriptFunction = func; }
|
|
|
|
protected:
|
|
void SetupTransitionInfo( widgetTransition_t & trans, const widgetState_t buttonState, const animState_t sourceAnimState, const animState_t destAnimState ) const;
|
|
void AnimateToState( const animState_t targetState, const bool force = false );
|
|
|
|
idList< idStr, TAG_IDLIB_LIST_MENU > values;
|
|
idStr btnLabel;
|
|
idStr description;
|
|
animState_t animState;
|
|
const idMaterial * img;
|
|
idSWFScriptFunction * scriptFunction;
|
|
bool ignoreColor;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_LobbyButton
|
|
================================================
|
|
*/
|
|
class idMenuWidget_LobbyButton : public idMenuWidget_Button {
|
|
public:
|
|
idMenuWidget_LobbyButton() :
|
|
voiceState( VOICECHAT_DISPLAY_NONE ) {
|
|
}
|
|
|
|
virtual void Update();
|
|
void SetButtonInfo( idStr name_, voiceStateDisplay_t voiceState_ );
|
|
bool IsValid() { return !name.IsEmpty(); }
|
|
|
|
protected:
|
|
idStr name;
|
|
voiceStateDisplay_t voiceState;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_ScoreboardButton
|
|
================================================
|
|
*/
|
|
class idMenuWidget_ScoreboardButton : public idMenuWidget_Button {
|
|
public:
|
|
idMenuWidget_ScoreboardButton() :
|
|
voiceState( VOICECHAT_DISPLAY_NONE ),
|
|
index( -1 ) {
|
|
}
|
|
|
|
virtual void Update();
|
|
void SetButtonInfo( int index_, idList< idStr > & list, voiceStateDisplay_t voiceState_ );
|
|
|
|
protected:
|
|
voiceStateDisplay_t voiceState;
|
|
int index;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_ControlButton
|
|
================================================
|
|
*/
|
|
class idMenuWidget_ControlButton : public idMenuWidget_Button {
|
|
public:
|
|
idMenuWidget_ControlButton() :
|
|
optionType( OPTION_BUTTON_TEXT ),
|
|
disabled( false ) {
|
|
}
|
|
|
|
virtual void Update();
|
|
void SetOptionType( const menuOption_t type ) { optionType = type; }
|
|
menuOption_t GetOptionType() const { return optionType; }
|
|
void SetupEvents( int delay, int index );
|
|
void SetDisabled( bool disable ) { disabled = disable; }
|
|
|
|
protected:
|
|
menuOption_t optionType;
|
|
bool disabled;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_ServerButton
|
|
================================================
|
|
*/
|
|
class idMenuWidget_ServerButton : public idMenuWidget_Button {
|
|
public:
|
|
|
|
idMenuWidget_ServerButton() :
|
|
players( 0 ),
|
|
index( 0 ),
|
|
maxPlayers( 0 ),
|
|
joinable( false ),
|
|
validMap( false ) {
|
|
}
|
|
|
|
virtual void Update();
|
|
void SetButtonInfo( idStr name_, idStrId mapName_, idStr modeName_, int index_ = 0, int players_ = 0, int maxPlayers_ = 0, bool joinable_ = false, bool validMap_ = false );
|
|
bool IsValid() { return !serverName.IsEmpty(); }
|
|
bool CanJoin() { return ( joinable && validMap ); }
|
|
|
|
protected:
|
|
idStr serverName;
|
|
int index;
|
|
int players;
|
|
int maxPlayers;
|
|
bool joinable;
|
|
bool validMap;
|
|
idStrId mapName;
|
|
idStr modeName;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_NavButton
|
|
================================================
|
|
*/
|
|
class idMenuWidget_NavButton : public idMenuWidget_Button {
|
|
public:
|
|
|
|
enum navWidgetState_t {
|
|
NAV_WIDGET_LEFT, // option on left side
|
|
NAV_WIDGET_RIGHT, // option on right side
|
|
NAV_WIDGET_SELECTED // option is selected
|
|
};
|
|
|
|
idMenuWidget_NavButton() :
|
|
navIndex( 0 ),
|
|
xPos( 0 ) {
|
|
}
|
|
|
|
virtual bool ExecuteEvent( const idWidgetEvent & event );
|
|
virtual void Update();
|
|
|
|
void SetNavIndex( int i, const navWidgetState_t type ) { navIndex = i; navState = type; }
|
|
void SetPosition( float pos ) { xPos = pos; }
|
|
|
|
private:
|
|
|
|
int navIndex;
|
|
float xPos;
|
|
navWidgetState_t navState;
|
|
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_NavButton
|
|
================================================
|
|
*/
|
|
class idMenuWidget_MenuButton : public idMenuWidget_Button {
|
|
public:
|
|
|
|
idMenuWidget_MenuButton() :
|
|
xPos( 0 ) {
|
|
}
|
|
|
|
virtual void Update();
|
|
void SetPosition( float pos ) { xPos = pos; }
|
|
|
|
private:
|
|
|
|
float xPos;
|
|
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_List
|
|
|
|
Stores a list of widgets but displays only a segment of them at a time.
|
|
================================================
|
|
*/
|
|
class idMenuWidget_List : public idMenuWidget {
|
|
public:
|
|
idMenuWidget_List() :
|
|
numVisibleOptions( 0 ),
|
|
viewOffset( 0 ),
|
|
viewIndex( 0 ),
|
|
allowWrapping( false ) {
|
|
|
|
}
|
|
|
|
virtual void Update();
|
|
virtual bool HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled = false );
|
|
virtual void ObserveEvent( const idMenuWidget & widget, const idWidgetEvent & event );
|
|
virtual void Scroll( const int scrollIndexAmount, const bool wrapAround = false );
|
|
virtual void ScrollOffset( const int scrollIndexAmount );
|
|
virtual int GetTotalNumberOfOptions() const { return GetChildren().Num(); }
|
|
virtual bool PrepareListElement( idMenuWidget & widget, const int childIndex ) { return true; }
|
|
|
|
bool IsWrappingAllowed() const { return allowWrapping; }
|
|
void SetWrappingAllowed( const bool allow ) { allowWrapping = allow; }
|
|
|
|
void SetNumVisibleOptions( const int numVisibleOptions_ ) { numVisibleOptions = numVisibleOptions_; }
|
|
int GetNumVisibleOptions() const { return numVisibleOptions; }
|
|
|
|
int GetViewOffset() const { return viewOffset; }
|
|
void SetViewOffset( const int offset ) { viewOffset = offset; }
|
|
|
|
int GetViewIndex() const { return viewIndex; }
|
|
void SetViewIndex( const int index ) { viewIndex = index; }
|
|
|
|
void CalculatePositionFromIndexDelta( int & outIndex, int & outOffset, const int currentIndex, const int currentOffset, const int windowSize, const int maxSize, const int indexDelta, const bool allowWrapping, const bool wrapAround = false ) const;
|
|
void CalculatePositionFromOffsetDelta( int & outIndex, int & outOffset, const int currentIndex, const int currentOffset, const int windowSize, const int maxSize, const int offsetDelta ) const;
|
|
|
|
private:
|
|
int numVisibleOptions;
|
|
int viewOffset;
|
|
int viewIndex;
|
|
bool allowWrapping;
|
|
};
|
|
|
|
class idBrowserEntry_t {
|
|
public:
|
|
idStr serverName;
|
|
int index;
|
|
int players;
|
|
int maxPlayers;
|
|
bool joinable;
|
|
bool validMap;
|
|
idStrId mapName;
|
|
idStr modeName;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_GameBrowserList
|
|
================================================
|
|
*/
|
|
class idMenuWidget_GameBrowserList : public idMenuWidget_List {
|
|
public:
|
|
virtual void Update();
|
|
virtual bool PrepareListElement( idMenuWidget & widget, const int childIndex );
|
|
virtual int GetTotalNumberOfOptions() const;
|
|
void ClearGames();
|
|
void AddGame( idStr name_, idStrId mapName_, idStr modeName_, int index_ = 0, int players_ = 0, int maxPlayers_ = 0, bool joinable_ = false, bool validMap_ = false );
|
|
int GetServerIndex();
|
|
private:
|
|
idList< idBrowserEntry_t > games;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_Carousel
|
|
Displays a list of items in a looping carousel pattern
|
|
================================================
|
|
*/
|
|
class idMenuWidget_Carousel : public idMenuWidget {
|
|
public:
|
|
|
|
idMenuWidget_Carousel() :
|
|
numVisibleOptions( 0 ),
|
|
viewIndex( 0 ),
|
|
moveToIndex( 0 ),
|
|
scrollLeft( false ),
|
|
fastScroll( false ),
|
|
moveDiff( 0 ) {
|
|
}
|
|
|
|
virtual void Initialize( idMenuHandler * data );
|
|
virtual void Update();
|
|
virtual bool HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled = false );
|
|
virtual int GetTotalNumberOfOptions() const { return imgList.Num(); }
|
|
virtual bool PrepareListElement( idMenuWidget & widget, const int childIndex ) { return true; }
|
|
|
|
void SetNumVisibleOptions( const int numVisibleOptions_ ) { numVisibleOptions = numVisibleOptions_; }
|
|
int GetNumVisibleOptions() const { return numVisibleOptions; }
|
|
|
|
void MoveToIndex( int index, bool instant = false );
|
|
void MoveToFirstItem( bool instant = true );
|
|
void MoveToLastItem( bool instant = true );
|
|
int GetMoveToIndex() { return moveToIndex; }
|
|
void SetMoveToIndex( int index ) { moveToIndex = index; }
|
|
void SetViewIndex( int index ) { viewIndex = index; }
|
|
int GetViewIndex() const { return viewIndex; }
|
|
void SetListImages( idList<const idMaterial *> & list );
|
|
void SetMoveDiff( int val ) { moveDiff = val; }
|
|
int GetMoveDiff() { return moveDiff; }
|
|
bool GetScrollLeft() { return scrollLeft; }
|
|
|
|
private:
|
|
|
|
int numVisibleOptions;
|
|
int viewIndex;
|
|
int moveToIndex;
|
|
int moveDiff;
|
|
bool fastScroll;
|
|
bool scrollLeft;
|
|
idList<const idMaterial *> imgList;
|
|
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_Help
|
|
|
|
Knows how to display help tooltips by observing events from other widgets
|
|
================================================
|
|
*/
|
|
class idMenuWidget_Help : public idMenuWidget {
|
|
public:
|
|
virtual void Update();
|
|
virtual void ObserveEvent( const idMenuWidget & widget, const idWidgetEvent & event );
|
|
|
|
private:
|
|
idStr lastFocusedMessage; // message from last widget that had focus
|
|
idStr lastHoveredMessage; // message from last widget that was hovered over
|
|
bool hideMessage;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_CommandBar
|
|
================================================
|
|
*/
|
|
class idMenuWidget_CommandBar : public idMenuWidget {
|
|
public:
|
|
enum button_t {
|
|
BUTTON_JOY1,
|
|
BUTTON_JOY2,
|
|
BUTTON_JOY3,
|
|
BUTTON_JOY4,
|
|
BUTTON_JOY10,
|
|
BUTTON_TAB,
|
|
MAX_BUTTONS
|
|
};
|
|
|
|
enum alignment_t {
|
|
LEFT,
|
|
RIGHT
|
|
};
|
|
|
|
struct buttonInfo_t {
|
|
idStr label; // empty labels are treated as hidden buttons
|
|
idWidgetAction action;
|
|
};
|
|
|
|
idMenuWidget_CommandBar() :
|
|
alignment( LEFT ) {
|
|
|
|
buttons.SetNum( MAX_BUTTONS );
|
|
}
|
|
|
|
virtual void Update();
|
|
virtual bool ExecuteEvent( const idWidgetEvent & event );
|
|
|
|
buttonInfo_t * GetButton( const button_t button ) { return &buttons[ button ]; }
|
|
void ClearAllButtons();
|
|
|
|
alignment_t GetAlignment() const { return alignment; }
|
|
void SetAlignment( const alignment_t alignment_ ) { alignment = alignment_; }
|
|
|
|
private:
|
|
idStaticList< buttonInfo_t, MAX_BUTTONS > buttons;
|
|
alignment_t alignment;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_DynamicList
|
|
================================================
|
|
*/
|
|
class idMenuWidget_LobbyList : public idMenuWidget_List {
|
|
public:
|
|
idMenuWidget_LobbyList() :
|
|
numEntries( 0 ) {
|
|
}
|
|
|
|
virtual void Update();
|
|
virtual bool PrepareListElement( idMenuWidget & widget, const int childIndex );
|
|
virtual int GetTotalNumberOfOptions() const { return numEntries; }
|
|
void SetEntryData( int index, idStr name, voiceStateDisplay_t voiceState );
|
|
void SetHeadingInfo( idList< idStr > & list );
|
|
void SetNumEntries( int num ) { numEntries = num; }
|
|
int GetNumEntries() { return numEntries; }
|
|
void SetRefreshFunction( const char* func );
|
|
private:
|
|
idList< idStr, TAG_IDLIB_LIST_MENU > headings;
|
|
int numEntries;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_DynamicList
|
|
================================================
|
|
*/
|
|
class idMenuWidget_DynamicList : public idMenuWidget_List {
|
|
public:
|
|
|
|
idMenuWidget_DynamicList() :
|
|
controlList( false ),
|
|
ignoreColor( false ) {
|
|
}
|
|
|
|
virtual void Update();
|
|
virtual void Initialize( idMenuHandler * data );
|
|
virtual int GetTotalNumberOfOptions() const;
|
|
virtual bool PrepareListElement( idMenuWidget & widget, const int childIndex );
|
|
|
|
virtual void Recalculate();
|
|
virtual void SetListData( idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > & list );
|
|
|
|
void SetControlList( bool val ) { controlList = val; }
|
|
void SetIgnoreColor( bool val ) { ignoreColor = val; }
|
|
|
|
protected:
|
|
idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > listItemInfo;
|
|
bool controlList;
|
|
bool ignoreColor;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_ScoreboardList
|
|
================================================
|
|
*/
|
|
class idMenuWidget_ScoreboardList : public idMenuWidget_DynamicList {
|
|
public:
|
|
virtual void Update();
|
|
virtual int GetTotalNumberOfOptions() const;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_NavBar
|
|
|
|
The nav bar is set up with the main option being at the safe frame line.
|
|
================================================
|
|
*/
|
|
class idMenuWidget_NavBar : public idMenuWidget_DynamicList {
|
|
public:
|
|
|
|
idMenuWidget_NavBar() :
|
|
initialPos( 0.0f ),
|
|
buttonPos( 0.0f ),
|
|
leftSpacer( 0.0f ),
|
|
rightSpacer( 0.0f ),
|
|
selectedSpacer( 0.0f ) {
|
|
}
|
|
|
|
virtual void Update();
|
|
virtual void Initialize( idMenuHandler * data );
|
|
virtual void SetInitialXPos( float pos ) { initialPos = pos; }
|
|
virtual void SetButtonSpacing( float lSpace, float rSpace, float sSpace ) { leftSpacer = lSpace; rightSpacer = rSpace; selectedSpacer = sSpace; }
|
|
virtual bool PrepareListElement( idMenuWidget & widget, const int navIndex );
|
|
virtual void SetListHeadings( idList< idStr > & list );
|
|
virtual int GetTotalNumberOfOptions() const;
|
|
|
|
private:
|
|
|
|
idList< idStr, TAG_IDLIB_LIST_MENU > headings;
|
|
float initialPos;
|
|
float buttonPos;
|
|
float leftSpacer;
|
|
float rightSpacer;
|
|
float selectedSpacer;
|
|
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_NavBar
|
|
|
|
The nav bar is set up with the main option being at the safe frame line.
|
|
================================================
|
|
*/
|
|
class idMenuWidget_MenuBar : public idMenuWidget_DynamicList {
|
|
public:
|
|
|
|
idMenuWidget_MenuBar() :
|
|
totalWidth( 0.0f ),
|
|
buttonPos( 0.0f ),
|
|
rightSpacer( 0.0f ) {
|
|
}
|
|
|
|
virtual void Update();
|
|
virtual void Initialize( idMenuHandler * data );
|
|
virtual void SetButtonSpacing( float rSpace ) { rightSpacer = rSpace; }
|
|
virtual bool PrepareListElement( idMenuWidget & widget, const int navIndex );
|
|
virtual void SetListHeadings( idList< idStr > & list );
|
|
virtual int GetTotalNumberOfOptions() const;
|
|
|
|
private:
|
|
|
|
idList< idStr, TAG_IDLIB_LIST_MENU > headings;
|
|
float totalWidth;
|
|
float buttonPos;
|
|
float rightSpacer;
|
|
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_PDA_UserData
|
|
================================================
|
|
*/
|
|
class idMenuWidget_PDA_UserData : public idMenuWidget {
|
|
public:
|
|
idMenuWidget_PDA_UserData() :
|
|
pdaIndex( 0 ) {
|
|
}
|
|
virtual ~idMenuWidget_PDA_UserData() {}
|
|
virtual void Update();
|
|
virtual void ObserveEvent( const idMenuWidget & widget, const idWidgetEvent & event );
|
|
|
|
private:
|
|
int pdaIndex;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_DynamicList
|
|
================================================
|
|
*/
|
|
class idMenuWidget_ScrollBar : public idMenuWidget {
|
|
public:
|
|
idMenuWidget_ScrollBar() :
|
|
yTop( 0.0f ),
|
|
yBot( 0.0f ),
|
|
dragging( false ) {
|
|
}
|
|
|
|
virtual void Initialize( idMenuHandler * data );
|
|
virtual void Update();
|
|
virtual bool HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled = false );
|
|
virtual void ObserveEvent( const idMenuWidget & widget, const idWidgetEvent & event );
|
|
|
|
void CalcTopAndBottom();
|
|
void CalculatePosition( float x, float y );
|
|
|
|
float yTop;
|
|
float yBot;
|
|
bool dragging;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_InfoBox
|
|
================================================
|
|
*/
|
|
class idMenuWidget_InfoBox: public idMenuWidget {
|
|
public:
|
|
idMenuWidget_InfoBox() :
|
|
scrollbar( NULL ) {
|
|
}
|
|
|
|
virtual void Initialize( idMenuHandler * data );
|
|
virtual void Update();
|
|
virtual bool HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled = false );
|
|
virtual void ObserveEvent( const idMenuWidget & widget, const idWidgetEvent & event );
|
|
void SetHeading( idStr val ) { heading = val; }
|
|
void SetBody( idStr val ) { info = val; }
|
|
void ResetInfoScroll();
|
|
void Scroll( int d );
|
|
int GetScroll();
|
|
int GetMaxScroll();
|
|
void SetScroll( int scroll );
|
|
void SetScrollbar( idMenuWidget_ScrollBar * bar );
|
|
private:
|
|
idMenuWidget_ScrollBar * scrollbar;
|
|
idStr heading;
|
|
idStr info;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_PDA_Objective
|
|
================================================
|
|
*/
|
|
class idMenuWidget_PDA_Objective: public idMenuWidget {
|
|
public:
|
|
idMenuWidget_PDA_Objective() :
|
|
pdaIndex( 0 ) {
|
|
}
|
|
virtual void Update();
|
|
virtual void ObserveEvent( const idMenuWidget & widget, const idWidgetEvent & event );
|
|
private:
|
|
int pdaIndex;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_Shell_SaveInfo
|
|
================================================
|
|
*/
|
|
class idMenuWidget_Shell_SaveInfo: public idMenuWidget {
|
|
public:
|
|
idMenuWidget_Shell_SaveInfo() :
|
|
loadIndex( 0 ),
|
|
forSaveScreen( false ) {
|
|
}
|
|
virtual void Update();
|
|
virtual void ObserveEvent( const idMenuWidget & widget, const idWidgetEvent & event );
|
|
|
|
void SetForSaveScreen( bool val ) { forSaveScreen = val; }
|
|
private:
|
|
int loadIndex;
|
|
bool forSaveScreen;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_PDA_AudioFiles
|
|
================================================
|
|
*/
|
|
class idMenuWidget_PDA_AudioFiles: public idMenuWidget {
|
|
public:
|
|
idMenuWidget_PDA_AudioFiles() :
|
|
pdaIndex( 0 ) {
|
|
}
|
|
virtual ~idMenuWidget_PDA_AudioFiles();
|
|
virtual void Update();
|
|
virtual void Initialize( idMenuHandler * data );
|
|
virtual void ObserveEvent( const idMenuWidget & widget, const idWidgetEvent & event );
|
|
private:
|
|
int pdaIndex;
|
|
idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > audioFileNames;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_PDA_AudioFiles
|
|
================================================
|
|
*/
|
|
class idMenuWidget_PDA_EmailInbox: public idMenuWidget {
|
|
public:
|
|
idMenuWidget_PDA_EmailInbox() :
|
|
pdaIndex( 0 ),
|
|
emailList( NULL ),
|
|
scrollbar( NULL ) {
|
|
}
|
|
virtual void Update();
|
|
virtual void Initialize( idMenuHandler * data );
|
|
virtual void ObserveEvent( const idMenuWidget & widget, const idWidgetEvent & event );
|
|
|
|
idMenuWidget_DynamicList * GetEmailList() { return emailList; }
|
|
idMenuWidget_ScrollBar * GetScrollbar() { return scrollbar; }
|
|
private:
|
|
idMenuWidget_DynamicList * emailList;
|
|
idMenuWidget_ScrollBar * scrollbar;
|
|
int pdaIndex;
|
|
idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > emailInfo;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_PDA_AudioFiles
|
|
================================================
|
|
*/
|
|
class idMenuWidget_ItemAssignment: public idMenuWidget {
|
|
public:
|
|
idMenuWidget_ItemAssignment() :
|
|
slotIndex( 0 ) {
|
|
}
|
|
|
|
virtual void Update();
|
|
void SetIcon( int index, const idMaterial * icon );
|
|
void FindFreeSpot();
|
|
int GetSlotIndex() { return slotIndex; }
|
|
void SetSlotIndex( int num ) { slotIndex = num; }
|
|
private:
|
|
const idMaterial * images[ NUM_QUICK_SLOTS ];
|
|
int slotIndex;
|
|
|
|
};
|
|
|
|
|
|
/*
|
|
================================================
|
|
idMenuWidget_PDA_AudioFiles
|
|
================================================
|
|
*/
|
|
class idMenuWidget_PDA_VideoInfo: public idMenuWidget {
|
|
public:
|
|
virtual void Update();
|
|
virtual void ObserveEvent( const idMenuWidget & widget, const idWidgetEvent & event );
|
|
private:
|
|
int videoIndex;
|
|
};
|
|
|
|
|
|
/*
|
|
================================================
|
|
idWidgetActionHandler
|
|
================================================
|
|
*/
|
|
class idWidgetActionHandler : public idSWFScriptFunction_RefCounted {
|
|
public:
|
|
idWidgetActionHandler( idMenuWidget * widget, actionHandler_t actionEventType, widgetEvent_t _event ) :
|
|
targetWidget( widget ),
|
|
type( actionEventType ),
|
|
targetEvent( _event ) {
|
|
|
|
}
|
|
|
|
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
|
|
|
|
idWidgetAction action;
|
|
bool handled = false;
|
|
switch ( type ) {
|
|
case WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER: {
|
|
action.Set( (widgetAction_t)WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_VERTICAL, 1 );
|
|
handled = true;
|
|
break;
|
|
}
|
|
case WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER: {
|
|
action.Set( (widgetAction_t)WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_VERTICAL, -1 );
|
|
handled = true;
|
|
break;
|
|
}
|
|
case WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER_VARIABLE: {
|
|
action.Set( (widgetAction_t)WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_VERTICAL_VARIABLE, 1 );
|
|
handled = true;
|
|
break;
|
|
}
|
|
case WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER_VARIABLE: {
|
|
action.Set( (widgetAction_t)WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_VERTICAL_VARIABLE, -1 );
|
|
handled = true;
|
|
break;
|
|
}
|
|
case WIDGET_ACTION_EVENT_SCROLL_PAGE_DOWN_START_REPEATER: {
|
|
action.Set( (widgetAction_t)WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_PAGE, 1 );
|
|
handled = true;
|
|
break;
|
|
}
|
|
case WIDGET_ACTION_EVENT_SCROLL_PAGE_UP_START_REPEATER: {
|
|
action.Set( (widgetAction_t)WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_PAGE, -1 );
|
|
handled = true;
|
|
break;
|
|
}
|
|
case WIDGET_ACTION_EVENT_STOP_REPEATER: {
|
|
action.Set( (widgetAction_t)WIDGET_ACTION_STOP_REPEATER );
|
|
handled = true;
|
|
break;
|
|
}
|
|
case WIDGET_ACTION_EVENT_TAB_NEXT: {
|
|
action.Set( (widgetAction_t)WIDGET_ACTION_SCROLL_TAB, 1 );
|
|
handled = true;
|
|
break;
|
|
}
|
|
case WIDGET_ACTION_EVENT_TAB_PREV: {
|
|
action.Set( (widgetAction_t)WIDGET_ACTION_SCROLL_TAB, -1 );
|
|
handled = true;
|
|
break;
|
|
}
|
|
case WIDGET_ACTION_EVENT_JOY3_ON_PRESS: {
|
|
action.Set( (widgetAction_t)WIDGET_ACTION_JOY3_ON_PRESS );
|
|
handled = true;
|
|
break;
|
|
}
|
|
case WIDGET_ACTION_EVENT_SCROLL_LEFT_START_REPEATER: {
|
|
action.Set( (widgetAction_t)WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_HORIZONTAL, -1 );
|
|
handled = true;
|
|
break;
|
|
}
|
|
case WIDGET_ACTION_EVENT_SCROLL_RIGHT_START_REPEATER: {
|
|
action.Set( (widgetAction_t)WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_HORIZONTAL, 1 );
|
|
handled = true;
|
|
break;
|
|
}
|
|
case WIDGET_ACTION_EVENT_DRAG_START: {
|
|
action.Set( (widgetAction_t)WIDGET_ACTION_SCROLL_DRAG );
|
|
handled = true;
|
|
break;
|
|
}
|
|
case WIDGET_ACTION_EVENT_DRAG_STOP: {
|
|
action.Set( (widgetAction_t)WIDGET_ACTION_EVENT_DRAG_STOP );
|
|
handled = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( handled ) {
|
|
targetWidget->HandleAction( action, idWidgetEvent( targetEvent, 0, thisObject, parms ), targetWidget );
|
|
}
|
|
|
|
return idSWFScriptVar();
|
|
}
|
|
|
|
private:
|
|
idMenuWidget * targetWidget;
|
|
actionHandler_t type;
|
|
widgetEvent_t targetEvent;
|
|
};
|
|
|
|
#endif
|