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https://github.com/id-Software/DOOM-3-BFG.git
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539 lines
26 KiB
C++
539 lines
26 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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/*
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===============================================================================
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Trace model vs. polygonal model collision detection.
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===============================================================================
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*/
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#include "CollisionModel.h"
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#define MIN_NODE_SIZE 64.0f
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#define MAX_NODE_POLYGONS 128
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#define CM_MAX_POLYGON_EDGES 64
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#define CIRCLE_APPROXIMATION_LENGTH 64.0f
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#define MAX_SUBMODELS 2048
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#define TRACE_MODEL_HANDLE MAX_SUBMODELS
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#define VERTEX_HASH_BOXSIZE (1<<6) // must be power of 2
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#define VERTEX_HASH_SIZE (VERTEX_HASH_BOXSIZE*VERTEX_HASH_BOXSIZE)
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#define EDGE_HASH_SIZE (1<<14)
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#define NODE_BLOCK_SIZE_SMALL 8
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#define NODE_BLOCK_SIZE_LARGE 256
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#define REFERENCE_BLOCK_SIZE_SMALL 8
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#define REFERENCE_BLOCK_SIZE_LARGE 256
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#define MAX_WINDING_LIST 128 // quite a few are generated at times
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#define INTEGRAL_EPSILON 0.01f
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#define VERTEX_EPSILON 0.1f
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#define CHOP_EPSILON 0.1f
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typedef struct cm_windingList_s {
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int numWindings; // number of windings
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idFixedWinding w[MAX_WINDING_LIST]; // windings
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idVec3 normal; // normal for all windings
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idBounds bounds; // bounds of all windings in list
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idVec3 origin; // origin for radius
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float radius; // radius relative to origin for all windings
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int contents; // winding surface contents
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int primitiveNum; // number of primitive the windings came from
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} cm_windingList_t;
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/*
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===============================================================================
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Collision model
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===============================================================================
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*/
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typedef struct cm_vertex_s {
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idVec3 p; // vertex point
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int checkcount; // for multi-check avoidance
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unsigned long side; // each bit tells at which side this vertex passes one of the trace model edges
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unsigned long sideSet; // each bit tells if sidedness for the trace model edge has been calculated yet
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} cm_vertex_t;
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typedef struct cm_edge_s {
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int checkcount; // for multi-check avoidance
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unsigned short internal; // a trace model can never collide with internal edges
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unsigned short numUsers; // number of polygons using this edge
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unsigned long side; // each bit tells at which side of this edge one of the trace model vertices passes
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unsigned long sideSet; // each bit tells if sidedness for the trace model vertex has been calculated yet
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int vertexNum[2]; // start and end point of edge
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idVec3 normal; // edge normal
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} cm_edge_t;
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typedef struct cm_polygonBlock_s {
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int bytesRemaining;
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byte * next;
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} cm_polygonBlock_t;
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typedef struct cm_polygon_s {
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idBounds bounds; // polygon bounds
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int checkcount; // for multi-check avoidance
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int contents; // contents behind polygon
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const idMaterial * material; // material
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idPlane plane; // polygon plane
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int numEdges; // number of edges
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int edges[1]; // variable sized, indexes into cm_edge_t list
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} cm_polygon_t;
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typedef struct cm_polygonRef_s {
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cm_polygon_t * p; // pointer to polygon
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struct cm_polygonRef_s *next; // next polygon in chain
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} cm_polygonRef_t;
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typedef struct cm_polygonRefBlock_s {
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cm_polygonRef_t * nextRef; // next polygon reference in block
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struct cm_polygonRefBlock_s *next; // next block with polygon references
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} cm_polygonRefBlock_t;
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typedef struct cm_brushBlock_s {
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int bytesRemaining;
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byte * next;
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} cm_brushBlock_t;
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typedef struct cm_brush_s {
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cm_brush_s() {
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checkcount = 0;
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contents = 0;
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material = NULL;
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primitiveNum = 0;
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numPlanes = 0;
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}
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int checkcount; // for multi-check avoidance
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idBounds bounds; // brush bounds
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int contents; // contents of brush
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const idMaterial * material; // material
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int primitiveNum; // number of brush primitive
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int numPlanes; // number of bounding planes
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idPlane planes[1]; // variable sized
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} cm_brush_t;
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typedef struct cm_brushRef_s {
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cm_brush_t * b; // pointer to brush
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struct cm_brushRef_s * next; // next brush in chain
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} cm_brushRef_t;
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typedef struct cm_brushRefBlock_s {
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cm_brushRef_t * nextRef; // next brush reference in block
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struct cm_brushRefBlock_s *next; // next block with brush references
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} cm_brushRefBlock_t;
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typedef struct cm_node_s {
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int planeType; // node axial plane type
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float planeDist; // node plane distance
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cm_polygonRef_t * polygons; // polygons in node
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cm_brushRef_t * brushes; // brushes in node
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struct cm_node_s * parent; // parent of this node
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struct cm_node_s * children[2]; // node children
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} cm_node_t;
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typedef struct cm_nodeBlock_s {
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cm_node_t * nextNode; // next node in block
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struct cm_nodeBlock_s *next; // next block with nodes
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} cm_nodeBlock_t;
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typedef struct cm_model_s {
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idStr name; // model name
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idBounds bounds; // model bounds
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int contents; // all contents of the model ored together
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bool isConvex; // set if model is convex
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// model geometry
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int maxVertices; // size of vertex array
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int numVertices; // number of vertices
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cm_vertex_t * vertices; // array with all vertices used by the model
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int maxEdges; // size of edge array
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int numEdges; // number of edges
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cm_edge_t * edges; // array with all edges used by the model
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cm_node_t * node; // first node of spatial subdivision
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// blocks with allocated memory
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cm_nodeBlock_t * nodeBlocks; // list with blocks of nodes
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cm_polygonRefBlock_t * polygonRefBlocks; // list with blocks of polygon references
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cm_brushRefBlock_t * brushRefBlocks; // list with blocks of brush references
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cm_polygonBlock_t * polygonBlock; // memory block with all polygons
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cm_brushBlock_t * brushBlock; // memory block with all brushes
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// statistics
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int numPolygons;
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int polygonMemory;
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int numBrushes;
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int brushMemory;
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int numNodes;
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int numBrushRefs;
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int numPolygonRefs;
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int numInternalEdges;
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int numSharpEdges;
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int numRemovedPolys;
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int numMergedPolys;
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int usedMemory;
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} cm_model_t;
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/*
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===============================================================================
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Data used during collision detection calculations
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===============================================================================
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*/
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typedef struct cm_trmVertex_s {
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int used; // true if this vertex is used for collision detection
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idVec3 p; // vertex position
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idVec3 endp; // end point of vertex after movement
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int polygonSide; // side of polygon this vertex is on (rotational collision)
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idPluecker pl; // pluecker coordinate for vertex movement
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idVec3 rotationOrigin; // rotation origin for this vertex
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idBounds rotationBounds; // rotation bounds for this vertex
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} cm_trmVertex_t;
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typedef struct cm_trmEdge_s {
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int used; // true when vertex is used for collision detection
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idVec3 start; // start of edge
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idVec3 end; // end of edge
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int vertexNum[2]; // indexes into cm_traceWork_t->vertices
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idPluecker pl; // pluecker coordinate for edge
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idVec3 cross; // (z,-y,x) of cross product between edge dir and movement dir
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idBounds rotationBounds; // rotation bounds for this edge
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idPluecker plzaxis; // pluecker coordinate for rotation about the z-axis
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unsigned short bitNum; // vertex bit number
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} cm_trmEdge_t;
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typedef struct cm_trmPolygon_s {
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int used;
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idPlane plane; // polygon plane
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int numEdges; // number of edges
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int edges[MAX_TRACEMODEL_POLYEDGES]; // index into cm_traceWork_t->edges
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idBounds rotationBounds; // rotation bounds for this polygon
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} cm_trmPolygon_t;
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typedef struct cm_traceWork_s {
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int numVerts;
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cm_trmVertex_t vertices[MAX_TRACEMODEL_VERTS]; // trm vertices
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int numEdges;
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cm_trmEdge_t edges[MAX_TRACEMODEL_EDGES+1]; // trm edges
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int numPolys;
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cm_trmPolygon_t polys[MAX_TRACEMODEL_POLYS]; // trm polygons
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cm_model_t *model; // model colliding with
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idVec3 start; // start of trace
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idVec3 end; // end of trace
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idVec3 dir; // trace direction
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idBounds bounds; // bounds of full trace
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idBounds size; // bounds of transformed trm relative to start
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idVec3 extents; // largest of abs(size[0]) and abs(size[1]) for BSP trace
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int contents; // ignore polygons that do not have any of these contents flags
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trace_t trace; // collision detection result
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bool rotation; // true if calculating rotational collision
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bool pointTrace; // true if only tracing a point
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bool positionTest; // true if not tracing but doing a position test
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bool isConvex; // true if the trace model is convex
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bool axisIntersectsTrm; // true if the rotation axis intersects the trace model
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bool getContacts; // true if retrieving contacts
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bool quickExit; // set to quickly stop the collision detection calculations
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idVec3 origin; // origin of rotation in model space
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idVec3 axis; // rotation axis in model space
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idMat3 matrix; // rotates axis of rotation to the z-axis
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float angle; // angle for rotational collision
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float maxTan; // max tangent of half the positive angle used instead of fraction
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float radius; // rotation radius of trm start
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idRotation modelVertexRotation; // inverse rotation for model vertices
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contactInfo_t *contacts; // array with contacts
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int maxContacts; // max size of contact array
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int numContacts; // number of contacts found
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idPlane heartPlane1; // polygons should be near anough the trace heart planes
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float maxDistFromHeartPlane1;
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idPlane heartPlane2;
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float maxDistFromHeartPlane2;
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idPluecker polygonEdgePlueckerCache[CM_MAX_POLYGON_EDGES];
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idPluecker polygonVertexPlueckerCache[CM_MAX_POLYGON_EDGES];
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idVec3 polygonRotationOriginCache[CM_MAX_POLYGON_EDGES];
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} cm_traceWork_t;
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/*
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===============================================================================
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Collision Map
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===============================================================================
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*/
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typedef struct cm_procNode_s {
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idPlane plane;
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int children[2]; // negative numbers are (-1 - areaNumber), 0 = solid
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} cm_procNode_t;
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class idCollisionModelManagerLocal : public idCollisionModelManager {
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public:
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// load collision models from a map file
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void LoadMap( const idMapFile *mapFile );
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// frees all the collision models
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void FreeMap();
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void Preload( const char *mapName );
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// get clip handle for model
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cmHandle_t LoadModel( const char *modelName );
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// sets up a trace model for collision with other trace models
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cmHandle_t SetupTrmModel( const idTraceModel &trm, const idMaterial *material );
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// create trace model from a collision model, returns true if succesfull
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bool TrmFromModel( const char *modelName, idTraceModel &trm );
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// name of the model
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const char * GetModelName( cmHandle_t model ) const;
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// bounds of the model
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bool GetModelBounds( cmHandle_t model, idBounds &bounds ) const;
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// all contents flags of brushes and polygons ored together
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bool GetModelContents( cmHandle_t model, int &contents ) const;
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// get the vertex of a model
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bool GetModelVertex( cmHandle_t model, int vertexNum, idVec3 &vertex ) const;
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// get the edge of a model
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bool GetModelEdge( cmHandle_t model, int edgeNum, idVec3 &start, idVec3 &end ) const;
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// get the polygon of a model
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bool GetModelPolygon( cmHandle_t model, int polygonNum, idFixedWinding &winding ) const;
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// translates a trm and reports the first collision if any
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void Translation( trace_t *results, const idVec3 &start, const idVec3 &end,
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const idTraceModel *trm, const idMat3 &trmAxis, int contentMask,
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cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
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// rotates a trm and reports the first collision if any
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void Rotation( trace_t *results, const idVec3 &start, const idRotation &rotation,
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const idTraceModel *trm, const idMat3 &trmAxis, int contentMask,
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cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
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// returns the contents the trm is stuck in or 0 if the trm is in free space
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int Contents( const idVec3 &start,
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const idTraceModel *trm, const idMat3 &trmAxis, int contentMask,
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cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
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// stores all contact points of the trm with the model, returns the number of contacts
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int Contacts( contactInfo_t *contacts, const int maxContacts, const idVec3 &start, const idVec6 &dir, const float depth,
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const idTraceModel *trm, const idMat3 &trmAxis, int contentMask,
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cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
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// test collision detection
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void DebugOutput( const idVec3 &origin );
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// draw a model
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void DrawModel( cmHandle_t model, const idVec3 &origin, const idMat3 &axis,
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const idVec3 &viewOrigin, const float radius );
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// print model information, use -1 handle for accumulated model info
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void ModelInfo( cmHandle_t model );
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// list all loaded models
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void ListModels();
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// write a collision model file for the map entity
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bool WriteCollisionModelForMapEntity( const idMapEntity *mapEnt, const char *filename, const bool testTraceModel = true );
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private: // CollisionMap_translate.cpp
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int TranslateEdgeThroughEdge( idVec3 &cross, idPluecker &l1, idPluecker &l2, float *fraction );
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void TranslateTrmEdgeThroughPolygon( cm_traceWork_t *tw, cm_polygon_t *poly, cm_trmEdge_t *trmEdge );
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void TranslateTrmVertexThroughPolygon( cm_traceWork_t *tw, cm_polygon_t *poly, cm_trmVertex_t *v, int bitNum );
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void TranslatePointThroughPolygon( cm_traceWork_t *tw, cm_polygon_t *poly, cm_trmVertex_t *v );
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void TranslateVertexThroughTrmPolygon( cm_traceWork_t *tw, cm_trmPolygon_t *trmpoly, cm_polygon_t *poly, cm_vertex_t *v, idVec3 &endp, idPluecker &pl );
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bool TranslateTrmThroughPolygon( cm_traceWork_t *tw, cm_polygon_t *p );
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void SetupTranslationHeartPlanes( cm_traceWork_t *tw );
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void SetupTrm( cm_traceWork_t *tw, const idTraceModel *trm );
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private: // CollisionMap_rotate.cpp
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int CollisionBetweenEdgeBounds( cm_traceWork_t *tw, const idVec3 &va, const idVec3 &vb,
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const idVec3 &vc, const idVec3 &vd, float tanHalfAngle,
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idVec3 &collisionPoint, idVec3 &collisionNormal );
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int RotateEdgeThroughEdge( cm_traceWork_t *tw, const idPluecker &pl1,
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const idVec3 &vc, const idVec3 &vd,
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const float minTan, float &tanHalfAngle );
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int EdgeFurthestFromEdge( cm_traceWork_t *tw, const idPluecker &pl1,
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const idVec3 &vc, const idVec3 &vd,
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float &tanHalfAngle, float &dir );
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void RotateTrmEdgeThroughPolygon( cm_traceWork_t *tw, cm_polygon_t *poly, cm_trmEdge_t *trmEdge );
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int RotatePointThroughPlane( const cm_traceWork_t *tw, const idVec3 &point, const idPlane &plane,
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const float angle, const float minTan, float &tanHalfAngle );
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int PointFurthestFromPlane( const cm_traceWork_t *tw, const idVec3 &point, const idPlane &plane,
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const float angle, float &tanHalfAngle, float &dir );
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int RotatePointThroughEpsilonPlane( const cm_traceWork_t *tw, const idVec3 &point, const idVec3 &endPoint,
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const idPlane &plane, const float angle, const idVec3 &origin,
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float &tanHalfAngle, idVec3 &collisionPoint, idVec3 &endDir );
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void RotateTrmVertexThroughPolygon( cm_traceWork_t *tw, cm_polygon_t *poly, cm_trmVertex_t *v, int vertexNum);
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void RotateVertexThroughTrmPolygon( cm_traceWork_t *tw, cm_trmPolygon_t *trmpoly, cm_polygon_t *poly,
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cm_vertex_t *v, idVec3 &rotationOrigin );
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bool RotateTrmThroughPolygon( cm_traceWork_t *tw, cm_polygon_t *p );
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void BoundsForRotation( const idVec3 &origin, const idVec3 &axis, const idVec3 &start, const idVec3 &end, idBounds &bounds );
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void Rotation180( trace_t *results, const idVec3 &rorg, const idVec3 &axis,
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const float startAngle, const float endAngle, const idVec3 &start,
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const idTraceModel *trm, const idMat3 &trmAxis, int contentMask,
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cmHandle_t model, const idVec3 &origin, const idMat3 &modelAxis );
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private: // CollisionMap_contents.cpp
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bool TestTrmVertsInBrush( cm_traceWork_t *tw, cm_brush_t *b );
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bool TestTrmInPolygon( cm_traceWork_t *tw, cm_polygon_t *p );
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cm_node_t * PointNode( const idVec3 &p, cm_model_t *model );
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int PointContents( const idVec3 p, cmHandle_t model );
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int TransformedPointContents( const idVec3 &p, cmHandle_t model, const idVec3 &origin, const idMat3 &modelAxis );
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int ContentsTrm( trace_t *results, const idVec3 &start,
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const idTraceModel *trm, const idMat3 &trmAxis, int contentMask,
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cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis );
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private: // CollisionMap_trace.cpp
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void TraceTrmThroughNode( cm_traceWork_t *tw, cm_node_t *node );
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void TraceThroughAxialBSPTree_r( cm_traceWork_t *tw, cm_node_t *node, float p1f, float p2f, idVec3 &p1, idVec3 &p2);
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void TraceThroughModel( cm_traceWork_t *tw );
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void RecurseProcBSP_r( trace_t *results, int parentNodeNum, int nodeNum, float p1f, float p2f, const idVec3 &p1, const idVec3 &p2 );
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private: // CollisionMap_load.cpp
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void Clear();
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void FreeTrmModelStructure();
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// model deallocation
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void RemovePolygonReferences_r( cm_node_t *node, cm_polygon_t *p );
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void RemoveBrushReferences_r( cm_node_t *node, cm_brush_t *b );
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void FreeNode( cm_node_t *node );
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void FreePolygonReference( cm_polygonRef_t *pref );
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void FreeBrushReference( cm_brushRef_t *bref );
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void FreePolygon( cm_model_t *model, cm_polygon_t *poly );
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void FreeBrush( cm_model_t *model, cm_brush_t *brush );
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void FreeTree_r( cm_model_t *model, cm_node_t *headNode, cm_node_t *node );
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void FreeModel( cm_model_t *model );
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// merging polygons
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void ReplacePolygons( cm_model_t *model, cm_node_t *node, cm_polygon_t *p1, cm_polygon_t *p2, cm_polygon_t *newp );
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cm_polygon_t * TryMergePolygons( cm_model_t *model, cm_polygon_t *p1, cm_polygon_t *p2 );
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bool MergePolygonWithTreePolygons( cm_model_t *model, cm_node_t *node, cm_polygon_t *polygon );
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void MergeTreePolygons( cm_model_t *model, cm_node_t *node );
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// finding internal edges
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bool PointInsidePolygon( cm_model_t *model, cm_polygon_t *p, idVec3 &v );
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void FindInternalEdgesOnPolygon( cm_model_t *model, cm_polygon_t *p1, cm_polygon_t *p2 );
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void FindInternalPolygonEdges( cm_model_t *model, cm_node_t *node, cm_polygon_t *polygon );
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void FindInternalEdges( cm_model_t *model, cm_node_t *node );
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void FindContainedEdges( cm_model_t *model, cm_polygon_t *p );
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// loading of proc BSP tree
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void ParseProcNodes( idLexer *src );
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void LoadProcBSP( const char *name );
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// removal of contained polygons
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int R_ChoppedAwayByProcBSP( int nodeNum, idFixedWinding *w, const idVec3 &normal, const idVec3 &origin, const float radius );
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int ChoppedAwayByProcBSP( const idFixedWinding &w, const idPlane &plane, int contents );
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void ChopWindingListWithBrush( cm_windingList_t *list, cm_brush_t *b );
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void R_ChopWindingListWithTreeBrushes( cm_windingList_t *list, cm_node_t *node );
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idFixedWinding *WindingOutsideBrushes( idFixedWinding *w, const idPlane &plane, int contents, int patch, cm_node_t *headNode );
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// creation of axial BSP tree
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cm_model_t * AllocModel();
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cm_node_t * AllocNode( cm_model_t *model, int blockSize );
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cm_polygonRef_t*AllocPolygonReference( cm_model_t *model, int blockSize );
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cm_brushRef_t * AllocBrushReference( cm_model_t *model, int blockSize );
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cm_polygon_t * AllocPolygon( cm_model_t *model, int numEdges );
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cm_brush_t * AllocBrush( cm_model_t *model, int numPlanes );
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void AddPolygonToNode( cm_model_t *model, cm_node_t *node, cm_polygon_t *p );
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void AddBrushToNode( cm_model_t *model, cm_node_t *node, cm_brush_t *b );
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void SetupTrmModelStructure();
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void R_FilterPolygonIntoTree( cm_model_t *model, cm_node_t *node, cm_polygonRef_t *pref, cm_polygon_t *p );
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void R_FilterBrushIntoTree( cm_model_t *model, cm_node_t *node, cm_brushRef_t *pref, cm_brush_t *b );
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cm_node_t * R_CreateAxialBSPTree( cm_model_t *model, cm_node_t *node, const idBounds &bounds );
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cm_node_t * CreateAxialBSPTree( cm_model_t *model, cm_node_t *node );
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// creation of raw polygons
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void SetupHash();
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void ShutdownHash();
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void ClearHash( idBounds &bounds );
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int HashVec(const idVec3 &vec);
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int GetVertex( cm_model_t *model, const idVec3 &v, int *vertexNum );
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int GetEdge( cm_model_t *model, const idVec3 &v1, const idVec3 &v2, int *edgeNum, int v1num );
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void CreatePolygon( cm_model_t *model, idFixedWinding *w, const idPlane &plane, const idMaterial *material, int primitiveNum );
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void PolygonFromWinding( cm_model_t *model, idFixedWinding *w, const idPlane &plane, const idMaterial *material, int primitiveNum );
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void CalculateEdgeNormals( cm_model_t *model, cm_node_t *node );
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void CreatePatchPolygons( cm_model_t *model, idSurface_Patch &mesh, const idMaterial *material, int primitiveNum );
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void ConvertPatch( cm_model_t *model, const idMapPatch *patch, int primitiveNum );
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void ConvertBrushSides( cm_model_t *model, const idMapBrush *mapBrush, int primitiveNum );
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void ConvertBrush( cm_model_t *model, const idMapBrush *mapBrush, int primitiveNum );
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void PrintModelInfo( const cm_model_t *model );
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void AccumulateModelInfo( cm_model_t *model );
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void RemapEdges( cm_node_t *node, int *edgeRemap );
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void OptimizeArrays( cm_model_t *model );
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void FinishModel( cm_model_t *model );
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void BuildModels( const idMapFile *mapFile );
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cmHandle_t FindModel( const char *name );
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cm_model_t * CollisionModelForMapEntity( const idMapEntity *mapEnt ); // brush/patch model from .map
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cm_model_t * LoadRenderModel( const char *fileName ); // ASE/LWO models
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cm_model_t * LoadBinaryModel( const char *fileName, ID_TIME_T sourceTimeStamp );
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cm_model_t * LoadBinaryModelFromFile( idFile *fileIn, ID_TIME_T sourceTimeStamp );
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void WriteBinaryModel( cm_model_t *model, const char *fileName, ID_TIME_T sourceTimeStamp );
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void WriteBinaryModelToFile( cm_model_t *model, idFile *fileOut, ID_TIME_T sourceTimeStamp );
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bool TrmFromModel_r( idTraceModel &trm, cm_node_t *node );
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bool TrmFromModel( const cm_model_t *model, idTraceModel &trm );
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private: // CollisionMap_files.cpp
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// writing
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void WriteNodes( idFile *fp, cm_node_t *node );
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int CountPolygonMemory( cm_node_t *node ) const;
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void WritePolygons( idFile *fp, cm_node_t *node );
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int CountBrushMemory( cm_node_t *node ) const;
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void WriteBrushes( idFile *fp, cm_node_t *node );
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void WriteCollisionModel( idFile *fp, cm_model_t *model );
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void WriteCollisionModelsToFile( const char *filename, int firstModel, int lastModel, unsigned int mapFileCRC );
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// loading
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cm_node_t * ParseNodes( idLexer *src, cm_model_t *model, cm_node_t *parent );
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void ParseVertices( idLexer *src, cm_model_t *model );
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void ParseEdges( idLexer *src, cm_model_t *model );
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void ParsePolygons( idLexer *src, cm_model_t *model );
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void ParseBrushes( idLexer *src, cm_model_t *model );
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cm_model_t * ParseCollisionModel( idLexer *src );
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bool LoadCollisionModelFile( const char *name, unsigned int mapFileCRC );
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private: // CollisionMap_debug
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int ContentsFromString( const char *string ) const;
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const char * StringFromContents( const int contents ) const;
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void DrawEdge( cm_model_t *model, int edgeNum, const idVec3 &origin, const idMat3 &axis );
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void DrawPolygon( cm_model_t *model, cm_polygon_t *p, const idVec3 &origin, const idMat3 &axis,
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const idVec3 &viewOrigin );
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void DrawNodePolygons( cm_model_t *model, cm_node_t *node, const idVec3 &origin, const idMat3 &axis,
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const idVec3 &viewOrigin, const float radius );
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private: // collision map data
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idStr mapName;
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ID_TIME_T mapFileTime;
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int loaded;
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// for multi-check avoidance
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int checkCount;
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// models
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int maxModels;
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int numModels;
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cm_model_t ** models;
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// polygons and brush for trm model
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cm_polygonRef_t*trmPolygons[MAX_TRACEMODEL_POLYS];
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cm_brushRef_t * trmBrushes[1];
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const idMaterial *trmMaterial;
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// for data pruning
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int numProcNodes;
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cm_procNode_t * procNodes;
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// for retrieving contact points
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bool getContacts;
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contactInfo_t * contacts;
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int maxContacts;
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int numContacts;
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};
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// for debugging
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extern idCVar cm_debugCollision;
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