mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 17:02:17 +00:00
403 lines
13 KiB
C++
403 lines
13 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#pragma hdrstop
|
|
#include "../../idLib/precompiled.h"
|
|
#include "../Game_local.h"
|
|
|
|
enum browserCommand_t {
|
|
BROWSER_COMMAND_REFRESH_SERVERS,
|
|
BROWSER_COMMAND_SHOW_GAMERTAG,
|
|
};
|
|
|
|
static const int NUM_SERVER_LIST_ITEMS = 10;
|
|
|
|
/*
|
|
================================================
|
|
idPair is is a template class Container composed of two objects, which can be of
|
|
any type, and provides accessors to these objects as well as Pair equality operators. The main
|
|
uses of Pairs in the engine are for the Tools and for callbacks.
|
|
================================================
|
|
*/
|
|
template<class T, class U>
|
|
class idPair {
|
|
public:
|
|
idPair() { }
|
|
idPair( const T& f, const U& s ) : first( f ), second( s ) { }
|
|
|
|
const bool operator==( const idPair<T,U>& rhs ) const {
|
|
return ( rhs.first == first ) && ( rhs.second == second );
|
|
}
|
|
|
|
const bool operator!=( const idPair<T,U>& rhs ) const {
|
|
return !(*this == rhs);
|
|
}
|
|
|
|
T first;
|
|
U second;
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idSort_PlayerGamesList
|
|
================================================
|
|
*/
|
|
class idSort_PlayerGamesList : public idSort_Quick< idPair< serverInfo_t, int >, idSort_PlayerGamesList > {
|
|
public:
|
|
int Compare( const idPair< serverInfo_t, int > & a, const idPair< serverInfo_t, int > & b ) const {
|
|
if ( a.first.joinable == b.first.joinable ) {
|
|
return a.first.gameMode - b.first.gameMode;
|
|
} else if ( a.first.joinable ) {
|
|
return 1;
|
|
} else {
|
|
return -1;
|
|
}
|
|
}
|
|
};
|
|
|
|
/*
|
|
========================
|
|
idMenuScreen_Shell_GameBrowser::Initialize
|
|
========================
|
|
*/
|
|
void idMenuScreen_Shell_GameBrowser::Initialize( idMenuHandler * data ) {
|
|
idMenuScreen::Initialize( data );
|
|
|
|
if ( data != NULL ) {
|
|
menuGUI = data->GetGUI();
|
|
}
|
|
|
|
SetSpritePath( "menuPWF" );
|
|
|
|
listWidget = new idMenuWidget_GameBrowserList();
|
|
listWidget->SetSpritePath( GetSpritePath(), "info", "options" );
|
|
listWidget->SetNumVisibleOptions( NUM_SERVER_LIST_ITEMS );
|
|
listWidget->SetWrappingAllowed( true );
|
|
listWidget->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_VERTICAL, 1 );
|
|
listWidget->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_VERTICAL, -1 );
|
|
listWidget->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( WIDGET_ACTION_STOP_REPEATER );
|
|
listWidget->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( WIDGET_ACTION_STOP_REPEATER );
|
|
listWidget->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_VERTICAL, 1 );
|
|
listWidget->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( WIDGET_ACTION_START_REPEATER, WIDGET_ACTION_SCROLL_VERTICAL, -1 );
|
|
listWidget->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( WIDGET_ACTION_STOP_REPEATER );
|
|
listWidget->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( WIDGET_ACTION_STOP_REPEATER );
|
|
AddChild( listWidget );
|
|
|
|
idMenuWidget_Help * const helpWidget = new ( TAG_SWF ) idMenuWidget_Help();
|
|
helpWidget->SetSpritePath( GetSpritePath(), "info", "helpTooltip" );
|
|
AddChild( helpWidget );
|
|
|
|
while ( listWidget->GetChildren().Num() < NUM_SERVER_LIST_ITEMS ) {
|
|
idMenuWidget_ServerButton * buttonWidget = new idMenuWidget_ServerButton;
|
|
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, listWidget->GetChildren().Num() );
|
|
buttonWidget->SetState( WIDGET_STATE_HIDDEN );
|
|
buttonWidget->RegisterEventObserver( helpWidget );
|
|
listWidget->AddChild( buttonWidget );
|
|
}
|
|
|
|
btnBack = new (TAG_SWF) idMenuWidget_Button();
|
|
btnBack->Initialize( data );
|
|
btnBack->SetLabel( "#str_swf_multiplayer" );
|
|
btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" );
|
|
btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK );
|
|
AddChild( btnBack );
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idMenuScreen_Shell_GameBrowser::ShowScreen
|
|
========================
|
|
*/
|
|
void idMenuScreen_Shell_GameBrowser::ShowScreen( const mainMenuTransition_t transitionType ) {
|
|
idMenuHandler_Shell * const mgr = dynamic_cast< idMenuHandler_Shell * >( menuData );
|
|
if ( mgr == NULL ) {
|
|
return;
|
|
}
|
|
|
|
idSWFScriptObject & root = GetSWFObject()->GetRootObject();
|
|
if ( BindSprite( root ) ) {
|
|
idSWFTextInstance * heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" );
|
|
if ( heading != NULL ) {
|
|
heading->SetText( "#str_swf_pwf_heading" ); // MULTIPLAYER
|
|
heading->SetStrokeInfo( true, 0.75f, 1.75f );
|
|
}
|
|
|
|
idSWFSpriteInstance * gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" );
|
|
if ( gradient != NULL && heading != NULL ) {
|
|
gradient->SetXPos( heading->GetTextLength() );
|
|
}
|
|
}
|
|
|
|
listWidget->ClearGames();
|
|
|
|
if ( mgr->GetCmdBar() != NULL ) {
|
|
idMenuWidget_CommandBar::buttonInfo_t * buttonInfo;
|
|
|
|
mgr->GetCmdBar()->ClearAllButtons();
|
|
|
|
buttonInfo = mgr->GetCmdBar()->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
|
|
if ( menuData->GetPlatform() != 2 ) {
|
|
buttonInfo->label = "#str_00395";
|
|
}
|
|
buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
|
|
|
|
buttonInfo = mgr->GetCmdBar()->GetButton( idMenuWidget_CommandBar::BUTTON_JOY3 );
|
|
buttonInfo->label = "#str_02276";
|
|
buttonInfo->action.Set( WIDGET_ACTION_COMMAND, BROWSER_COMMAND_REFRESH_SERVERS );
|
|
}
|
|
|
|
mgr->HidePacifier();
|
|
|
|
idMenuScreen::ShowScreen( transitionType );
|
|
UpdateServerList();
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idMenuScreen_Shell_GameBrowser::HideScreen
|
|
========================
|
|
*/
|
|
void idMenuScreen_Shell_GameBrowser::HideScreen( const mainMenuTransition_t transitionType ) {
|
|
idMenuHandler_Shell * const mgr = dynamic_cast< idMenuHandler_Shell * >( menuData );
|
|
if ( mgr == NULL ) {
|
|
return;
|
|
}
|
|
|
|
mgr->HidePacifier();
|
|
|
|
session->CancelListServers();
|
|
|
|
idMenuScreen::HideScreen( transitionType );
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idMenuScreen_Shell_GameBrowser::UpdateServerList
|
|
========================
|
|
*/
|
|
void idMenuScreen_Shell_GameBrowser::UpdateServerList() {
|
|
idMenuHandler_Shell * const mgr = dynamic_cast< idMenuHandler_Shell * >( menuData );
|
|
|
|
if ( mgr == NULL ) {
|
|
return;
|
|
}
|
|
|
|
for ( int i = 0; i < listWidget->GetChildren().Num(); ++i ) {
|
|
idMenuWidget & child = listWidget->GetChildByIndex( i );
|
|
child.SetState( WIDGET_STATE_HIDDEN );
|
|
}
|
|
|
|
// need to show the pacifier before actually making the ListServers call, because it can fail
|
|
// immediately and send back an error result to SWF. Things get confused if the showLoadingPacifier
|
|
// then gets called after that.
|
|
mgr->ShowPacifier( "#str_online_mpstatus_searching" );
|
|
|
|
session->ListServers( MakeCallback( this, &idMenuScreen_Shell_GameBrowser::OnServerListReady ) );
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idMenuScreen_Shell_GameBrowser::OnServerListReady
|
|
========================
|
|
*/
|
|
void idMenuScreen_Shell_GameBrowser::OnServerListReady() {
|
|
idMenuHandler_Shell * const mgr = dynamic_cast< idMenuHandler_Shell * >( menuData );
|
|
|
|
if ( mgr == NULL ) {
|
|
return;
|
|
}
|
|
|
|
mgr->HidePacifier();
|
|
|
|
idList< idPair< serverInfo_t, int > > servers;
|
|
for ( int i = 0; i < session->NumServers(); ++i ) {
|
|
const serverInfo_t * const server = session->ServerInfo( i );
|
|
if ( server != NULL && server->joinable ) {
|
|
idPair< serverInfo_t, int > & serverPair = servers.Alloc();
|
|
serverPair.first = *server;
|
|
serverPair.second = i;
|
|
}
|
|
}
|
|
|
|
servers.SortWithTemplate( idSort_PlayerGamesList() );
|
|
|
|
listWidget->ClearGames();
|
|
for ( int i = 0; i < servers.Num(); ++i ) {
|
|
idPair< serverInfo_t, int > & serverPair = servers[ i ];
|
|
DescribeServer( serverPair.first, serverPair.second );
|
|
}
|
|
|
|
if ( servers.Num() > 0 ) {
|
|
listWidget->Update();
|
|
listWidget->SetViewOffset( 0 );
|
|
listWidget->SetViewIndex( 0 );
|
|
listWidget->SetFocusIndex( 0 );
|
|
} else {
|
|
listWidget->AddGame( "#str_swf_no_servers_found", idStrId(), idStr(), -1, 0, 0, false, false );
|
|
listWidget->Update();
|
|
listWidget->SetViewOffset( 0 );
|
|
listWidget->SetViewIndex( 0 );
|
|
listWidget->SetFocusIndex( 0 );
|
|
}
|
|
|
|
if ( mgr->GetCmdBar() != NULL ) {
|
|
idMenuWidget_CommandBar::buttonInfo_t * buttonInfo;
|
|
|
|
mgr->GetCmdBar()->ClearAllButtons();
|
|
|
|
if ( servers.Num() > 0 ) {
|
|
buttonInfo = mgr->GetCmdBar()->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
|
|
if ( menuData->GetPlatform() != 2 ) {
|
|
buttonInfo->label = "#STR_SWF_SELECT";
|
|
}
|
|
buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
|
|
}
|
|
|
|
buttonInfo = mgr->GetCmdBar()->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
|
|
if ( menuData->GetPlatform() != 2 ) {
|
|
buttonInfo->label = "#str_00395";
|
|
}
|
|
buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
|
|
|
|
buttonInfo = mgr->GetCmdBar()->GetButton( idMenuWidget_CommandBar::BUTTON_JOY3 );
|
|
buttonInfo->label = "#str_02276";
|
|
buttonInfo->action.Set( WIDGET_ACTION_COMMAND, BROWSER_COMMAND_REFRESH_SERVERS );
|
|
|
|
if ( servers.Num() > 0 ) {
|
|
buttonInfo = mgr->GetCmdBar()->GetButton( idMenuWidget_CommandBar::BUTTON_JOY4 );
|
|
buttonInfo->label = "#str_swf_view_profile";
|
|
buttonInfo->action.Set( WIDGET_ACTION_COMMAND, BROWSER_COMMAND_SHOW_GAMERTAG );
|
|
}
|
|
|
|
mgr->GetCmdBar()->Update();
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idMenuScreen_Shell_GameBrowser::DescribeServers
|
|
========================
|
|
*/
|
|
void idMenuScreen_Shell_GameBrowser::DescribeServer( const serverInfo_t & server, const int index ) {
|
|
|
|
idStr serverName;
|
|
int serverIndex = index;
|
|
bool joinable = false;
|
|
bool validMap = false;
|
|
int players = 0;
|
|
int maxPlayers = 0;
|
|
idStrId mapName;
|
|
idStr modeName;
|
|
|
|
const idList< mpMap_t > maps = common->GetMapList();
|
|
const bool isMapValid = ( server.gameMap >= 0 ) && ( server.gameMap < maps.Num() );
|
|
if ( !isMapValid ) {
|
|
validMap = false;
|
|
serverName = server.serverName;
|
|
mapName = "#str_online_in_lobby";
|
|
modeName = "";
|
|
players = server.numPlayers;
|
|
maxPlayers = server.maxPlayers;
|
|
joinable = server.joinable;
|
|
} else {
|
|
mapName = common->GetMapList()[ server.gameMap ].mapName;
|
|
|
|
const idStrList & modes = common->GetModeDisplayList();
|
|
idStr mode = idLocalization::GetString( modes[ idMath::ClampInt( 0, modes.Num() - 1, server.gameMode ) ] );
|
|
validMap = true;
|
|
serverName = server.serverName;
|
|
modeName = mode;
|
|
players = server.numPlayers;
|
|
maxPlayers = server.maxPlayers;
|
|
joinable = server.joinable;
|
|
}
|
|
|
|
listWidget->AddGame( serverName, mapName, modeName, serverIndex, players, maxPlayers, joinable, validMap );
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idMenuScreen_Shell_GameBrowser::HandleAction h
|
|
========================
|
|
*/
|
|
bool idMenuScreen_Shell_GameBrowser::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandle ) {
|
|
idMenuHandler_Shell * const mgr = dynamic_cast< idMenuHandler_Shell * >( menuData );
|
|
|
|
if ( mgr == NULL ) {
|
|
return false;
|
|
}
|
|
|
|
if ( mgr->ActiveScreen() != SHELL_AREA_BROWSER ) {
|
|
return false;
|
|
}
|
|
|
|
widgetAction_t actionType = action.GetType();
|
|
const idSWFParmList & parms = action.GetParms();
|
|
|
|
switch ( actionType ) {
|
|
case WIDGET_ACTION_GO_BACK: {
|
|
menuData->SetNextScreen( SHELL_AREA_PARTY_LOBBY, MENU_TRANSITION_SIMPLE );
|
|
return true;
|
|
}
|
|
case WIDGET_ACTION_COMMAND: {
|
|
switch ( parms[ 0 ].ToInteger() ) {
|
|
case BROWSER_COMMAND_REFRESH_SERVERS: {
|
|
UpdateServerList();
|
|
break;
|
|
}
|
|
case BROWSER_COMMAND_SHOW_GAMERTAG: {
|
|
int index = listWidget->GetServerIndex();
|
|
if ( index != -1 ) {
|
|
session->ShowServerGamerCardUI( index );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
case WIDGET_ACTION_PRESS_FOCUSED: {
|
|
int selectionIndex = listWidget->GetFocusIndex();
|
|
if ( parms.Num() > 0 ) {
|
|
selectionIndex = parms[0].ToInteger();
|
|
}
|
|
|
|
if ( selectionIndex != listWidget->GetFocusIndex() ) {
|
|
listWidget->SetViewIndex( listWidget->GetViewOffset() + selectionIndex );
|
|
listWidget->SetFocusIndex( selectionIndex );
|
|
return true;
|
|
}
|
|
|
|
int index = listWidget->GetServerIndex();
|
|
if ( index != -1 ) {
|
|
session->ConnectToServer( index );
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return idMenuScreen::HandleAction( action, event, widget, forceHandle );
|
|
}
|