doom3-bfg/neo/framework/Common_dialog.cpp
2012-11-26 12:58:24 -06:00

1400 lines
41 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../idlib/precompiled.h"
#pragma hdrstop
#include "Common_dialog.h"
idCVar popupDialog_debug( "popupDialog_debug", "0", CVAR_BOOL | CVAR_ARCHIVE, "display debug spam" );
extern idCVar g_demoMode;
static const char * dialogStateToString[ GDM_MAX + 1 ] = {
ASSERT_ENUM_STRING( GDM_INVALID, 0 ),
ASSERT_ENUM_STRING( GDM_SWAP_DISKS_TO1, 1 ),
ASSERT_ENUM_STRING( GDM_SWAP_DISKS_TO2, 2 ),
ASSERT_ENUM_STRING( GDM_SWAP_DISKS_TO3, 3 ),
ASSERT_ENUM_STRING( GDM_NO_GAMER_PROFILE, 4 ),
ASSERT_ENUM_STRING( GDM_PLAY_ONLINE_NO_PROFILE, 5 ),
ASSERT_ENUM_STRING( GDM_LEADERBOARD_ONLINE_NO_PROFILE, 6 ),
ASSERT_ENUM_STRING( GDM_NO_STORAGE_SELECTED, 7 ),
ASSERT_ENUM_STRING( GDM_ONLINE_INCORRECT_PERMISSIONS, 8 ),
ASSERT_ENUM_STRING( GDM_SP_QUIT_SAVE, 9 ),
ASSERT_ENUM_STRING( GDM_SP_RESTART_SAVE, 10 ),
ASSERT_ENUM_STRING( GDM_SP_SIGNIN_CHANGE, 11 ),
ASSERT_ENUM_STRING( GDM_SERVER_NOT_AVAILABLE, 12 ),
ASSERT_ENUM_STRING( GDM_CONNECTION_LOST_HOST, 13 ),
ASSERT_ENUM_STRING( GDM_CONNECTION_LOST, 14 ),
ASSERT_ENUM_STRING( GDM_OPPONENT_CONNECTION_LOST, 15 ),
ASSERT_ENUM_STRING( GDM_HOST_CONNECTION_LOST, 16 ),
ASSERT_ENUM_STRING( GDM_HOST_CONNECTION_LOST_STATS, 17 ),
ASSERT_ENUM_STRING( GDM_FAILED_TO_LOAD_RANKINGS, 18 ),
ASSERT_ENUM_STRING( GDM_HOST_QUIT, 19 ),
ASSERT_ENUM_STRING( GDM_BECAME_HOST_PARTY, 20 ),
ASSERT_ENUM_STRING( GDM_NEW_HOST_PARTY, 21 ),
ASSERT_ENUM_STRING( GDM_LOBBY_BECAME_HOST_GAME, 22 ),
ASSERT_ENUM_STRING( GDM_LOBBY_NEW_HOST_GAME, 23 ),
ASSERT_ENUM_STRING( GDM_NEW_HOST_GAME, 24 ),
ASSERT_ENUM_STRING( GDM_NEW_HOST_GAME_STATS_DROPPED, 25 ),
ASSERT_ENUM_STRING( GDM_BECAME_HOST_GAME, 26 ),
ASSERT_ENUM_STRING( GDM_BECAME_HOST_GAME_STATS_DROPPED, 27 ),
ASSERT_ENUM_STRING( GDM_LOBBY_DISBANDED, 28 ),
ASSERT_ENUM_STRING( GDM_LEAVE_WITH_PARTY, 29 ),
ASSERT_ENUM_STRING( GDM_LEAVE_LOBBY_RET_MAIN, 30 ),
ASSERT_ENUM_STRING( GDM_LEAVE_LOBBY_RET_NEW_PARTY, 31 ),
ASSERT_ENUM_STRING( GDM_MIGRATING, 32 ),
ASSERT_ENUM_STRING( GDM_OPPONENT_LEFT, 33 ),
ASSERT_ENUM_STRING( GDM_NO_MATCHES_FOUND, 34 ),
ASSERT_ENUM_STRING( GDM_INVALID_INVITE, 35 ),
ASSERT_ENUM_STRING( GDM_KICKED, 36 ),
ASSERT_ENUM_STRING( GDM_BANNED, 37 ),
ASSERT_ENUM_STRING( GDM_SAVING, 38 ),
ASSERT_ENUM_STRING( GDM_OVERWRITE_SAVE, 39 ),
ASSERT_ENUM_STRING( GDM_LOAD_REQUEST, 40 ),
ASSERT_ENUM_STRING( GDM_AUTOSAVE_DISABLED_STORAGE_REMOVED, 41 ),
ASSERT_ENUM_STRING( GDM_STORAGE_INVALID, 42 ),
ASSERT_ENUM_STRING( GDM_STORAGE_REMOVED, 43 ),
ASSERT_ENUM_STRING( GDM_CONNECTING, 44 ),
ASSERT_ENUM_STRING( GDM_REFRESHING, 45 ),
ASSERT_ENUM_STRING( GDM_DELETE_SAVE, 46 ),
ASSERT_ENUM_STRING( GDM_DELETING, 47 ),
ASSERT_ENUM_STRING( GDM_BINDING_ALREDY_SET, 48 ),
ASSERT_ENUM_STRING( GDM_CANNOT_BIND, 49 ),
ASSERT_ENUM_STRING( GDM_OVERLAY_DISABLED, 50 ),
ASSERT_ENUM_STRING( GDM_DIRECT_MAP_CHANGE, 51 ),
ASSERT_ENUM_STRING( GDM_DELETE_AUTOSAVE, 52 ),
ASSERT_ENUM_STRING( GDM_QUICK_SAVE, 53 ),
ASSERT_ENUM_STRING( GDM_MULTI_RETRY, 54 ),
ASSERT_ENUM_STRING( GDM_MULTI_SELF_DESTRUCT, 55 ),
ASSERT_ENUM_STRING( GDM_MULTI_VDM_QUIT, 56 ),
ASSERT_ENUM_STRING( GDM_MULTI_COOP_QUIT, 57 ),
ASSERT_ENUM_STRING( GDM_LOADING_PROFILE, 58 ),
ASSERT_ENUM_STRING( GDM_STORAGE_REQUIRED, 59 ),
ASSERT_ENUM_STRING( GDM_INSUFFICENT_STORAGE_SPACE, 60 ),
ASSERT_ENUM_STRING( GDM_PARTNER_LEFT, 61 ),
ASSERT_ENUM_STRING( GDM_RESTORE_CORRUPT_SAVEGAME, 62 ),
ASSERT_ENUM_STRING( GDM_UNRECOVERABLE_SAVEGAME, 63 ),
ASSERT_ENUM_STRING( GDM_PROFILE_SAVE_ERROR, 64 ),
ASSERT_ENUM_STRING( GDM_LOBBY_FULL, 65 ),
ASSERT_ENUM_STRING( GDM_QUIT_GAME, 66 ),
ASSERT_ENUM_STRING( GDM_CONNECTION_PROBLEMS, 67 ),
ASSERT_ENUM_STRING( GDM_VOICE_RESTRICTED, 68 ),
ASSERT_ENUM_STRING( GDM_LOAD_DAMAGED_FILE, 69 ),
ASSERT_ENUM_STRING( GDM_MUST_SIGNIN, 70 ),
ASSERT_ENUM_STRING( GDM_CONNECTION_LOST_NO_LEADERBOARD, 71 ),
ASSERT_ENUM_STRING( GDM_SP_SIGNIN_CHANGE_POST, 72 ),
ASSERT_ENUM_STRING( GDM_MIGRATING_WAITING, 73 ),
ASSERT_ENUM_STRING( GDM_MIGRATING_RELAUNCHING, 74 ),
ASSERT_ENUM_STRING( GDM_MIGRATING_FAILED_CONNECTION, 75 ),
ASSERT_ENUM_STRING( GDM_MIGRATING_FAILED_CONNECTION_STATS, 76 ),
ASSERT_ENUM_STRING( GDM_MIGRATING_FAILED_DISBANDED, 77 ),
ASSERT_ENUM_STRING( GDM_MIGRATING_FAILED_DISBANDED_STATS, 78 ),
ASSERT_ENUM_STRING( GDM_MIGRATING_FAILED_PARTNER_LEFT, 79 ),
ASSERT_ENUM_STRING( GDM_HOST_RETURNED_TO_LOBBY, 80 ),
ASSERT_ENUM_STRING( GDM_HOST_RETURNED_TO_LOBBY_STATS_DROPPED, 81 ),
ASSERT_ENUM_STRING( GDM_FAILED_JOIN_LOCAL_SESSION, 82 ),
ASSERT_ENUM_STRING( GDM_DELETE_CORRUPT_SAVEGAME, 83 ),
ASSERT_ENUM_STRING( GDM_LEAVE_INCOMPLETE_INSTANCE, 84 ),
ASSERT_ENUM_STRING( GDM_UNBIND_CONFIRM, 85 ),
ASSERT_ENUM_STRING( GDM_BINDINGS_RESTORE, 86 ),
ASSERT_ENUM_STRING( GDM_NEW_HOST, 87 ),
ASSERT_ENUM_STRING( GDM_CONFIRM_VIDEO_CHANGES, 88 ),
ASSERT_ENUM_STRING( GDM_UNABLE_TO_USE_SELECTED_STORAGE_DEVICE, 89 ),
ASSERT_ENUM_STRING( GDM_ERROR_LOADING_SAVEGAME, 90 ),
ASSERT_ENUM_STRING( GDM_ERROR_SAVING_SAVEGAME, 91 ),
ASSERT_ENUM_STRING( GDM_DISCARD_CHANGES, 92 ),
ASSERT_ENUM_STRING( GDM_LEAVE_LOBBY, 93 ),
ASSERT_ENUM_STRING( GDM_LEAVE_LOBBY_AND_TEAM, 94 ),
ASSERT_ENUM_STRING( GDM_CONTROLLER_DISCONNECTED_0, 95 ),
ASSERT_ENUM_STRING( GDM_CONTROLLER_DISCONNECTED_1, 96 ),
ASSERT_ENUM_STRING( GDM_CONTROLLER_DISCONNECTED_2, 97 ),
ASSERT_ENUM_STRING( GDM_CONTROLLER_DISCONNECTED_3, 98 ),
ASSERT_ENUM_STRING( GDM_CONTROLLER_DISCONNECTED_4, 99 ),
ASSERT_ENUM_STRING( GDM_CONTROLLER_DISCONNECTED_5, 100 ),
ASSERT_ENUM_STRING( GDM_CONTROLLER_DISCONNECTED_6, 101 ),
ASSERT_ENUM_STRING( GDM_DLC_ERROR_REMOVED, 102 ),
ASSERT_ENUM_STRING( GDM_DLC_ERROR_CORRUPT, 103 ),
ASSERT_ENUM_STRING( GDM_DLC_ERROR_MISSING, 104 ),
ASSERT_ENUM_STRING( GDM_DLC_ERROR_MISSING_GENERIC, 105 ),
ASSERT_ENUM_STRING( GDM_DISC_SWAP, 106 ),
ASSERT_ENUM_STRING( GDM_NEEDS_INSTALL, 107 ),
ASSERT_ENUM_STRING( GDM_NO_SAVEGAMES_AVAILABLE, 108 ),
ASSERT_ENUM_STRING( GDM_ERROR_JOIN_TWO_PROFILES_ONE_BOX, 109 ),
ASSERT_ENUM_STRING( GDM_WARNING_PLAYING_COOP_SOLO, 110 ),
ASSERT_ENUM_STRING( GDM_MULTI_COOP_QUIT_LOSE_LEADERBOARDS, 111 ),
ASSERT_ENUM_STRING( GDM_CORRUPT_CONTINUE, 112 ),
ASSERT_ENUM_STRING( GDM_MULTI_VDM_QUIT_LOSE_LEADERBOARDS, 113 ),
ASSERT_ENUM_STRING( GDM_WARNING_PLAYING_VDM_SOLO, 114 ),
ASSERT_ENUM_STRING( GDM_NO_GUEST_SUPPORT, 115 ),
ASSERT_ENUM_STRING( GDM_DISC_SWAP_CONFIRMATION, 116 ),
ASSERT_ENUM_STRING( GDM_ERROR_LOADING_PROFILE, 117 ),
ASSERT_ENUM_STRING( GDM_CANNOT_INVITE_LOBBY_FULL, 118 ),
ASSERT_ENUM_STRING( GDM_WARNING_FOR_NEW_DEVICE_ABOUT_TO_LOSE_PROGRESS, 119 ),
ASSERT_ENUM_STRING( GDM_DISCONNECTED, 120 ),
ASSERT_ENUM_STRING( GDM_INCOMPATIBLE_NEWER_SAVE, 121 ),
ASSERT_ENUM_STRING( GDM_ACHIEVEMENTS_DISABLED_DUE_TO_CHEATING, 122 ),
ASSERT_ENUM_STRING( GDM_INCOMPATIBLE_POINTER_SIZE, 123 ),
ASSERT_ENUM_STRING( GDM_TEXTUREDETAIL_RESTARTREQUIRED, 124 ),
ASSERT_ENUM_STRING( GDM_TEXTUREDETAIL_INSUFFICIENT_CPU, 125 ),
ASSERT_ENUM_STRING( GDM_CHECKPOINT_SAVE, 126 ),
ASSERT_ENUM_STRING( GDM_CALCULATING_BENCHMARK, 127 ),
ASSERT_ENUM_STRING( GDM_DISPLAY_BENCHMARK, 128 ),
ASSERT_ENUM_STRING( GDM_DISPLAY_CHANGE_FAILED, 129 ),
ASSERT_ENUM_STRING( GDM_GPU_TRANSCODE_FAILED, 130 ),
ASSERT_ENUM_STRING( GDM_OUT_OF_MEMORY, 131 ),
ASSERT_ENUM_STRING( GDM_CORRUPT_PROFILE, 132 ),
ASSERT_ENUM_STRING( GDM_PROFILE_TOO_OUT_OF_DATE_DEVELOPMENT_ONLY, 133 ),
ASSERT_ENUM_STRING( GDM_SP_LOAD_SAVE, 134 ),
ASSERT_ENUM_STRING( GDM_INSTALLING_TROPHIES, 135 ),
ASSERT_ENUM_STRING( GDM_XBOX_DEPLOYMENT_TYPE_FAIL, 136 ),
ASSERT_ENUM_STRING( GDM_SAVEGAME_WRONG_LANGUAGE, 137 ),
ASSERT_ENUM_STRING( GDM_GAME_RESTART_REQUIRED, 138 ),
ASSERT_ENUM_STRING( GDM_MAX, 139 )
};
idCVar dialog_saveClearLevel( "dialog_saveClearLevel", "1000", CVAR_INTEGER, "Time required to show long message" );
/*
========================
bool DialogMsgShouldWait
There are a few dialog types that should pause so the user has the ability to read what's going on
========================
*/
bool DialogMsgShouldWait( gameDialogMessages_t msg ) {
switch ( msg ) {
case GDM_SAVING:
case GDM_QUICK_SAVE:
case GDM_LOADING_PROFILE:
case GDM_INSTALLING_TROPHIES:
case GDM_REFRESHING:
return true;
default:
return false;
}
}
/*
================================================
idCommonDialog::ClearDialogs
================================================
*/
void idCommonDialog::ClearDialogs( bool forceClear ) {
bool topMessageCleared = false;
for ( int index = 0; index < messageList.Num(); ++index ) {
if ( !messageList[index].leaveOnClear || forceClear ) {
ReleaseCallBacks( index );
messageList.RemoveIndex( index );
if ( index == 0 ) {
topMessageCleared = true;
}
index--;
}
}
if ( topMessageCleared ) {
ActivateDialog( false );
}
}
/*
================================================
idCommonDialog::AddDialogIntVal
================================================
*/
void idCommonDialog::AddDialogIntVal( const char * name, int val ) {
if ( dialog != NULL ) {
dialog->SetGlobal( name, val );
}
}
/*
================================================
idCommonDialog::AddDialog
================================================
*/
void idCommonDialog::AddDialog( gameDialogMessages_t msg, dialogType_t type, idSWFScriptFunction * acceptCallback,
idSWFScriptFunction * cancelCallback, bool pause, const char * location, int lineNumber,
bool leaveOnMapHeapReset, bool waitOnAtlas, bool renderDuringLoad ) {
idKeyInput::ClearStates();
// TODO_D3_PORT:
//sys->ClearEvents();
idLib::PrintfIf( popupDialog_debug.GetBool(), "[%s] msg: %s, pause: %d from: %s:%d\n", __FUNCTION__, dialogStateToString[msg], pause, location == NULL ? "NULL" : location, lineNumber );
if ( dialog == NULL ) {
return;
}
idDialogInfo info;
info.msg = msg;
info.type = type;
info.acceptCB = acceptCallback;
info.cancelCB = cancelCallback;
info.clear = false;
info.pause = pause;
info.startTime = Sys_Milliseconds();
info.killTime = 0;
info.leaveOnClear = leaveOnMapHeapReset;
info.renderDuringLoad = renderDuringLoad;
AddDialogInternal( info );
}
/*
========================
idCommonDialog::AddDynamicDialog
========================
*/
void idCommonDialog::AddDynamicDialog( gameDialogMessages_t msg, const idStaticList< idSWFScriptFunction *, 4 > & callbacks,
const idStaticList< idStrId, 4 > & optionText, bool pause, idStrStatic< 256 > overrideMsg,
bool leaveOnMapHeapReset, bool waitOnAtlas, bool renderDuringLoad ) {
if ( dialog == NULL ) {
return;
}
idDialogInfo info;
info.msg = msg;
info.overrideMsg = overrideMsg;
info.type = DIALOG_DYNAMIC;
info.pause = pause;
info.leaveOnClear = leaveOnMapHeapReset;
info.acceptCB = 0 < callbacks.Num() ? callbacks[0] : NULL;
info.cancelCB = 1 < callbacks.Num() ? callbacks[1] : NULL;
info.altCBOne = 2 < callbacks.Num() ? callbacks[2] : NULL;
info.altCBTwo = 3 < callbacks.Num() ? callbacks[3] : NULL;
info.txt1 = 0 < optionText.Num() ? optionText[0] : idStrId();
info.txt2 = 1 < optionText.Num() ? optionText[1] : idStrId();
info.txt3 = 2 < optionText.Num() ? optionText[2] : idStrId();
info.txt4 = 3 < optionText.Num() ? optionText[3] : idStrId();
info.renderDuringLoad = renderDuringLoad;
info.clear = false;
info.startTime = Sys_Milliseconds();
info.killTime = 0;
AddDialogInternal( info );
}
/*
========================
idCommonDialog::AddDialogInternal
========================
*/
void idCommonDialog::AddDialogInternal( idDialogInfo & info ) {
// don't add the dialog if it's already in the list, we never want to show a duplicate dialog
if ( HasDialogMsg( info.msg, NULL ) ) {
return;
}
// Remove the delete confirmation if we remove the device and ask for a storage confirmation
if ( info.msg == GDM_STORAGE_REQUIRED ) {
if ( HasDialogMsg( GDM_DELETE_SAVE, NULL ) ) {
ClearDialog( GDM_DELETE_SAVE, NULL, 0 );
}
if ( HasDialogMsg( GDM_DELETE_AUTOSAVE, NULL ) ) {
ClearDialog( GDM_DELETE_AUTOSAVE, NULL, 0 );
}
if ( HasDialogMsg( GDM_LOAD_DAMAGED_FILE, NULL ) ) {
ClearDialog( GDM_LOAD_DAMAGED_FILE, NULL, 0 );
}
}
if ( info.acceptCB != NULL ) {
info.acceptCB->AddRef();
}
if ( info.cancelCB != NULL ) {
info.cancelCB->AddRef();
}
if ( info.altCBOne != NULL ) {
info.altCBOne->AddRef();
}
if ( info.altCBTwo != NULL ) {
info.altCBTwo->AddRef();
}
if ( messageList.Num() == 0 ) {
messageList.Append( info );
} else {
// attempting to add another one beyond our set max. take off the oldest
// one from the list in order to not crash, but this really isn't a good
// thing to be happening...
if ( !verify( messageList.Num() < MAX_DIALOGS ) ) {
messageList.RemoveIndex( MAX_DIALOGS - 1 );
}
if ( messageList.Num() > 0 ) {
idLib::PrintfIf( popupDialog_debug.GetBool(), "[%s] msg: %s new dialog added over old\n", __FUNCTION__, dialogStateToString[info.msg] );
dialog->Activate( false );
messageList.Insert( info, 0 );
}
}
if ( info.type == DIALOG_QUICK_SAVE || info.type == DIALOG_CRAWL_SAVE || messageList[0].msg == GDM_CALCULATING_BENCHMARK ) {
ShowNextDialog();
}
}
/*
========================
idCommonDialog::ActivateDialog
========================
*/
void idCommonDialog::ActivateDialog( bool activate ) {
dialogInUse = activate;
if ( dialog != NULL ) {
dialog->Activate( activate );
}
}
/*
================================================
idCommonDialog::ShowDialog
================================================
*/
void idCommonDialog::ShowDialog( const idDialogInfo & info ) {
idLib::PrintfIf( popupDialog_debug.GetBool(), "[%s] msg: %s, m.clear = %d, m.waitClear = %d, m.killTime = %d\n",
__FUNCTION__, dialogStateToString[info.msg], info.clear, info.waitClear, info.killTime );
// here instead of add dialog to make sure we meet the TCR, otherwise it has a chance to be visible for less than 1 second
if ( DialogMsgShouldWait( info.msg ) && !dialogInUse ) {
startSaveTime = Sys_Milliseconds();
stopSaveTime = 0;
}
if ( IsDialogActive() ) {
dialog->Activate( false );
}
idStr message, title;
GetDialogMsg( info.msg, message, title );
dialog->SetGlobal( "titleVal", title );
if ( info.overrideMsg.IsEmpty() ) {
dialog->SetGlobal( "messageInfo", message );
} else {
dialog->SetGlobal( "messageInfo", info.overrideMsg );
}
dialog->SetGlobal( "Infotype", info.type );
if ( info.acceptCB == NULL && ( info.type != DIALOG_WAIT && info.type != DIALOG_WAIT_BLACKOUT ) ) {
class idSWFScriptFunction_Accept : public idSWFScriptFunction_RefCounted {
public:
idSWFScriptFunction_Accept( gameDialogMessages_t _msg ) {
msg = _msg;
}
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
common->Dialog().ClearDialog( msg );
return idSWFScriptVar();
}
private:
gameDialogMessages_t msg;
};
dialog->SetGlobal( "acceptCallBack", new (TAG_SWF) idSWFScriptFunction_Accept( info.msg ) );
} else {
dialog->SetGlobal( "acceptCallBack", info.acceptCB );
}
dialog->SetGlobal( "cancelCallBack", info.cancelCB );
dialog->SetGlobal( "altCBOne", info.altCBOne );
dialog->SetGlobal( "altCBTwo", info.altCBTwo );
dialog->SetGlobal( "opt1Txt", info.txt1.GetLocalizedString() );
dialog->SetGlobal( "opt2Txt", info.txt2.GetLocalizedString() );
dialog->SetGlobal( "opt3Txt", info.txt3.GetLocalizedString() );
dialog->SetGlobal( "opt4Txt", info.txt4.GetLocalizedString() );
ActivateDialog( true );
}
/*
================================================
idCommonDialog::ShowNextDialog
================================================
*/
void idCommonDialog::ShowNextDialog() {
for ( int index = 0; index < messageList.Num(); ++index ) {
if ( !messageList[index].clear ) {
idDialogInfo info = messageList[index];
ShowDialog( info );
break;
}
}
}
/*
================================================
idCommonDialog::ShowSaveIndicator
================================================
*/
void idCommonDialog::ShowSaveIndicator( bool show ) {
idLib::PrintfIf( popupDialog_debug.GetBool(), "[%s]\n", __FUNCTION__ );
if ( show ) {
idStr msg = idStrId( "#str_dlg_pc_saving" ).GetLocalizedString();
common->Dialog().AddDialog( GDM_SAVING, DIALOG_WAIT, NULL, NULL, true, "", 0, false, true, true );
} else {
common->Dialog().ClearDialog( GDM_SAVING );
}
}
/*
========================
idCommonDialog::RemoveSaveDialog
From TCR# 047
Games must display a message during storage writes for the following conditions and the respective amount of time:
- Writes longer than one second require the standard message be displayed for three seconds.
- Writes longer than three seconds require the standard message be displayed for the length of the write.
- Writes that last one second or less require the shorter message be displayed for one second or the standard message for three seconds.
========================
*/
void idCommonDialog::RemoveWaitDialogs() {
bool topMessageCleared = false;
for ( int index = 0; index < messageList.Num(); ++index ) {
if ( DialogMsgShouldWait( messageList[index].msg ) ) {
if ( Sys_Milliseconds() >= messageList[index].killTime && messageList[index].waitClear ) {
messageList[index].clear = true;
messageList[index].waitClear = false;
if ( index == 0 ) {
topMessageCleared = true;
}
}
}
}
if ( topMessageCleared && messageList.Num() > 0 ) {
ActivateDialog( false );
}
}
/*
================================================
idCommonDialog::ClearAllDialogHack
================================================
*/
void idCommonDialog::ClearAllDialogHack() {
for ( int index = 0; index < messageList.Num(); ++index ) {
messageList[index].clear = true;
messageList[index].waitClear = false;
}
}
/*
================================================
idCommonDialog::HasDialogMsg
================================================
*/
bool idCommonDialog::HasDialogMsg( gameDialogMessages_t msg, bool * isNowActive ) {
for ( int index = 0; index < messageList.Num(); ++index ) {
idDialogInfo & info = messageList[index];
if ( info.msg == msg && !info.clear ) {
if ( isNowActive != NULL ) {
*isNowActive = ( index == 0 );
}
return true;
}
}
if ( isNowActive != NULL ) {
*isNowActive = false;
}
return false;
}
/*
================================================
idCommonDialog::ClearDialog
================================================
*/
void idCommonDialog::ClearDialog( gameDialogMessages_t msg, const char * location, int lineNumber ) {
bool topMessageCleared = false;
for ( int index = 0; index < messageList.Num(); ++index ) {
idDialogInfo & info = messageList[index];
if ( info.msg == msg && !info.clear ) {
if ( DialogMsgShouldWait( info.msg ) ) {
// you can have 2 saving dialogs simultaneously, if you clear back-to-back, we need to let the 2nd dialog
// get the clear message
if ( messageList[index].waitClear ) {
continue;
}
int timeShown = Sys_Milliseconds() - messageList[index].startTime;
// for the time being always use the long saves
if ( timeShown < dialog_saveClearLevel.GetInteger() ) {
messageList[index].killTime = Sys_Milliseconds() + ( dialog_saveClearLevel.GetInteger() - timeShown );
messageList[index].waitClear = true;
} else {
messageList[index].clear = true;
if ( index == 0 ) {
topMessageCleared = true;
}
}
} else {
messageList[index].clear = true;
if ( index == 0 ) {
topMessageCleared = true;
}
}
assert( info.msg >= GDM_INVALID && info.msg < GDM_MAX ); // not sure why /analyze complains about this
idLib::PrintfIf( popupDialog_debug.GetBool(), "[%s] msg: %s, from: %s:%d, topMessageCleared = %d, m.clear = %d, m.waitClear = %d, m.killTime = %d\n",
__FUNCTION__, dialogStateToString[info.msg], location == NULL ? "NULL" : location, lineNumber,
topMessageCleared, messageList[index].clear,
messageList[index].waitClear, messageList[index].killTime );
break;
}
}
if ( topMessageCleared && messageList.Num() > 0 ) {
ActivateDialog( false );
}
}
/*
================================================
idCommonDialog::ReleaseCallBacks
================================================
*/
void idCommonDialog::ReleaseCallBacks( int index ) {
if ( index < messageList.Num() ) {
if ( messageList[index].acceptCB != NULL ) {
messageList[index].acceptCB->Release();
messageList[index].acceptCB = NULL;
}
if ( messageList[index].cancelCB != NULL ) {
messageList[index].cancelCB->Release();
messageList[index].cancelCB = NULL;
}
if ( messageList[index].altCBOne != NULL ) {
messageList[index].altCBOne->Release();
messageList[index].altCBOne = NULL;
}
if ( messageList[index].altCBTwo != NULL ) {
messageList[index].altCBTwo->Release();
messageList[index].altCBTwo = NULL;
}
}
}
/*
================================================
idCommonDialog::Render
================================================
*/
void idCommonDialog::Render( bool loading ) {
dialogPause = false;
if ( dialog == NULL ) {
return;
}
RemoveWaitDialogs();
bool pauseCheck = false;
for ( int index = 0; index < messageList.Num(); ++index ) {
if ( messageList[index].clear ) {
idLib::PrintfIf( popupDialog_debug.GetBool(), "[%s] removing %s\n", __FUNCTION__, dialogStateToString[messageList[index].msg] );
ReleaseCallBacks( index );
messageList.RemoveIndex( index );
index--;
} else {
if ( messageList[index].pause && !pauseCheck ) {
pauseCheck = true;
}
}
}
dialogPause = pauseCheck;
if ( messageList.Num() > 0 && !dialog->IsActive() ) {
ShowNextDialog();
}
if ( messageList.Num() == 0 && dialog->IsActive() ) {
dialog->Activate( false );
}
// Decrement the time remaining on the save indicator or turn it off
if ( !dialogShowingSaveIndicatorRequested && saveIndicator->IsActive() ) {
ShowSaveIndicator( false );
}
if ( messageList.Num() > 0 && messageList[0].type == DIALOG_TIMER_ACCEPT_REVERT ) {
int startTime = messageList[0].startTime;
int endTime = startTime + PC_KEYBOARD_WAIT;
int timeRemaining = ( endTime - Sys_Milliseconds() ) / 1000;
if ( timeRemaining <= 0 ) {
if ( messageList[0].cancelCB != NULL ) {
idSWFParmList parms;
messageList[0].cancelCB->Call( NULL, parms );
}
messageList[0].clear = true;
} else {
idStrId txtTime = idStrId( "#str_time_remaining" );
dialog->SetGlobal( "countdownInfo", va( txtTime.GetLocalizedString(), timeRemaining ) );
}
}
if ( messageList.Num() > 0 && loading && ( messageList[0].renderDuringLoad == false ) ) {
return;
}
if ( dialog->IsActive() ) {
dialog->Render( renderSystem, Sys_Microseconds() );
}
if ( saveIndicator != NULL && saveIndicator->IsActive() ) {
saveIndicator->Render( renderSystem, Sys_Microseconds() );
}
}
/*
================================================
idCommonDialog::Init
================================================
*/
void idCommonDialog::Init() {
idLib::PrintfIf( popupDialog_debug.GetBool(), "[%s]\n", __FUNCTION__ );
Shutdown();
dialog = new (TAG_SWF) idSWF( "dialog" );
saveIndicator = new (TAG_SWF) idSWF( "save_indicator" );
#define BIND_DIALOG_CONSTANT( x ) dialog->SetGlobal( #x, x )
if ( dialog != NULL ) {
BIND_DIALOG_CONSTANT( DIALOG_ACCEPT );
BIND_DIALOG_CONSTANT( DIALOG_CONTINUE );
BIND_DIALOG_CONSTANT( DIALOG_ACCEPT_CANCEL );
BIND_DIALOG_CONSTANT( DIALOG_YES_NO );
BIND_DIALOG_CONSTANT( DIALOG_CANCEL );
BIND_DIALOG_CONSTANT( DIALOG_WAIT );
BIND_DIALOG_CONSTANT( DIALOG_WAIT_BLACKOUT );
BIND_DIALOG_CONSTANT( DIALOG_WAIT_CANCEL );
BIND_DIALOG_CONSTANT( DIALOG_DYNAMIC );
BIND_DIALOG_CONSTANT( DIALOG_QUICK_SAVE );
BIND_DIALOG_CONSTANT( DIALOG_TIMER_ACCEPT_REVERT );
BIND_DIALOG_CONSTANT( DIALOG_CRAWL_SAVE );
BIND_DIALOG_CONSTANT( DIALOG_CONTINUE_LARGE );
BIND_DIALOG_CONSTANT( DIALOG_BENCHMARK );
}
}
/*
================================================
idCommonDialog::Shutdown
================================================
*/
void idCommonDialog::Shutdown() {
idLib::PrintfIf( popupDialog_debug.GetBool(), "[%s]\n", __FUNCTION__ );
ClearDialogs();
delete dialog;
dialog = NULL;
delete saveIndicator;
saveIndicator = NULL;
}
/*
========================
idCommonDialog::Restart
========================
*/
void idCommonDialog::Restart() {
Shutdown();
Init();
}
/*
================================================
idCommonDialog::GetDialogMsg
================================================
*/
idStr idCommonDialog::GetDialogMsg( gameDialogMessages_t msg, idStr & message, idStr & title ) {
message = "#str_dlg_pc_";
switch ( msg ) {
case GDM_SWAP_DISKS_TO1: {
message.Append( "switch_disc_to_1" );
break;
}
case GDM_SWAP_DISKS_TO2: {
message.Append( "switch_disc_to_2" );
break;
}
case GDM_SWAP_DISKS_TO3: {
message.Append( "switch_disc_to_3" );
break;
}
case GDM_NO_GAMER_PROFILE: {
message.Append( "signin_request" );
break;
}
case GDM_PLAY_ONLINE_NO_PROFILE: {
message.Append( "online_signin_request" );
break;
}
case GDM_LEADERBOARD_ONLINE_NO_PROFILE: {
message.Append( "online_signing_request_leaderboards" );
break;
}
case GDM_NO_STORAGE_SELECTED: {
message.Append( "storage_device_selection_request" );
break;
}
case GDM_ONLINE_INCORRECT_PERMISSIONS: {
message.Append( "incorrect_online_permissions" );
break;
}
case GDM_SP_QUIT_SAVE: {
title = idLocalization::GetString( "#str_04215" );
title.ToUpper();
if ( g_demoMode.GetBool() ) {
message = "#str_04145";
} else {
message = "#str_dlg_quit_progress_lost";
}
break;
}
case GDM_SP_LOAD_SAVE: {
title = idLocalization::GetString( "#str_02187" );
title.ToUpper();
message = "#str_dlg_360_load_request";
break;
}
case GDM_SP_RESTART_SAVE: {
title = idLocalization::GetString( "#str_04271" );
title.ToUpper();
message = "#str_dlg_restart_progress_lost";
break;
}
case GDM_SP_SIGNIN_CHANGE: {
message = "#str_dlg_signin_changed";
break;
}
case GDM_SERVER_NOT_AVAILABLE: {
message.Append( "game_server_unavailable" );
break;
}
case GDM_CONNECTION_LOST_HOST: {
message = "#str_dlg_opponent_connection_lost_ranking_not_counted";
break;
}
case GDM_CONNECTION_LOST: {
message.Append( "online_connection_lost_main_menu_return" );
break;
}
case GDM_OPPONENT_CONNECTION_LOST: {
message = "#str_dlg_opponent_connection_lost";
break;
}
case GDM_HOST_CONNECTION_LOST: {
message = "#str_dlg_host_connection_lost";
break;
}
case GDM_HOST_CONNECTION_LOST_STATS: {
message = "#str_dlg_host_connection_lost_ranking_not_counted";
break;
}
case GDM_FAILED_TO_LOAD_RANKINGS: {
message = "#str_dlg_ranking_load_failed";
break;
}
case GDM_HOST_QUIT: {
message = "#str_dlg_host_quit";
break;
}
case GDM_OPPONENT_LEFT: {
message = "#str_dlg_opponent_left";
break;
}
case GDM_PARTNER_LEFT: {
message = "#str_dlg_partner_left";
break;
}
case GDM_NO_MATCHES_FOUND: {
message = "#str_dlg_matches_not_found";
break;
}
case GDM_INVALID_INVITE: {
message = "#str_dlg_invalid_game";
break;
}
case GDM_KICKED: {
message = "#str_dlg_kicked";
break;
}
case GDM_BANNED: {
message = "#str_dlg_banned";
break;
}
case GDM_SAVING: {
title = "#str_save_dialog_heading";
message.Append( "saving" );
break;
}
case GDM_QUICK_SAVE: {
title = "#str_save_dialog_heading";
message.Append( "saving" );
//message = "#STR_SWF_SAVING";
break;
}
case GDM_OVERWRITE_SAVE: {
title = "#str_02306";
message = "#str_dlg_overwrite_save";
break;
}
case GDM_LOAD_REQUEST: {
message.Append( "load_request" );
break;
}
case GDM_AUTOSAVE_DISABLED_STORAGE_REMOVED: {
message.Append( "storage_removed_autosave_disabled" );
break;
}
case GDM_STORAGE_INVALID: {
message.Append( "storage_not_available" );
break;
}
case GDM_CONNECTING: {
message = "#str_dlg_connecting";
break;
}
case GDM_REFRESHING: {
title = "#str_01694";
message = "#str_dlg_refreshing";
break;
}
case GDM_DELETE_SAVE: {
title = "#str_02313";
message.Append( "delete_save" );
break;
}
case GDM_DELETING: {
message.Append( "deleting" );
break;
}
case GDM_BINDING_ALREDY_SET: {
message.Append( "bind_exists" );
break;
}
case GDM_CANNOT_BIND: {
message.Append( "cannont_bind" );
break;
}
case GDM_OVERLAY_DISABLED: {
message.Append( "overlay_disabled" );
break;
}
case GDM_BECAME_HOST_PARTY: {
message = "#str_dlg_became_host_party";
break;
}
case GDM_NEW_HOST_PARTY: {
message = "#str_dlg_new_host_party";
break;
}
case GDM_LOBBY_BECAME_HOST_GAME: {
message = "#str_dlg_lobby_became_host_game";
break;
}
case GDM_LOBBY_NEW_HOST_GAME: {
message.Append( "lobby_new_host_game" );
break;
}
case GDM_NEW_HOST_GAME: {
message = "#str_dlg_new_host_game";
break;
}
case GDM_NEW_HOST_GAME_STATS_DROPPED: {
message = "#str_dlg_new_host_game_stats_dropped";
break;
}
case GDM_BECAME_HOST_GAME: {
message.Append( "became_host_game" );
break;
}
case GDM_BECAME_HOST_GAME_STATS_DROPPED: {
message = "#str_dlg_became_host_game_stats_dropped";
break;
}
case GDM_LOBBY_DISBANDED: {
message.Append( "lobby_disbanded" );
break;
}
case GDM_LEAVE_WITH_PARTY: {
message = "#str_dlg_leave_with_party";
break;
}
case GDM_LEAVE_LOBBY_RET_MAIN: {
message.Append( "leave_lobby_ret_main" );
break;
}
case GDM_LEAVE_LOBBY_RET_NEW_PARTY: {
message.Append( "leave_lobby_ret_new_party" );
break;
}
case GDM_MIGRATING: {
message = "#str_online_host_migration";
break;
}
case GDM_MIGRATING_WAITING: {
message = "#str_online_host_migration_waiting";
break;
}
case GDM_MIGRATING_RELAUNCHING: {
message = "#str_online_host_migration_relaunching";
break;
}
case GDM_DIRECT_MAP_CHANGE: {
message = "#str_dlg_direct_map_change";
break;
}
case GDM_DELETE_AUTOSAVE: {
message.Append( "delete_autosave" );
break;
}
case GDM_MULTI_RETRY: {
message = "#str_online_confirm_retry";
break;
}
case GDM_MULTI_SELF_DESTRUCT: {
message = "#str_online_confirm_suicide";
break;
}
case GDM_MULTI_VDM_QUIT: {
message = "#str_online_confirm_quit_generic";
break;
}
case GDM_MULTI_COOP_QUIT: {
message = "#str_online_confirm_coop_quit_game_generic";
break;
}
case GDM_LOADING_PROFILE: {
message = "#str_dlg_loading_profile";
title = "#str_dlg_updating_profile";
break;
}
case GDM_STORAGE_REQUIRED: {
message.Append( "storage_required" );
break;
}
case GDM_INSUFFICENT_STORAGE_SPACE: {
message = "#str_dlg_insufficient_space";
break;
}
case GDM_RESTORE_CORRUPT_SAVEGAME: {
message = "#str_dlg_restore_corrupt_savegame";
break;
}
case GDM_UNRECOVERABLE_SAVEGAME: {
message = "#str_dlg_unrecoverable_savegame";
break;
}
case GDM_PROFILE_SAVE_ERROR: {
message.Append( "profile_save_error" );
break;
}
case GDM_LOBBY_FULL: {
message.Append( "lobby_full" );
break;
}
case GDM_QUIT_GAME: {
title = "#str_01975"; // EXIT GAME
message = "#str_dlg_confirm_quit";
break;
}
case GDM_CONNECTION_PROBLEMS: {
message = "#str_online_connection_problems";
break;
}
case GDM_VOICE_RESTRICTED: {
message.Append( "voice_restricted" );
break;
}
case GDM_MUST_SIGNIN: {
message.Append( "must_signin" );
break;
}
case GDM_LOAD_DAMAGED_FILE: {
message = "#str_dlg_corrupt_save_file";
break;
}
case GDM_DLC_ERROR_REMOVED: {
message.Append( "dlc_error_content_removed" );
break;
}
case GDM_DLC_ERROR_CORRUPT: {
message.Append( "dlc_error_content_corrupt" );
break;
}
case GDM_DLC_ERROR_MISSING: {
message.Append( "dlc_error_content_missing" );
break;
}
case GDM_DLC_ERROR_MISSING_GENERIC: {
message.Append( "dlc_error_content_missing_generic" );
break;
}
case GDM_CONNECTION_LOST_NO_LEADERBOARD: {
message.Append( "online_connection_lost_no_leaderboard" );
break;
}
case GDM_SP_SIGNIN_CHANGE_POST: {
message.Append( "signin_changed_post" );
break;
}
case GDM_MIGRATING_FAILED_CONNECTION: {
message = "#str_online_host_migration_failed";
break;
}
case GDM_MIGRATING_FAILED_CONNECTION_STATS: {
message = "#str_online_host_migration_failed_stats";
break;
}
case GDM_MIGRATING_FAILED_DISBANDED: {
message = "#str_online_host_migration_failed_disbanded";
break;
}
case GDM_MIGRATING_FAILED_DISBANDED_STATS: {
message = "#str_online_host_migration_failed_disbanded_stats";
break;
}
case GDM_MIGRATING_FAILED_PARTNER_LEFT: {
message = "#str_online_host_migration_failed_partner_left";
break;
}
case GDM_FAILED_JOIN_LOCAL_SESSION: {
message = "#str_dlg_failed_join_local_session";
break;
}
case GDM_DELETE_CORRUPT_SAVEGAME:
message = "#str_dlg_delete_corrupt_savegame";
break;
case GDM_LEAVE_INCOMPLETE_INSTANCE:
message = "#str_dlg_leave_incomplete_instance";
break;
case GDM_UNBIND_CONFIRM:
message = "#str_dlg_bind_unbind";
break;
case GDM_BINDINGS_RESTORE:
message = "#str_dlg_bind_restore";
break;
case GDM_HOST_RETURNED_TO_LOBBY: {
message.Append( "host_quit_to_lobby" );
break;
}
case GDM_HOST_RETURNED_TO_LOBBY_STATS_DROPPED: {
message.Append( "host_quit_to_lobby_stats_dropped" );
break;
}
case GDM_NEW_HOST: {
message.Append( "new_host" );
break;
}
case GDM_DISC_SWAP: {
message = "#str_dlg_disc_swap";
break;
}
case GDM_NO_SAVEGAMES_AVAILABLE: {
message = "#str_dlg_no_savegames_available";
break;
}
case GDM_CONFIRM_VIDEO_CHANGES: {
message = "#str_dlg_confirm_display_changes";
break;
}
case GDM_UNABLE_TO_USE_SELECTED_STORAGE_DEVICE: {
message.Append( "unable_to_use_selected_storage_device" );
break;
}
case GDM_ERROR_LOADING_SAVEGAME: {
message = "#str_dlg_error_loading_savegame";
break;
}
case GDM_ERROR_SAVING_SAVEGAME: {
message = "#str_dlg_error_saving_savegame";
break;
}
case GDM_DISCARD_CHANGES: {
message = "#str_dlg_confirm_discard";
break;
}
case GDM_LEAVE_LOBBY: {
message = "#str_online_leave_game_lobby_alt_02";
break;
}
case GDM_LEAVE_LOBBY_AND_TEAM: {
message = "#str_online_party_leave_game";
break;
}
case GDM_CONTROLLER_DISCONNECTED_0:
case GDM_CONTROLLER_DISCONNECTED_1:
case GDM_CONTROLLER_DISCONNECTED_2:
case GDM_CONTROLLER_DISCONNECTED_3:
case GDM_CONTROLLER_DISCONNECTED_4:
case GDM_CONTROLLER_DISCONNECTED_5:
case GDM_CONTROLLER_DISCONNECTED_6:{
message = "#str_dlg_reconnect_controller";
break;
}
case GDM_NEEDS_INSTALL: {
message = "#str_dlg_game_install_message";
break;
}
case GDM_ERROR_JOIN_TWO_PROFILES_ONE_BOX: {
message.Append( "online_join_error_two_profiles_one_box" );
break;
}
case GDM_WARNING_PLAYING_COOP_SOLO: {
message = "#str_online_lotw_solo_warning_alt_05";
break;
}
case GDM_MULTI_COOP_QUIT_LOSE_LEADERBOARDS: {
message = "#str_online_confirm_coop_quit_game";
break;
}
case GDM_CORRUPT_CONTINUE: {
message = "#str_corrupt_save_load";
break;
}
case GDM_MULTI_VDM_QUIT_LOSE_LEADERBOARDS: {
message = "#str_online_confirm_quit_game";
break;
}
case GDM_WARNING_PLAYING_VDM_SOLO: {
message = "#str_online_cr_custom_game_no_stats";
break;
}
case GDM_NO_GUEST_SUPPORT: {
message = "#str_dlg_ps3_incorrect_online_permissions";
break;
}
case GDM_DISC_SWAP_CONFIRMATION: {
message = "#str_dlg_disc_swap_confirmation";
break;
}
case GDM_ERROR_LOADING_PROFILE: {
message.Append( "error_loading_profile" );
break;
}
case GDM_CANNOT_INVITE_LOBBY_FULL: {
message = "#str_online_join_error_full";
break;
}
case GDM_WARNING_FOR_NEW_DEVICE_ABOUT_TO_LOSE_PROGRESS: {
message = "#str_dlg_360_new_device_selected";
break;
}
case GDM_DISCONNECTED: {
message = "#str_online_connection_error_03";
break;
}
case GDM_INCOMPATIBLE_NEWER_SAVE: {
message = "#str_dlg_newer_incompatible_savegame";
break;
}
case GDM_ACHIEVEMENTS_DISABLED_DUE_TO_CHEATING: {
message = "#str_dlg_achievements_disabled_due_to_cheating";
break;
}
case GDM_INCOMPATIBLE_POINTER_SIZE: {
message = "#str_dlg_pointer_size_mismatch";
break;
}
case GDM_TEXTUREDETAIL_RESTARTREQUIRED: {
message = "#str_swf_texture_restart";
break;
}
case GDM_TEXTUREDETAIL_INSUFFICIENT_CPU: {
message = "#str_swf_insufficient_cores";
break;
}
case GDM_CALCULATING_BENCHMARK: {
message = "#str_swf_calc_benchmark";
break;
}
case GDM_DISPLAY_BENCHMARK: {
message = "BENCHMARK SCORE = ";
break;
}
case GDM_DISPLAY_CHANGE_FAILED: {
message = "#str_swf_display_changes_failed";
break;
}
case GDM_GPU_TRANSCODE_FAILED: {
message = "#str_swf_gpu_transcode_failed";
break;
}
case GDM_OUT_OF_MEMORY: {
message = "#str_swf_failed_level_load";
break;
}
case GDM_CORRUPT_PROFILE: {
message = "#str_dlg_corrupt_profile";
break;
}
case GDM_PROFILE_TOO_OUT_OF_DATE_DEVELOPMENT_ONLY: {
message = "#str_dlg_profile_too_out_of_date_development_only";
break;
}
case GDM_INSTALLING_TROPHIES: {
title = "#str_dlg_ps3_trophy_install_heading";
message = "#str_dlg_ps3_trophy_installing";
break;
}
case GDM_XBOX_DEPLOYMENT_TYPE_FAIL: {
message = "#str_dlg_360_installed_continue";
break;
}
case GDM_GAME_RESTART_REQUIRED: {
message = "#str_dlg_game_restart_required";
break;
}
default: {
message = "MESSAGE TYPE NOT DEFINED";
break;
}
}
return message;
}
/*
================================================
idCommonDialog::HandleDialogEvent
================================================
*/
bool idCommonDialog::HandleDialogEvent( const sysEvent_t * sev ) {
if ( dialog != NULL && dialog->IsLoaded() && dialog->IsActive() ) {
if ( saveIndicator->IsActive() ) {
return false;
} else {
if ( dialog->HandleEvent( sev ) ) {
idKeyInput::ClearStates();
// TODO_D3_PORT
//sys->ClearEvents();
}
}
return true;
}
return false;
}
/*
================================================
idCommonDialog::IsDialogActive
================================================
*/
bool idCommonDialog::IsDialogActive() {
if ( dialog != NULL ) {
return dialog->IsActive();
}
return false;
}
CONSOLE_COMMAND( commonDialogClear, "clears all dialogs that may be hung", 0 ) {
common->Dialog().ClearAllDialogHack();
}
CONSOLE_COMMAND( testShowDialog, "show a dialog", 0 ) {
int dialogId = atoi( args.Argv( 1 ) );
common->Dialog().AddDialog( (gameDialogMessages_t)dialogId, DIALOG_ACCEPT, NULL, NULL, false );
}
CONSOLE_COMMAND( testShowDynamicDialog, "show a dynamic dialog", 0 ) {
class idSWFScriptFunction_Continue : public idSWFScriptFunction_RefCounted {
public:
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
common->Dialog().ClearDialog( GDM_INSUFFICENT_STORAGE_SPACE );
return idSWFScriptVar();
}
};
idStaticList< idSWFScriptFunction *, 4 > callbacks;
idStaticList< idStrId, 4 > optionText;
callbacks.Append( new (TAG_SWF) idSWFScriptFunction_Continue() );
optionText.Append( idStrId( "#str_swf_continue" ) );
// build custom space required string
// #str_dlg_space_required ~= "There is insufficient storage available. Please free %s and try again."
idStr format = idStrId( "#str_dlg_space_required" ).GetLocalizedString();
idStr size;
int requiredSpaceInBytes = 150000;
if ( requiredSpaceInBytes > ( 1024 * 1024 ) ) {
size = va( "%.1f MB", (float) requiredSpaceInBytes / ( 1024.0f * 1024.0f ) );
} else {
size = va( "%.0f KB", (float) requiredSpaceInBytes / 1024.0f );
}
idStr msg = va( format.c_str(), size.c_str() );
common->Dialog().AddDynamicDialog( GDM_INSUFFICENT_STORAGE_SPACE, callbacks, optionText, true, msg );
}
CONSOLE_COMMAND( testShowDialogBug, "show a dynamic dialog", 0 ) {
common->Dialog().ShowSaveIndicator( true );
common->Dialog().ShowSaveIndicator( false );
// This locks the game because it thinks it's paused because we're passing in pause = true but the
// dialog isn't ever added because of the abuse of dialog->isActive when the save indicator is shown.
int dialogId = atoi( args.Argv( 1 ) );
common->Dialog().AddDialog( (gameDialogMessages_t)dialogId, DIALOG_ACCEPT, NULL, NULL, true );
}