doom3-bfg/neo/renderer/Passes
2023-03-03 20:48:53 +01:00
..
CommonPasses.cpp Point to latest RB/nvrhi/main 2022-12-06 23:43:56 +01:00
CommonPasses.h Fixed FramebufferInfoEx in CommonPasses 2022-12-06 23:51:49 +01:00
FowardShadingPass.cpp Implemented NVRHI timer queries 2022-03-24 18:22:41 +01:00
FowardShadingPass.h Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
GBufferFillPass.cpp Removed obsolete cvar r_useHDR 2023-03-03 20:48:53 +01:00
GBufferFillPass.h Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
GeometryPasses.cpp Implemented NVRHI timer queries 2022-03-24 18:22:41 +01:00
GeometryPasses.h Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
MipMapGenPass.cpp Replaced std::min/max with Min/Max 2022-11-19 16:46:21 +01:00
MipMapGenPass.h Added more missing files 2022-02-21 19:21:16 +01:00
SsaoPass.cpp Fixed SSAO flickering when TAA is off #744 2023-02-22 09:48:00 +01:00
SsaoPass.h Added missing TAA pixeloffset to SSAO pass 2023-02-11 18:08:00 +01:00
TemporalAntiAliasingPass.cpp Added missing TAA pixeloffset to SSAO pass 2023-02-11 18:08:00 +01:00
TemporalAntiAliasingPass.h TAA is working. Fixed wrong output resolution 2022-04-13 22:05:05 +02:00
TonemapPass.cpp Replaced std::min/max with Min/Max 2022-11-19 16:46:21 +01:00
TonemapPass.h Added missing TonemapPass.h/cpp files 2022-03-29 15:26:16 +02:00