mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-24 21:12:03 +00:00
137 lines
3.1 KiB
C
137 lines
3.1 KiB
C
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __R_STATE__
|
|
#define __R_STATE__
|
|
|
|
// Need data structure definitions.
|
|
#include "d_player.h"
|
|
#include "r_data.h"
|
|
|
|
|
|
|
|
#ifdef __GNUG__
|
|
#pragma interface
|
|
#endif
|
|
|
|
|
|
|
|
//
|
|
// Refresh internal data structures,
|
|
// for rendering.
|
|
//
|
|
|
|
// needed for texture pegging
|
|
|
|
// needed for pre rendering (fracs)
|
|
extern fixed_t* spritewidth;
|
|
|
|
extern fixed_t* spriteoffset;
|
|
extern fixed_t* spritetopoffset;
|
|
|
|
extern lighttable_t* colormaps;
|
|
|
|
extern int viewwidth;
|
|
extern int scaledviewwidth;
|
|
extern int viewheight;
|
|
|
|
extern int firstflat;
|
|
|
|
// for global animation
|
|
extern int* flattranslation;
|
|
extern int* texturetranslation;
|
|
|
|
|
|
// Sprite....
|
|
extern int firstspritelump;
|
|
extern int lastspritelump;
|
|
extern int numspritelumps;
|
|
|
|
|
|
|
|
//
|
|
// Lookup tables for map data.
|
|
//
|
|
extern int numsprites;
|
|
extern spritedef_t* sprites;
|
|
|
|
extern int numvertexes;
|
|
extern vertex_t* vertexes;
|
|
|
|
extern int numsegs;
|
|
extern seg_t* segs;
|
|
|
|
extern int numsectors;
|
|
extern sector_t* sectors;
|
|
|
|
extern int numsubsectors;
|
|
extern subsector_t* subsectors;
|
|
|
|
extern int numnodes;
|
|
extern node_t* nodes;
|
|
|
|
extern int numlines;
|
|
extern line_t* lines;
|
|
|
|
extern int numsides;
|
|
extern side_t* sides;
|
|
|
|
|
|
//
|
|
// POV data.
|
|
//
|
|
extern fixed_t viewx;
|
|
extern fixed_t viewy;
|
|
extern fixed_t viewz;
|
|
|
|
extern angle_t viewangle;
|
|
extern player_t* viewplayer;
|
|
|
|
|
|
// ?
|
|
extern angle_t clipangle;
|
|
|
|
extern int viewangletox[FINEANGLES/2];
|
|
extern angle_t xtoviewangle[SCREENWIDTH+1];
|
|
//extern fixed_t finetangent[FINEANGLES/2];
|
|
|
|
extern fixed_t rw_distance;
|
|
extern angle_t rw_normalangle;
|
|
|
|
|
|
|
|
// angle to line origin
|
|
extern int rw_angle1;
|
|
|
|
// Segs count?
|
|
extern int sscount;
|
|
|
|
|
|
|
|
#endif
|
|
|