doom3-bfg/neo/sound
2014-02-17 15:54:00 +01:00
..
OpenAL Correct initialization order of idSoundVoice_OpenAL constructor. 2014-02-17 15:54:00 +01:00
stub Formatted code 2012-12-04 12:11:14 +01:00
XAudio2 Changed project to use the DirectX10 SDK on Windows 8 2013-01-04 22:51:30 +01:00
snd_emitter.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
snd_local.h Disabled unused OpenAL code requiring the AL_SOFT_buffer_samples extension 2013-01-08 18:08:24 +01:00
snd_shader.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
snd_system.cpp Fixed OpenAL bug when deleting the OpenAL buffers that caused the game to hang. 2013-01-06 13:03:56 +01:00
snd_world.cpp OpenAL plays first scratchy sounds 2013-01-03 20:17:54 +01:00
sound.h Fixed OpenAL bug when deleting the OpenAL buffers that caused the game to hang. 2013-01-06 13:03:56 +01:00
SoundVoice.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
SoundVoice.h Allow slow-motion sound effect for OpenAL sounds 2013-05-24 18:55:56 +02:00
WaveFile.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
WaveFile.h