mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-22 12:21:04 +00:00
177 lines
6.5 KiB
C++
177 lines
6.5 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#ifndef __PARALLELJOBLIST_H__
|
|
#define __PARALLELJOBLIST_H__
|
|
|
|
struct CellSpursJob128;
|
|
class idColor;
|
|
|
|
typedef void ( * jobRun_t )( void * );
|
|
|
|
enum jobSyncType_t {
|
|
SYNC_NONE,
|
|
SYNC_SIGNAL,
|
|
SYNC_SYNCHRONIZE
|
|
};
|
|
|
|
// NOTE: keep in sync with jobNames[]
|
|
enum jobListId_t {
|
|
JOBLIST_RENDERER_FRONTEND = 0,
|
|
JOBLIST_RENDERER_BACKEND = 1,
|
|
JOBLIST_UTILITY = 9, // won't print over-time warnings
|
|
|
|
MAX_JOBLISTS = 32 // the editor may cause quite a few to be allocated
|
|
};
|
|
|
|
compile_time_assert( CONST_ISPOWEROFTWO( MAX_JOBLISTS ) );
|
|
|
|
enum jobListPriority_t {
|
|
JOBLIST_PRIORITY_NONE,
|
|
JOBLIST_PRIORITY_LOW,
|
|
JOBLIST_PRIORITY_MEDIUM,
|
|
JOBLIST_PRIORITY_HIGH
|
|
};
|
|
|
|
enum jobListParallelism_t {
|
|
JOBLIST_PARALLELISM_DEFAULT = -1, // use "jobs_numThreads" number of threads
|
|
JOBLIST_PARALLELISM_MAX_CORES = -2, // use a thread for each logical core (includes hyperthreads)
|
|
JOBLIST_PARALLELISM_MAX_THREADS = -3 // use the maximum number of job threads, which can help if there is IO to overlap
|
|
};
|
|
|
|
#define assert_spu_local_store( ptr )
|
|
#define assert_not_spu_local_store( ptr )
|
|
|
|
/*
|
|
================================================
|
|
idParallelJobList
|
|
|
|
A job should be at least a couple of 1000 clock cycles in
|
|
order to outweigh any job switching overhead. On the other
|
|
hand a job should consume no more than a couple of
|
|
100,000 clock cycles to maintain a good load balance over
|
|
multiple processing units.
|
|
================================================
|
|
*/
|
|
class idParallelJobList {
|
|
friend class idParallelJobManagerLocal;
|
|
public:
|
|
|
|
void AddJob( jobRun_t function, void * data );
|
|
CellSpursJob128 * AddJobSPURS();
|
|
void InsertSyncPoint( jobSyncType_t syncType );
|
|
|
|
// Submit the jobs in this list.
|
|
void Submit( idParallelJobList * waitForJobList = NULL, int parallelism = JOBLIST_PARALLELISM_DEFAULT );
|
|
// Wait for the jobs in this list to finish. Will spin in place if any jobs are not done.
|
|
void Wait();
|
|
// Try to wait for the jobs in this list to finish but either way return immediately. Returns true if all jobs are done.
|
|
bool TryWait();
|
|
// returns true if the job list has been submitted.
|
|
bool IsSubmitted() const;
|
|
|
|
// Get the number of jobs executed in this job list.
|
|
unsigned int GetNumExecutedJobs() const;
|
|
// Get the number of sync points.
|
|
unsigned int GetNumSyncs() const;
|
|
// Time at which the job list was submitted.
|
|
uint64 GetSubmitTimeMicroSec() const;
|
|
// Time at which execution of this job list started.
|
|
uint64 GetStartTimeMicroSec() const;
|
|
// Time at which all jobs in the list were executed.
|
|
uint64 GetFinishTimeMicroSec() const;
|
|
// Time the host thread waited for this job list to finish.
|
|
uint64 GetWaitTimeMicroSec() const;
|
|
// Get the total time all units spent processing this job list.
|
|
uint64 GetTotalProcessingTimeMicroSec() const;
|
|
// Get the total time all units wasted while processing this job list.
|
|
uint64 GetTotalWastedTimeMicroSec() const;
|
|
// Time the given unit spent processing this job list.
|
|
uint64 GetUnitProcessingTimeMicroSec( int unit ) const;
|
|
// Time the given unit wasted while processing this job list.
|
|
uint64 GetUnitWastedTimeMicroSec( int unit ) const;
|
|
|
|
// Get the job list ID
|
|
jobListId_t GetId() const;
|
|
// Get the color for profiling.
|
|
const idColor * GetColor() const { return this->color; }
|
|
|
|
private:
|
|
class idParallelJobList_Threads * jobListThreads;
|
|
const idColor * color;
|
|
|
|
idParallelJobList( jobListId_t id, jobListPriority_t priority, unsigned int maxJobs, unsigned int maxSyncs, const idColor * color );
|
|
~idParallelJobList();
|
|
};
|
|
|
|
/*
|
|
================================================
|
|
idParallelJobManager
|
|
|
|
This is the only interface through which job lists
|
|
should be allocated or freed.
|
|
================================================
|
|
*/
|
|
class idParallelJobManager {
|
|
public:
|
|
virtual ~idParallelJobManager() {}
|
|
|
|
virtual void Init() = 0;
|
|
virtual void Shutdown() = 0;
|
|
|
|
virtual idParallelJobList * AllocJobList( jobListId_t id, jobListPriority_t priority, unsigned int maxJobs, unsigned int maxSyncs, const idColor * color ) = 0;
|
|
virtual void FreeJobList( idParallelJobList * jobList ) = 0;
|
|
|
|
virtual int GetNumJobLists() const = 0;
|
|
virtual int GetNumFreeJobLists() const = 0;
|
|
virtual idParallelJobList * GetJobList( int index ) = 0;
|
|
|
|
virtual int GetNumProcessingUnits() = 0;
|
|
|
|
virtual void WaitForAllJobLists() = 0;
|
|
};
|
|
|
|
extern idParallelJobManager * parallelJobManager;
|
|
|
|
// jobRun_t functions can have the debug name associated with them
|
|
// by explicitly calling this, or using the REGISTER_PARALLEL_JOB()
|
|
// static variable macro.
|
|
void RegisterJob( jobRun_t function, const char * name );
|
|
|
|
/*
|
|
================================================
|
|
idParallelJobRegistration
|
|
================================================
|
|
*/
|
|
class idParallelJobRegistration {
|
|
public:
|
|
idParallelJobRegistration( jobRun_t function, const char * name );
|
|
};
|
|
|
|
#define REGISTER_PARALLEL_JOB( function, name ) static idParallelJobRegistration register_##function( (jobRun_t) function, name )
|
|
|
|
#endif // !__PARALLELJOBLIST_H__
|