mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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877 lines
17 KiB
C++
877 lines
17 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "Precompiled.h"
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#include "globaldata.h"
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#include <stdlib.h>
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#include "m_bbox.h"
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#include "doomdef.h"
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#include "p_local.h"
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// State.
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#include "r_state.h"
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//
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// P_AproxDistance
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// Gives an estimation of distance (not exact)
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//
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fixed_t
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P_AproxDistance
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( fixed_t dx,
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fixed_t dy )
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{
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dx = abs(dx);
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dy = abs(dy);
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if (dx < dy)
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return dx+dy-(dx>>1);
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return dx+dy-(dy>>1);
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}
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//
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// P_PointOnLineSide
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// Returns 0 or 1
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//
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int
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P_PointOnLineSide
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( fixed_t x,
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fixed_t y,
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line_t* line )
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{
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fixed_t dx;
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fixed_t dy;
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fixed_t left;
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fixed_t right;
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if (!line->dx)
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{
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if (x <= line->v1->x)
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return line->dy > 0;
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return line->dy < 0;
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}
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if (!line->dy)
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{
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if (y <= line->v1->y)
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return line->dx < 0;
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return line->dx > 0;
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}
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dx = (x - line->v1->x);
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dy = (y - line->v1->y);
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left = FixedMul ( line->dy>>FRACBITS , dx );
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right = FixedMul ( dy , line->dx>>FRACBITS );
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if (right < left)
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return 0; // front side
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return 1; // back side
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}
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//
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// P_BoxOnLineSide
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// Considers the line to be infinite
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// Returns side 0 or 1, -1 if box crosses the line.
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//
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int
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P_BoxOnLineSide
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( fixed_t* tmbox,
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line_t* ld )
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{
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int p1 = 0;
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int p2 = 0;
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switch (ld->slopetype)
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{
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case ST_HORIZONTAL:
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p1 = tmbox[BOXTOP] > ld->v1->y;
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p2 = tmbox[BOXBOTTOM] > ld->v1->y;
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if (ld->dx < 0)
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{
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p1 ^= 1;
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p2 ^= 1;
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}
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break;
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case ST_VERTICAL:
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p1 = tmbox[BOXRIGHT] < ld->v1->x;
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p2 = tmbox[BOXLEFT] < ld->v1->x;
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if (ld->dy < 0)
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{
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p1 ^= 1;
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p2 ^= 1;
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}
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break;
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case ST_POSITIVE:
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p1 = P_PointOnLineSide (tmbox[BOXLEFT], tmbox[BOXTOP], ld);
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p2 = P_PointOnLineSide (tmbox[BOXRIGHT], tmbox[BOXBOTTOM], ld);
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break;
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case ST_NEGATIVE:
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p1 = P_PointOnLineSide (tmbox[BOXRIGHT], tmbox[BOXTOP], ld);
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p2 = P_PointOnLineSide (tmbox[BOXLEFT], tmbox[BOXBOTTOM], ld);
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break;
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}
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if (p1 == p2)
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return p1;
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return -1;
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}
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//
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// P_PointOnDivlineSide
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// Returns 0 or 1.
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//
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int
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P_PointOnDivlineSide
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( fixed_t x,
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fixed_t y,
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divline_t* line )
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{
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fixed_t dx;
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fixed_t dy;
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fixed_t left;
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fixed_t right;
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if (!line->dx)
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{
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if (x <= line->x)
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return line->dy > 0;
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return line->dy < 0;
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}
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if (!line->dy)
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{
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if (y <= line->y)
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return line->dx < 0;
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return line->dx > 0;
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}
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dx = (x - line->x);
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dy = (y - line->y);
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// try to quickly decide by looking at sign bits
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if ( (line->dy ^ line->dx ^ dx ^ dy)&0x80000000 )
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{
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if ( (line->dy ^ dx) & 0x80000000 )
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return 1; // (left is negative)
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return 0;
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}
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left = FixedMul ( line->dy>>8, dx>>8 );
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right = FixedMul ( dy>>8 , line->dx>>8 );
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if (right < left)
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return 0; // front side
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return 1; // back side
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}
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//
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// P_MakeDivline
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//
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void
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P_MakeDivline
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( line_t* li,
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divline_t* dl )
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{
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dl->x = li->v1->x;
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dl->y = li->v1->y;
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dl->dx = li->dx;
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dl->dy = li->dy;
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}
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//
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// P_InterceptVector
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// Returns the fractional intercept point
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// along the first divline.
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// This is only called by the addthings
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// and addlines traversers.
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//
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fixed_t
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P_InterceptVector
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( divline_t* v2,
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divline_t* v1 )
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{
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#if 1
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fixed_t frac;
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fixed_t num;
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fixed_t den;
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den = FixedMul (v1->dy>>8,v2->dx) - FixedMul(v1->dx>>8,v2->dy);
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if (den == 0)
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return 0;
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// I_Error ("P_InterceptVector: parallel");
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num =
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FixedMul ( (v1->x - v2->x)>>8 ,v1->dy )
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+FixedMul ( (v2->y - v1->y)>>8, v1->dx );
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frac = FixedDiv (num , den);
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return frac;
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#else // UNUSED, float debug.
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float frac;
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float num;
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float den;
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float v1x;
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float v1y;
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float v1dx;
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float v1dy;
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float v2x;
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float v2y;
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float v2dx;
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float v2dy;
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v1x = (float)v1->x/FRACUNIT;
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v1y = (float)v1->y/FRACUNIT;
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v1dx = (float)v1->dx/FRACUNIT;
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v1dy = (float)v1->dy/FRACUNIT;
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v2x = (float)v2->x/FRACUNIT;
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v2y = (float)v2->y/FRACUNIT;
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v2dx = (float)v2->dx/FRACUNIT;
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v2dy = (float)v2->dy/FRACUNIT;
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den = v1dy*v2dx - v1dx*v2dy;
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if (den == 0)
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return 0; // parallel
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num = (v1x - v2x)*v1dy + (v2y - v1y)*v1dx;
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frac = num / den;
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return frac*FRACUNIT;
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#endif
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}
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//
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// P_LineOpening
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// Sets ::g->opentop and ::g->openbottom to the window
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// through a two sided line.
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// OPTIMIZE: keep this precalculated
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//
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void P_LineOpening (line_t* maputil_linedef)
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{
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sector_t* front;
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sector_t* back;
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if (maputil_linedef->sidenum[1] == -1)
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{
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// single sided line
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::g->openrange = 0;
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return;
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}
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front = maputil_linedef->frontsector;
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back = maputil_linedef->backsector;
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if (front->ceilingheight < back->ceilingheight)
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::g->opentop = front->ceilingheight;
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else
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::g->opentop = back->ceilingheight;
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if (front->floorheight > back->floorheight)
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{
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::g->openbottom = front->floorheight;
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::g->lowfloor = back->floorheight;
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}
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else
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{
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::g->openbottom = back->floorheight;
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::g->lowfloor = front->floorheight;
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}
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::g->openrange = ::g->opentop - ::g->openbottom;
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}
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//
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// THING POSITION SETTING
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//
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//
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// P_UnsetThingPosition
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// Unlinks a thing from block map and ::g->sectors.
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// On each position change, BLOCKMAP and other
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// lookups maintaining lists ot things inside
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// these structures need to be updated.
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//
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void P_UnsetThingPosition (mobj_t* thing)
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{
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int blockx;
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int blocky;
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if ( ! (thing->flags & MF_NOSECTOR) )
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{
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// inert things don't need to be in blockmap?
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// unlink from subsector
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if (thing->snext)
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thing->snext->sprev = thing->sprev;
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if (thing->sprev)
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thing->sprev->snext = thing->snext;
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else
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thing->subsector->sector->thinglist = thing->snext;
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}
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if ( ! (thing->flags & MF_NOBLOCKMAP) )
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{
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// inert things don't need to be in ::g->blockmap
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// unlink from block map
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if (thing->bnext)
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thing->bnext->bprev = thing->bprev;
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if (thing->bprev)
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thing->bprev->bnext = thing->bnext;
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else
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{
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blockx = (thing->x - ::g->bmaporgx)>>MAPBLOCKSHIFT;
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blocky = (thing->y - ::g->bmaporgy)>>MAPBLOCKSHIFT;
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if (blockx>=0 && blockx < ::g->bmapwidth
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&& blocky>=0 && blocky < ::g->bmapheight)
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{
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::g->blocklinks[blocky*::g->bmapwidth+blockx] = thing->bnext;
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}
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}
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}
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}
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//
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// P_SetThingPosition
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// Links a thing into both a block and a subsector
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// based on it's x y.
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// Sets thing->subsector properly
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//
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void
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P_SetThingPosition (mobj_t* thing)
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{
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subsector_t* ss;
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sector_t* sec;
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int blockx;
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int blocky;
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mobj_t** link;
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// link into subsector
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ss = R_PointInSubsector (thing->x,thing->y);
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thing->subsector = ss;
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if ( ! (thing->flags & MF_NOSECTOR) )
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{
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// invisible things don't go into the sector links
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sec = ss->sector;
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thing->sprev = NULL;
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thing->snext = sec->thinglist;
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if (sec->thinglist)
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sec->thinglist->sprev = thing;
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sec->thinglist = thing;
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}
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// link into ::g->blockmap
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if ( ! (thing->flags & MF_NOBLOCKMAP) )
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{
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// inert things don't need to be in ::g->blockmap
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blockx = (thing->x - ::g->bmaporgx)>>MAPBLOCKSHIFT;
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blocky = (thing->y - ::g->bmaporgy)>>MAPBLOCKSHIFT;
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if (blockx>=0
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&& blockx < ::g->bmapwidth
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&& blocky>=0
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&& blocky < ::g->bmapheight)
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{
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link = &::g->blocklinks[blocky*::g->bmapwidth+blockx];
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thing->bprev = NULL;
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thing->bnext = *link;
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if (*link)
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(*link)->bprev = thing;
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*link = thing;
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}
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else
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{
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// thing is off the map
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thing->bnext = thing->bprev = NULL;
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}
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}
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}
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//
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// BLOCK MAP ITERATORS
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// For each line/thing in the given mapblock,
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// call the passed PIT_* function.
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// If the function returns false,
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// exit with false without checking anything else.
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//
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//
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// P_BlockLinesIterator
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// The ::g->validcount flags are used to avoid checking ::g->lines
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// that are marked in multiple mapblocks,
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// so increment ::g->validcount before the first call
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// to P_BlockLinesIterator, then make one or more calls
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// to it.
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//
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qboolean
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P_BlockLinesIterator
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( int x,
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int y,
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qboolean(*func)(line_t*) )
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{
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int offset;
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short* list;
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line_t* ld;
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if (x<0
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|| y<0
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|| x>=::g->bmapwidth
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|| y>=::g->bmapheight)
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{
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return true;
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}
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offset = y*::g->bmapwidth+x;
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offset = *(::g->blockmap+offset);
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for ( list = ::g->blockmaplump+offset ; *list != -1 ; list++)
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{
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ld = &::g->lines[*list];
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if (ld->validcount == ::g->validcount)
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continue; // line has already been checked
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ld->validcount = ::g->validcount;
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if ( !func(ld) )
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return false;
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}
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return true; // everything was checked
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}
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//
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// P_BlockThingsIterator
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//
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qboolean
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P_BlockThingsIterator
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( int x,
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int y,
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qboolean(*func)(mobj_t*) )
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{
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mobj_t* mobj;
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if ( x<0
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|| y<0
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|| x>=::g->bmapwidth
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|| y>=::g->bmapheight)
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{
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return true;
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}
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for (mobj = ::g->blocklinks[y*::g->bmapwidth+x] ;
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mobj ;
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mobj = mobj->bnext)
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{
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if (!func( mobj ) )
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return false;
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}
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return true;
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}
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//
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// INTERCEPT ROUTINES
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//
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//
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// PIT_AddLineIntercepts.
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// Looks for ::g->lines in the given block
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// that intercept the given ::g->trace
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// to add to the ::g->intercepts list.
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//
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// A line is crossed if its endpoints
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// are on opposite ::g->sides of the ::g->trace.
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// Returns true if ::g->earlyout and a solid line hit.
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//
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qboolean
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PIT_AddLineIntercepts (line_t* ld)
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{
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int s1;
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int s2;
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fixed_t frac;
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divline_t dl;
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// avoid precision problems with two routines
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if ( ::g->trace.dx > FRACUNIT*16
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|| ::g->trace.dy > FRACUNIT*16
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|| ::g->trace.dx < -FRACUNIT*16
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|| ::g->trace.dy < -FRACUNIT*16)
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{
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s1 = P_PointOnDivlineSide (ld->v1->x, ld->v1->y, &::g->trace);
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s2 = P_PointOnDivlineSide (ld->v2->x, ld->v2->y, &::g->trace);
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}
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else
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{
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s1 = P_PointOnLineSide (::g->trace.x, ::g->trace.y, ld);
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s2 = P_PointOnLineSide (::g->trace.x+::g->trace.dx, ::g->trace.y+::g->trace.dy, ld);
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}
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if (s1 == s2)
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return true; // line isn't crossed
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// hit the line
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P_MakeDivline (ld, &dl);
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frac = P_InterceptVector (&::g->trace, &dl);
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if (frac < 0)
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return true; // behind source
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// try to early out the check
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if (::g->earlyout
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&& frac < FRACUNIT
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&& !ld->backsector)
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{
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return false; // stop checking
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}
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|
|
|
|
|
::g->intercept_p->frac = frac;
|
|
::g->intercept_p->isaline = true;
|
|
::g->intercept_p->d.line = ld;
|
|
::g->intercept_p++;
|
|
|
|
return true; // continue
|
|
}
|
|
|
|
|
|
|
|
//
|
|
// PIT_AddThingIntercepts
|
|
//
|
|
qboolean PIT_AddThingIntercepts (mobj_t* thing)
|
|
{
|
|
fixed_t x1;
|
|
fixed_t y1;
|
|
fixed_t x2;
|
|
fixed_t y2;
|
|
|
|
int s1;
|
|
int s2;
|
|
|
|
qboolean tracepositive;
|
|
|
|
divline_t dl;
|
|
|
|
fixed_t frac;
|
|
|
|
tracepositive = (::g->trace.dx ^ ::g->trace.dy)>0;
|
|
|
|
// check a corner to corner crossection for hit
|
|
if (tracepositive)
|
|
{
|
|
x1 = thing->x - thing->radius;
|
|
y1 = thing->y + thing->radius;
|
|
|
|
x2 = thing->x + thing->radius;
|
|
y2 = thing->y - thing->radius;
|
|
}
|
|
else
|
|
{
|
|
x1 = thing->x - thing->radius;
|
|
y1 = thing->y - thing->radius;
|
|
|
|
x2 = thing->x + thing->radius;
|
|
y2 = thing->y + thing->radius;
|
|
}
|
|
|
|
s1 = P_PointOnDivlineSide (x1, y1, &::g->trace);
|
|
s2 = P_PointOnDivlineSide (x2, y2, &::g->trace);
|
|
|
|
if (s1 == s2)
|
|
return true; // line isn't crossed
|
|
|
|
dl.x = x1;
|
|
dl.y = y1;
|
|
dl.dx = x2-x1;
|
|
dl.dy = y2-y1;
|
|
|
|
frac = P_InterceptVector (&::g->trace, &dl);
|
|
|
|
if (frac < 0)
|
|
return true; // behind source
|
|
|
|
::g->intercept_p->frac = frac;
|
|
::g->intercept_p->isaline = false;
|
|
::g->intercept_p->d.thing = thing;
|
|
::g->intercept_p++;
|
|
|
|
return true; // keep going
|
|
}
|
|
|
|
|
|
//
|
|
// P_TraverseIntercepts
|
|
// Returns true if the traverser function returns true
|
|
// for all ::g->lines.
|
|
//
|
|
qboolean
|
|
P_TraverseIntercepts
|
|
( traverser_t func,
|
|
fixed_t maxfrac )
|
|
{
|
|
int count;
|
|
fixed_t dist;
|
|
intercept_t* scan;
|
|
intercept_t* in;
|
|
|
|
count = ::g->intercept_p - ::g->intercepts;
|
|
|
|
in = 0; // shut up compiler warning
|
|
|
|
while (count--)
|
|
{
|
|
dist = MAXINT;
|
|
for (scan = ::g->intercepts ; scan < ::g->intercept_p ; scan++)
|
|
{
|
|
if (scan->frac < dist)
|
|
{
|
|
dist = scan->frac;
|
|
in = scan;
|
|
}
|
|
}
|
|
|
|
if (dist > maxfrac)
|
|
return true; // checked everything in range
|
|
|
|
#if 0 // UNUSED
|
|
{
|
|
// don't check these yet, there may be others inserted
|
|
in = scan = ::g->intercepts;
|
|
for ( scan = ::g->intercepts ; scan<::g->intercept_p ; scan++)
|
|
if (scan->frac > maxfrac)
|
|
*in++ = *scan;
|
|
::g->intercept_p = in;
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
if ( !func (in) )
|
|
return false; // don't bother going farther
|
|
|
|
in->frac = MAXINT;
|
|
}
|
|
|
|
return true; // everything was traversed
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
// P_PathTraverse
|
|
// Traces a line from x1,y1 to x2,y2,
|
|
// calling the traverser function for each.
|
|
// Returns true if the traverser function returns true
|
|
// for all ::g->lines.
|
|
//
|
|
qboolean
|
|
P_PathTraverse
|
|
( fixed_t x1,
|
|
fixed_t y1,
|
|
fixed_t x2,
|
|
fixed_t y2,
|
|
int flags,
|
|
qboolean (*trav) (intercept_t *))
|
|
{
|
|
fixed_t xt1;
|
|
fixed_t yt1;
|
|
fixed_t xt2;
|
|
fixed_t yt2;
|
|
|
|
fixed_t xstep;
|
|
fixed_t ystep;
|
|
|
|
fixed_t partial;
|
|
|
|
fixed_t xintercept;
|
|
fixed_t yintercept;
|
|
|
|
int mapx;
|
|
int mapy;
|
|
|
|
int mapxstep;
|
|
int mapystep;
|
|
|
|
int count;
|
|
|
|
::g->earlyout = flags & PT_EARLYOUT;
|
|
|
|
::g->validcount++;
|
|
::g->intercept_p = ::g->intercepts;
|
|
|
|
if ( ((x1-::g->bmaporgx)&(MAPBLOCKSIZE-1)) == 0)
|
|
x1 += FRACUNIT; // don't side exactly on a line
|
|
|
|
if ( ((y1-::g->bmaporgy)&(MAPBLOCKSIZE-1)) == 0)
|
|
y1 += FRACUNIT; // don't side exactly on a line
|
|
|
|
::g->trace.x = x1;
|
|
::g->trace.y = y1;
|
|
::g->trace.dx = x2 - x1;
|
|
::g->trace.dy = y2 - y1;
|
|
|
|
x1 -= ::g->bmaporgx;
|
|
y1 -= ::g->bmaporgy;
|
|
xt1 = x1>>MAPBLOCKSHIFT;
|
|
yt1 = y1>>MAPBLOCKSHIFT;
|
|
|
|
x2 -= ::g->bmaporgx;
|
|
y2 -= ::g->bmaporgy;
|
|
xt2 = x2>>MAPBLOCKSHIFT;
|
|
yt2 = y2>>MAPBLOCKSHIFT;
|
|
|
|
if (xt2 > xt1)
|
|
{
|
|
mapxstep = 1;
|
|
partial = FRACUNIT - ((x1>>MAPBTOFRAC)&(FRACUNIT-1));
|
|
ystep = FixedDiv (y2-y1,abs(x2-x1));
|
|
}
|
|
else if (xt2 < xt1)
|
|
{
|
|
mapxstep = -1;
|
|
partial = (x1>>MAPBTOFRAC)&(FRACUNIT-1);
|
|
ystep = FixedDiv (y2-y1,abs(x2-x1));
|
|
}
|
|
else
|
|
{
|
|
mapxstep = 0;
|
|
partial = FRACUNIT;
|
|
ystep = 256*FRACUNIT;
|
|
}
|
|
|
|
yintercept = (y1>>MAPBTOFRAC) + FixedMul (partial, ystep);
|
|
|
|
|
|
if (yt2 > yt1)
|
|
{
|
|
mapystep = 1;
|
|
partial = FRACUNIT - ((y1>>MAPBTOFRAC)&(FRACUNIT-1));
|
|
xstep = FixedDiv (x2-x1,abs(y2-y1));
|
|
}
|
|
else if (yt2 < yt1)
|
|
{
|
|
mapystep = -1;
|
|
partial = (y1>>MAPBTOFRAC)&(FRACUNIT-1);
|
|
xstep = FixedDiv (x2-x1,abs(y2-y1));
|
|
}
|
|
else
|
|
{
|
|
mapystep = 0;
|
|
partial = FRACUNIT;
|
|
xstep = 256*FRACUNIT;
|
|
}
|
|
xintercept = (x1>>MAPBTOFRAC) + FixedMul (partial, xstep);
|
|
|
|
// Step through map blocks.
|
|
// Count is present to prevent a round off error
|
|
// from skipping the break.
|
|
mapx = xt1;
|
|
mapy = yt1;
|
|
|
|
for (count = 0 ; count < 64 ; count++)
|
|
{
|
|
if (flags & PT_ADDLINES)
|
|
{
|
|
if (!P_BlockLinesIterator (mapx, mapy,PIT_AddLineIntercepts))
|
|
return false; // early out
|
|
}
|
|
|
|
if (flags & PT_ADDTHINGS)
|
|
{
|
|
if (!P_BlockThingsIterator (mapx, mapy,PIT_AddThingIntercepts))
|
|
return false; // early out
|
|
}
|
|
|
|
if (mapx == xt2
|
|
&& mapy == yt2)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if ( (yintercept >> FRACBITS) == mapy)
|
|
{
|
|
yintercept += ystep;
|
|
mapx += mapxstep;
|
|
}
|
|
else if ( (xintercept >> FRACBITS) == mapx)
|
|
{
|
|
xintercept += xstep;
|
|
mapy += mapystep;
|
|
}
|
|
|
|
}
|
|
// go through the sorted list
|
|
return P_TraverseIntercepts ( trav, FRACUNIT );
|
|
}
|
|
|
|
|
|
|
|
|