mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-21 20:01:13 +00:00
497 lines
9.7 KiB
C++
497 lines
9.7 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "Precompiled.h"
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#include "globaldata.h"
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#include <ctype.h>
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#include <sys/types.h>
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#include <string.h>
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#include <fcntl.h>
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#include <sys/stat.h>
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#include <vector>
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#include "doomtype.h"
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#include "m_swap.h"
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#include "i_system.h"
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#include "z_zone.h"
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#include "idlib/precompiled.h"
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#ifdef __GNUG__
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#pragma implementation "w_wad.h"
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#endif
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#include "w_wad.h"
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//
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// GLOBALS
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//
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lumpinfo_t* lumpinfo = NULL;
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int numlumps;
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void** lumpcache;
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int filelength (FILE* handle)
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{
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// DHM - not used :: development tool (loading single lump not in a WAD file)
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return 0;
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}
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void
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ExtractFileBase
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( const char* path,
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char* dest )
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{
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const char* src;
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int length;
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src = path + strlen(path) - 1;
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// back up until a \ or the start
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while (src != path
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&& *(src-1) != '\\'
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&& *(src-1) != '/')
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{
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src--;
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}
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// copy up to eight characters
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memset (dest,0,8);
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length = 0;
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while (*src && *src != '.')
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{
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if (++length == 9)
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I_Error ("Filename base of %s >8 chars",path);
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*dest++ = toupper((int)*src++);
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}
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}
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//
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// LUMP BASED ROUTINES.
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//
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//
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// W_AddFile
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// All files are optional, but at least one file must be
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// found (PWAD, if all required lumps are present).
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// Files with a .wad extension are wadlink files
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// with multiple lumps.
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// Other files are single lumps with the base filename
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// for the lump name.
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//
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// If filename starts with a tilde, the file is handled
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// specially to allow map reloads.
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// But: the reload feature is a fragile hack...
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const char* reloadname;
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void W_AddFile ( const char *filename)
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{
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wadinfo_t header;
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lumpinfo_t* lump_p;
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int i;
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idFile * handle;
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int length;
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int startlump;
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std::vector<filelump_t> fileinfo( 1 );
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// open the file and add to directory
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if ( (handle = fileSystem->OpenFileRead(filename)) == 0)
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{
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I_Printf (" couldn't open %s\n",filename);
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return;
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}
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I_Printf (" adding %s\n",filename);
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startlump = numlumps;
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if ( idStr::Icmp( filename+strlen(filename)-3 , "wad" ) )
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{
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// single lump file
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fileinfo[0].filepos = 0;
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fileinfo[0].size = 0;
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ExtractFileBase (filename, fileinfo[0].name);
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numlumps++;
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}
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else
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{
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// WAD file
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handle->Read( &header, sizeof( header ) );
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if ( idStr::Cmpn( header.identification,"IWAD",4 ) )
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{
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// Homebrew levels?
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if ( idStr::Cmpn( header.identification, "PWAD", 4 ) )
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{
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I_Error ("Wad file %s doesn't have IWAD "
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"or PWAD id\n", filename);
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}
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// ???modifiedgame = true;
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}
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header.numlumps = LONG(header.numlumps);
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header.infotableofs = LONG(header.infotableofs);
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length = header.numlumps*sizeof(filelump_t);
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fileinfo.resize(header.numlumps);
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handle->Seek( header.infotableofs, FS_SEEK_SET );
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handle->Read( &fileinfo[0], length );
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numlumps += header.numlumps;
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}
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// Fill in lumpinfo
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if (lumpinfo == NULL) {
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lumpinfo = (lumpinfo_t*)malloc( numlumps*sizeof(lumpinfo_t) );
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} else {
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lumpinfo = (lumpinfo_t*)realloc( lumpinfo, numlumps*sizeof(lumpinfo_t) );
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}
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if (!lumpinfo)
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I_Error ("Couldn't realloc lumpinfo");
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lump_p = &lumpinfo[startlump];
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::g->wadFileHandles[ ::g->numWadFiles++ ] = handle;
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filelump_t * filelumpPointer = &fileinfo[0];
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for (i=startlump ; i<numlumps ; i++,lump_p++, filelumpPointer++)
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{
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lump_p->handle = handle;
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lump_p->position = LONG(filelumpPointer->filepos);
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lump_p->size = LONG(filelumpPointer->size);
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strncpy (lump_p->name, filelumpPointer->name, 8);
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}
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}
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//
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// W_Reload
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// Flushes any of the reloadable lumps in memory
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// and reloads the directory.
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//
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void W_Reload (void)
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{
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// DHM - unused development tool
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}
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//
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// W_FreeLumps
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// Frees all lump data
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//
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void W_FreeLumps() {
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if ( lumpcache != NULL ) {
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for ( int i = 0; i < numlumps; i++ ) {
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if ( lumpcache[i] ) {
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Z_Free( lumpcache[i] );
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}
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}
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Z_Free( lumpcache );
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lumpcache = NULL;
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}
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if ( lumpinfo != NULL ) {
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free( lumpinfo );
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lumpinfo = NULL;
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numlumps = 0;
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}
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}
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//
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// W_FreeWadFiles
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// Free this list of wad files so that a new list can be created
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//
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void W_FreeWadFiles() {
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for (int i = 0 ; i < MAXWADFILES ; i++) {
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wadfiles[i] = NULL;
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if ( ::g->wadFileHandles[i] ) {
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delete ::g->wadFileHandles[i];
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}
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::g->wadFileHandles[i] = NULL;
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}
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::g->numWadFiles = 0;
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extraWad = 0;
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}
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//
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// W_InitMultipleFiles
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// Pass a null terminated list of files to use.
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// All files are optional, but at least one file
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// must be found.
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// Files with a .wad extension are idlink files
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// with multiple lumps.
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// Other files are single lumps with the base filename
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// for the lump name.
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// Lump names can appear multiple times.
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// The name searcher looks backwards, so a later file
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// does override all earlier ones.
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//
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void W_InitMultipleFiles (const char** filenames)
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{
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int size;
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if (lumpinfo == NULL)
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{
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// open all the files, load headers, and count lumps
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numlumps = 0;
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// will be realloced as lumps are added
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lumpinfo = NULL;
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for ( ; *filenames ; filenames++)
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{
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W_AddFile (*filenames);
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}
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if (!numlumps)
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I_Error ("W_InitMultipleFiles: no files found");
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// set up caching
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size = numlumps * sizeof(*lumpcache);
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lumpcache = (void**)DoomLib::Z_Malloc(size, PU_STATIC_SHARED, 0 );
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if (!lumpcache)
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I_Error ("Couldn't allocate lumpcache");
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memset (lumpcache,0, size);
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} else {
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// set up caching
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size = numlumps * sizeof(*lumpcache);
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lumpcache = (void**)DoomLib::Z_Malloc(size, PU_STATIC_SHARED, 0 );
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if (!lumpcache)
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I_Error ("Couldn't allocate lumpcache");
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memset (lumpcache,0, size);
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}
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}
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void W_Shutdown( void ) {
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/*
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for (int i = 0 ; i < MAXWADFILES ; i++) {
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if ( ::g->wadFileHandles[i] ) {
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doomFiles->FClose( ::g->wadFileHandles[i] );
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}
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}
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if ( lumpinfo != NULL ) {
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free( lumpinfo );
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lumpinfo = NULL;
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}
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*/
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W_FreeLumps();
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W_FreeWadFiles();
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}
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//
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// W_NumLumps
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//
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int W_NumLumps (void)
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{
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return numlumps;
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}
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//
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// W_CheckNumForName
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// Returns -1 if name not found.
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//
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int W_CheckNumForName (const char* name)
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{
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const int NameLength = 9;
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union {
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char s[NameLength];
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int x[2];
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} name8;
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int v1;
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int v2;
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lumpinfo_t* lump_p;
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// make the name into two integers for easy compares
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strncpy (name8.s,name, NameLength - 1);
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// in case the name was a fill 8 chars
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name8.s[NameLength - 1] = 0;
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// case insensitive
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for ( int i = 0; i < NameLength; ++i ) {
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name8.s[i] = toupper( name8.s[i] );
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}
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v1 = name8.x[0];
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v2 = name8.x[1];
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// scan backwards so patch lump files take precedence
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lump_p = lumpinfo + numlumps;
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while (lump_p-- != lumpinfo)
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{
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if ( *(int *)lump_p->name == v1
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&& *(int *)&lump_p->name[4] == v2)
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{
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return lump_p - lumpinfo;
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}
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}
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// TFB. Not found.
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return -1;
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}
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//
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// W_GetNumForName
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// Calls W_CheckNumForName, but bombs out if not found.
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//
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int W_GetNumForName ( const char* name)
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{
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int i;
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i = W_CheckNumForName ( name);
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if (i == -1)
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I_Error ("W_GetNumForName: %s not found!", name);
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return i;
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}
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//
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// W_LumpLength
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// Returns the buffer size needed to load the given lump.
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//
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int W_LumpLength (int lump)
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{
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if (lump >= numlumps)
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I_Error ("W_LumpLength: %i >= numlumps",lump);
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return lumpinfo[lump].size;
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}
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//
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// W_ReadLump
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// Loads the lump into the given buffer,
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// which must be >= W_LumpLength().
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//
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void
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W_ReadLump
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( int lump,
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void* dest )
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{
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int c;
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lumpinfo_t* l;
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idFile * handle;
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if (lump >= numlumps)
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I_Error ("W_ReadLump: %i >= numlumps",lump);
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l = lumpinfo+lump;
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handle = l->handle;
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handle->Seek( l->position, FS_SEEK_SET );
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c = handle->Read( dest, l->size );
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if (c < l->size)
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I_Error ("W_ReadLump: only read %i of %i on lump %i", c,l->size,lump);
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}
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//
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// W_CacheLumpNum
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//
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void*
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W_CacheLumpNum
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( int lump,
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int tag )
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{
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#ifdef RANGECHECK
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if (lump >= numlumps)
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I_Error ("W_CacheLumpNum: %i >= numlumps",lump);
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#endif
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if (!lumpcache[lump])
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{
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byte* ptr;
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// read the lump in
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//I_Printf ("cache miss on lump %i\n",lump);
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ptr = (byte*)DoomLib::Z_Malloc(W_LumpLength (lump), tag, &lumpcache[lump]);
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W_ReadLump (lump, lumpcache[lump]);
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}
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return lumpcache[lump];
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}
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//
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// W_CacheLumpName
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//
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void*
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W_CacheLumpName
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( const char* name,
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int tag )
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{
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return W_CacheLumpNum (W_GetNumForName(name), tag);
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}
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void W_Profile (void)
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{
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}
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