doom3-bfg/doomclassic/doom/DoomLeaderboards.cpp
2012-11-26 12:58:24 -06:00

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4.9 KiB
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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "DoomLeaderboards.h"
#include "tech5/engine/framework/precompiled.h"
#include "tech5\engine\sys\sys_stats.h"
#include "../doomengine/source/doomdef.h"
#include <map>
static columnDef_t columnDefTime[] = {
{ "Time", 64, AGGREGATE_MIN, STATS_COLUMN_DISPLAY_TIME_MILLISECONDS }
};
const static int NUMLEVELS_ULTIMATE_DOOM = 36;
const static int NUMLEVELS_DOOM2_HELL_ON_EARTH = 32;
const static int NUMLEVELS_FINALDOOM_TNT = 32;
const static int NUMLEVELS_FINALDOOM_PLUTONIA = 32;
const static int NUMLEVELS_DOOM2_MASTER_LEVELS = 21;
const static int NUMLEVELS_DOOM2_NERVE = 9;
const static int NUM_LEVEL_LIST[] = {
NUMLEVELS_ULTIMATE_DOOM,
NUMLEVELS_DOOM2_HELL_ON_EARTH,
NUMLEVELS_FINALDOOM_TNT,
NUMLEVELS_FINALDOOM_PLUTONIA,
NUMLEVELS_DOOM2_MASTER_LEVELS,
NUMLEVELS_DOOM2_NERVE
};
/*
========================
GenerateLeaderboard ID
Generates a Leaderboard ID based on current Expansion + episode + map + skill + Type
Expansion is the base value that the leaderboard ID comes from
========================
*/
const int GenerateLeaderboardID( int expansion, int episode, int map, int skill ) {
int realMapNumber = ( episode * map - 1 );
if( common->GetGameSKU() == GAME_SKU_DOOM1_BFG ) {
// Doom levels start at 620 .. yeah.. hack.
int block = 615;
int mapAndSkill = ( realMapNumber * ( (int)sk_nightmare + 1 ) ) + skill ;
return block + mapAndSkill;
} else if( common->GetGameSKU() == GAME_SKU_DOOM2_BFG ) {
if( expansion == 1 ) {
// Doom 2 Levels start at 800.. Yep.. another hack.
int block = 795;
int mapAndSkill = ( realMapNumber * ( (int)sk_nightmare + 1 ) ) + skill ;
return block + mapAndSkill;
} else {
// Nerve Levels start at 960... another hack!
int block = 955;
int mapAndSkill = ( realMapNumber * ( (int)sk_nightmare + 1 ) ) + skill ;
return block + mapAndSkill;
}
} else {
// DCC Content
int block = 0;
if( expansion > 0 ){
for( int expi = 0; expi < expansion; expi++ ) {
block += NUM_LEVEL_LIST[ expi ] * ( (int)sk_nightmare + 1);
}
}
int mapAndSkill = ( realMapNumber * ( (int)sk_nightmare + 1 ) ) + skill ;
return block + mapAndSkill;
}
}
/*
========================
InitLeaderboards
Generates all the possible leaderboard definitions
and stores into an STL Map, with leaderboard ID as the Hash/key value.
========================
*/
void InitLeaderboards() {
for( int expi = 0; expi < ARRAY_COUNT( NUM_LEVEL_LIST ); expi++ ) {
for( int udi = 1; udi <= NUM_LEVEL_LIST[expi] ; udi++ ) {
for( int skilli = 0; skilli <= sk_nightmare; skilli++ ) {
// Create the Time Trial leaderboard for each level.
int timeTrial_leaderboardID = GenerateLeaderboardID( expi, 1, udi, skilli );
leaderboardDefinition_t * timeTrial_Leaderboard = new leaderboardDefinition_t( timeTrial_leaderboardID, ARRAY_COUNT( columnDefTime ), columnDefTime, RANK_LEAST_FIRST, false, true );
}
}
}
}
/*
========================
GenerateLeaderboard
Generates a Leaderboard based on current Expansion + episode + map + skill + Type
Expansion is the base value that the leaderboard ID comes from
========================
*/
const leaderboardDefinition_t * GetLeaderboard( int expansion, int episode, int map, int skill ) {
int leaderboardID = GenerateLeaderboardID( expansion, episode, map, skill );
return Sys_FindLeaderboardDef( leaderboardID );;
}