mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-22 12:21:04 +00:00
322 lines
9 KiB
C++
322 lines
9 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __LIB_H__
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#define __LIB_H__
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#include <stddef.h>
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/*
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===============================================================================
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idLib contains stateless support classes and concrete types. Some classes
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do have static variables, but such variables are initialized once and
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read-only after initialization (they do not maintain a modifiable state).
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The interface pointers idSys, idCommon, idCVarSystem and idFileSystem
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should be set before using idLib. The pointers stored here should not
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be used by any part of the engine except for idLib.
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===============================================================================
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*/
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class idLib {
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private:
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static bool mainThreadInitialized;
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static ID_TLS isMainThread;
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public:
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static class idSys * sys;
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static class idCommon * common;
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static class idCVarSystem * cvarSystem;
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static class idFileSystem * fileSystem;
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static int frameNumber;
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static void Init();
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static void ShutDown();
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// wrapper to idCommon functions
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static void Printf( const char *fmt, ... );
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static void PrintfIf( const bool test, const char *fmt, ... );
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NO_RETURN static void Error( const char *fmt, ... );
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NO_RETURN static void FatalError( const char *fmt, ... );
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static void Warning( const char *fmt, ... );
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static void WarningIf( const bool test, const char *fmt, ... );
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// the extra check for mainThreadInitialized is necessary for this to be accurate
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// when called by startup code that happens before idLib::Init
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static bool IsMainThread() { return ( 0 == mainThreadInitialized ) || ( 1 == isMainThread ); }
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};
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/*
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===============================================================================
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Types and defines used throughout the engine.
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===============================================================================
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*/
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typedef int qhandle_t;
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class idFile;
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class idVec3;
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class idVec4;
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#ifndef NULL
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#define NULL ((void *)0)
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#endif
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#ifndef BIT
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#define BIT( num ) ( 1ULL << ( num ) )
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#endif
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#define MAX_STRING_CHARS 1024 // max length of a string
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#define MAX_PRINT_MSG 16384 // buffer size for our various printf routines
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// maximum world size
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#define MAX_WORLD_COORD ( 128 * 1024 )
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#define MIN_WORLD_COORD ( -128 * 1024 )
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#define MAX_WORLD_SIZE ( MAX_WORLD_COORD - MIN_WORLD_COORD )
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#define SIZE_KB( x ) ( ( (x) + 1023 ) / 1024 )
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#define SIZE_MB( x ) ( ( ( SIZE_KB( x ) ) + 1023 ) / 1024 )
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#define SIZE_GB( x ) ( ( ( SIZE_MB( x ) ) + 1023 ) / 1024 )
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// basic colors
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extern idVec4 colorBlack;
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extern idVec4 colorWhite;
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extern idVec4 colorRed;
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extern idVec4 colorGreen;
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extern idVec4 colorBlue;
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extern idVec4 colorYellow;
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extern idVec4 colorMagenta;
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extern idVec4 colorCyan;
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extern idVec4 colorOrange;
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extern idVec4 colorPurple;
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extern idVec4 colorPink;
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extern idVec4 colorBrown;
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extern idVec4 colorLtGrey;
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extern idVec4 colorMdGrey;
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extern idVec4 colorDkGrey;
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// packs color floats in the range [0,1] into an integer
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dword PackColor( const idVec3 &color );
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void UnpackColor( const dword color, idVec3 &unpackedColor );
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dword PackColor( const idVec4 &color );
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void UnpackColor( const dword color, idVec4 &unpackedColor );
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// little/big endian conversion
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short BigShort( short l );
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short LittleShort( short l );
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int BigLong( int l );
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int LittleLong( int l );
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float BigFloat( float l );
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float LittleFloat( float l );
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void BigRevBytes( void *bp, int elsize, int elcount );
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void LittleRevBytes( void *bp, int elsize, int elcount );
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void LittleBitField( void *bp, int elsize );
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void Swap_Init();
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bool Swap_IsBigEndian();
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// for base64
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void SixtetsForInt( byte *out, int src);
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int IntForSixtets( byte *in );
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/*
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================================================
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idException
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================================================
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*/
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class idException {
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public:
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static const int MAX_ERROR_LEN = 2048;
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idException( const char *text = "" ) {
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strncpy( error, text, MAX_ERROR_LEN );
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}
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// this really, really should be a const function, but it's referenced too many places to change right now
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const char * GetError() {
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return error;
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}
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protected:
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// if GetError() were correctly const this would be named GetError(), too
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char * GetErrorBuffer() {
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return error;
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}
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int GetErrorBufferSize() {
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return MAX_ERROR_LEN;
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}
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private:
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friend class idFatalException;
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static char error[MAX_ERROR_LEN];
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};
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/*
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================================================
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idFatalException
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================================================
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*/
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class idFatalException {
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public:
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static const int MAX_ERROR_LEN = 2048;
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idFatalException( const char *text = "" ) {
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strncpy( idException::error, text, MAX_ERROR_LEN );
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}
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// this really, really should be a const function, but it's referenced too many places to change right now
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const char * GetError() {
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return idException::error;
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}
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protected:
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// if GetError() were correctly const this would be named GetError(), too
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char * GetErrorBuffer() {
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return idException::error;
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}
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int GetErrorBufferSize() {
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return MAX_ERROR_LEN;
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}
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};
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/*
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================================================
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idNetworkLoadException
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================================================
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*/
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class idNetworkLoadException : public idException {
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public:
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idNetworkLoadException( const char * text = "" ) : idException( text ) { }
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};
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/*
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===============================================================================
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idLib headers.
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===============================================================================
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*/
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// System
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#include "sys/sys_assert.h"
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#include "sys/sys_threading.h"
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// memory management and arrays
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#include "Heap.h"
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#include "containers/Sort.h"
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#include "containers/List.h"
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// math
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#include "math/Simd.h"
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#include "math/Math.h"
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#include "math/Random.h"
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#include "math/Complex.h"
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#include "math/Vector.h"
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#include "math/VecX.h"
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#include "math/VectorI.h"
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#include "math/Matrix.h"
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#include "math/MatX.h"
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#include "math/Angles.h"
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#include "math/Quat.h"
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#include "math/Rotation.h"
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#include "math/Plane.h"
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#include "math/Pluecker.h"
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#include "math/Polynomial.h"
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#include "math/Extrapolate.h"
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#include "math/Interpolate.h"
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#include "math/Curve.h"
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#include "math/Ode.h"
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#include "math/Lcp.h"
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// bounding volumes
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#include "bv/Sphere.h"
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#include "bv/Bounds.h"
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#include "bv/Box.h"
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// geometry
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#include "geometry/RenderMatrix.h"
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#include "geometry/JointTransform.h"
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#include "geometry/DrawVert.h"
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#include "geometry/Winding.h"
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#include "geometry/Winding2D.h"
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#include "geometry/Surface.h"
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#include "geometry/Surface_Patch.h"
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#include "geometry/Surface_Polytope.h"
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#include "geometry/Surface_SweptSpline.h"
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#include "geometry/TraceModel.h"
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// text manipulation
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#include "Str.h"
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#include "StrStatic.h"
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#include "Token.h"
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#include "Lexer.h"
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#include "Parser.h"
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#include "Base64.h"
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#include "CmdArgs.h"
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// containers
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#include "containers/Array.h"
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#include "containers/BTree.h"
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#include "containers/BinSearch.h"
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#include "containers/HashIndex.h"
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#include "containers/HashTable.h"
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#include "containers/StaticList.h"
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#include "containers/LinkList.h"
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#include "containers/Hierarchy.h"
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#include "containers/Queue.h"
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#include "containers/Stack.h"
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#include "containers/StrList.h"
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#include "containers/StrPool.h"
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#include "containers/VectorSet.h"
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#include "containers/PlaneSet.h"
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// hashing
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#include "hashing/CRC32.h"
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#include "hashing/MD4.h"
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#include "hashing/MD5.h"
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// misc
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#include "Dict.h"
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#include "LangDict.h"
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#include "DataQueue.h"
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#include "BitMsg.h"
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#include "MapFile.h"
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#include "Timer.h"
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#include "Thread.h"
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#include "Swap.h"
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#include "Callback.h"
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#include "ParallelJobList.h"
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#include "SoftwareCache.h"
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#endif /* !__LIB_H__ */
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