mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-21 20:01:13 +00:00
442 lines
14 KiB
C
442 lines
14 KiB
C
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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// am_map.defs begin //
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#define REDS (256-5*16)
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#define REDRANGE 16
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#define BLUES (256-4*16+8)
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#define BLUERANGE 8
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#define GREENS (7*16)
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#define GREENRANGE 16
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#define GRAYS (6*16)
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#define GRAYSRANGE 16
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#define BROWNS (4*16)
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#define BROWNRANGE 16
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#define YELLOWS (256-32+7)
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#define YELLOWRANGE 1
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#define BLACK 0
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#define WHITE (256-47)
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#define BACKGROUND BLACK
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#define YOURCOLORS WHITE
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#define YOURRANGE 0
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#define WALLCOLORS REDS
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#define WALLRANGE REDRANGE
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#define TSWALLCOLORS GRAYS
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#define TSWALLRANGE GRAYSRANGE
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#define FDWALLCOLORS BROWNS
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#define FDWALLRANGE BROWNRANGE
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#define CDWALLCOLORS YELLOWS
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#define CDWALLRANGE YELLOWRANGE
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#define THINGCOLORS GREENS
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#define THINGRANGE GREENRANGE
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#define SECRETWALLCOLORS WALLCOLORS
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#define SECRETWALLRANGE WALLRANGE
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#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
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#define GRIDRANGE 0
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#define XHAIRCOLORS GRAYS
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#define FB 0
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#define AM_PANDOWNKEY KEY_DOWNARROW
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#define AM_PANUPKEY KEY_UPARROW
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#define AM_PANRIGHTKEY KEY_RIGHTARROW
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#define AM_PANLEFTKEY KEY_LEFTARROW
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#define AM_ZOOMINKEY K_EQUALS
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#define AM_ZOOMOUTKEY K_MINUS
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#define AM_STARTKEY KEY_TAB
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#define AM_ENDKEY KEY_TAB
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#define AM_GOBIGKEY K_0
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#define AM_FOLLOWKEY K_F
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#define AM_GRIDKEY K_G
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#define AM_MARKKEY K_M
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#define AM_CLEARMARKKEY K_C
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#define AM_NUMMARKPOINTS 10
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#define INITSCALEMTOF (.2*FRACUNIT)
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#define F_PANINC 4
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#define M_ZOOMIN ((int) (1.02*FRACUNIT))
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#define M_ZOOMOUT ((int) (FRACUNIT/1.02))
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#define FTOM(x) FixedMul(((x)<<16),::g->scale_ftom)
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#define MTOF(x) (FixedMul((x),::g->scale_mtof)>>16)
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#define CXMTOF(x) (::g->f_x + MTOF((x)-::g->m_x))
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#define CYMTOF(y) (::g->f_y + (::g->f_h - MTOF((y)-::g->m_y)))
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#define LINE_NEVERSEE ML_DONTDRAW
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#define NUMPLYRLINES (sizeof(player_arrow)/sizeof(mline_t))
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#define NUMCHEATPLYRLINES (sizeof(cheat_player_arrow)/sizeof(mline_t))
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#define NUMTRIANGLEGUYLINES (sizeof(triangle_guy)/sizeof(mline_t))
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#define NUMTHINTRIANGLEGUYLINES (sizeof(thintriangle_guy)/sizeof(mline_t))
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#define DOOUTCODE(oc, mx, my) \
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(oc) = 0; \
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if ((my) < 0) (oc) |= TOP; \
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else if ((my) >= ::g->f_h) (oc) |= BOTTOM; \
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if ((mx) < 0) (oc) |= LEFT; \
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else if ((mx) >= ::g->f_w) (oc) |= RIGHT;
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#define PUTDOT(xx,yy,cc) ::g->fb[(yy)*::g->f_w+(xx)]=(cc)
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// am_map.defs end //
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// d_main.defs begin //
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#define BGCOLOR 7
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#define FGCOLOR 8
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#define DOOMWADDIR "wads/"
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// d_main.defs end //
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// d_net.defs begin //
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#define NCMD_EXIT 0x80000000
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#define NCMD_RETRANSMIT 0x40000000
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#define NCMD_SETUP 0x20000000
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#define NCMD_KILL 0x10000000 // kill game
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#define NCMD_CHECKSUM 0x0fffffff
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#define RESENDCOUNT 10
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#define PL_DRONE 0x80 // bit flag in doomdata->player
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// d_net.defs end //
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// f_finale.defs begin //
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#define TEXTSPEED 3
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#define TEXTWAIT 250
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// f_finale.defs end //
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// g_game.defs begin //
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#define SAVESTRINGSIZE 64
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#define MAXPLMOVE (::g->forwardmove[1])
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#define TURBOTHRESHOLD 0x32
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#define SLOWTURNTICS 6
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#define NUMKEYS 256
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#define BODYQUESIZE 32
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#define VERSIONSIZE 16
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#define DEMOMARKER 0x80
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// g_game.defs end //
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// hu_lib.defs begin //
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#define noterased ::g->viewwindowx
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// hu_lib.defs end //
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// hu_stuff.defs begin //
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#define HU_TITLE (mapnames[(::g->gameepisode-1)*9+::g->gamemap-1])
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#define HU_TITLE2 (mapnames2[::g->gamemap-1])
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#define HU_TITLEP (mapnamesp[::g->gamemap-1])
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#define HU_TITLET (mapnamest[::g->gamemap-1])
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#define HU_TITLEHEIGHT 1
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#define HU_TITLEX 0
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#define HU_TITLEY (167 - SHORT(::g->hu_font[0]->height))
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#define HU_INPUTTOGGLE K_T
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#define HU_INPUTX HU_MSGX
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#define HU_INPUTY (HU_MSGY + HU_MSGHEIGHT*(SHORT(::g->hu_font[0]->height) +1))
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#define HU_INPUTWIDTH 64
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#define HU_INPUTHEIGHT 1
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#define QUEUESIZE 128
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// hu_stuff.defs end //
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// i_net.defs begin //
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// SMF
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/*
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#define ntohl(x) \
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((unsigned long int)((((unsigned long int)(x) & 0x000000ffU) << 24) | \
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(((unsigned long int)(x) & 0x0000ff00U) << 8) | \
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(((unsigned long int)(x) & 0x00ff0000U) >> 8) | \
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(((unsigned long int)(x) & 0xff000000U) >> 24)))
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#define ntohs(x) \
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((unsigned short int)((((unsigned short int)(x) & 0x00ff) << 8) | \
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(((unsigned short int)(x) & 0xff00) >> 8))) \
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#define htonl(x) ntohl(x)
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#define htons(x) ntohs(x)
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// i_net.defs end //
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// i_net_xbox.defs begin //
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#define ntohl(x) \
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((unsigned long int)((((unsigned long int)(x) & 0x000000ffU) << 24) | \
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(((unsigned long int)(x) & 0x0000ff00U) << 8) | \
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(((unsigned long int)(x) & 0x00ff0000U) >> 8) | \
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(((unsigned long int)(x) & 0xff000000U) >> 24)))
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#define ntohs(x) \
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((unsigned short int)((((unsigned short int)(x) & 0x00ff) << 8) | \
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(((unsigned short int)(x) & 0xff00) >> 8))) \
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#define htonl(x) ntohl(x)
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#define htons(x) ntohs(x)
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*/
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#define IPPORT_USERRESERVED 5000
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// i_net_xbox.defs end //
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// i_sound_xbox.defs begin //
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#define SAMPLECOUNT 512
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#define NUM_SOUNDBUFFERS 64
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#define BUFMUL 4
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#define MIXBUFFERSIZE (SAMPLECOUNT*BUFMUL)
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// i_sound_xbox.defs end //
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// i_video_xbox.defs begin //
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//#define TEXTUREWIDTH 512
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//#define TEXTUREHEIGHT 256
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// i_video_xbox.defs end //
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// mus2midi.defs begin //
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#define MUSEVENT_KEYOFF 0
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#define MUSEVENT_KEYON 1
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#define MUSEVENT_PITCHWHEEL 2
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#define MUSEVENT_CHANNELMODE 3
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#define MUSEVENT_CONTROLLERCHANGE 4
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#define MUSEVENT_END 6
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#define MIDI_MAXCHANNELS 16
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#define MIDIHEADERSIZE 14
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// mus2midi.defs end //
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// m_menu.defs begin //
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#define SAVESTRINGSIZE 64
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#define SKULLXOFF -32
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#define LINEHEIGHT 16
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// m_menu.defs end //
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// p_enemy.defs begin //
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#define MAXSPECIALCROSS 8
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#define FATSPREAD (ANG90/8)
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#define SKULLSPEED (20*FRACUNIT)
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// p_enemy.defs end //
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// p_inter.defs begin //
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#define BONUSADD 6
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// p_inter.defs end //
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// p_map.defs begin //
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#define MAXSPECIALCROSS 8
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// p_map.defs end //
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// p_mobj.defs begin //
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#define STOPSPEED 0x1000
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#define FRICTION 0xe800
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// p_mobj.defs end //
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// p_pspr.defs begin //
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#define LOWERSPEED FRACUNIT*6
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#define RAISESPEED FRACUNIT*6
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#define WEAPONBOTTOM 128*FRACUNIT
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#define WEAPONTOP 32*FRACUNIT
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#define BFGCELLS 40
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// p_pspr.defs end //
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// p_saveg.defs begin //
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#define PADSAVEP() ::g->save_p += (4 - ((int) ::g->save_p & 3)) & 3
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// p_saveg.defs end //
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// p_setup.defs begin //
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#define MAX_DEATHMATCH_STARTS 10
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// p_setup.defs end //
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// p_spec.defs begin //
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#define MAXANIMS 32
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#define MAXLINEANIMS 64
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#define MAX_ADJOINING_SECTORS 20
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// p_spec.defs end //
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// p_user.defs begin //
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#define INVERSECOLORMAP 32
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// DHM - NERVE :: MAXBOB reduced 25%
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//#define MAXBOB 0x100000
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#define MAXBOB 0xC0000
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#define ANG5 (ANG90/18)
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// p_user.defs end //
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// r_bsp.defs begin //
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#define MAXSEGS 32
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// r_bsp.defs end //
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// r_draw.defs begin //
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//#define MAXWIDTH 1120
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//#define MAXHEIGHT 832
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#define SBARHEIGHT 32 * GLOBAL_IMAGE_SCALER
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#define FUZZTABLE 50
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#define FUZZOFF (SCREENWIDTH)
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// r_draw.defs end //
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// r_main.defs begin //
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#define FIELDOFVIEW 2048
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#define DISTMAP 2
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// r_main.defs end //
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// r_plane.defs begin //
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//#define MAXVISPLANES 128
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#define MAXVISPLANES 384
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#define MAXOPENINGS SCREENWIDTH*64
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// r_plane.defs end //
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// r_segs.defs begin //
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#define HEIGHTBITS 12
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#define HEIGHTUNIT (1<<HEIGHTBITS)
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// r_segs.defs end //
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// r_things.defs begin //
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#define MINZ (FRACUNIT*4)
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#define BASEYCENTER 100
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// r_things.defs end //
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// st_stuff.defs begin //
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#define STARTREDPALS 1
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#define STARTBONUSPALS 9
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#define NUMREDPALS 8
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#define NUMBONUSPALS 4
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#define RADIATIONPAL 13
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#define ST_FACEPROBABILITY 96
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#define ST_TOGGLECHAT KEY_ENTER
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#define ST_X 0
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#define ST_X2 104
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#define ST_FX 143
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#define ST_FY 169
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#define ST_TALLNUMWIDTH (::g->tallnum[0]->width)
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#define ST_NUMPAINFACES 5
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#define ST_NUMSTRAIGHTFACES 3
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#define ST_NUMTURNFACES 2
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#define ST_NUMSPECIALFACES 3
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#define ST_FACESTRIDE \
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(ST_NUMSTRAIGHTFACES+ST_NUMTURNFACES+ST_NUMSPECIALFACES)
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#define ST_NUMEXTRAFACES 2
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#define ST_NUMFACES \
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(ST_FACESTRIDE*ST_NUMPAINFACES+ST_NUMEXTRAFACES)
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#define ST_TURNOFFSET (ST_NUMSTRAIGHTFACES)
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#define ST_OUCHOFFSET (ST_TURNOFFSET + ST_NUMTURNFACES)
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#define ST_EVILGRINOFFSET (ST_OUCHOFFSET + 1)
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#define ST_RAMPAGEOFFSET (ST_EVILGRINOFFSET + 1)
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#define ST_GODFACE (ST_NUMPAINFACES*ST_FACESTRIDE)
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#define ST_DEADFACE (ST_GODFACE+1)
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#define ST_FACESX 143
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#define ST_FACESY 168
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#define ST_EVILGRINCOUNT (2*TICRATE)
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#define ST_STRAIGHTFACECOUNT (TICRATE/2)
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#define ST_TURNCOUNT (1*TICRATE)
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#define ST_OUCHCOUNT (1*TICRATE)
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#define ST_RAMPAGEDELAY (2*TICRATE)
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#define ST_MUCHPAIN 20
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#define ST_AMMOWIDTH 3
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#define ST_AMMOX 44
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#define ST_AMMOY 171
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#define ST_HEALTHWIDTH 3
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#define ST_HEALTHX 90
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#define ST_HEALTHY 171
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#define ST_ARMSX 111
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#define ST_ARMSY 172
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#define ST_ARMSBGX 104
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#define ST_ARMSBGY 168
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#define ST_ARMSXSPACE 12
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#define ST_ARMSYSPACE 10
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#define ST_FRAGSX 138
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#define ST_FRAGSY 171
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#define ST_FRAGSWIDTH 2
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#define ST_ARMORWIDTH 3
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#define ST_ARMORX 221
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#define ST_ARMORY 171
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#define ST_KEY0WIDTH 8
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#define ST_KEY0HEIGHT 5
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#define ST_KEY0X 239
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#define ST_KEY0Y 171
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#define ST_KEY1WIDTH ST_KEY0WIDTH
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#define ST_KEY1X 239
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#define ST_KEY1Y 181
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#define ST_KEY2WIDTH ST_KEY0WIDTH
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#define ST_KEY2X 239
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#define ST_KEY2Y 191
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#define ST_AMMO0WIDTH 3
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#define ST_AMMO0HEIGHT 6
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#define ST_AMMO0X 288
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#define ST_AMMO0Y 173
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#define ST_AMMO1WIDTH ST_AMMO0WIDTH
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#define ST_AMMO1X 288
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#define ST_AMMO1Y 179
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#define ST_AMMO2WIDTH ST_AMMO0WIDTH
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#define ST_AMMO2X 288
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#define ST_AMMO2Y 191
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#define ST_AMMO3WIDTH ST_AMMO0WIDTH
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#define ST_AMMO3X 288
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#define ST_AMMO3Y 185
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#define ST_MAXAMMO0WIDTH 3
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#define ST_MAXAMMO0HEIGHT 5
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#define ST_MAXAMMO0X 314
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#define ST_MAXAMMO0Y 173
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#define ST_MAXAMMO1WIDTH ST_MAXAMMO0WIDTH
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#define ST_MAXAMMO1X 314
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#define ST_MAXAMMO1Y 179
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#define ST_MAXAMMO2WIDTH ST_MAXAMMO0WIDTH
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#define ST_MAXAMMO2X 314
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#define ST_MAXAMMO2Y 191
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#define ST_MAXAMMO3WIDTH ST_MAXAMMO0WIDTH
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#define ST_MAXAMMO3X 314
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#define ST_MAXAMMO3Y 185
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#define ST_WEAPON0X 110
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#define ST_WEAPON0Y 172
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#define ST_WEAPON1X 122
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#define ST_WEAPON1Y 172
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#define ST_WEAPON2X 134
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#define ST_WEAPON2Y 172
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#define ST_WEAPON3X 110
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#define ST_WEAPON3Y 181
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#define ST_WEAPON4X 122
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#define ST_WEAPON4Y 181
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#define ST_WEAPON5X 134
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#define ST_WEAPON5Y 181
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#define ST_WPNSX 109
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#define ST_WPNSY 191
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#define ST_DETHX 109
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#define ST_DETHY 191
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#define ST_MSGTEXTX 0
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#define ST_MSGTEXTY 0
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#define ST_MSGWIDTH 52
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#define ST_MSGHEIGHT 1
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#define ST_OUTTEXTX 0
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#define ST_OUTTEXTY 6
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#define ST_OUTWIDTH 52
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#define ST_OUTHEIGHT 1
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#define ST_MAPWIDTH \
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(strlen(mapnames[(::g->gameepisode-1)*9+(::g->gamemap-1)]))
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#define ST_MAPTITLEX \
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(SCREENWIDTH - ST_MAPWIDTH * ST_CHATFONTWIDTH)
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#define ST_MAPTITLEY 0
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#define ST_MAPHEIGHT 1
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// st_stuff.defs end //
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// s_sound.defs begin //
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#define S_MAX_VOLUME 127
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#define S_CLIPPING_DIST (1200*0x10000)
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#define S_CLOSE_DIST (160*0x10000)
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#define S_ATTENUATOR ((S_CLIPPING_DIST-S_CLOSE_DIST)>>FRACBITS)
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#define NORM_VOLUME snd_MaxVolume
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#define NORM_PITCH 128
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#define NORM_PRIORITY 64
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#define NORM_SEP 128
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#define S_PITCH_PERTURB 1
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#define S_STEREO_SWING (96*0x10000)
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#define S_IFRACVOL 30
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#define NA 0
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#define S_NUMCHANNELS 256
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// s_sound.defs end //
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// wi_stuff.defs begin //
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#define NUMEPISODES 4
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#define NUMMAPS 9
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#define WI_TITLEY 2
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#define WI_SPACINGY 33
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#define SP_STATSX 50
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#define SP_STATSY 50
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#define SP_TIMEX 16
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#define SP_TIMEY (ORIGINAL_HEIGHT-32)
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#define NG_STATSY 50
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#define NG_STATSX (32 + SHORT(::g->star->width)/2 + 32*!::g->dofrags)
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#define NG_SPACINGX 64
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#define DM_MATRIXX 42
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#define DM_MATRIXY 68
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#define DM_SPACINGX 40
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#define DM_TOTALSX 269
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#define DM_KILLERSX 10
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#define DM_KILLERSY 100
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#define DM_VICTIMSX 5
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#define DM_VICTIMSY 50
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#define FB 0
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#define SP_KILLS 0
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#define SP_ITEMS 2
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#define SP_SECRET 4
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#define SP_FRAGS 6
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#define SP_TIME 8
|
|
#define SP_PAR ST_TIME
|
|
#define SP_PAUSE 1
|
|
#define SHOWNEXTLOCDELAY 4
|
|
// wi_stuff.defs end //
|
|
// w_wad.defs begin //
|
|
|
|
// w_wad.defs end //
|
|
// z_zone.defs begin //
|
|
#define ZONEID 0x1d4a11
|
|
#define NUM_ZONES 11
|
|
#define MINFRAGMENT 64
|
|
#define NO_SHARE_LUMPS
|
|
// z_zone.defs end //
|