doom3-bfg/neo/framework/DeclEntityDef.cpp

166 lines
4.2 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../idlib/precompiled.h"
#pragma hdrstop
/*
=================
idDeclEntityDef::Size
=================
*/
size_t idDeclEntityDef::Size() const
{
return sizeof( idDeclEntityDef ) + dict.Allocated();
}
/*
================
idDeclEntityDef::FreeData
================
*/
void idDeclEntityDef::FreeData()
{
dict.Clear();
}
/*
================
idDeclEntityDef::Parse
================
*/
bool idDeclEntityDef::Parse( const char* text, const int textLength, bool allowBinaryVersion )
{
idLexer src;
idToken token, token2;
src.LoadMemory( text, textLength, GetFileName(), GetLineNum() );
src.SetFlags( DECL_LEXER_FLAGS );
src.SkipUntilString( "{" );
while( 1 )
{
if( !src.ReadToken( &token ) )
{
break;
}
if( !token.Icmp( "}" ) )
{
break;
}
if( token.type != TT_STRING )
{
src.Warning( "Expected quoted string, but found '%s'", token.c_str() );
MakeDefault();
return false;
}
if( !src.ReadToken( &token2 ) )
{
src.Warning( "Unexpected end of file" );
MakeDefault();
return false;
}
if( dict.FindKey( token ) )
{
src.Warning( "'%s' already defined", token.c_str() );
}
dict.Set( token, token2 );
}
// we always automatically set a "classname" key to our name
dict.Set( "classname", GetName() );
// "inherit" keys will cause all values from another entityDef to be copied into this one
// if they don't conflict. We can't have circular recursions, because each entityDef will
// never be parsed mroe than once
// find all of the dicts first, because copying inherited values will modify the dict
idList<const idDeclEntityDef*> defList;
while( 1 )
{
const idKeyValue* kv;
kv = dict.MatchPrefix( "inherit", NULL );
if( !kv )
{
break;
}
const idDeclEntityDef* copy = static_cast<const idDeclEntityDef*>( declManager->FindType( DECL_ENTITYDEF, kv->GetValue(), false ) );
if( !copy )
{
src.Warning( "Unknown entityDef '%s' inherited by '%s'", kv->GetValue().c_str(), GetName() );
}
else
{
defList.Append( copy );
}
// delete this key/value pair
dict.Delete( kv->GetKey() );
}
// now copy over the inherited key / value pairs
for( int i = 0 ; i < defList.Num() ; i++ )
{
dict.SetDefaults( &defList[ i ]->dict );
}
game->CacheDictionaryMedia( &dict );
return true;
}
/*
================
idDeclEntityDef::DefaultDefinition
================
*/
const char* idDeclEntityDef::DefaultDefinition() const
{
return
"{\n"
"\t" "\"DEFAULTED\"\t\"1\"\n"
"}";
}
/*
================
idDeclEntityDef::Print
Dumps all key/value pairs, including inherited ones
================
*/
void idDeclEntityDef::Print()
{
dict.Print();
}