mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-25 13:31:12 +00:00
487 lines
14 KiB
C++
487 lines
14 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#pragma hdrstop
|
|
#include "../../idlib/precompiled.h"
|
|
#include "../snd_local.h"
|
|
|
|
extern idCVar s_useCompression;
|
|
extern idCVar s_noSound;
|
|
|
|
#define GPU_CONVERT_CPU_TO_CPU_CACHED_READONLY_ADDRESS( x ) x
|
|
|
|
const uint32 SOUND_MAGIC_IDMSA = 0x6D7A7274;
|
|
|
|
extern idCVar sys_lang;
|
|
|
|
/*
|
|
========================
|
|
AllocBuffer
|
|
========================
|
|
*/
|
|
static void * AllocBuffer( int size, const char * name ) {
|
|
return Mem_Alloc( size, TAG_AUDIO );
|
|
}
|
|
|
|
/*
|
|
========================
|
|
FreeBuffer
|
|
========================
|
|
*/
|
|
static void FreeBuffer( void * p ) {
|
|
return Mem_Free( p );
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idSoundSample_XAudio2::idSoundSample_XAudio2
|
|
========================
|
|
*/
|
|
idSoundSample_XAudio2::idSoundSample_XAudio2() {
|
|
timestamp = FILE_NOT_FOUND_TIMESTAMP;
|
|
loaded = false;
|
|
neverPurge = false;
|
|
levelLoadReferenced = false;
|
|
|
|
memset( &format, 0, sizeof( format ) );
|
|
|
|
totalBufferSize = 0;
|
|
|
|
playBegin = 0;
|
|
playLength = 0;
|
|
|
|
lastPlayedTime = 0;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idSoundSample_XAudio2::~idSoundSample_XAudio2
|
|
========================
|
|
*/
|
|
idSoundSample_XAudio2::~idSoundSample_XAudio2() {
|
|
FreeData();
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idSoundSample_XAudio2::WriteGeneratedSample
|
|
========================
|
|
*/
|
|
void idSoundSample_XAudio2::WriteGeneratedSample( idFile *fileOut ) {
|
|
fileOut->WriteBig( SOUND_MAGIC_IDMSA );
|
|
fileOut->WriteBig( timestamp );
|
|
fileOut->WriteBig( loaded );
|
|
fileOut->WriteBig( playBegin );
|
|
fileOut->WriteBig( playLength );
|
|
idWaveFile::WriteWaveFormatDirect( format, fileOut );
|
|
fileOut->WriteBig( ( int )amplitude.Num() );
|
|
fileOut->Write( amplitude.Ptr(), amplitude.Num() );
|
|
fileOut->WriteBig( totalBufferSize );
|
|
fileOut->WriteBig( ( int )buffers.Num() );
|
|
for ( int i = 0; i < buffers.Num(); i++ ) {
|
|
fileOut->WriteBig( buffers[ i ].numSamples );
|
|
fileOut->WriteBig( buffers[ i ].bufferSize );
|
|
fileOut->Write( buffers[ i ].buffer, buffers[ i ].bufferSize );
|
|
};
|
|
}
|
|
/*
|
|
========================
|
|
idSoundSample_XAudio2::WriteAllSamples
|
|
========================
|
|
*/
|
|
void idSoundSample_XAudio2::WriteAllSamples( const idStr &sampleName ) {
|
|
idSoundSample_XAudio2 * samplePC = new idSoundSample_XAudio2();
|
|
{
|
|
idStrStatic< MAX_OSPATH > inName = sampleName;
|
|
inName.Append( ".msadpcm" );
|
|
idStrStatic< MAX_OSPATH > inName2 = sampleName;
|
|
inName2.Append( ".wav" );
|
|
|
|
idStrStatic< MAX_OSPATH > outName = "generated/";
|
|
outName.Append( sampleName );
|
|
outName.Append( ".idwav" );
|
|
|
|
if ( samplePC->LoadWav( inName ) || samplePC->LoadWav( inName2 ) ) {
|
|
idFile *fileOut = fileSystem->OpenFileWrite( outName, "fs_basepath" );
|
|
samplePC->WriteGeneratedSample( fileOut );
|
|
delete fileOut;
|
|
}
|
|
}
|
|
delete samplePC;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idSoundSample_XAudio2::LoadGeneratedSound
|
|
========================
|
|
*/
|
|
bool idSoundSample_XAudio2::LoadGeneratedSample( const idStr &filename ) {
|
|
idFileLocal fileIn( fileSystem->OpenFileReadMemory( filename ) );
|
|
if ( fileIn != NULL ) {
|
|
uint32 magic;
|
|
fileIn->ReadBig( magic );
|
|
fileIn->ReadBig( timestamp );
|
|
fileIn->ReadBig( loaded );
|
|
fileIn->ReadBig( playBegin );
|
|
fileIn->ReadBig( playLength );
|
|
idWaveFile::ReadWaveFormatDirect( format, fileIn );
|
|
int num;
|
|
fileIn->ReadBig( num );
|
|
amplitude.Clear();
|
|
amplitude.SetNum( num );
|
|
fileIn->Read( amplitude.Ptr(), amplitude.Num() );
|
|
fileIn->ReadBig( totalBufferSize );
|
|
fileIn->ReadBig( num );
|
|
buffers.SetNum( num );
|
|
for ( int i = 0; i < num; i++ ) {
|
|
fileIn->ReadBig( buffers[ i ].numSamples );
|
|
fileIn->ReadBig( buffers[ i ].bufferSize );
|
|
buffers[ i ].buffer = AllocBuffer( buffers[ i ].bufferSize, GetName() );
|
|
fileIn->Read( buffers[ i ].buffer, buffers[ i ].bufferSize );
|
|
buffers[ i ].buffer = GPU_CONVERT_CPU_TO_CPU_CACHED_READONLY_ADDRESS( buffers[ i ].buffer );
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
/*
|
|
========================
|
|
idSoundSample_XAudio2::Load
|
|
========================
|
|
*/
|
|
void idSoundSample_XAudio2::LoadResource() {
|
|
FreeData();
|
|
|
|
if ( idStr::Icmpn( GetName(), "_default", 8 ) == 0 ) {
|
|
MakeDefault();
|
|
return;
|
|
}
|
|
|
|
if ( s_noSound.GetBool() ) {
|
|
MakeDefault();
|
|
return;
|
|
}
|
|
|
|
loaded = false;
|
|
|
|
for ( int i = 0; i < 2; i++ ) {
|
|
idStrStatic< MAX_OSPATH > sampleName = GetName();
|
|
if ( ( i == 0 ) && !sampleName.Replace( "/vo/", va( "/vo/%s/", sys_lang.GetString() ) ) ) {
|
|
i++;
|
|
}
|
|
idStrStatic< MAX_OSPATH > generatedName = "generated/";
|
|
generatedName.Append( sampleName );
|
|
|
|
{
|
|
if ( s_useCompression.GetBool() ) {
|
|
sampleName.Append( ".msadpcm" );
|
|
} else {
|
|
sampleName.Append( ".wav" );
|
|
}
|
|
generatedName.Append( ".idwav" );
|
|
}
|
|
loaded = LoadGeneratedSample( generatedName ) || LoadWav( sampleName );
|
|
|
|
if ( !loaded && s_useCompression.GetBool() ) {
|
|
sampleName.SetFileExtension( "wav" );
|
|
loaded = LoadWav( sampleName );
|
|
}
|
|
|
|
if ( loaded ) {
|
|
if ( cvarSystem->GetCVarBool( "fs_buildresources" ) ) {
|
|
fileSystem->AddSamplePreload( GetName() );
|
|
WriteAllSamples( GetName() );
|
|
|
|
if ( sampleName.Find( "/vo/" ) >= 0 ) {
|
|
for ( int i = 0; i < Sys_NumLangs(); i++ ) {
|
|
const char * lang = Sys_Lang( i );
|
|
if ( idStr::Icmp( lang, ID_LANG_ENGLISH ) == 0 ) {
|
|
continue;
|
|
}
|
|
idStrStatic< MAX_OSPATH > locName = GetName();
|
|
locName.Replace( "/vo/", va( "/vo/%s/", Sys_Lang( i ) ) );
|
|
WriteAllSamples( locName );
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( !loaded ) {
|
|
// make it default if everything else fails
|
|
MakeDefault();
|
|
}
|
|
return;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idSoundSample_XAudio2::LoadWav
|
|
========================
|
|
*/
|
|
bool idSoundSample_XAudio2::LoadWav( const idStr & filename ) {
|
|
|
|
// load the wave
|
|
idWaveFile wave;
|
|
if ( !wave.Open( filename ) ) {
|
|
return false;
|
|
}
|
|
|
|
idStrStatic< MAX_OSPATH > sampleName = filename;
|
|
sampleName.SetFileExtension( "amp" );
|
|
LoadAmplitude( sampleName );
|
|
|
|
const char * formatError = wave.ReadWaveFormat( format );
|
|
if ( formatError != NULL ) {
|
|
idLib::Warning( "LoadWav( %s ) : %s", filename.c_str(), formatError );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
timestamp = wave.Timestamp();
|
|
|
|
totalBufferSize = wave.SeekToChunk( 'data' );
|
|
|
|
if ( format.basic.formatTag == idWaveFile::FORMAT_PCM || format.basic.formatTag == idWaveFile::FORMAT_EXTENSIBLE ) {
|
|
|
|
if ( format.basic.bitsPerSample != 16 ) {
|
|
idLib::Warning( "LoadWav( %s ) : %s", filename.c_str(), "Not a 16 bit PCM wav file" );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
|
|
playBegin = 0;
|
|
playLength = ( totalBufferSize ) / format.basic.blockSize;
|
|
|
|
buffers.SetNum( 1 );
|
|
buffers[0].bufferSize = totalBufferSize;
|
|
buffers[0].numSamples = playLength;
|
|
buffers[0].buffer = AllocBuffer( totalBufferSize, GetName() );
|
|
|
|
|
|
wave.Read( buffers[0].buffer, totalBufferSize );
|
|
|
|
if ( format.basic.bitsPerSample == 16 ) {
|
|
idSwap::LittleArray( (short *)buffers[0].buffer, totalBufferSize / sizeof( short ) );
|
|
}
|
|
|
|
buffers[0].buffer = GPU_CONVERT_CPU_TO_CPU_CACHED_READONLY_ADDRESS( buffers[0].buffer );
|
|
|
|
} else if ( format.basic.formatTag == idWaveFile::FORMAT_ADPCM ) {
|
|
|
|
playBegin = 0;
|
|
playLength = ( ( totalBufferSize / format.basic.blockSize ) * format.extra.adpcm.samplesPerBlock );
|
|
|
|
buffers.SetNum( 1 );
|
|
buffers[0].bufferSize = totalBufferSize;
|
|
buffers[0].numSamples = playLength;
|
|
buffers[0].buffer = AllocBuffer( totalBufferSize, GetName() );
|
|
|
|
wave.Read( buffers[0].buffer, totalBufferSize );
|
|
|
|
buffers[0].buffer = GPU_CONVERT_CPU_TO_CPU_CACHED_READONLY_ADDRESS( buffers[0].buffer );
|
|
|
|
} else if ( format.basic.formatTag == idWaveFile::FORMAT_XMA2 ) {
|
|
|
|
if ( format.extra.xma2.blockCount == 0 ) {
|
|
idLib::Warning( "LoadWav( %s ) : %s", filename.c_str(), "No data blocks in file" );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
|
|
int bytesPerBlock = format.extra.xma2.bytesPerBlock;
|
|
assert( format.extra.xma2.blockCount == ALIGN( totalBufferSize, bytesPerBlock ) / bytesPerBlock );
|
|
assert( format.extra.xma2.blockCount * bytesPerBlock >= totalBufferSize );
|
|
assert( format.extra.xma2.blockCount * bytesPerBlock < totalBufferSize + bytesPerBlock );
|
|
|
|
buffers.SetNum( format.extra.xma2.blockCount );
|
|
for ( int i = 0; i < buffers.Num(); i++ ) {
|
|
if ( i == buffers.Num() - 1 ) {
|
|
buffers[i].bufferSize = totalBufferSize - ( i * bytesPerBlock );
|
|
} else {
|
|
buffers[i].bufferSize = bytesPerBlock;
|
|
}
|
|
|
|
buffers[i].buffer = AllocBuffer( buffers[i].bufferSize, GetName() );
|
|
wave.Read( buffers[i].buffer, buffers[i].bufferSize );
|
|
buffers[i].buffer = GPU_CONVERT_CPU_TO_CPU_CACHED_READONLY_ADDRESS( buffers[i].buffer );
|
|
}
|
|
|
|
int seekTableSize = wave.SeekToChunk( 'seek' );
|
|
if ( seekTableSize != 4 * buffers.Num() ) {
|
|
idLib::Warning( "LoadWav( %s ) : %s", filename.c_str(), "Wrong number of entries in seek table" );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
|
|
for ( int i = 0; i < buffers.Num(); i++ ) {
|
|
wave.Read( &buffers[i].numSamples, sizeof( buffers[i].numSamples ) );
|
|
idSwap::Big( buffers[i].numSamples );
|
|
}
|
|
|
|
playBegin = format.extra.xma2.loopBegin;
|
|
playLength = format.extra.xma2.loopLength;
|
|
|
|
if ( buffers[buffers.Num()-1].numSamples < playBegin + playLength ) {
|
|
// This shouldn't happen, but it's not fatal if it does
|
|
playLength = buffers[buffers.Num()-1].numSamples - playBegin;
|
|
} else {
|
|
// Discard samples beyond playLength
|
|
for ( int i = 0; i < buffers.Num(); i++ ) {
|
|
if ( buffers[i].numSamples > playBegin + playLength ) {
|
|
buffers[i].numSamples = playBegin + playLength;
|
|
// Ideally, the following loop should always have 0 iterations because playBegin + playLength ends in the last block already
|
|
// But there is no guarantee for that, so to be safe, discard all buffers beyond this one
|
|
for ( int j = i + 1; j < buffers.Num(); j++ ) {
|
|
FreeBuffer( buffers[j].buffer );
|
|
}
|
|
buffers.SetNum( i + 1 );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
} else {
|
|
idLib::Warning( "LoadWav( %s ) : Unsupported wave format %d", filename.c_str(), format.basic.formatTag );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
|
|
wave.Close();
|
|
|
|
if ( format.basic.formatTag == idWaveFile::FORMAT_EXTENSIBLE ) {
|
|
// HACK: XAudio2 doesn't really support FORMAT_EXTENSIBLE so we convert it to a basic format after extracting the channel mask
|
|
format.basic.formatTag = format.extra.extensible.subFormat.data1;
|
|
}
|
|
|
|
// sanity check...
|
|
assert( buffers[buffers.Num()-1].numSamples == playBegin + playLength );
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/*
|
|
========================
|
|
idSoundSample_XAudio2::MakeDefault
|
|
========================
|
|
*/
|
|
void idSoundSample_XAudio2::MakeDefault() {
|
|
FreeData();
|
|
|
|
static const int DEFAULT_NUM_SAMPLES = 256;
|
|
|
|
timestamp = FILE_NOT_FOUND_TIMESTAMP;
|
|
loaded = true;
|
|
|
|
memset( &format, 0, sizeof( format ) );
|
|
format.basic.formatTag = idWaveFile::FORMAT_PCM;
|
|
format.basic.numChannels = 1;
|
|
format.basic.bitsPerSample = 16;
|
|
format.basic.samplesPerSec = XAUDIO2_MIN_SAMPLE_RATE;
|
|
format.basic.blockSize = format.basic.numChannels * format.basic.bitsPerSample / 8;
|
|
format.basic.avgBytesPerSec = format.basic.samplesPerSec * format.basic.blockSize;
|
|
|
|
assert( format.basic.blockSize == 2 );
|
|
|
|
totalBufferSize = DEFAULT_NUM_SAMPLES * 2;
|
|
|
|
short * defaultBuffer = (short *)AllocBuffer( totalBufferSize, GetName() );
|
|
for ( int i = 0; i < DEFAULT_NUM_SAMPLES; i += 2 ) {
|
|
defaultBuffer[i + 0] = SHRT_MIN;
|
|
defaultBuffer[i + 1] = SHRT_MAX;
|
|
}
|
|
|
|
buffers.SetNum( 1 );
|
|
buffers[0].buffer = defaultBuffer;
|
|
buffers[0].bufferSize = totalBufferSize;
|
|
buffers[0].numSamples = DEFAULT_NUM_SAMPLES;
|
|
buffers[0].buffer = GPU_CONVERT_CPU_TO_CPU_CACHED_READONLY_ADDRESS( buffers[0].buffer );
|
|
|
|
playBegin = 0;
|
|
playLength = DEFAULT_NUM_SAMPLES;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idSoundSample_XAudio2::FreeData
|
|
|
|
Called before deleting the object and at the start of LoadResource()
|
|
========================
|
|
*/
|
|
void idSoundSample_XAudio2::FreeData() {
|
|
if ( buffers.Num() > 0 ) {
|
|
soundSystemLocal.StopVoicesWithSample( (idSoundSample *)this );
|
|
for ( int i = 0; i < buffers.Num(); i++ ) {
|
|
FreeBuffer( buffers[i].buffer );
|
|
}
|
|
buffers.Clear();
|
|
}
|
|
amplitude.Clear();
|
|
|
|
timestamp = FILE_NOT_FOUND_TIMESTAMP;
|
|
memset( &format, 0, sizeof( format ) );
|
|
loaded = false;
|
|
totalBufferSize = 0;
|
|
playBegin = 0;
|
|
playLength = 0;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idSoundSample_XAudio2::LoadAmplitude
|
|
========================
|
|
*/
|
|
bool idSoundSample_XAudio2::LoadAmplitude( const idStr & name ) {
|
|
amplitude.Clear();
|
|
idFileLocal f( fileSystem->OpenFileRead( name ) );
|
|
if ( f == NULL ) {
|
|
return false;
|
|
}
|
|
amplitude.SetNum( f->Length() );
|
|
f->Read( amplitude.Ptr(), amplitude.Num() );
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idSoundSample_XAudio2::GetAmplitude
|
|
========================
|
|
*/
|
|
float idSoundSample_XAudio2::GetAmplitude( int timeMS ) const {
|
|
if ( timeMS < 0 || timeMS > LengthInMsec() ) {
|
|
return 0.0f;
|
|
}
|
|
if ( IsDefault() ) {
|
|
return 1.0f;
|
|
}
|
|
int index = timeMS * 60 / 1000;
|
|
if ( index < 0 || index >= amplitude.Num() ) {
|
|
return 0.0f;
|
|
}
|
|
return (float)amplitude[index] / 255.0f;
|
|
}
|