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doom3-bfg/base/script/ai_monster_dummy_target.script
2022-08-27 13:19:00 +02:00

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/**
* monster_dummy_target
*
* Simple AI that lives a specified number of seconds
* once it is activated.
*/
object monster_dummy_target : ai {
//Initialization
void init();
//States
void state_WaitForActivate();
void state_TimedDeath();
void state_Killed();
};
void monster_dummy_target::init() {
setState("state_WaitForActivate");
}
void monster_dummy_target::state_WaitForActivate() {
//sys.print("Dummy Init\n");
becomeNonSolid();
eachFrame {
//sys.print("Wating to activate\n");
if(AI_ACTIVATED) {
setState("state_TimedDeath");
}
}
}
void monster_dummy_target::state_TimedDeath() {
//sys.print("Dummy Timed Death\n");
float startTime;
float duration;
float currentTime;
startTime = sys.getTime();
duration = self.getFloatKey("death_timer");
eachFrame {
currentTime = sys.getTime();
if(currentTime - startTime > duration) {
//sys.print("Time Kill\n");
kill();
}
}
}
void monster_dummy_target::state_Killed() {
//sys.print("Dummy Killed\n");
remove();
}