doom3-bfg/neo/idlib/geometry/Surface_Polytope.h
2012-11-26 12:58:24 -06:00

71 lines
2.8 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __SURFACE_POLYTOPE_H__
#define __SURFACE_POLYTOPE_H__
/*
===============================================================================
Polytope surface.
NOTE: vertexes are not duplicated for texture coordinates.
===============================================================================
*/
class idSurface_Polytope : public idSurface {
public:
idSurface_Polytope();
explicit idSurface_Polytope( const idSurface &surface ) : idSurface( surface ) {}
void FromPlanes( const idPlane *planes, const int numPlanes );
void SetupTetrahedron( const idBounds &bounds );
void SetupHexahedron( const idBounds &bounds );
void SetupOctahedron( const idBounds &bounds );
void SetupDodecahedron( const idBounds &bounds );
void SetupIcosahedron( const idBounds &bounds );
void SetupCylinder( const idBounds &bounds, const int numSides );
void SetupCone( const idBounds &bounds, const int numSides );
int SplitPolytope( const idPlane &plane, const float epsilon, idSurface_Polytope **front, idSurface_Polytope **back ) const;
protected:
};
/*
====================
idSurface_Polytope::idSurface_Polytope
====================
*/
ID_INLINE idSurface_Polytope::idSurface_Polytope() {
}
#endif /* !__SURFACE_POLYTOPE_H__ */