doom3-bfg/neo/renderer/Vulkan
Alejandro Piñeiro 8d9c71763d Don't ask for depthClamp device feature
It is not used at all (VkPipelineRasterizationStateCreateInfo at
RenderProgs_VK.cpp sets it to false), so not asking for it would make
possible to support more drivers (for example, v3dv for the rpi4
doesn't support it).
2021-02-09 12:58:00 +01:00
..
Allocator_VK.cpp Compiling/Linking/Running, but no rendering, there is audio. glConfig as 2019-12-29 17:05:33 -05:00
Allocator_VK.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
BufferObject_VK.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Image_VK.cpp Fixed textureLod with Vulkan and tweaked IBL to use r_lightScale 2020-05-01 21:11:13 +02:00
qvk.h Added GPU timer queries for Vulkan 2020-05-05 01:21:29 +02:00
RenderBackend_VK.cpp Don't ask for depthClamp device feature 2021-02-09 12:58:00 +01:00
RenderDebug_VK.cpp Implemented idRenderBackend::DBG_TestImage() for Vulkan 2020-05-01 16:52:48 +02:00
RenderProgs_VK.cpp Make depthBounds optional for the Vulkan renderer 2021-02-09 12:55:29 +01:00
Staging_VK.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Staging_VK.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
vma.cpp Compiling/Linking/Running, but no rendering, there is audio. glConfig as 2019-12-29 17:05:33 -05:00
vma.h Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580 2020-03-22 15:29:24 +01:00