mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-24 21:12:03 +00:00
1038 lines
26 KiB
C++
1038 lines
26 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "Precompiled.h"
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#include "globaldata.h"
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#include "i_system.h"
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#include "z_zone.h"
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#include "p_local.h"
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// State.
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#include "doomstat.h"
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#include "r_state.h"
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// Pads ::g->save_p to a 4-byte boundary
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// so that the load/save works on SGI&Gecko.
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//
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// P_ArchivePlayers
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//
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void P_ArchivePlayers (void)
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{
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int i;
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int j;
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player_t* dest;
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for (i=0 ; i<MAXPLAYERS ; i++)
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{
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if (!::g->playeringame[i])
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continue;
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PADSAVEP();
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dest = (player_t *)::g->save_p;
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memcpy (dest,&::g->players[i],sizeof(player_t));
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::g->save_p += sizeof(player_t);
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for (j=0 ; j<NUMPSPRITES ; j++)
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{
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if (dest->psprites[j].state)
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{
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dest->psprites[j].state
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= (state_t *)(dest->psprites[j].state-::g->states);
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}
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}
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}
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}
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//
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// P_UnArchivePlayers
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//
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void P_UnArchivePlayers (void)
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{
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int i;
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int j;
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for (i=0 ; i<MAXPLAYERS ; i++)
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{
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if (!::g->playeringame[i])
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continue;
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PADSAVEP();
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memcpy (&::g->players[i],::g->save_p, sizeof(player_t));
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::g->save_p += sizeof(player_t);
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// will be set when unarc thinker
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::g->players[i].mo = NULL;
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::g->players[i].message = NULL;
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::g->players[i].attacker = NULL;
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for (j=0 ; j<NUMPSPRITES ; j++)
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{
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if (::g->players[i]. psprites[j].state)
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{
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::g->players[i]. psprites[j].state
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= &::g->states[ (int)::g->players[i].psprites[j].state ];
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}
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}
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}
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}
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//
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// P_ArchiveWorld
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//
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void P_ArchiveWorld (void)
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{
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int i;
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int j;
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sector_t* sec;
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line_t* li;
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side_t* si;
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short* put;
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put = (short *)::g->save_p;
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// do ::g->sectors
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for (i=0, sec = ::g->sectors ; i < ::g->numsectors ; i++,sec++)
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{
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*put++ = sec->floorheight >> FRACBITS;
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*put++ = sec->ceilingheight >> FRACBITS;
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*put++ = sec->floorpic;
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*put++ = sec->ceilingpic;
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*put++ = sec->lightlevel;
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*put++ = sec->special; // needed?
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*put++ = sec->tag; // needed?
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}
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// do ::g->lines
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for (i=0, li = ::g->lines ; i < ::g->numlines ; i++,li++)
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{
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*put++ = li->flags;
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*put++ = li->special;
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*put++ = li->tag;
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for (j=0 ; j<2 ; j++)
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{
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if (li->sidenum[j] == -1)
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continue;
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si = &::g->sides[li->sidenum[j]];
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*put++ = si->textureoffset >> FRACBITS;
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*put++ = si->rowoffset >> FRACBITS;
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*put++ = si->toptexture;
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*put++ = si->bottomtexture;
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*put++ = si->midtexture;
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}
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}
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// Doom 2 level 30 requires some global pointers, wheee!
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*put++ = ::g->braintargeton;
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*put++ = ::g->easy;
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::g->save_p = (byte *)put;
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}
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//
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// P_UnArchiveWorld
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//
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void P_UnArchiveWorld (void)
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{
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int i;
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int j;
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sector_t* sec;
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line_t* li;
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side_t* si;
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short* get;
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get = (short *)::g->save_p;
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// do ::g->sectors
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for (i=0, sec = ::g->sectors ; i < ::g->numsectors ; i++,sec++)
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{
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sec->floorheight = *get++ << FRACBITS;
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sec->ceilingheight = *get++ << FRACBITS;
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sec->floorpic = *get++;
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sec->ceilingpic = *get++;
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sec->lightlevel = *get++;
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sec->special = *get++; // needed?
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sec->tag = *get++; // needed?
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sec->specialdata = 0;
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sec->soundtarget = 0;
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}
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// do ::g->lines
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for (i=0, li = ::g->lines ; i < ::g->numlines ; i++,li++)
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{
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li->flags = *get++;
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li->special = *get++;
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li->tag = *get++;
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for (j=0 ; j<2 ; j++)
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{
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if (li->sidenum[j] == -1)
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continue;
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si = &::g->sides[li->sidenum[j]];
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si->textureoffset = *get++ << FRACBITS;
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si->rowoffset = *get++ << FRACBITS;
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si->toptexture = *get++;
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si->bottomtexture = *get++;
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si->midtexture = *get++;
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}
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}
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// Doom 2 level 30 requires some global pointers, wheee!
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::g->braintargeton = *get++;
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::g->easy = *get++;
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::g->save_p = (byte *)get;
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}
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//
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// Thinkers
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//
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int GetMOIndex( mobj_t* findme ) {
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thinker_t* th;
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mobj_t* mobj;
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int index = 0;
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for (th = ::g->thinkercap.next ; th != &::g->thinkercap ; th=th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_MobjThinker) {
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index++;
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mobj = (mobj_t*)th;
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if ( mobj == findme ) {
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return index;
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}
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}
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}
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return 0;
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}
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mobj_t* GetMO( int index ) {
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thinker_t* th;
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int testindex = 0;
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if ( !index ) {
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return NULL;
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}
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for (th = ::g->thinkercap.next ; th != &::g->thinkercap ; th=th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_MobjThinker) {
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testindex++;
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if ( testindex == index ) {
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return (mobj_t*)th;
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}
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}
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}
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return NULL;
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}
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//
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// P_ArchiveThinkers
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//
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void P_ArchiveThinkers (void)
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{
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thinker_t* th;
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mobj_t* mobj;
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ceiling_t* ceiling;
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vldoor_t* door;
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floormove_t* floor;
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plat_t* plat;
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fireflicker_t* fire;
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lightflash_t* flash;
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strobe_t* strobe;
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glow_t* glow;
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int i;
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// save off the current thinkers
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//I_Printf( "Savegame on leveltime %d\n====================\n", ::g->leveltime );
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for (th = ::g->thinkercap.next ; th != &::g->thinkercap ; th=th->next)
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{
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//mobj_t* test = (mobj_t*)th;
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//I_Printf( "%3d: %x == function\n", index++, th->function.acp1 );
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if (th->function.acp1 == (actionf_p1)P_MobjThinker)
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{
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*::g->save_p++ = tc_mobj;
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PADSAVEP();
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mobj = (mobj_t *)::g->save_p;
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memcpy (mobj, th, sizeof(*mobj));
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::g->save_p += sizeof(*mobj);
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mobj->state = (state_t *)(mobj->state - ::g->states);
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if (mobj->player)
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mobj->player = (player_t *)((mobj->player-::g->players) + 1);
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// Save out 'target'
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int moIndex = GetMOIndex( mobj->target );
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*::g->save_p++ = moIndex >> 8;
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*::g->save_p++ = moIndex;
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// Save out 'tracer'
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moIndex = GetMOIndex( mobj->tracer );
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*::g->save_p++ = moIndex >> 8;
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*::g->save_p++ = moIndex;
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moIndex = GetMOIndex( mobj->snext );
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*::g->save_p++ = moIndex >> 8;
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*::g->save_p++ = moIndex;
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moIndex = GetMOIndex( mobj->sprev );
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*::g->save_p++ = moIndex >> 8;
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*::g->save_p++ = moIndex;
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// Is this the head of a sector list?
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if ( mobj->subsector->sector->thinglist == (mobj_t*)th ) {
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*::g->save_p++ = 1;
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}
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else {
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*::g->save_p++ = 0;
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}
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moIndex = GetMOIndex( mobj->bnext );
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*::g->save_p++ = moIndex >> 8;
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*::g->save_p++ = moIndex;
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moIndex = GetMOIndex( mobj->bprev );
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*::g->save_p++ = moIndex >> 8;
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*::g->save_p++ = moIndex;
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// Is this the head of a block list?
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int blockx = (mobj->x - ::g->bmaporgx)>>MAPBLOCKSHIFT;
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int blocky = (mobj->y - ::g->bmaporgy)>>MAPBLOCKSHIFT;
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if ( blockx >= 0 && blockx < ::g->bmapwidth && blocky >= 0 && blocky < ::g->bmapheight
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&& (mobj_t*)th == ::g->blocklinks[blocky*::g->bmapwidth+blockx] ) {
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*::g->save_p++ = 1;
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}
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else {
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*::g->save_p++ = 0;
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}
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continue;
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}
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if (th->function.acv == (actionf_v)NULL)
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{
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for (i = 0; i < MAXCEILINGS;i++)
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if (::g->activeceilings[i] == (ceiling_t *)th)
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break;
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if (i<MAXCEILINGS)
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{
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*::g->save_p++ = tc_ceiling;
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PADSAVEP();
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ceiling = (ceiling_t *)::g->save_p;
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memcpy (ceiling, th, sizeof(*ceiling));
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::g->save_p += sizeof(*ceiling);
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ceiling->sector = (sector_t *)(ceiling->sector - ::g->sectors);
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}
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continue;
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}
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if (th->function.acp1 == (actionf_p1)T_MoveCeiling)
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{
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*::g->save_p++ = tc_ceiling;
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PADSAVEP();
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ceiling = (ceiling_t *)::g->save_p;
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memcpy (ceiling, th, sizeof(*ceiling));
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::g->save_p += sizeof(*ceiling);
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ceiling->sector = (sector_t *)(ceiling->sector - ::g->sectors);
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continue;
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}
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if (th->function.acp1 == (actionf_p1)T_VerticalDoor)
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{
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*::g->save_p++ = tc_door;
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PADSAVEP();
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door = (vldoor_t *)::g->save_p;
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memcpy (door, th, sizeof(*door));
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::g->save_p += sizeof(*door);
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door->sector = (sector_t *)(door->sector - ::g->sectors);
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continue;
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}
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if (th->function.acp1 == (actionf_p1)T_MoveFloor)
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{
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*::g->save_p++ = tc_floor;
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PADSAVEP();
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floor = (floormove_t *)::g->save_p;
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memcpy (floor, th, sizeof(*floor));
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::g->save_p += sizeof(*floor);
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floor->sector = (sector_t *)(floor->sector - ::g->sectors);
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continue;
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}
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if (th->function.acp1 == (actionf_p1)T_PlatRaise)
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{
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*::g->save_p++ = tc_plat;
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PADSAVEP();
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plat = (plat_t *)::g->save_p;
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memcpy (plat, th, sizeof(*plat));
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::g->save_p += sizeof(*plat);
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plat->sector = (sector_t *)(plat->sector - ::g->sectors);
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continue;
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}
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if (th->function.acp1 == (actionf_p1)T_FireFlicker)
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{
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*::g->save_p++ = tc_fire;
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PADSAVEP();
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fire = (fireflicker_t *)::g->save_p;
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memcpy (fire, th, sizeof(*fire));
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::g->save_p += sizeof(*fire);
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fire->sector = (sector_t *)(fire->sector - ::g->sectors);
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continue;
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}
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if (th->function.acp1 == (actionf_p1)T_LightFlash)
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{
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*::g->save_p++ = tc_flash;
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PADSAVEP();
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flash = (lightflash_t *)::g->save_p;
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memcpy (flash, th, sizeof(*flash));
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::g->save_p += sizeof(*flash);
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flash->sector = (sector_t *)(flash->sector - ::g->sectors);
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continue;
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}
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if (th->function.acp1 == (actionf_p1)T_StrobeFlash)
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{
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*::g->save_p++ = tc_strobe;
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PADSAVEP();
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strobe = (strobe_t *)::g->save_p;
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memcpy (strobe, th, sizeof(*strobe));
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::g->save_p += sizeof(*strobe);
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strobe->sector = (sector_t *)(strobe->sector - ::g->sectors);
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continue;
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}
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if (th->function.acp1 == (actionf_p1)T_Glow)
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{
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*::g->save_p++ = tc_glow;
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PADSAVEP();
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glow = (glow_t *)::g->save_p;
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memcpy (glow, th, sizeof(*glow));
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::g->save_p += sizeof(*glow);
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glow->sector = (sector_t *)(glow->sector - ::g->sectors);
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continue;
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}
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}
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// add a terminating marker
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*::g->save_p++ = tc_end;
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sector_t* sec;
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short* put = (short *)::g->save_p;
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for (i=0, sec = ::g->sectors ; i < ::g->numsectors ; i++,sec++) {
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*put++ = (short)GetMOIndex( sec->soundtarget );
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}
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::g->save_p = (byte *)put;
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// add a terminating marker
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*::g->save_p++ = tc_end;
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}
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//
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// P_UnArchiveThinkers
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//
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void P_UnArchiveThinkers (void)
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{
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byte tclass;
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thinker_t* currentthinker;
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thinker_t* next;
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mobj_t* mobj;
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ceiling_t* ceiling;
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vldoor_t* door;
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floormove_t* floor;
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plat_t* plat;
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fireflicker_t* fire;
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lightflash_t* flash;
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strobe_t* strobe;
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glow_t* glow;
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thinker_t* th;
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int count = 0;
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sector_t* ss = NULL;
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int mo_index = 0;
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int mo_targets[1024];
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int mo_tracers[1024];
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int mo_snext[1024];
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int mo_sprev[1024];
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bool mo_shead[1024];
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int mo_bnext[1024];
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int mo_bprev[1024];
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bool mo_bhead[1024];
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// remove all the current thinkers
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currentthinker = ::g->thinkercap.next;
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while (currentthinker != &::g->thinkercap)
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{
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next = currentthinker->next;
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if (currentthinker->function.acp1 == (actionf_p1)P_MobjThinker)
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P_RemoveMobj ((mobj_t *)currentthinker);
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else
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Z_Free(currentthinker);
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currentthinker = next;
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}
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P_InitThinkers ();
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// read in saved thinkers
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while (1)
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{
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|
tclass = *::g->save_p++;
|
|
switch (tclass)
|
|
{
|
|
case tc_end:
|
|
|
|
// clear sector thing lists
|
|
ss = ::g->sectors;
|
|
for (int i=0 ; i < ::g->numsectors ; i++, ss++) {
|
|
ss->thinglist = NULL;
|
|
}
|
|
|
|
// clear blockmap thing lists
|
|
count = sizeof(*::g->blocklinks) * ::g->bmapwidth * ::g->bmapheight;
|
|
memset (::g->blocklinks, 0, count);
|
|
|
|
// Doom 2 level 30 requires some global pointers, wheee!
|
|
::g->numbraintargets = 0;
|
|
|
|
// fixup mobj_t pointers now that all thinkers have been restored
|
|
mo_index = 0;
|
|
for (th = ::g->thinkercap.next ; th != &::g->thinkercap ; th=th->next) {
|
|
if (th->function.acp1 == (actionf_p1)P_MobjThinker) {
|
|
mobj = (mobj_t*)th;
|
|
|
|
mobj->target = GetMO( mo_targets[mo_index] );
|
|
mobj->tracer = GetMO( mo_tracers[mo_index] );
|
|
|
|
mobj->snext = GetMO( mo_snext[mo_index] );
|
|
mobj->sprev = GetMO( mo_sprev[mo_index] );
|
|
|
|
if ( mo_shead[mo_index] ) {
|
|
mobj->subsector->sector->thinglist = mobj;
|
|
}
|
|
|
|
mobj->bnext = GetMO( mo_bnext[mo_index] );
|
|
mobj->bprev = GetMO( mo_bprev[mo_index] );
|
|
|
|
if ( mo_bhead[mo_index] ) {
|
|
// Is this the head of a block list?
|
|
int blockx = (mobj->x - ::g->bmaporgx)>>MAPBLOCKSHIFT;
|
|
int blocky = (mobj->y - ::g->bmaporgy)>>MAPBLOCKSHIFT;
|
|
if ( blockx >= 0 && blockx < ::g->bmapwidth && blocky >= 0 && blocky < ::g->bmapheight ) {
|
|
::g->blocklinks[blocky*::g->bmapwidth+blockx] = mobj;
|
|
}
|
|
}
|
|
|
|
// Doom 2 level 30 requires some global pointers, wheee!
|
|
if ( mobj->type == MT_BOSSTARGET ) {
|
|
::g->braintargets[::g->numbraintargets] = mobj;
|
|
::g->numbraintargets++;
|
|
}
|
|
|
|
mo_index++;
|
|
}
|
|
}
|
|
|
|
int i;
|
|
sector_t* sec;
|
|
short* get;
|
|
|
|
get = (short *)::g->save_p;
|
|
for (i=0, sec = ::g->sectors ; i < ::g->numsectors ; i++,sec++)
|
|
{
|
|
sec->soundtarget = GetMO( *get++ );
|
|
}
|
|
::g->save_p = (byte *)get;
|
|
|
|
tclass = *::g->save_p++;
|
|
if ( tclass != tc_end ) {
|
|
I_Error( "Savegame error after loading sector soundtargets." );
|
|
}
|
|
|
|
// print the current thinkers
|
|
//I_Printf( "Loadgame on leveltime %d\n====================\n", ::g->leveltime );
|
|
for (th = ::g->thinkercap.next ; th != &::g->thinkercap ; th=th->next)
|
|
{
|
|
//mobj_t* test = (mobj_t*)th;
|
|
//I_Printf( "%3d: %x == function\n", index++, th->function.acp1 );
|
|
}
|
|
|
|
return; // end of list
|
|
|
|
case tc_mobj:
|
|
PADSAVEP();
|
|
mobj = (mobj_t*)DoomLib::Z_Malloc(sizeof(*mobj), PU_LEVEL, NULL);
|
|
memcpy (mobj, ::g->save_p, sizeof(*mobj));
|
|
::g->save_p += sizeof(*mobj);
|
|
mobj->state = &::g->states[(int)mobj->state];
|
|
|
|
mobj->target = NULL;
|
|
mobj->tracer = NULL;
|
|
|
|
if (mobj->player)
|
|
{
|
|
mobj->player = &::g->players[(int)mobj->player-1];
|
|
mobj->player->mo = mobj;
|
|
}
|
|
|
|
P_SetThingPosition (mobj);
|
|
|
|
mobj->info = &mobjinfo[mobj->type];
|
|
mobj->floorz = mobj->subsector->sector->floorheight;
|
|
mobj->ceilingz = mobj->subsector->sector->ceilingheight;
|
|
mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker;
|
|
|
|
// Read in 'target' and store for fixup
|
|
int a, b, foundIndex;
|
|
a = *::g->save_p++;
|
|
b = *::g->save_p++;
|
|
foundIndex = (a << 8) + b;
|
|
mo_targets[mo_index] = foundIndex;
|
|
|
|
// Read in 'tracer' and store for fixup
|
|
a = *::g->save_p++;
|
|
b = *::g->save_p++;
|
|
foundIndex = (a << 8) + b;
|
|
mo_tracers[mo_index] = foundIndex;
|
|
|
|
// Read in 'snext' and store for fixup
|
|
a = *::g->save_p++;
|
|
b = *::g->save_p++;
|
|
foundIndex = (a << 8) + b;
|
|
mo_snext[mo_index] = foundIndex;
|
|
|
|
// Read in 'sprev' and store for fixup
|
|
a = *::g->save_p++;
|
|
b = *::g->save_p++;
|
|
foundIndex = (a << 8) + b;
|
|
mo_sprev[mo_index] = foundIndex;
|
|
|
|
foundIndex = *::g->save_p++;
|
|
mo_shead[mo_index] = foundIndex == 1;
|
|
|
|
// Read in 'bnext' and store for fixup
|
|
a = *::g->save_p++;
|
|
b = *::g->save_p++;
|
|
foundIndex = (a << 8) + b;
|
|
mo_bnext[mo_index] = foundIndex;
|
|
|
|
// Read in 'bprev' and store for fixup
|
|
a = *::g->save_p++;
|
|
b = *::g->save_p++;
|
|
foundIndex = (a << 8) + b;
|
|
mo_bprev[mo_index] = foundIndex;
|
|
|
|
foundIndex = *::g->save_p++;
|
|
mo_bhead[mo_index] = foundIndex == 1;
|
|
|
|
mo_index++;
|
|
|
|
P_AddThinker (&mobj->thinker);
|
|
break;
|
|
|
|
case tc_ceiling:
|
|
PADSAVEP();
|
|
ceiling = (ceiling_t*)DoomLib::Z_Malloc(sizeof(*ceiling), PU_LEVEL, NULL);
|
|
memcpy (ceiling, ::g->save_p, sizeof(*ceiling));
|
|
::g->save_p += sizeof(*ceiling);
|
|
ceiling->sector = &::g->sectors[(int)ceiling->sector];
|
|
ceiling->sector->specialdata = ceiling;
|
|
|
|
if (ceiling->thinker.function.acp1)
|
|
ceiling->thinker.function.acp1 = (actionf_p1)T_MoveCeiling;
|
|
|
|
P_AddThinker (&ceiling->thinker);
|
|
P_AddActiveCeiling(ceiling);
|
|
break;
|
|
|
|
case tc_door:
|
|
PADSAVEP();
|
|
door = (vldoor_t*)DoomLib::Z_Malloc(sizeof(*door), PU_LEVEL, NULL);
|
|
memcpy (door, ::g->save_p, sizeof(*door));
|
|
::g->save_p += sizeof(*door);
|
|
door->sector = &::g->sectors[(int)door->sector];
|
|
door->sector->specialdata = door;
|
|
door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor;
|
|
P_AddThinker (&door->thinker);
|
|
break;
|
|
|
|
case tc_floor:
|
|
PADSAVEP();
|
|
floor = (floormove_t*)DoomLib::Z_Malloc (sizeof(*floor), PU_LEVEL, NULL);
|
|
memcpy (floor, ::g->save_p, sizeof(*floor));
|
|
::g->save_p += sizeof(*floor);
|
|
floor->sector = &::g->sectors[(int)floor->sector];
|
|
floor->sector->specialdata = floor;
|
|
floor->thinker.function.acp1 = (actionf_p1)T_MoveFloor;
|
|
P_AddThinker (&floor->thinker);
|
|
break;
|
|
|
|
case tc_plat:
|
|
PADSAVEP();
|
|
plat = (plat_t*)DoomLib::Z_Malloc (sizeof(*plat), PU_LEVEL, NULL);
|
|
memcpy (plat, ::g->save_p, sizeof(*plat));
|
|
::g->save_p += sizeof(*plat);
|
|
plat->sector = &::g->sectors[(int)plat->sector];
|
|
plat->sector->specialdata = plat;
|
|
|
|
if (plat->thinker.function.acp1)
|
|
plat->thinker.function.acp1 = (actionf_p1)T_PlatRaise;
|
|
|
|
P_AddThinker (&plat->thinker);
|
|
P_AddActivePlat(plat);
|
|
break;
|
|
|
|
case tc_fire:
|
|
PADSAVEP();
|
|
fire = (fireflicker_t*)DoomLib::Z_Malloc (sizeof(*fire), PU_LEVEL, NULL);
|
|
memcpy (fire, ::g->save_p, sizeof(*fire));
|
|
::g->save_p += sizeof(*fire);
|
|
fire->sector = &::g->sectors[(int)fire->sector];
|
|
fire->thinker.function.acp1 = (actionf_p1)T_FireFlicker;
|
|
P_AddThinker (&fire->thinker);
|
|
break;
|
|
|
|
case tc_flash:
|
|
PADSAVEP();
|
|
flash = (lightflash_t*)DoomLib::Z_Malloc (sizeof(*flash), PU_LEVEL, NULL);
|
|
memcpy (flash, ::g->save_p, sizeof(*flash));
|
|
::g->save_p += sizeof(*flash);
|
|
flash->sector = &::g->sectors[(int)flash->sector];
|
|
flash->thinker.function.acp1 = (actionf_p1)T_LightFlash;
|
|
P_AddThinker (&flash->thinker);
|
|
break;
|
|
|
|
case tc_strobe:
|
|
PADSAVEP();
|
|
strobe = (strobe_t*)DoomLib::Z_Malloc (sizeof(*strobe), PU_LEVEL, NULL);
|
|
memcpy (strobe, ::g->save_p, sizeof(*strobe));
|
|
::g->save_p += sizeof(*strobe);
|
|
strobe->sector = &::g->sectors[(int)strobe->sector];
|
|
strobe->thinker.function.acp1 = (actionf_p1)T_StrobeFlash;
|
|
P_AddThinker (&strobe->thinker);
|
|
break;
|
|
|
|
case tc_glow:
|
|
PADSAVEP();
|
|
glow = (glow_t*)DoomLib::Z_Malloc (sizeof(*glow), PU_LEVEL, NULL);
|
|
memcpy (glow, ::g->save_p, sizeof(*glow));
|
|
::g->save_p += sizeof(*glow);
|
|
glow->sector = &::g->sectors[(int)glow->sector];
|
|
glow->thinker.function.acp1 = (actionf_p1)T_Glow;
|
|
P_AddThinker (&glow->thinker);
|
|
break;
|
|
|
|
default:
|
|
I_Error ("Unknown tclass %i in savegame",tclass);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// P_ArchiveSpecials
|
|
//
|
|
|
|
|
|
|
|
//
|
|
// Things to handle:
|
|
//
|
|
// T_MoveCeiling, (ceiling_t: sector_t * swizzle), - active list
|
|
// T_VerticalDoor, (vldoor_t: sector_t * swizzle),
|
|
// T_MoveFloor, (floormove_t: sector_t * swizzle),
|
|
// T_LightFlash, (lightflash_t: sector_t * swizzle),
|
|
// T_StrobeFlash, (strobe_t: sector_t *),
|
|
// T_Glow, (glow_t: sector_t *),
|
|
// T_PlatRaise, (plat_t: sector_t *), - active list
|
|
//
|
|
void P_ArchiveSpecials (void)
|
|
{
|
|
thinker_t* th;
|
|
ceiling_t* ceiling;
|
|
vldoor_t* door;
|
|
floormove_t* floor;
|
|
plat_t* plat;
|
|
lightflash_t* flash;
|
|
strobe_t* strobe;
|
|
glow_t* glow;
|
|
int i;
|
|
|
|
// save off the current thinkers
|
|
for (th = ::g->thinkercap.next ; th != &::g->thinkercap ; th=th->next)
|
|
{
|
|
if (th->function.acv == (actionf_v)NULL)
|
|
{
|
|
for (i = 0; i < MAXCEILINGS;i++)
|
|
if (::g->activeceilings[i] == (ceiling_t *)th)
|
|
break;
|
|
|
|
if (i<MAXCEILINGS)
|
|
{
|
|
*::g->save_p++ = tc_ceiling;
|
|
PADSAVEP();
|
|
ceiling = (ceiling_t *)::g->save_p;
|
|
memcpy (ceiling, th, sizeof(*ceiling));
|
|
::g->save_p += sizeof(*ceiling);
|
|
ceiling->sector = (sector_t *)(ceiling->sector - ::g->sectors);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (th->function.acp1 == (actionf_p1)T_MoveCeiling)
|
|
{
|
|
*::g->save_p++ = tc_ceiling;
|
|
PADSAVEP();
|
|
ceiling = (ceiling_t *)::g->save_p;
|
|
memcpy (ceiling, th, sizeof(*ceiling));
|
|
::g->save_p += sizeof(*ceiling);
|
|
ceiling->sector = (sector_t *)(ceiling->sector - ::g->sectors);
|
|
continue;
|
|
}
|
|
|
|
if (th->function.acp1 == (actionf_p1)T_VerticalDoor)
|
|
{
|
|
*::g->save_p++ = tc_door;
|
|
PADSAVEP();
|
|
door = (vldoor_t *)::g->save_p;
|
|
memcpy (door, th, sizeof(*door));
|
|
::g->save_p += sizeof(*door);
|
|
door->sector = (sector_t *)(door->sector - ::g->sectors);
|
|
continue;
|
|
}
|
|
|
|
if (th->function.acp1 == (actionf_p1)T_MoveFloor)
|
|
{
|
|
*::g->save_p++ = tc_floor;
|
|
PADSAVEP();
|
|
floor = (floormove_t *)::g->save_p;
|
|
memcpy (floor, th, sizeof(*floor));
|
|
::g->save_p += sizeof(*floor);
|
|
floor->sector = (sector_t *)(floor->sector - ::g->sectors);
|
|
continue;
|
|
}
|
|
|
|
if (th->function.acp1 == (actionf_p1)T_PlatRaise)
|
|
{
|
|
*::g->save_p++ = tc_plat;
|
|
PADSAVEP();
|
|
plat = (plat_t *)::g->save_p;
|
|
memcpy (plat, th, sizeof(*plat));
|
|
::g->save_p += sizeof(*plat);
|
|
plat->sector = (sector_t *)(plat->sector - ::g->sectors);
|
|
continue;
|
|
}
|
|
|
|
if (th->function.acp1 == (actionf_p1)T_LightFlash)
|
|
{
|
|
*::g->save_p++ = tc_flash;
|
|
PADSAVEP();
|
|
flash = (lightflash_t *)::g->save_p;
|
|
memcpy (flash, th, sizeof(*flash));
|
|
::g->save_p += sizeof(*flash);
|
|
flash->sector = (sector_t *)(flash->sector - ::g->sectors);
|
|
continue;
|
|
}
|
|
|
|
if (th->function.acp1 == (actionf_p1)T_StrobeFlash)
|
|
{
|
|
*::g->save_p++ = tc_strobe;
|
|
PADSAVEP();
|
|
strobe = (strobe_t *)::g->save_p;
|
|
memcpy (strobe, th, sizeof(*strobe));
|
|
::g->save_p += sizeof(*strobe);
|
|
strobe->sector = (sector_t *)(strobe->sector - ::g->sectors);
|
|
continue;
|
|
}
|
|
|
|
if (th->function.acp1 == (actionf_p1)T_Glow)
|
|
{
|
|
*::g->save_p++ = tc_glow;
|
|
PADSAVEP();
|
|
glow = (glow_t *)::g->save_p;
|
|
memcpy (glow, th, sizeof(*glow));
|
|
::g->save_p += sizeof(*glow);
|
|
glow->sector = (sector_t *)(glow->sector - ::g->sectors);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// add a terminating marker
|
|
*::g->save_p++ = tc_endspecials;
|
|
|
|
}
|
|
|
|
|
|
//
|
|
// P_UnArchiveSpecials
|
|
//
|
|
void P_UnArchiveSpecials (void)
|
|
{
|
|
byte tclass;
|
|
ceiling_t* ceiling;
|
|
vldoor_t* door;
|
|
floormove_t* floor;
|
|
plat_t* plat;
|
|
lightflash_t* flash;
|
|
strobe_t* strobe;
|
|
glow_t* glow;
|
|
|
|
// read in saved thinkers
|
|
while (1)
|
|
{
|
|
tclass = *::g->save_p++;
|
|
switch (tclass)
|
|
{
|
|
case tc_endspecials:
|
|
return; // end of list
|
|
|
|
case tc_ceiling:
|
|
PADSAVEP();
|
|
ceiling = (ceiling_t*)DoomLib::Z_Malloc(sizeof(*ceiling), PU_LEVEL, NULL);
|
|
memcpy (ceiling, ::g->save_p, sizeof(*ceiling));
|
|
::g->save_p += sizeof(*ceiling);
|
|
ceiling->sector = &::g->sectors[(int)ceiling->sector];
|
|
ceiling->sector->specialdata = ceiling;
|
|
|
|
if (ceiling->thinker.function.acp1)
|
|
ceiling->thinker.function.acp1 = (actionf_p1)T_MoveCeiling;
|
|
|
|
P_AddThinker (&ceiling->thinker);
|
|
P_AddActiveCeiling(ceiling);
|
|
break;
|
|
|
|
case tc_door:
|
|
PADSAVEP();
|
|
door = (vldoor_t*)DoomLib::Z_Malloc(sizeof(*door), PU_LEVEL, NULL);
|
|
memcpy (door, ::g->save_p, sizeof(*door));
|
|
::g->save_p += sizeof(*door);
|
|
door->sector = &::g->sectors[(int)door->sector];
|
|
door->sector->specialdata = door;
|
|
door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor;
|
|
P_AddThinker (&door->thinker);
|
|
break;
|
|
|
|
case tc_floor:
|
|
PADSAVEP();
|
|
floor = (floormove_t*)DoomLib::Z_Malloc (sizeof(*floor), PU_LEVEL, NULL);
|
|
memcpy (floor, ::g->save_p, sizeof(*floor));
|
|
::g->save_p += sizeof(*floor);
|
|
floor->sector = &::g->sectors[(int)floor->sector];
|
|
floor->sector->specialdata = floor;
|
|
floor->thinker.function.acp1 = (actionf_p1)T_MoveFloor;
|
|
P_AddThinker (&floor->thinker);
|
|
break;
|
|
|
|
case tc_plat:
|
|
PADSAVEP();
|
|
plat = (plat_t*)DoomLib::Z_Malloc (sizeof(*plat), PU_LEVEL, NULL);
|
|
memcpy (plat, ::g->save_p, sizeof(*plat));
|
|
::g->save_p += sizeof(*plat);
|
|
plat->sector = &::g->sectors[(int)plat->sector];
|
|
plat->sector->specialdata = plat;
|
|
|
|
if (plat->thinker.function.acp1)
|
|
plat->thinker.function.acp1 = (actionf_p1)T_PlatRaise;
|
|
|
|
P_AddThinker (&plat->thinker);
|
|
P_AddActivePlat(plat);
|
|
break;
|
|
|
|
case tc_flash:
|
|
PADSAVEP();
|
|
flash = (lightflash_t*)DoomLib::Z_Malloc (sizeof(*flash), PU_LEVEL, NULL);
|
|
memcpy (flash, ::g->save_p, sizeof(*flash));
|
|
::g->save_p += sizeof(*flash);
|
|
flash->sector = &::g->sectors[(int)flash->sector];
|
|
flash->thinker.function.acp1 = (actionf_p1)T_LightFlash;
|
|
P_AddThinker (&flash->thinker);
|
|
break;
|
|
|
|
case tc_strobe:
|
|
PADSAVEP();
|
|
strobe = (strobe_t*)DoomLib::Z_Malloc (sizeof(*strobe), PU_LEVEL, NULL);
|
|
memcpy (strobe, ::g->save_p, sizeof(*strobe));
|
|
::g->save_p += sizeof(*strobe);
|
|
strobe->sector = &::g->sectors[(int)strobe->sector];
|
|
strobe->thinker.function.acp1 = (actionf_p1)T_StrobeFlash;
|
|
P_AddThinker (&strobe->thinker);
|
|
break;
|
|
|
|
case tc_glow:
|
|
PADSAVEP();
|
|
glow = (glow_t*)DoomLib::Z_Malloc (sizeof(*glow), PU_LEVEL, NULL);
|
|
memcpy (glow, ::g->save_p, sizeof(*glow));
|
|
::g->save_p += sizeof(*glow);
|
|
glow->sector = &::g->sectors[(int)glow->sector];
|
|
glow->thinker.function.acp1 = (actionf_p1)T_Glow;
|
|
P_AddThinker (&glow->thinker);
|
|
break;
|
|
|
|
default:
|
|
I_Error ("P_UnarchiveSpecials:Unknown tclass %i "
|
|
"in savegame",tclass);
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|